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Merge branch 'rewrite/master' into bugfix/freeplay-menu-transition

This commit is contained in:
Cameron Taylor 2024-04-01 22:14:29 -04:00
commit d6723a8212
23 changed files with 723 additions and 84 deletions

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@ -3,6 +3,10 @@ on:
workflow_dispatch:
push:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
create-nightly-html5:
runs-on: [self-hosted, linux]

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@ -0,0 +1,35 @@
name: cancel-merged-branches
on:
pull_request:
types:
- closed
jobs:
cancel_stuff:
if: github.event.pull_request.merged == true
runs-on: ubuntu-latest
permissions:
actions: write
steps:
- uses: actions/github-script@v7
id: cancel-runs
with:
result-encoding: string
retries: 3
script: |
let branch_workflows = await github.rest.actions.listWorkflowRuns({
owner: context.repo.owner,
repo: context.repo.repo,
workflow_id: "build-shit.yml",
status: "queued",
branch: "${{ github.event.pull_request.head.ref }}"
});
let runs = branch_workflows.data.workflow_runs;
runs.forEach((run) => {
github.rest.actions.cancelWorkflowRun({
owner: context.repo.owner,
repo: context.repo.repo,
run_id: run.id
});
});
console.log(runs);

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@ -183,6 +183,7 @@
<haxedef name="haxeui_focus_out_on_click" />
<!-- Required to use haxe.ui.backend.flixel.UIState with build macros. -->
<haxedef name="haxeui_dont_impose_base_class" />
<haxedef name="HARDCODED_CREDITS" />
<!-- Skip the Intro -->
<section if="debug">

2
art

@ -1 +1 @@
Subproject commit 00463685fa570f0c853d08e250b46ef80f30bc48
Subproject commit 03e7c2a2353b184e45955c96d763b7cdf1acbc34

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@ -59,6 +59,7 @@ abstract Tallies(RawTallies)
totalNotes: 0,
totalNotesHit: 0,
maxCombo: 0,
score: 0,
isNewHighscore: false
}
}
@ -81,6 +82,9 @@ typedef RawTallies =
var good:Int;
var sick:Int;
var maxCombo:Int;
var score:Int;
var isNewHighscore:Bool;
/**

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@ -402,10 +402,16 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
return sound;
}
@:nullSafety(Off)
public override function destroy():Void
{
// trace('[FunkinSound] Destroying sound "${this._label}"');
super.destroy();
if (fadeTween != null)
{
fadeTween.cancel();
fadeTween = null;
}
FlxTween.cancelTweensOf(this);
this._label = 'unknown';
}

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@ -325,12 +325,3 @@ abstract class BaseRegistry<T:(IRegistryEntry<J> & Constructible<EntryConstructo
}
}
}
/**
* A pair of a file name and its contents.
*/
typedef JsonFile =
{
fileName:String,
contents:String
};

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@ -0,0 +1,10 @@
package funkin.data;
/**
* A pair of a file name and its contents.
*/
typedef JsonFile =
{
fileName:String,
contents:String
};

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@ -427,7 +427,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return ScriptedSong.listScriptClasses();
}
function loadEntryMetadataFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile>
function loadEntryMetadataFile(id:String, ?variation:String):Null<JsonFile>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}');
@ -442,7 +442,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return {fileName: entryFilePath, contents: rawJson};
}
function loadMusicDataFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile>
function loadMusicDataFile(id:String, ?variation:String):Null<JsonFile>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.file('music/$id/$id-metadata${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}.json');
@ -460,7 +460,7 @@ class SongRegistry extends BaseRegistry<Song, SongMetadata>
return openfl.Assets.exists(entryFilePath);
}
function loadEntryChartFile(id:String, ?variation:String):Null<BaseRegistry.JsonFile>
function loadEntryChartFile(id:String, ?variation:String):Null<JsonFile>
{
variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
var entryFilePath:String = Paths.json('$dataFilePath/$id/$id-chart${variation == Constants.DEFAULT_VARIATION ? '' : '-$variation'}');

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@ -231,7 +231,7 @@ class PauseSubState extends MusicBeatSubState
*/
function startPauseMusic():Void
{
var pauseMusicPath:String = Paths.music('breakfast$musicSuffix');
var pauseMusicPath:String = Paths.music('breakfast$musicSuffix/breakfast$musicSuffix');
pauseMusic = FunkinSound.load(pauseMusicPath, true, true);
if (pauseMusic == null)
@ -568,6 +568,8 @@ class PauseSubState extends MusicBeatSubState
PlayStatePlaylist.campaignDifficulty = difficulty;
PlayState.instance.currentDifficulty = PlayStatePlaylist.campaignDifficulty;
FreeplayState.rememberedDifficulty = difficulty;
PlayState.instance.needsReset = true;
state.close();

