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Fix ghost tapping behavior when unpausing
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@ -2683,8 +2683,6 @@ class PlayState extends MusicBeatSubState
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*/
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function onKeyRelease(event:PreciseInputEvent):Void
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{
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if (isGamePaused) return;
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// Do the minimal possible work here.
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inputReleaseQueue.push(event);
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}
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