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Fixed a bug where you could hold notes forever
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2f7708c106
commit
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@ -24,6 +24,16 @@ class NoteSplash extends FlxSprite
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// alpha = 0.75;
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}
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public override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (animation.finished)
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{
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kill();
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}
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}
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public static function buildSplashFrames(force:Bool = false):FlxAtlasFrames
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{
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// static variables inside functions are a cool of Haxe 4.3.0.
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@ -33,6 +33,7 @@ import funkin.play.event.SongEventData.SongEventParser;
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import funkin.play.notes.NoteSprite;
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import funkin.play.notes.NoteDirection;
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import funkin.play.notes.Strumline;
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import funkin.play.notes.SustainTrail;
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import funkin.play.scoring.Scoring;
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import funkin.play.song.Song;
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import funkin.play.song.SongData.SongDataParser;
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@ -1728,10 +1729,15 @@ class PlayState extends MusicBeatState
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// This handles scoring so we don't need it on the opponent's side.
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for (holdNote in playerStrumline.holdNotes.members)
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{
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if (holdNote == null || !holdNote.alive) continue;
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// While the hold note is being hit, and there is length on the hold note...
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if (holdNote.hitNote && holdNote.sustainLength > 0)
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if (holdNote.hitNote && !holdNote.missedNote && holdNote.sustainLength > 0)
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{
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// Grant the player health.
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trace(holdNote);
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trace(holdNote.noteData);
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trace(holdNote.sustainLength);
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health += Constants.HEALTH_HOLD_BONUS_PER_SECOND * elapsed;
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}
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}
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@ -1760,6 +1766,7 @@ class PlayState extends MusicBeatState
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// Generate a list of notes within range.
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var notesInRange:Array<NoteSprite> = playerStrumline.getNotesMayHit();
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var holdNotesInRange:Array<SustainTrail> = playerStrumline.getHoldNotesHitOrMissed();
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// If there are notes in range, pressing a key will cause a ghost miss.
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@ -1785,7 +1792,7 @@ class PlayState extends MusicBeatState
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// Play the strumline animation.
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playerStrumline.playPress(input.noteDirection);
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}
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else if (Constants.GHOST_TAPPING && notesInRange.length > 0 && notesInDirection.length == 0)
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else if (Constants.GHOST_TAPPING && (holdNotesInRange.length + notesInRange.length > 0) && notesInDirection.length == 0)
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{
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// Pressed a wrong key with no notes nearby AND with notes in a different direction available.
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// Perform a ghost miss (anti-spam).
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@ -130,6 +130,13 @@ class Strumline extends FlxSpriteGroup
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});
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}
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public function getHoldNotesHitOrMissed():Array<SustainTrail>
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{
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return holdNotes.members.filter(function(holdNote:SustainTrail) {
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return holdNote != null && holdNote.alive && (holdNote.hitNote || holdNote.missedNote);
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});
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}
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public function getHoldNotesInRange(strumTime:Float, hitWindow:Float):Array<SustainTrail>
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{
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var hitWindowStart:Float = strumTime - hitWindow;
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@ -255,15 +262,17 @@ class Strumline extends FlxSpriteGroup
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else if (holdNote.hitNote && holdNote.sustainLength <= 0)
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{
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// Hold note is completed, kill it.
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if (isKeyHeld(holdNote.noteDirection))
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{
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playPress(holdNote.noteDirection);
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}
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else
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{
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playStatic(holdNote.noteDirection);
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}
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holdNote.visible = false;
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holdNote.kill();
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}
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else if (holdNote.hitNote && holdNote.sustainLength <= 10)
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{
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// TODO: Better handle the weird edge case where the hold note is almost completed.
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holdNote.visible = false;
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}
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else if (holdNote.missedNote && (holdNote.fullSustainLength > holdNote.sustainLength))
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{
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// Hold note was dropped before completing, keep it in its clipped state.
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@ -294,6 +303,11 @@ class Strumline extends FlxSpriteGroup
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holdNote.sustainLength = (holdNote.strumTime + holdNote.fullSustainLength) - Conductor.songPosition;
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if (holdNote.sustainLength <= 10)
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{
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holdNote.visible = false;
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}
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if (PreferencesMenu.getPref('downscroll'))
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{
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holdNote.y = this.y - holdNote.height + STRUMLINE_SIZE / 2;
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