View file

@ -728,6 +728,10 @@ class PlayState extends MusicBeatSubState
#end
initialized = true;
// This step ensures z-indexes are applied properly,
// and it's important to call it last so all elements get affected.
refresh();
}
public override function draw():Void
@ -1720,8 +1724,6 @@ class PlayState extends MusicBeatSubState
playerStrumline.fadeInArrows();
opponentStrumline.fadeInArrows();
}
this.refresh();
}
/**
@ -2441,7 +2443,8 @@ class PlayState extends MusicBeatSubState
if (Highscore.tallies.combo != 0)
{
// Break the combo.
Highscore.tallies.combo = comboPopUps.displayCombo(0);
if (Highscore.tallies.combo >= 10) comboPopUps.displayCombo(0);
Highscore.tallies.combo = 0;
}
if (playSound)
@ -2568,32 +2571,38 @@ class PlayState extends MusicBeatSubState
*/
function popUpScore(daNote:NoteSprite, score:Int, daRating:String, healthChange:Float):Void
{
vocals.playerVolume = 1;
if (daRating == 'miss')
{
// If daRating is 'miss', that means we made a mistake and should not continue.
trace('[WARNING] popUpScore judged a note as a miss!');
FlxG.log.warn('popUpScore judged a note as a miss!');
// TODO: Remove this.
comboPopUps.displayRating('miss');
return;
}
vocals.playerVolume = 1;
var isComboBreak = false;
switch (daRating)
{
case 'sick':
Highscore.tallies.sick += 1;
Highscore.tallies.totalNotesHit++;
isComboBreak = Constants.JUDGEMENT_SICK_COMBO_BREAK;
case 'good':
Highscore.tallies.good += 1;
Highscore.tallies.totalNotesHit++;
isComboBreak = Constants.JUDGEMENT_GOOD_COMBO_BREAK;
case 'bad':
Highscore.tallies.bad += 1;
Highscore.tallies.totalNotesHit++;
isComboBreak = Constants.JUDGEMENT_BAD_COMBO_BREAK;
case 'shit':
Highscore.tallies.shit += 1;
Highscore.tallies.totalNotesHit++;
isComboBreak = Constants.JUDGEMENT_SHIT_COMBO_BREAK;
default:
FlxG.log.error('Wuh? Buh? Guh? Note hit judgement was $daRating!');
}
health += healthChange;
@ -2601,18 +2610,18 @@ class PlayState extends MusicBeatSubState
if (isComboBreak)
{
// Break the combo, but don't increment tallies.misses.
Highscore.tallies.combo = comboPopUps.displayCombo(0);
if (Highscore.tallies.combo >= 10) comboPopUps.displayCombo(0);
Highscore.tallies.combo = 0;
}
else
{
Highscore.tallies.combo++;
Highscore.tallies.totalNotesHit++;
if (Highscore.tallies.combo > Highscore.tallies.maxCombo) Highscore.tallies.maxCombo = Highscore.tallies.combo;
}
playerStrumline.hitNote(daNote, !isComboBreak);
if (daRating == "sick")
if (daRating == 'sick')
{
playerStrumline.playNoteSplash(daNote.noteData.getDirection());
}
@ -2724,7 +2733,7 @@ class PlayState extends MusicBeatSubState
*/
public function endSong(rightGoddamnNow:Bool = false):Void
{
FlxG.sound.music.volume = 0;
if (FlxG.sound.music != null) FlxG.sound.music.volume = 0;
vocals.volume = 0;
mayPauseGame = false;
@ -2742,6 +2751,8 @@ class PlayState extends MusicBeatSubState
deathCounter = 0;
var isNewHighscore = false;
if (currentSong != null && currentSong.validScore)
{
// crackhead double thingie, sets whether was new highscore, AND saves the song!
@ -2772,11 +2783,14 @@ class PlayState extends MusicBeatSubState
#if newgrounds
NGio.postScore(score, currentSong.id);
#end
isNewHighscore = true;
}
}
if (PlayStatePlaylist.isStoryMode)
{
isNewHighscore = false;
PlayStatePlaylist.campaignScore += songScore;
// Pop the next song ID from the list.
@ -2814,6 +2828,7 @@ class PlayState extends MusicBeatSubState
#if newgrounds
NGio.postScore(score, 'Level ${PlayStatePlaylist.campaignId}');
#end
isNewHighscore = true;
}
}
@ -2825,11 +2840,11 @@ class PlayState extends MusicBeatSubState
{
if (rightGoddamnNow)
{
moveToResultsScreen();
moveToResultsScreen(isNewHighscore);
}
else
{
zoomIntoResultsScreen();
zoomIntoResultsScreen(isNewHighscore);
}
}
}
@ -2890,11 +2905,11 @@ class PlayState extends MusicBeatSubState
{
if (rightGoddamnNow)
{
moveToResultsScreen();
moveToResultsScreen(isNewHighscore);
}
else
{
zoomIntoResultsScreen();
zoomIntoResultsScreen(isNewHighscore);
}
}
}
@ -2968,7 +2983,7 @@ class PlayState extends MusicBeatSubState
/**
* Play the camera zoom animation and then move to the results screen once it's done.
*/
function zoomIntoResultsScreen():Void
function zoomIntoResultsScreen(isNewHighscore:Bool):Void
{
trace('WENT TO RESULTS SCREEN!');
@ -3025,7 +3040,7 @@ class PlayState extends MusicBeatSubState
{
ease: FlxEase.expoIn,
onComplete: function(_) {
moveToResultsScreen();
moveToResultsScreen(isNewHighscore);
}
});
});
@ -3034,7 +3049,7 @@ class PlayState extends MusicBeatSubState
/**
* Move to the results screen right goddamn now.
*/
function moveToResultsScreen():Void
function moveToResultsScreen(isNewHighscore:Bool):Void
{
persistentUpdate = false;
vocals.stop();
@ -3046,7 +3061,24 @@ class PlayState extends MusicBeatSubState
{
storyMode: PlayStatePlaylist.isStoryMode,
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
tallies: talliesToUse,
scoreData:
{
score: songScore,
tallies:
{
sick: Highscore.tallies.sick,
good: Highscore.tallies.good,
bad: Highscore.tallies.bad,
shit: Highscore.tallies.shit,
missed: Highscore.tallies.missed,
combo: Highscore.tallies.combo,
maxCombo: Highscore.tallies.maxCombo,
totalNotesHit: Highscore.tallies.totalNotesHit,
totalNotes: Highscore.tallies.totalNotes,
},
accuracy: Highscore.tallies.totalNotesHit / Highscore.tallies.totalNotes,
},
isNewHighscore: isNewHighscore
});
res.camera = camHUD;
openSubState(res);

