mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-22 14:53:53 +00:00
Update README.md
This commit is contained in:
parent
a7cea54ab0
commit
dcab10d067
|
@ -31,7 +31,7 @@ flixel-ui
|
|||
newgrounds
|
||||
```
|
||||
|
||||
so for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
|
||||
So for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
|
||||
|
||||
### Ignored files
|
||||
|
||||
|
@ -60,15 +60,15 @@ Once you have all those installed, it's pretty easy to compile the game. You jus
|
|||
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
|
||||
* MSCV v142 - VS 2019 C++ x64/x86 build tools
|
||||
* Windows SDK (10.0.17763.0)
|
||||
* C++ profiling tools
|
||||
* C++ Profiling tools
|
||||
* C++ CMake tools for windows
|
||||
* C++ ATL for v142 build tools (x86 & x64)
|
||||
* C++ MFC for v142 build tools (x86 & x64)
|
||||
* C++/CLI support for v142 build tools (14.21)
|
||||
* C++ Modules for v142 build tools (x64/x86 -)
|
||||
* C++ Modules for v142 build tools (x64/x86)
|
||||
* Clang Compiler for Windows
|
||||
* Windows 10 SDK (10.0.17134.0)
|
||||
* Windows 10 SDk (10.0.16299.0)
|
||||
* Windows 10 SDK (10.0.16299.0)
|
||||
* MSVC v141 - VS 2017 C++ x64/x86 build tools
|
||||
* MSVC v140 - VS 2015 C++ build tools (v14.00)
|
||||
|
||||
|
|
Loading…
Reference in a new issue