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Fix animations not looping on Char Select

This commit is contained in:
EliteMasterEric 2024-09-12 21:55:12 -04:00
parent d3d998d994
commit d59594ee45

View file

@ -131,6 +131,9 @@ class CharSelectSubState extends MusicBeatSubState
var crowd:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/crowd")); var crowd:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/crowd"));
crowd.anim.play(); crowd.anim.play();
crowd.anim.onComplete.add(function() {
crowd.anim.play();
});
crowd.scrollFactor.set(0.3, 0.3); crowd.scrollFactor.set(0.3, 0.3);
add(crowd); add(crowd);
@ -147,6 +150,9 @@ class CharSelectSubState extends MusicBeatSubState
barthing = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/barThing")); barthing = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/barThing"));
barthing.anim.play(""); barthing.anim.play("");
barthing.anim.onComplete.add(function() {
barthing.anim.play("");
});
barthing.blend = BlendMode.MULTIPLY; barthing.blend = BlendMode.MULTIPLY;
barthing.scrollFactor.set(0, 0); barthing.scrollFactor.set(0, 0);
add(barthing); add(barthing);
@ -176,6 +182,9 @@ class CharSelectSubState extends MusicBeatSubState
var speakers:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/charSelectSpeakers")); var speakers:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/charSelectSpeakers"));
speakers.anim.play(""); speakers.anim.play("");
speakers.anim.onComplete.add(function() {
speakers.anim.play("");
});
speakers.scrollFactor.set(1.8, 1.8); speakers.scrollFactor.set(1.8, 1.8);
add(speakers); add(speakers);