View file

@ -1,5 +1,6 @@
package funkin.play;
import funkin.util.MathUtil;
import funkin.ui.story.StoryMenuState;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxSprite;
@ -16,6 +17,8 @@ import flixel.tweens.FlxTween;
import funkin.audio.FunkinSound;
import flixel.util.FlxGradient;
import flixel.util.FlxTimer;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.graphics.shaders.LeftMaskShader;
import funkin.play.components.TallyCounter;
@ -42,12 +45,15 @@ class ResultState extends MusicBeatSubState
override function create():Void
{
if (params.tallies.sick == params.tallies.totalNotesHit
&& params.tallies.maxCombo == params.tallies.totalNotesHit) resultsVariation = PERFECT;
else if (params.tallies.missed + params.tallies.bad + params.tallies.shit >= params.tallies.totalNotes * 0.50)
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
else
resultsVariation = NORMAL;
/*
if (params.scoreData.sick == params.scoreData.totalNotesHit
&& params.scoreData.maxCombo == params.scoreData.totalNotesHit) resultsVariation = PERFECT;
else if (params.scoreData.missed + params.scoreData.bad + params.scoreData.shit >= params.scoreData.totalNotes * 0.50)
resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
else
resultsVariation = NORMAL;
*/
resultsVariation = NORMAL;
FunkinSound.playMusic('results$resultsVariation',
{
@ -130,12 +136,16 @@ class ResultState extends MusicBeatSubState
var diffSpr:String = switch (PlayState.instance.currentDifficulty)
{
case 'EASY':
case 'easy':
'difEasy';
case 'NORMAL':
case 'normal':
'difNormal';
case 'HARD':
case 'hard':
'difHard';
case 'erect':
'difErect';
case 'nightmare':
'difNightmare';
case _:
'difNormal';
}
@ -195,29 +205,33 @@ class ResultState extends MusicBeatSubState
* NOTE: We display how many notes were HIT, not how many notes there were in total.
*
*/
var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.tallies.totalNotesHit);
var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, params.scoreData.tallies.totalNotesHit);
ratingGrp.add(totalHit);
var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.tallies.maxCombo);
var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, params.scoreData.tallies.maxCombo);
ratingGrp.add(maxCombo);
hStuf += 2;
var extraYOffset:Float = 5;
var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.tallies.sick, 0xFF89E59E);
var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, params.scoreData.tallies.sick, 0xFF89E59E);
ratingGrp.add(tallySick);
var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.tallies.good, 0xFF89C9E5);
var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, params.scoreData.tallies.good, 0xFF89C9E5);
ratingGrp.add(tallyGood);
var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.tallies.bad, 0xFFE6CF8A);
var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, params.scoreData.tallies.bad, 0xFFE6CF8A);
ratingGrp.add(tallyBad);
var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.tallies.shit, 0xFFE68C8A);
var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, params.scoreData.tallies.shit, 0xFFE68C8A);
ratingGrp.add(tallyShit);
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.tallies.missed, 0xFFC68AE6);
var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, params.scoreData.tallies.missed, 0xFFC68AE6);
ratingGrp.add(tallyMissed);
var score:TallyCounter = new TallyCounter(825, 630, params.scoreData.score, RIGHT);
score.scale.set(2, 2);
ratingGrp.add(score);
for (ind => rating in ratingGrp.members)
{
rating.visible = false;
@ -235,9 +249,16 @@ class ResultState extends MusicBeatSubState
scorePopin.animation.play("score");
scorePopin.visible = true;
highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
if (params.isNewHighscore)
{
highscoreNew.visible = true;
highscoreNew.animation.play("new");
FlxTween.tween(highscoreNew, {y: highscoreNew.y + 10}, 0.8, {ease: FlxEase.quartOut});
}
else
{
highscoreNew.visible = false;
}
};
switch (resultsVariation)
@ -276,8 +297,6 @@ class ResultState extends MusicBeatSubState
}
});
if (params.tallies.isNewHighscore) trace("ITS A NEW HIGHSCORE!!!");
super.create();
}
@ -393,8 +412,13 @@ typedef ResultsStateParams =
*/
var title:String;
/**
* Whether the displayed score is a new highscore
*/
var isNewHighscore:Bool;
/**
* The score, accuracy, and judgements.
*/
var tallies:Highscore.Tallies;
var scoreData:SaveScoreData;
};

