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saving files for notemap
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@ -1447,9 +1447,13 @@ class ChartingState extends MusicBeatState
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{
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{
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// Right now the note data is saved as a Note.NoteData typedef / object or whatev
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// Right now the note data is saved as a Note.NoteData typedef / object or whatev
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// we want to format it to an ARRAY. We turn it back into the typedef / object at the end of this function hehe
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// we want to format it to an ARRAY. We turn it back into the typedef / object at the end of this function hehe
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SongLoad.castNoteDataToArray(_song.notes.easy);
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SongLoad.castNoteDataToArray(_song.notes.normal);
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for (key in _song.noteMap.keys())
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SongLoad.castNoteDataToArray(_song.notes.hard);
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SongLoad.castNoteDataToArray(_song.noteMap[key]);
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// SongLoad.castNoteDataToArray(_song.notes.easy);
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// SongLoad.castNoteDataToArray(_song.notes.normal);
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// SongLoad.castNoteDataToArray(_song.notes.hard);
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var json = {"song": _song};
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var json = {"song": _song};
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var data:String = Json.stringify(json, null, "\t");
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var data:String = Json.stringify(json, null, "\t");
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@ -1478,10 +1482,13 @@ class ChartingState extends MusicBeatState
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}
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}
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#end
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#end
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for (key in _song.noteMap.keys())
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SongLoad.castArrayToNoteData(_song.noteMap[key]);
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// turn the array data back to Note.NoteData typedef
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// turn the array data back to Note.NoteData typedef
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SongLoad.castArrayToNoteData(_song.notes.easy);
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// SongLoad.castArrayToNoteData(_song.notes.easy);
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SongLoad.castArrayToNoteData(_song.notes.normal);
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// SongLoad.castArrayToNoteData(_song.notes.normal);
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SongLoad.castArrayToNoteData(_song.notes.hard);
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// SongLoad.castArrayToNoteData(_song.notes.hard);
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}
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}
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function onSaveComplete(_):Void
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function onSaveComplete(_):Void
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