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Fix ghost tapping behavior when unpausing

This commit is contained in:
VirtuGuy 2025-11-26 07:41:57 -05:00 committed by Hundrec
parent 6334215be4
commit de19d65ad6

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@ -2683,8 +2683,6 @@ class PlayState extends MusicBeatSubState
*/
function onKeyRelease(event:PreciseInputEvent):Void
{
if (isGamePaused) return;
// Do the minimal possible work here.
inputReleaseQueue.push(event);
}