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crash fix

This commit is contained in:
DM-kun 2024-06-08 19:58:34 +02:00 committed by Cameron Taylor
parent f31ea8fb73
commit da61b72c48

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@ -71,7 +71,7 @@ class GameOverSubState extends MusicBeatSubState
var gameOverMusic:Null<FunkinSound> = null;
/**
* Whether the player has confirmed and prepared to restart the level.
* Whether the player has confirmed and prepared to restart the level or to go back to the freeplay menu.
* This means the animation and transition have already started.
*/
var isEnding:Bool = false;
@ -244,8 +244,9 @@ class GameOverSubState extends MusicBeatSubState
}
// KEYBOARD ONLY: Return to the menu when pressing the assigned key.
if (controls.BACK && !mustNotExit)
if (controls.BACK && !mustNotExit && !isEnding)
{
isEnding = true;
blueballed = false;
PlayState.instance.deathCounter = 0;
// PlayState.seenCutscene = false; // old thing...