View file

@ -85,7 +85,7 @@ class PopUpStuff extends FlxTypedGroup<FlxSprite>
comboSpr.velocity.y -= 150;
comboSpr.velocity.x += FlxG.random.int(1, 10);
add(comboSpr);
// add(comboSpr);
if (PlayState.instance.currentStageId.startsWith('school'))
{

View file

@ -6,6 +6,8 @@ import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.math.FlxMath;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.text.FlxText.FlxTextAlign;
import funkin.util.MathUtil;
/**
* Numerical counters used next to each judgement in the Results screen.
@ -13,18 +15,23 @@ import flixel.tweens.FlxTween;
class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
{
public var curNumber:Float = 0;
public var neededNumber:Int = 0;
public var flavour:Int = 0xFFFFFFFF;
public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF)
public var align:FlxTextAlign = FlxTextAlign.LEFT;
public function new(x:Float, y:Float, neededNumber:Int = 0, ?flavour:Int = 0xFFFFFFFF, align:FlxTextAlign = FlxTextAlign.LEFT)
{
super(x, y);
this.align = align;
this.flavour = flavour;
this.neededNumber = neededNumber;
drawNumbers();
if (curNumber == neededNumber) drawNumbers();
}
var tmr:Float = 0;
@ -41,6 +48,8 @@ class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
var seperatedScore:Array<Int> = [];
var tempCombo:Int = Math.round(curNumber);
var fullNumberDigits:Int = Std.int(Math.max(1, Math.ceil(MathUtil.logBase(10, neededNumber))));
while (tempCombo != 0)
{
seperatedScore.push(tempCombo % 10);
@ -55,7 +64,13 @@ class TallyCounter extends FlxTypedSpriteGroup<FlxSprite>
{
if (ind >= members.length)
{
var numb:TallyNumber = new TallyNumber(ind * 43, 0, num);
var xPos = ind * (43 * this.scale.x);
if (this.align == FlxTextAlign.RIGHT)
{
xPos -= (fullNumberDigits * (43 * this.scale.x));
}
var numb:TallyNumber = new TallyNumber(xPos, 0, num);
numb.scale.set(this.scale.x, this.scale.y);
add(numb);
numb.color = flavour;
}

View file

@ -295,6 +295,11 @@ class Strumline extends FlxSpriteGroup
{
if (noteData.length == 0) return;
// Ensure note data gets reset if the song happens to loop.
// NOTE: I had to remove this line because it was causing notes visible during the countdown to be placed multiple times.
// I don't remember what bug I was trying to fix by adding this.
// if (conductorInUse.currentStep == 0) nextNoteIndex = 0;
var songStart:Float = PlayState.instance?.startTimestamp ?? 0.0;
var hitWindowStart:Float = Conductor.instance.songPosition - Constants.HIT_WINDOW_MS;
var renderWindowStart:Float = Conductor.instance.songPosition + RENDER_DISTANCE_MS;
@ -822,7 +827,7 @@ class Strumline extends FlxSpriteGroup
{
// The note sprite pool is full and all note splashes are active.
// We have to create a new note.
result = new SustainTrail(0, 100, noteStyle);
result = new SustainTrail(0, 0, noteStyle);
this.holdNotes.add(result);
}

