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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-20 13:53:13 +00:00
Working on more asset caching improvements.
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@ -11,6 +11,18 @@ import flixel.graphics.FlxGraphic;
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*/
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class FunkinSprite extends FlxSprite
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{
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/**
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* An internal list of all the textures cached with `cacheTexture`.
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* This excludes any temporary textures like those from `FlxText` or `makeSolidColor`.
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*/
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static var currentCachedTextures:Map<String, FlxGraphic> = [];
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/**
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* An internal list of textures that were cached in the previous state.
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* We don't know whether we want to keep them cached or not.
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*/
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static var previousCachedTextures:Map<String, FlxGraphic> = [];
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/**
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* @param x Starting X position
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* @param y Starting Y position
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@ -113,6 +125,19 @@ class FunkinSprite extends FlxSprite
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public static function cacheTexture(key:String):Void
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{
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// We don't want to cache the same texture twice.
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if (currentCachedTextures.exists(key)) return;
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if (previousCachedTextures.exists(key))
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{
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// Move the graphic from the previous cache to the current cache.
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var graphic = previousCachedTextures.get(key);
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previousCachedTextures.remove(key);
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currentCachedTextures.set(key, graphic);
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return;
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}
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// Else, texture is currently uncached.
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var graphic = flixel.graphics.FlxGraphic.fromAssetKey(key, false, null, true);
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if (graphic == null)
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{
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@ -121,6 +146,8 @@ class FunkinSprite extends FlxSprite
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else
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{
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trace('Successfully cached graphic: $key');
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graphic.persist = true;
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currentCachedTextures.set(key, graphic);
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}
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}
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@ -134,6 +161,40 @@ class FunkinSprite extends FlxSprite
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cacheTexture(Paths.image(key));
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}
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/**
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* Call this, then `cacheTexture` to keep the textures we still need, then `purgeCache` to remove the textures that we won't be using anymore.
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*/
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public static function preparePurgeCache():Void
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{
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previousCachedTextures = currentCachedTextures;
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currentCachedTextures = [];
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}
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public static function purgeCache():Void
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{
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// Everything that is in previousCachedTextures but not in currentCachedTextures should be destroyed.
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for (graphicKey in previousCachedTextures.keys())
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{
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var graphic = previousCachedTextures.get(graphicKey);
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FlxG.bitmap.remove(graphic);
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graphic.destroy();
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previousCachedTextures.remove(graphicKey);
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}
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}
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static function isGraphicCached(graphic:FlxGraphic):Bool
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{
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if (graphic == null) return false;
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var result = FlxG.bitmap.get(graphic.key);
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if (result == null) return false;
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if (result != graphic)
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{
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FlxG.log.warn('Cached graphic does not match original: ${graphic.key}');
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return false;
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}
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return true;
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}
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/**
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* Acts similarly to `makeGraphic`, but with improved memory usage,
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* at the expense of not being able to paint onto the resulting sprite.
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@ -15,7 +15,9 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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public function displayRating(daRating:String)
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{
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#if sys
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var perfStart:Float = Sys.time();
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#end
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if (daRating == null) daRating = "good";
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@ -64,14 +66,17 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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startDelay: Conductor.instance.beatLengthMs * 0.001
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});
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#if sys
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var perfEnd:Float = Sys.time();
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trace("displayRating took: " + (perfEnd - perfStart));
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#end
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}
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public function displayCombo(?combo:Int = 0):Int
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{
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#if sys
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var perfStart:Float = Sys.time();
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#end
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if (combo == null) combo = 0;
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@ -170,8 +175,10 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
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daLoop++;
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}
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#if sys
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var perfEnd:Float = Sys.time();
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trace("displayCombo took: " + (perfEnd - perfStart));
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#end
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return combo;
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}
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@ -3,6 +3,7 @@ package funkin.ui.transition;
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import flixel.FlxSprite;
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import flixel.math.FlxMath;
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import flixel.tweens.FlxEase;
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import funkin.graphics.FunkinSprite;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxTimer;
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import funkin.graphics.shaders.ScreenWipeShader;
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@ -208,10 +209,31 @@ class LoadingState extends MusicBeatState
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params.targetSong.cacheCharts(true);
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}
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// TODO: This is a hack! Redo this later when we have a proper asset caching system.
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// TODO: This section is a hack! Redo this later when we have a proper asset caching system.
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FunkinSprite.preparePurgeCache();
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FunkinSprite.cacheTexture(Paths.image('combo'));
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FunkinSprite.cacheTexture(Paths.image('healthBar'));
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FunkinSprite.cacheTexture(Paths.image('menuDesat'));
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FunkinSprite.cacheTexture(Paths.image('combo'));
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FunkinSprite.cacheTexture(Paths.image('num0'));
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FunkinSprite.cacheTexture(Paths.image('num1'));
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FunkinSprite.cacheTexture(Paths.image('num2'));
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FunkinSprite.cacheTexture(Paths.image('num3'));
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FunkinSprite.cacheTexture(Paths.image('num4'));
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FunkinSprite.cacheTexture(Paths.image('num5'));
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FunkinSprite.cacheTexture(Paths.image('num6'));
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FunkinSprite.cacheTexture(Paths.image('num7'));
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FunkinSprite.cacheTexture(Paths.image('num8'));
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FunkinSprite.cacheTexture(Paths.image('num9'));
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FunkinSprite.cacheTexture(Paths.image('ready', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('set', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('go', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('sick', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('good', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('bad', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('shit', 'shared'));
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FunkinSprite.cacheTexture(Paths.image('miss', 'shared')); // TODO: Remove
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FunkinSprite.purgeCache();
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FlxG.switchState(playStateCtor);
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#end
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@ -358,7 +380,7 @@ class MultiCallback
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public static function coolSwitchState(state:NextState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
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{
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var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
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var screenShit:FunkinSprite = FunkinSprite.create(Paths.image("shaderTransitionStuff/coolDots"));
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var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
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screenWipeShit.funnyShit.input = screenShit.pixels;
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@ -3,6 +3,7 @@ package funkin.ui.transition;
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import flixel.FlxSprite;
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import haxe.Json;
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import lime.utils.Assets;
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import funkin.graphics.FunkinSprite;
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// import flxtyped group
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import funkin.ui.MusicBeatSubState;
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import funkin.ui.story.StoryMenuState;
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@ -301,14 +302,14 @@ class StickerSubState extends MusicBeatSubState
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}
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}
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class StickerSprite extends FlxSprite
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class StickerSprite extends FunkinSprite
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{
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public var timing:Float = 0;
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public function new(x:Float, y:Float, stickerSet:String, stickerName:String):Void
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{
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super(x, y);
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loadGraphic(Paths.image('transitionSwag/' + stickerSet + '/' + stickerName));
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loadTexture(Paths.image('transitionSwag/' + stickerSet + '/' + stickerName));
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updateHitbox();
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scrollFactor.set();
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}
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