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windows fix thing for mac
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parent
8c002393e3
commit
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@ -2,7 +2,7 @@ package funkin.util;
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import flixel.util.FlxSignal.FlxTypedSignal;
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import flixel.util.FlxSignal.FlxTypedSignal;
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#if cpp
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#if (cpp && windows)
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@:cppFileCode('
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@:cppFileCode('
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#include <iostream>
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#include <iostream>
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#include <windows.h>
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#include <windows.h>
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@ -35,8 +35,7 @@ class WindowUtil
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// onUpdate is called every frame just before rendering.
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// onUpdate is called every frame just before rendering.
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// onExit is called when the game window is closed.
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// onExit is called when the game window is closed.
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openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int)
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openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int) {
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{
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windowExit.dispatch(exitCode);
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windowExit.dispatch(exitCode);
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});
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});
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}
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}
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@ -46,7 +45,7 @@ class WindowUtil
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*/
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*/
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public static function disableCrashHandler()
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public static function disableCrashHandler()
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{
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{
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#if cpp
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#if (cpp && windows)
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untyped __cpp__('SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);');
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untyped __cpp__('SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);');
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#else
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#else
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// Do nothing.
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// Do nothing.
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