View file

@ -0,0 +1,34 @@
package funkin.ui.credits;
/**
* The members of the Funkin' Crew, organized by their roles.
*/
typedef CreditsData =
{
var entries:Array<CreditsDataRole>;
}
/**
* The members of a specific role on the Funkin' Crew.
*/
typedef CreditsDataRole =
{
@:optional
var header:String;
@:optional
@:default([])
var body:Array<CreditsDataMember>;
@:optional
@:default(false)
var appendBackers:Bool;
}
/**
* A member of a specific person on the Funkin' Crew.
*/
typedef CreditsDataMember =
{
var line:String;
}

View file

@ -0,0 +1,134 @@
package funkin.ui.credits;
import funkin.data.JsonFile;
using StringTools;
@:nullSafety
class CreditsDataHandler
{
public static final BACKER_PUBLIC_URL:String = 'https://funkin.me/backers';
#if HARDCODED_CREDITS
static final CREDITS_DATA_PATH:String = "assets/exclude/data/credits.json";
#else
static final CREDITS_DATA_PATH:String = "assets/data/credits.json";
#end
public static function debugPrint(data:Null<CreditsData>):Void
{
if (data == null)
{
trace('CreditsData(NULL)');
return;
}
var entryCount = data.entries.length;
var lineCount = 0;
for (entry in data.entries)
{
lineCount += entry?.body?.length ?? 0;
}
trace('CreditsData($entryCount entries containing $lineCount lines)');
}
/**
* If for some reason the full credits won't load,
* use this hardcoded data for the original Funkin' Crew.
*
* @return `CreditsData`
*/
public static inline function getFallback():CreditsData
{
return {
entries: [
{
header: 'Founders',
body: [
{line: 'ninjamuffin99'},
{line: 'PhantomArcade'},
{line: 'KawaiSprite'},
{line: 'evilsk8r'},
]
},
{
header: 'Kickstarter Backers',
appendBackers: true
}
]
};
}
public static function fetchBackerEntries():Array<String>
{
// TODO: Replace this with a web request.
// We can't just grab the current Kickstarter data and include it in builds,
// because we don't want to deadname people who haven't logged into the portal yet.
// It can be async and paginated for performance!
return ['See the list of backers at $BACKER_PUBLIC_URL.'];
}
#if HARDCODED_CREDITS
/**
* The data for the credits.
* Hardcoded into game via a macro at compile time.
*/
public static final CREDITS_DATA:Null<CreditsData> = #if macro null #else CreditsDataMacro.loadCreditsData() #end;
#else
/**
* The data for the credits.
* Loaded dynamically from the game folder when needed.
* Nullable because data may fail to parse.
*/
public static var CREDITS_DATA(get, default):Null<CreditsData> = null;
static function get_CREDITS_DATA():Null<CreditsData>
{
if (CREDITS_DATA == null) CREDITS_DATA = parseCreditsData(fetchCreditsData());
return CREDITS_DATA;
}
static function fetchCreditsData():funkin.data.JsonFile
{
var rawJson:String = openfl.Assets.getText(CREDITS_DATA_PATH).trim();
return {
fileName: CREDITS_DATA_PATH,
contents: rawJson
};
}
static function parseCreditsData(file:JsonFile):Null<CreditsData>
{
#if !macro
if (file.contents == null) return null;
var parser = new json2object.JsonParser<CreditsData>();
parser.ignoreUnknownVariables = false;
trace('[CREDITS] Parsing credits data from ${CREDITS_DATA_PATH}');
parser.fromJson(file.contents, file.fileName);
if (parser.errors.length > 0)
{
printErrors(parser.errors, file.fileName);
return null;
}
return parser.value;
#else
return null;
#end
}
static function printErrors(errors:Array<json2object.Error>, id:String = ''):Void
{
trace('[CREDITS] Failed to parse credits data: ${id}');
for (error in errors)
funkin.data.DataError.printError(error);
}
#end
}

View file

@ -0,0 +1,67 @@
package funkin.ui.credits;
#if macro
import haxe.macro.Context;
#end
@:access(funkin.ui.credits.CreditsDataHandler)
class CreditsDataMacro
{
public static macro function loadCreditsData():haxe.macro.Expr.ExprOf<CreditsData>
{
#if !display
trace('Hardcoding credits data...');
var json = CreditsDataMacro.fetchJSON();
if (json == null)
{
Context.info('[WARN] Could not fetch JSON data for credits.', Context.currentPos());
return macro $v{CreditsDataHandler.getFallback()};
}
var creditsData = CreditsDataMacro.parseJSON(json);
if (creditsData == null)
{
Context.info('[WARN] Could not parse JSON data for credits.', Context.currentPos());
return macro $v{CreditsDataHandler.getFallback()};
}
CreditsDataHandler.debugPrint(creditsData);
return macro $v{creditsData};
// return macro $v{null};
#else
// `#if display` is used for code completion. In this case we return
// a minimal value to keep code completion fast.
return macro $v{CreditsDataHandler.getFallback()};
#end
}
#if macro
static function fetchJSON():Null<String>
{
return sys.io.File.getContent(CreditsDataHandler.CREDITS_DATA_PATH);
}
/**
* Parse the JSON data for the credits.
*
* @param json The string data to parse.
* @return The parsed data.
*/
static function parseJSON(json:String):Null<CreditsData>
{
try
{
// TODO: Use something with better validation but that still works at macro time.
return haxe.Json.parse(json);
}
catch (e)
{
trace('[ERROR] Failed to parse JSON data for credits.');
trace(e);
return null;
}
}
#end
}

View file

@ -0,0 +1,213 @@
package funkin.ui.credits;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import funkin.audio.FunkinSound;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
/**
* The state used to display the credits scroll.
* AAA studios often fail to credit properly, and we're better than them!
*/
class CreditsState extends MusicBeatState
{
/**
* The height the credits should start at.
* Make this an instanced variable so it gets set by the constructor.
*/
final STARTING_HEIGHT = FlxG.height;
/**
* The padding on each side of the screen.
*/
static final SCREEN_PAD = 24;
/**
* The width of the screen the credits should maximally fill up.
* Make this an instanced variable so it gets set by the constructor.
*/
final FULL_WIDTH = FlxG.width - (SCREEN_PAD * 2);
/**
* The font to use to display the text.
* To use a font from the `assets` folder, use `Paths.font(...)`.
* Choose something that will render Unicode properly.
*/
static final CREDITS_FONT = 'Arial';
/**
* The size of the font.
*/
static final CREDITS_FONT_SIZE = 48;
static final CREDITS_HEADER_FONT_SIZE = 72;
/**
* The color of the text itself.
*/
static final CREDITS_FONT_COLOR = FlxColor.WHITE;
/**
* The color of the text's outline.
*/
static final CREDITS_FONT_STROKE_COLOR = FlxColor.BLACK;
/**
* The speed the credits scroll at, in pixels per second.
*/
static final CREDITS_SCROLL_BASE_SPEED = 25.0;
/**
* The speed the credits scroll at while the button is held, in pixels per second.
*/
static final CREDITS_SCROLL_FAST_SPEED = CREDITS_SCROLL_BASE_SPEED * 4.0;
/**
* The actual sprites and text used to display the credits.
*/
var creditsGroup:FlxSpriteGroup;
var scrollPaused:Bool = false;
public function new()
{
super();
}
public override function create():Void
{
super.create();
// Background
var bg = new FlxSprite(Paths.image('menuDesat'));
bg.scrollFactor.x = 0;
bg.scrollFactor.y = 0;
bg.setGraphicSize(Std.int(FlxG.width));
bg.updateHitbox();
bg.x = 0;
bg.y = 0;
bg.visible = true;
bg.color = 0xFFB57EDC; // Lavender
add(bg);
// TODO: Once we need to display Kickstarter backers,
// make this use a recycled pool so we don't kill peformance.
creditsGroup = new FlxSpriteGroup();
creditsGroup.x = SCREEN_PAD;
creditsGroup.y = STARTING_HEIGHT;
buildCreditsGroup();
add(creditsGroup);
// Music
FunkinSound.playMusic('freeplayRandom',
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: true,
loop: true
});
FlxG.sound.music.fadeIn(2, 0, 0.8);
}
function buildCreditsGroup():Void
{
var y = 0;
for (entry in CreditsDataHandler.CREDITS_DATA.entries)
{
if (entry.header != null)
{
creditsGroup.add(buildCreditsLine(entry.header, y, true, CreditsSide.Center));
y += CREDITS_HEADER_FONT_SIZE;
}
for (line in entry?.body ?? [])
{
creditsGroup.add(buildCreditsLine(line.line, y, false, CreditsSide.Center));
y += CREDITS_FONT_SIZE;
}
if (entry.appendBackers)
{
var backers = CreditsDataHandler.fetchBackerEntries();
for (backer in backers)
{
creditsGroup.add(buildCreditsLine(backer, y, false, CreditsSide.Center));
y += CREDITS_FONT_SIZE;
}
}
// Padding between each role.
y += CREDITS_FONT_SIZE * 2;
}
}
function buildCreditsLine(text:String, yPos:Float, header:Bool, side:CreditsSide = CreditsSide.Center):FlxText
{
// CreditsSide.Center: Full screen width
// CreditsSide.Left: Left half of screen
// CreditsSide.Right: Right half of screen
var xPos = (side == CreditsSide.Right) ? (FULL_WIDTH / 2) : 0;
var width = (side == CreditsSide.Center) ? FULL_WIDTH : (FULL_WIDTH / 2);
var size = header ? CREDITS_HEADER_FONT_SIZE : CREDITS_FONT_SIZE;
var creditsLine:FlxText = new FlxText(xPos, yPos, width, text);
creditsLine.setFormat(CREDITS_FONT, size, CREDITS_FONT_COLOR, FlxTextAlign.CENTER, FlxTextBorderStyle.OUTLINE, CREDITS_FONT_STROKE_COLOR, true);
return creditsLine;
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (!scrollPaused)
{
// TODO: Replace with whatever the special note button is.
if (controls.ACCEPT || FlxG.keys.pressed.SPACE)
{
// Move the whole group.
creditsGroup.y -= CREDITS_SCROLL_FAST_SPEED * elapsed;
}
else
{
// Move the whole group.
creditsGroup.y -= CREDITS_SCROLL_BASE_SPEED * elapsed;
}
}
if (controls.BACK || hasEnded())
{
exit();
}
else if (controls.PAUSE)
{
scrollPaused = !scrollPaused;
}
}
function hasEnded():Bool
{
return creditsGroup.y < -creditsGroup.height;
}
function exit():Void
{
FlxG.switchState(new funkin.ui.mainmenu.MainMenuState());
}
public override function destroy():Void
{
super.destroy();
}
}
enum CreditsSide
{
Left;
Center;
Right;
}

