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https://github.com/ninjamuffin99/Funkin.git
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difficulty stuff lol!
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@ -9,6 +9,7 @@ import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.group.FlxGroup;
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import flixel.group.FlxSpriteGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.input.touch.FlxTouch;
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import flixel.math.FlxAngle;
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import flixel.math.FlxAngle;
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import flixel.math.FlxMath;
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import flixel.math.FlxMath;
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@ -44,6 +45,8 @@ class FreeplayState extends MusicBeatSubstate
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var lerpScore:Float = 0;
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var lerpScore:Float = 0;
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var intendedScore:Int = 0;
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var intendedScore:Int = 0;
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var grpDifficulties:FlxSpriteGroup;
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var coolColors:Array<Int> = [
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var coolColors:Array<Int> = [
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0xff9271fd,
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0xff9271fd,
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0xff9271fd,
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0xff9271fd,
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@ -197,6 +200,22 @@ class FreeplayState extends MusicBeatSubstate
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grpCapsules = new FlxTypedGroup<SongMenuItem>();
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grpCapsules = new FlxTypedGroup<SongMenuItem>();
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add(grpCapsules);
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add(grpCapsules);
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grpDifficulties = new FlxSpriteGroup(-300, 100);
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add(grpDifficulties);
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grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayEasy')));
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grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayNorm')));
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grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayHard')));
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grpDifficulties.group.forEach(function(spr)
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{
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spr.visible = false;
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});
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grpDifficulties.group.members[curDifficulty].visible = true;
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FlxTween.tween(grpDifficulties, {x: 50}, 0.6, {ease: FlxEase.quartOut, startDelay: 0.1});
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var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK);
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var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK);
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overhangStuff.y -= overhangStuff.height;
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overhangStuff.y -= overhangStuff.height;
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add(overhangStuff);
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add(overhangStuff);
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@ -584,6 +603,14 @@ class FreeplayState extends MusicBeatSubstate
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PlayState.storyDifficulty = curDifficulty;
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PlayState.storyDifficulty = curDifficulty;
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diffText.text = "< " + CoolUtil.difficultyString() + " >";
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diffText.text = "< " + CoolUtil.difficultyString() + " >";
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grpDifficulties.group.forEach(function(spr)
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{
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spr.visible = false;
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});
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grpDifficulties.group.members[curDifficulty].visible = true;
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positionHighscore();
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positionHighscore();
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}
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}
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