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difficulty stuff lol!

This commit is contained in:
Cameron Taylor 2021-12-07 17:41:18 -05:00
parent c5196e715c
commit d51fffd6d1

View file

@ -9,6 +9,7 @@ import flixel.addons.display.FlxGridOverlay;
import flixel.addons.transition.FlxTransitionableState; import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxGroup; import flixel.group.FlxGroup;
import flixel.group.FlxSpriteGroup;
import flixel.input.touch.FlxTouch; import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle; import flixel.math.FlxAngle;
import flixel.math.FlxMath; import flixel.math.FlxMath;
@ -44,6 +45,8 @@ class FreeplayState extends MusicBeatSubstate
var lerpScore:Float = 0; var lerpScore:Float = 0;
var intendedScore:Int = 0; var intendedScore:Int = 0;
var grpDifficulties:FlxSpriteGroup;
var coolColors:Array<Int> = [ var coolColors:Array<Int> = [
0xff9271fd, 0xff9271fd,
0xff9271fd, 0xff9271fd,
@ -197,6 +200,22 @@ class FreeplayState extends MusicBeatSubstate
grpCapsules = new FlxTypedGroup<SongMenuItem>(); grpCapsules = new FlxTypedGroup<SongMenuItem>();
add(grpCapsules); add(grpCapsules);
grpDifficulties = new FlxSpriteGroup(-300, 100);
add(grpDifficulties);
grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayEasy')));
grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayNorm')));
grpDifficulties.add(new FlxSprite().loadGraphic(Paths.image('freeplay/freeplayHard')));
grpDifficulties.group.forEach(function(spr)
{
spr.visible = false;
});
grpDifficulties.group.members[curDifficulty].visible = true;
FlxTween.tween(grpDifficulties, {x: 50}, 0.6, {ease: FlxEase.quartOut, startDelay: 0.1});
var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK); var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK);
overhangStuff.y -= overhangStuff.height; overhangStuff.y -= overhangStuff.height;
add(overhangStuff); add(overhangStuff);
@ -584,6 +603,14 @@ class FreeplayState extends MusicBeatSubstate
PlayState.storyDifficulty = curDifficulty; PlayState.storyDifficulty = curDifficulty;
diffText.text = "< " + CoolUtil.difficultyString() + " >"; diffText.text = "< " + CoolUtil.difficultyString() + " >";
grpDifficulties.group.forEach(function(spr)
{
spr.visible = false;
});
grpDifficulties.group.members[curDifficulty].visible = true;
positionHighscore(); positionHighscore();
} }