View file

@ -133,8 +133,8 @@ class FreeplayState extends MusicBeatSubState
var stickerSubState:StickerSubState;
static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
static var rememberedSongId:Null<String> = null;
public static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
public static var rememberedSongId:Null<String> = null;
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{
@ -536,21 +536,18 @@ class FreeplayState extends MusicBeatSubState
});
}
var currentFilter:SongFilter = null;
var currentFilteredSongs:Array<FreeplaySongData> = [];
/**
* Given the current filter, rebuild the current song list.
*
* @param filterStuff A filter to apply to the song list (regex, startswith, all, favorite)
* @param force
* @param onlyIfChanged Only apply the filter if the song list has changed
*/
public function generateSongList(?filterStuff:SongFilter, force:Bool = false):Void
public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
{
curSelected = 1;
for (cap in grpCapsules.members)
{
cap.kill();
}
var tempSongs:Array<FreeplaySongData> = songs;
if (filterStuff != null)
@ -582,6 +579,35 @@ class FreeplayState extends MusicBeatSubState
}
}
// Filter further by current selected difficulty.
if (currentDifficulty != null)
{
tempSongs = tempSongs.filter(song -> {
if (song == null) return true; // Random
return song.songDifficulties.contains(currentDifficulty);
});
}
if (onlyIfChanged)
{
// == performs equality by reference
if (tempSongs.isEqualUnordered(currentFilteredSongs)) return;
}
// Only now do we know that the filter is actually changing.
rememberedSongId = grpCapsules.members[curSelected]?.songData?.songId;
for (cap in grpCapsules.members)
{
cap.kill();
}
currentFilter = filterStuff;
currentFilteredSongs = tempSongs;
curSelected = 0;
var hsvShader:HSVShader = new HSVShader();
var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem);
@ -658,11 +684,12 @@ class FreeplayState extends MusicBeatSubState
if (FlxG.keys.justPressed.F)
{
if (songs[curSelected] != null)
var targetSong = grpCapsules.members[curSelected]?.songData;
if (targetSong != null)
{
var realShit:Int = curSelected;
songs[curSelected].isFav = !songs[curSelected].isFav;
if (songs[curSelected].isFav)
targetSong.isFav = !targetSong.isFav;
if (targetSong.isFav)
{
FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4,
{
@ -854,11 +881,13 @@ class FreeplayState extends MusicBeatSubState
{
dj.resetAFKTimer();
changeDiff(-1);
generateSongList(currentFilter, true);
}
if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL)
{
dj.resetAFKTimer();
changeDiff(1);
generateSongList(currentFilter, true);
}
if (controls.BACK && !typing.hasFocus)
@ -926,7 +955,7 @@ class FreeplayState extends MusicBeatSubState
public override function destroy():Void
{
super.destroy();
var daSong:Null<FreeplaySongData> = songs[curSelected];
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected]?.songData;
if (daSong != null)
{
clearDaCache(daSong.songName);
@ -948,10 +977,10 @@ class FreeplayState extends MusicBeatSubState
currentDifficulty = diffIdsCurrent[currentDifficultyIndex];
var daSong:Null<FreeplaySongData> = songs[curSelected];
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].songData;
if (daSong != null)
{
var songScore:SaveScoreData = Save.instance.getSongScore(songs[curSelected].songId, currentDifficulty);
var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore?.accuracy ?? 0.0;
rememberedDifficulty = currentDifficulty;
@ -1103,6 +1132,12 @@ class FreeplayState extends MusicBeatSubState
targetVariation: targetVariation,
practiceMode: false,
minimalMode: false,
#if (debug || FORCE_DEBUG_VERSION)
botPlayMode: FlxG.keys.pressed.SHIFT,
#else
botPlayMode: false,
#end
// TODO: Make these an option! It's currently only accessible via chart editor.
// startTimestamp: 0.0,
// playbackRate: 0.5,
@ -1115,10 +1150,12 @@ class FreeplayState extends MusicBeatSubState
{
if (rememberedSongId != null)
{
curSelected = songs.findIndex(function(song) {
curSelected = currentFilteredSongs.findIndex(function(song) {
if (song == null) return false;
return song.songId == rememberedSongId;
});
if (curSelected == -1) curSelected = 0;
}
if (rememberedDifficulty != null)
@ -1127,7 +1164,7 @@ class FreeplayState extends MusicBeatSubState
}
// Set the difficulty star count on the right.
var daSong:Null<FreeplaySongData> = songs[curSelected];
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected]?.songData;
albumRoll.setDifficultyStars(daSong?.songRating ?? 0);
}
@ -1156,6 +1193,7 @@ class FreeplayState extends MusicBeatSubState
{
intendedScore = 0;
intendedCompletion = 0.0;
diffIdsCurrent = diffIdsTotal;
rememberedSongId = null;
rememberedDifficulty = null;
}

