mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-23 05:37:38 +00:00
Fix animations not looping on Char Select
This commit is contained in:
parent
d3d998d994
commit
d59594ee45
|
@ -131,6 +131,9 @@ class CharSelectSubState extends MusicBeatSubState
|
||||||
|
|
||||||
var crowd:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/crowd"));
|
var crowd:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/crowd"));
|
||||||
crowd.anim.play();
|
crowd.anim.play();
|
||||||
|
crowd.anim.onComplete.add(function() {
|
||||||
|
crowd.anim.play();
|
||||||
|
});
|
||||||
crowd.scrollFactor.set(0.3, 0.3);
|
crowd.scrollFactor.set(0.3, 0.3);
|
||||||
add(crowd);
|
add(crowd);
|
||||||
|
|
||||||
|
@ -147,6 +150,9 @@ class CharSelectSubState extends MusicBeatSubState
|
||||||
|
|
||||||
barthing = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/barThing"));
|
barthing = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/barThing"));
|
||||||
barthing.anim.play("");
|
barthing.anim.play("");
|
||||||
|
barthing.anim.onComplete.add(function() {
|
||||||
|
barthing.anim.play("");
|
||||||
|
});
|
||||||
barthing.blend = BlendMode.MULTIPLY;
|
barthing.blend = BlendMode.MULTIPLY;
|
||||||
barthing.scrollFactor.set(0, 0);
|
barthing.scrollFactor.set(0, 0);
|
||||||
add(barthing);
|
add(barthing);
|
||||||
|
@ -176,6 +182,9 @@ class CharSelectSubState extends MusicBeatSubState
|
||||||
|
|
||||||
var speakers:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/charSelectSpeakers"));
|
var speakers:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/charSelectSpeakers"));
|
||||||
speakers.anim.play("");
|
speakers.anim.play("");
|
||||||
|
speakers.anim.onComplete.add(function() {
|
||||||
|
speakers.anim.play("");
|
||||||
|
});
|
||||||
speakers.scrollFactor.set(1.8, 1.8);
|
speakers.scrollFactor.set(1.8, 1.8);
|
||||||
add(speakers);
|
add(speakers);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue