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crash fix
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@ -71,7 +71,7 @@ class GameOverSubState extends MusicBeatSubState
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var gameOverMusic:Null<FunkinSound> = null;
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/**
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* Whether the player has confirmed and prepared to restart the level.
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* Whether the player has confirmed and prepared to restart the level or to go back to the freeplay menu.
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* This means the animation and transition have already started.
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*/
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var isEnding:Bool = false;
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@ -244,8 +244,9 @@ class GameOverSubState extends MusicBeatSubState
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}
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// KEYBOARD ONLY: Return to the menu when pressing the assigned key.
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if (controls.BACK && !mustNotExit)
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if (controls.BACK && !mustNotExit && !isEnding)
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{
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isEnding = true;
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blueballed = false;
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PlayState.instance.deathCounter = 0;
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// PlayState.seenCutscene = false; // old thing...
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