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Clean up log spam in the preloader.
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@ -918,43 +918,54 @@ class FunkinPreloader extends FlxBasePreloader
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for (i in 0...ellipsisCount)
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for (i in 0...ellipsisCount)
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ellipsis += '.';
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ellipsis += '.';
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var percentage:Int = Math.floor(percent * 100);
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// Render status text
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// Render status text
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switch (currentState)
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switch (currentState)
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{
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{
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// case FunkinPreloaderState.NotStarted:
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// case FunkinPreloaderState.NotStarted:
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default:
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default:
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updateProgressLeftText('Loading \n0/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Loading \n0/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.DownloadingAssets:
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case FunkinPreloaderState.DownloadingAssets:
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updateProgressLeftText('Downloading assets \n1/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Downloading assets \n1/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.PreloadingPlayAssets:
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case FunkinPreloaderState.PreloadingPlayAssets:
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updateProgressLeftText('Preloading assets \n2/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Preloading assets \n2/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.InitializingScripts:
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case FunkinPreloaderState.InitializingScripts:
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updateProgressLeftText('Initializing scripts \n3/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Initializing scripts \n3/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.CachingGraphics:
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case FunkinPreloaderState.CachingGraphics:
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updateProgressLeftText('Caching graphics \n4/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Caching graphics \n4/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.CachingAudio:
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case FunkinPreloaderState.CachingAudio:
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updateProgressLeftText('Caching audio \n5/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Caching audio \n5/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.CachingData:
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case FunkinPreloaderState.CachingData:
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updateProgressLeftText('Caching data \n6/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Caching data \n6/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.ParsingSpritesheets:
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case FunkinPreloaderState.ParsingSpritesheets:
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updateProgressLeftText('Parsing spritesheets \n7/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Parsing spritesheets \n7/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.ParsingStages:
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case FunkinPreloaderState.ParsingStages:
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updateProgressLeftText('Parsing stages \n8/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Parsing stages \n8/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.ParsingCharacters:
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case FunkinPreloaderState.ParsingCharacters:
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updateProgressLeftText('Parsing characters \n9/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Parsing characters \n9/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.ParsingSongs:
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case FunkinPreloaderState.ParsingSongs:
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updateProgressLeftText('Parsing songs \n10/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Parsing songs \n10/$TOTAL_STEPS $ellipsis');
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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case FunkinPreloaderState.Complete:
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case FunkinPreloaderState.Complete:
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updateProgressLeftText('Finishing up \n$TOTAL_STEPS/$TOTAL_STEPS $ellipsis');
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updateProgressLeftText('Finishing up \n$TOTAL_STEPS/$TOTAL_STEPS $ellipsis');
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// trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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#if TOUCH_HERE_TO_PLAY
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#if TOUCH_HERE_TO_PLAY
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case FunkinPreloaderState.TouchHereToPlay:
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case FunkinPreloaderState.TouchHereToPlay:
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updateProgressLeftText(null);
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updateProgressLeftText(null);
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// trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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#end
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#end
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}
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}
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var percentage:Int = Math.floor(percent * 100);
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trace('Preloader state: ' + currentState + ' (' + percentage + '%, ' + elapsed + 's)');
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// Render percent text
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// Render percent text
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progressRightText.text = '$percentage%';
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progressRightText.text = '$percentage%';
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