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spookeez charted
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@ -92,5 +92,5 @@
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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<icon path="art/icon.png"/>
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
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</project>
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File diff suppressed because one or more lines are too long
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@ -311,11 +311,6 @@ class PlayState extends MusicBeatState
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// NEW SHIT
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noteData = songData.notes;
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for (i in 1...songData.sections + 1)
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{
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// noteData.push(ChartParser.parse(songData.song.toLowerCase(), i));
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}
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var playerCounter:Int = 0;
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var daBeats:Int = 0; // Not exactly representative of 'daBeats' lol, just how much it has looped
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@ -330,7 +325,7 @@ class PlayState extends MusicBeatState
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var gottaHitNote:Bool = section.mustHitSection;
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if (songNotes.noteData > 3)
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if (songNotes[1] > 3)
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{
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gottaHitNote = !section.mustHitSection;
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}
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@ -375,25 +370,7 @@ class PlayState extends MusicBeatState
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else
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{
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}
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// WILL HAVE TO REDO SCORE SYSTEM
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/* if (section.mustHitSection)
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{
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if (playerCounter == 1) // is the player
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{
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swagNote.mustPress = true;
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}
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else
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{
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}
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}
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*/
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}
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/* // only need to do it once
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if (section.mustHitSection)
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sectionLengths.push(Math.round(coolSection / 4));
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*/
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daBeats += 1;
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}
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@ -41,7 +41,7 @@ class TitleState extends MusicBeatState
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super.create();
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#if SKIP_TO_PLAYSTATE
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FlxG.switchState(new ChartingState());
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FlxG.switchState(new FreeplayState());
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#else
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startIntro();
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#end
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