View file

@ -51,10 +51,7 @@ class MainMenuState extends MusicBeatState
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
if (!(FlxG?.sound?.music?.playing ?? false))
{
playMenuMusic();
}
playMenuMusic();
persistentUpdate = false;
persistentDraw = true;
@ -110,14 +107,21 @@ class MainMenuState extends MusicBeatState
});
#if CAN_OPEN_LINKS
// In order to prevent popup blockers from triggering,
// we need to open the link as an immediate result of a keypress event,
// so we can't wait for the flicker animation to complete.
var hasPopupBlocker = #if web true #else false #end;
createMenuItem('donate', 'mainmenu/donate', selectDonate, hasPopupBlocker);
createMenuItem('merch', 'mainmenu/merch', selectMerch, hasPopupBlocker);
#end
createMenuItem('options', 'mainmenu/options', function() {
startExitState(() -> new funkin.ui.options.OptionsState());
});
createMenuItem('credits', 'mainmenu/credits', function() {
startExitState(() -> new funkin.ui.credits.CreditsState());
});
// Reset position of menu items.
var spacing = 160;
var top = (FlxG.height - (spacing * (menuItems.length - 1))) / 2;
@ -126,6 +130,9 @@ class MainMenuState extends MusicBeatState
var menuItem = menuItems.members[i];
menuItem.x = FlxG.width / 2;
menuItem.y = top + spacing * i;
menuItem.scrollFactor.x = 0.0;
// This one affects how much the menu items move when you scroll between them.
menuItem.scrollFactor.y = 0.4;
}
resetCamStuff();
@ -213,6 +220,11 @@ class MainMenuState extends MusicBeatState
{
WindowUtil.openURL(Constants.URL_ITCH);
}
function selectMerch()
{
WindowUtil.openURL(Constants.URL_MERCH);
}
#end
#if newgrounds

View file

@ -210,7 +210,8 @@ class LoadingState extends MusicBeatState
}
// Load and cache the song's charts.
if (params?.targetSong != null)
// Don't do this if we already provided the music and charts.
if (params?.targetSong != null && !params.overrideMusic)
{
params.targetSong.cacheCharts(true);
}

View file

@ -60,6 +60,11 @@ class Constants
*/
// ==============================
/**
* Link to buy merch for the game.
*/
public static final URL_MERCH:String = 'https://needlejuicerecords.com/pages/friday-night-funkin';
/**
* Preloader sitelock.
* Matching is done by `FlxStringUtil.getDomain`, so any URL on the domain will work.
@ -181,6 +186,12 @@ class Constants
*/
public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard'];
/**
* List of all difficulties used by the base game.
* Includes Erect and Nightmare.
*/
public static final DEFAULT_DIFFICULTY_LIST_FULL:Array<String> = ['easy', 'normal', 'hard', 'erect', 'nightmare'];
/**
* Default player character for charts.
*/