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https://github.com/ninjamuffin99/Funkin.git
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almost got good prototyping shit in
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@ -57,6 +57,8 @@ class ChartingState extends MusicBeatState
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var sections:Array<Section> = [];
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var sections:Array<Section> = [];
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var gridBG:FlxSprite;
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var gridBG:FlxSprite;
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var oldSongData:Song;
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override function create()
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override function create()
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{
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{
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gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
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gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
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@ -66,6 +68,18 @@ class ChartingState extends MusicBeatState
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addSection();
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addSection();
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if (PlayState.SONG != null)
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oldSongData = PlayState.SONG;
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else
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{
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oldSongData = new Song(curSong, sections, Conductor.bpm, sections.length);
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}
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curSong = oldSongData.song;
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sections = oldSongData.notes;
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updateGrid();
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FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6);
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FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6);
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FlxG.sound.music.pause();
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FlxG.sound.music.pause();
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FlxG.sound.music.onComplete = function()
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FlxG.sound.music.onComplete = function()
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@ -183,7 +197,7 @@ class ChartingState extends MusicBeatState
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if (FlxG.keys.justPressed.ENTER)
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if (FlxG.keys.justPressed.ENTER)
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{
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{
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PlayState.SONG = new Song(curSong, getNotes(), Conductor.bpm, sections.length);
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PlayState.SONG = new Song(curSong, sections, Conductor.bpm, sections.length);
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FlxG.sound.music.stop();
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FlxG.sound.music.stop();
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FlxG.switchState(new PlayState());
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FlxG.switchState(new PlayState());
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}
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}
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@ -308,6 +322,11 @@ class ChartingState extends MusicBeatState
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private var daSpacing:Float = 0.3;
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private var daSpacing:Float = 0.3;
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function loadLevel():Void
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{
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trace(oldSongData.notes);
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}
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function getNotes():Array<Dynamic>
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function getNotes():Array<Dynamic>
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{
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{
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var noteData:Array<Dynamic> = [];
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var noteData:Array<Dynamic> = [];
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@ -427,6 +427,11 @@ class PlayState extends MusicBeatState
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openSubState(new PauseSubState());
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openSubState(new PauseSubState());
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}
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}
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if (FlxG.keys.justPressed.ESCAPE)
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{
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FlxG.switchState(new ChartingState());
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}
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FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
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FlxG.watch.addQuick('VOL', vocals.amplitudeLeft);
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FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
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FlxG.watch.addQuick('VOLRight', vocals.amplitudeRight);
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@ -6,9 +6,10 @@ import lime.utils.Assets;
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class Song
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class Song
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{
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{
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public var song:String;
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public var song:String;
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public var notes:Array<Dynamic>;
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public var notes:Array<Section>;
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public var bpm:Int;
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public var bpm:Int;
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public var sections:Int;
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public var sections:Int;
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public var sectionLengths:Array<Dynamic> = [];
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public function new(song, notes, bpm, sections)
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public function new(song, notes, bpm, sections)
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{
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{
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@ -16,14 +17,20 @@ class Song
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this.notes = notes;
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this.notes = notes;
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this.bpm = bpm;
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this.bpm = bpm;
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this.sections = sections;
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this.sections = sections;
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for (i in 0...notes.length)
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{
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this.sectionLengths.push(notes[i]);
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}
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}
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}
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public static function loadFromJson(jsonInput:String):Song
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public static function loadFromJson(jsonInput:String):Song
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{
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{
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var daNotes:Array<Dynamic> = [];
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var daNotes:Array<Section> = [];
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var daBpm:Int = 0;
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var daBpm:Int = 0;
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var daSections:Int = 0;
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var daSections:Int = 0;
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var daSong:String = '';
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var daSong:String = '';
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var daSectionLengths:Array<Int> = [];
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var songData = Json.parse(Assets.getText('assets/data/' + jsonInput + '/' + jsonInput + '.json'));
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var songData = Json.parse(Assets.getText('assets/data/' + jsonInput + '/' + jsonInput + '.json'));
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@ -31,6 +38,7 @@ class Song
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daSong = songData.song;
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daSong = songData.song;
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daSections = songData.sections;
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daSections = songData.sections;
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daBpm = songData.bpm;
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daBpm = songData.bpm;
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daSectionLengths = songData.sectionLengths;
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return new Song(daSong, daNotes, daBpm, daSections);
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return new Song(daSong, daNotes, daBpm, daSections);
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}
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}
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