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https://github.com/ninjamuffin99/Funkin.git
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tankmen foreground in progress
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@ -7,13 +7,37 @@ class BGSprite extends FlxSprite
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/**
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Cool lil utility thing just so that it can easy do antialiasing and scrollfactor bullshit
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*/
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public function new(image:String, x:Float = 0, y:Float = 0, parX:Float = 1, parY:Float = 1)
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public var idleAnim:String;
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public function new(image:String, x:Float = 0, y:Float = 0, parX:Float = 1, parY:Float = 1, ?daAnimations:Array<String>)
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{
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super(x, y);
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if (daAnimations != null)
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{
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frames = Paths.getSparrowAtlas(image);
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for (anims in daAnimations)
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{
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animation.addByPrefix(anims, anims, 24, false);
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animation.play(anims);
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if (idleAnim == null)
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idleAnim = anims;
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}
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}
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else
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{
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loadGraphic(Paths.image(image));
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scrollFactor.set(parX, parY);
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antialiasing = true;
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active = false;
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}
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scrollFactor.set(parX, parY);
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antialiasing = true;
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}
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public function dance():Void
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{
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if (idleAnim != null)
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animation.play(idleAnim);
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}
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}
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@ -17,7 +17,13 @@ class PauseSubState extends MusicBeatSubstate
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{
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var grpMenuShit:FlxTypedGroup<Alphabet>;
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var pauseOG:Array<String> = ['Resume', 'Restart Song', 'Change Difficulty', 'Exit to menu'];
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var pauseOG:Array<String> = [
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'Resume',
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'Restart Song',
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'Change Difficulty',
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'Toggle Practice Mode',
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'Exit to menu'
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];
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var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'BACK'];
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var menuItems:Array<String> = [];
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@ -25,6 +31,8 @@ class PauseSubState extends MusicBeatSubstate
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var pauseMusic:FlxSound;
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var practiceText:FlxText;
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public function new(x:Float, y:Float)
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{
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super();
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@ -63,6 +71,14 @@ class PauseSubState extends MusicBeatSubstate
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deathCounter.updateHitbox();
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add(deathCounter);
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practiceText = new FlxText(20, 15 + 64 + 32, 0, "PRACTICE MODE", 32);
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practiceText.scrollFactor.set();
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practiceText.setFormat(Paths.font('vcr.ttf'), 32);
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practiceText.updateHitbox();
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practiceText.x = FlxG.width - (practiceText.width + 20);
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practiceText.visible = PlayState.practiceMode;
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add(practiceText);
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levelDifficulty.alpha = 0;
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levelInfo.alpha = 0;
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deathCounter.alpha = 0;
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@ -86,11 +102,10 @@ class PauseSubState extends MusicBeatSubstate
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private function regenMenu():Void
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{
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grpMenuShit.forEachAlive(function(thing:Alphabet)
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while (grpMenuShit.members.length > 0)
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{
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grpMenuShit.remove(thing);
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thing.destroy();
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});
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grpMenuShit.remove(grpMenuShit.members[0], true);
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}
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for (i in 0...menuItems.length)
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{
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@ -140,6 +155,10 @@ class PauseSubState extends MusicBeatSubstate
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FlxG.resetState();
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case 'Toggle Practice Mode':
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PlayState.practiceMode = !PlayState.practiceMode;
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practiceText.visible = PlayState.practiceMode;
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case 'Change Difficulty':
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menuItems = difficultyChoices;
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regenMenu();
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@ -50,6 +50,7 @@ class PlayState extends MusicBeatState
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public static var storyPlaylist:Array<String> = [];
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public static var storyDifficulty:Int = 1;
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public static var deathCounter:Int = 0;
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public static var practiceMode:Bool = false;
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var halloweenLevel:Bool = false;
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@ -99,6 +100,8 @@ class PlayState extends MusicBeatState
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var phillyTrain:FlxSprite;
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var trainSound:FlxSound;
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var foregroundSprites:FlxTypedGroup<BGSprite>;
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var limo:FlxSprite;
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var grpLimoDancers:FlxTypedGroup<BackgroundDancer>;
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var fastCar:FlxSprite;
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@ -147,6 +150,8 @@ class PlayState extends MusicBeatState
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Conductor.mapBPMChanges(SONG);
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Conductor.changeBPM(SONG.bpm);
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foregroundSprites = new FlxTypedGroup<BGSprite>();
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switch (SONG.song.toLowerCase())
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{
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case 'tutorial':
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@ -470,7 +475,7 @@ class PlayState extends MusicBeatState
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*/
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case 'guns' | 'stress' | 'ugh':
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// defaultCamZoom = 0.9;
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// defaultCamZoom = 0.95;
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curStage = 'tank';
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var bg:BGSprite = new BGSprite('tankSky', 0, -200, 0, 0);
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@ -491,9 +496,28 @@ class PlayState extends MusicBeatState
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var tankWatchtower:BGSprite = new BGSprite('tankWatchtower', 300, 50, 0.5, 0.5);
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add(tankWatchtower);
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var tankGround:BGSprite = new BGSprite('tankGround', -400, -20);
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var tankGround:BGSprite = new BGSprite('tankGround', -200, -20);
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add(tankGround);
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var fgTank0:BGSprite = new BGSprite('tank0', -290, 400, 1.7, 1.5, ['fg']);
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foregroundSprites.add(fgTank0);
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var fgTank1:BGSprite = new BGSprite('tank1', -100, 680, 2, 0.2, ['fg']);
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foregroundSprites.add(fgTank1);
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// just called 'foreground' just cuz small inconsistency no bbiggei
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var fgTank2:BGSprite = new BGSprite('tank2', 450, 840, 1.5, 1.5, ['foreground']);
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foregroundSprites.add(fgTank2);
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var fgTank4:BGSprite = new BGSprite('tank4', 1000, 880, 1.5, 1.5, ['fg']);
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foregroundSprites.add(fgTank4);
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var fgTank5:BGSprite = new BGSprite('tank5', 1400, 600, 1.5, 1.5, ['fg']);
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foregroundSprites.add(fgTank5);
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var fgTank3:BGSprite = new BGSprite('tank3', 1300, 1130, 3.5, 2.5, ['fg']);
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foregroundSprites.add(fgTank3);
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default:
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defaultCamZoom = 0.9;
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curStage = 'stage';
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@ -630,6 +654,8 @@ class PlayState extends MusicBeatState
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add(dad);
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add(boyfriend);
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add(foregroundSprites);
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var doof:DialogueBox = new DialogueBox(false, dialogue);
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// doof.x += 70;
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// doof.y = FlxG.height * 0.5;
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@ -1470,7 +1496,7 @@ class PlayState extends MusicBeatState
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trace("User is cheating!");
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}
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if (health <= 0)
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if (health <= 0 && !practiceMode)
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{
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boyfriend.stunned = true;
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@ -2310,6 +2336,11 @@ class PlayState extends MusicBeatState
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}
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}
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foregroundSprites.forEach(function(spr:BGSprite)
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{
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spr.dance();
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});
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switch (curStage)
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{
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case 'school':
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