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FlxActions/Controls.hx stuf for Android keys
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@ -12,7 +12,7 @@ import openfl.display.Sprite;
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class Preloader extends FlxBasePreloader
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{
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public function new(MinDisplayTime:Float = 3, ?AllowedURLs:Array<String>)
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public function new(MinDisplayTime:Float = 0, ?AllowedURLs:Array<String>)
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{
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super(MinDisplayTime, AllowedURLs);
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}
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@ -10,7 +10,7 @@
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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<!-- <app preloader="Preloader" resizable="true" /> -->
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<app preloader="flixel.system.FlxPreloader" />
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<app preloader="Preloader" />
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set name="SWF_VERSION" value="11.8" />
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@ -8,6 +8,7 @@ import flixel.addons.transition.FlxTransitionableState;
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import flixel.effects.FlxFlicker;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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@ -249,6 +250,25 @@ class MainMenuState extends MusicBeatState
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override function update(elapsed:Float)
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{
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if (FlxG.onMobile)
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{
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var touch:FlxTouch = FlxG.touches.getFirst();
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if (touch != null)
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{
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for (item in menuItems)
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{
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if (touch.overlaps(item))
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{
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if (menuItems.selectedIndex == item.ID && touch.justPressed)
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menuItems.accept();
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else
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menuItems.selectItem(item.ID);
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}
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}
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}
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}
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// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.06);
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if (FlxG.sound.music.volume < 0.8)
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