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https://github.com/ninjamuffin99/Funkin.git
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death alt easter egg
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4efafe8a78
commit
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@ -16,7 +16,7 @@ class FlxAtlasSprite extends FlxAnimate
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FrameRate: 24.0,
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FrameRate: 24.0,
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Reversed: false,
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Reversed: false,
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// ?OnComplete:Void -> Void,
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// ?OnComplete:Void -> Void,
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ShowPivot: #if debug true #else false #end,
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ShowPivot: #if debug false #else false #end,
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Antialiasing: true,
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Antialiasing: true,
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ScrollFactor: new FlxPoint(1, 1),
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ScrollFactor: new FlxPoint(1, 1),
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// Offset: new FlxPoint(0, 0), // This is just FlxSprite.offset
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// Offset: new FlxPoint(0, 0), // This is just FlxSprite.offset
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@ -1,5 +1,7 @@
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package funkin.play;
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package funkin.play;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxG;
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import flixel.FlxObject;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxSprite;
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import flixel.system.FlxSound;
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import flixel.system.FlxSound;
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@ -97,7 +99,21 @@ class GameOverSubstate extends MusicBeatSubstate
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boyfriend.isDead = true;
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boyfriend.isDead = true;
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add(boyfriend);
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add(boyfriend);
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boyfriend.resetCharacter();
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boyfriend.resetCharacter();
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boyfriend.playAnimation('firstDeath', true, true);
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if (animationSuffix == "" && FlxG.random.bool((1 / 4000) * 100))
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{
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var bfFake:FlxAtlasSprite = new FlxAtlasSprite(boyfriend.x - 440, boyfriend.y - 240, Paths.animateAtlas("characters/bfFakeOut", "shared"),);
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add(bfFake);
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bfFake.playAnimation("");
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bfFake.anim.onComplete = () -> {
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bfFake.visible = false;
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boyfriend.visible = true;
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boyfriend.playAnimation('firstDeath', true, true);
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};
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boyfriend.visible = false;
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}
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else
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boyfriend.playAnimation('firstDeath', true, true);
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// Assign a camera follow point to the boyfriend's position.
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// Assign a camera follow point to the boyfriend's position.
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cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
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cameraFollowPoint = new FlxObject(PlayState.instance.cameraFollowPoint.x, PlayState.instance.cameraFollowPoint.y, 1, 1);
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