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Merge branch 'rewrite/master' into feature/chart-editor-backup-popup

This commit is contained in:
Cameron Taylor 2023-11-22 20:27:37 -05:00 committed by GitHub
commit dbaaf639ac
5 changed files with 41 additions and 8 deletions

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@ -5,11 +5,14 @@ on:
jobs:
check_date:
runs-on: ubuntu-latest
runs-on: [self-hosted, linux]
container: ubuntu:latest
name: Check latest commit
outputs:
should_run: ${{ steps.should_run.outputs.should_run }}
steps:
- name: ensure git cli is installed
run: apt update && apt install sudo git -y
- uses: actions/checkout@v3
- name: print latest_commit
run: echo ${{ github.sha }}
@ -21,8 +24,15 @@ jobs:
create-nightly-html5:
needs: check_date
if: ${{ needs.check_date.outputs.should_run != 'false'}}
runs-on: ubuntu-latest
runs-on: [self-hosted, linux]
container: ubuntu:latest
steps:
- name: prepare container
run: |
apt update
apt install sudo git curl unzip -y
echo $GITHUB_WORKSPACE
git config --global --add safe.directory $GITHUB_WORKSPACE
- uses: actions/checkout@v3
with:
submodules: 'recursive'
@ -30,7 +40,6 @@ jobs:
- uses: ./.github/actions/setup-haxeshit
- name: Build game
run: |
sudo apt-get update
sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
haxelib run lime build html5 -release --times
ls

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@ -7,6 +7,7 @@ import funkin.ui.MusicBeatSubState;
import funkin.ui.TextMenuList;
import funkin.ui.debug.charting.ChartEditorState;
import funkin.ui.MusicBeatSubState;
import funkin.util.logging.CrashHandler;
class DebugMenuSubState extends MusicBeatSubState
{
@ -50,7 +51,9 @@ class DebugMenuSubState extends MusicBeatSubState
createItem("ANIMATION EDITOR", openAnimationEditor);
createItem("STAGE EDITOR", openStageEditor);
createItem("TEST STICKERS", testStickers);
#if sys
createItem("OPEN CRASH LOG FOLDER", openLogFolder);
#end
FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y));
FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y + 500));
}
@ -101,6 +104,22 @@ class DebugMenuSubState extends MusicBeatSubState
trace('Stage Editor');
}
#if sys
function openLogFolder()
{
#if windows
Sys.command('explorer', [CrashHandler.LOG_FOLDER]);
#elseif mac
// mac could be fuckie with where the log folder is relative to the game file...
// if this comment is still here... it means it has NOT been verified on mac yet!
Sys.command('open', [CrashHandler.LOG_FOLDER]);
#end
// TODO: implement linux
// some shit with xdg-open :thinking: emoji...
}
#end
function exitDebugMenu()
{
// TODO: Add a transition?

View file

@ -3466,13 +3466,14 @@ class ChartEditorState extends HaxeUIState
gridGhostHoldNote.noteData = gridGhostNote.noteData;
gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection();
gridGhostHoldNote.setHeightDirectly(dragLengthPixels);
gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true);
gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
}
else
{
gridGhostHoldNote.visible = false;
gridGhostHoldNote.setHeightDirectly(0);
}
}

View file

@ -9,6 +9,7 @@ import flixel.graphics.frames.FlxTileFrames;
import flixel.math.FlxPoint;
import funkin.play.notes.SustainTrail;
import funkin.data.song.SongData.SongNoteData;
import flixel.math.FlxMath;
/**
* A sprite that can be used to display the trail of a hold note in a chart.
@ -42,9 +43,12 @@ class ChartEditorHoldNoteSprite extends SustainTrail
* Set the height directly, to a value in pixels.
* @param h The desired height in pixels.
*/
public function setHeightDirectly(h:Float)
public function setHeightDirectly(h:Float, ?lerp:Bool = false)
{
sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
if (lerp != null && lerp) sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
else
sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
fullSustainLength = sustainLength;
}

View file

@ -10,7 +10,7 @@ import flixel.util.FlxSignal.FlxTypedSignal;
@:nullSafety
class CrashHandler
{
static final LOG_FOLDER = 'logs';
public static final LOG_FOLDER = 'logs';
/**
* Called before exiting the game when a standard error occurs, like a thrown exception.