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inputSpitter for ravy

This commit is contained in:
Cameron Taylor 2023-02-22 14:46:46 -05:00
parent 591b7ac3a6
commit dd73539294

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@ -1381,6 +1381,8 @@ class PlayState extends MusicBeatState
startingSong = true;
inputSpitter = [];
FlxG.sound.music.pause();
vocals.pause();
@ -1804,6 +1806,11 @@ class PlayState extends MusicBeatState
{
dispatchEvent(new ScriptEvent(ScriptEvent.SONG_END));
#if sys
// spitter for ravy, teehee!!
sys.io.File.saveContent("./scores.txt", inputSpitter.join("\n"));
#end
seenCutscene = false;
deathCounter = 0;
mayPauseGame = false;
@ -2034,6 +2041,11 @@ class PlayState extends MusicBeatState
*/
// }
/**
* Spitting out the input for ravy 🙇!!
*/
var inputSpitter:Array<String> = [];
public function keyShit(test:Bool):Void
{
if (PlayState.instance == null) return;
@ -2052,6 +2064,15 @@ class PlayState extends MusicBeatState
controls.NOTE_UP_R,
controls.NOTE_RIGHT_R
];
if (pressArray.contains(true))
{
var lol:Array<Int> = cast pressArray;
inputSpitter.push(Std.int(Conductor.songPosition) + " " + lol.join(" "));
}
if (FlxG.keys.justPressed.B) trace(inputSpitter.join("\n"));
// HOLDS, check for sustain notes
if (holdArray.contains(true) && PlayState.instance.generatedMusic)
{