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Merge branch 'rewrite/master' into flooferland/new-settings-types

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Cameron Taylor 2024-07-11 19:48:51 -04:00 committed by GitHub
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56 changed files with 2772 additions and 962 deletions

7
.gitignore vendored
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@ -13,3 +13,10 @@ shitAudio/
node_modules/
package.json
package-lock.json
<<<<<<< HEAD
.aider*
||||||| bcaeae27
=======
.aider.*
.aider*
>>>>>>> rewrite/master

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@ -2,7 +2,7 @@
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.4.1" company="ninjamuffin99" />
<app title="Friday Night Funkin'" file="Funkin" packageName="com.funkin.fnf" package="com.funkin.fnf" main="Main" version="0.5.0" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />

2
assets

@ -1 +1 @@
Subproject commit 225e248f148a92500a6fe90e4f10e4cd2acee782
Subproject commit 361f696cec5c4027ebcfa6f7cec5ba718eaab0d2

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@ -327,7 +327,8 @@
"INLINE",
"DYNAMIC",
"FINAL"
]
],
"severity": "IGNORE"
},
"type": "ModifierOrder"
},

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@ -1,5 +1,6 @@
package funkin;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.ui.debug.charting.ChartEditorState;
import funkin.ui.transition.LoadingState;
import flixel.FlxState;
@ -164,6 +165,7 @@ class InitState extends FlxState
SongRegistry.instance.loadEntries();
LevelRegistry.instance.loadEntries();
NoteStyleRegistry.instance.loadEntries();
PlayerRegistry.instance.loadEntries();
ConversationRegistry.instance.loadEntries();
DialogueBoxRegistry.instance.loadEntries();
SpeakerRegistry.instance.loadEntries();
@ -221,6 +223,7 @@ class InitState extends FlxState
storyMode: false,
title: "Cum Song Erect by Kawai Sprite",
songId: "cum",
characterId: "pico-playable",
difficultyId: "nightmare",
isNewHighscore: true,
scoreData:
@ -236,8 +239,13 @@ class InitState extends FlxState
combo: 69,
maxCombo: 69,
totalNotesHit: 140,
totalNotes: 200 // 0,
totalNotes: 190
}
// 2000 = loss
// 240 = good
// 230 = great
// 210 = excellent
// 190 = perfect
},
}));
#elseif ANIMDEBUG

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@ -11,9 +11,16 @@ class Paths
{
static var currentLevel:Null<String> = null;
public static function setCurrentLevel(name:String):Void
public static function setCurrentLevel(name:Null<String>):Void
{
currentLevel = name.toLowerCase();
if (name == null)
{
currentLevel = null;
}
else
{
currentLevel = name.toLowerCase();
}
}
public static function stripLibrary(path:String):String

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@ -535,11 +535,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
* Play a sound effect once, then destroy it.
* @param key
* @param volume
* @return static function construct():FunkinSound
* @return A `FunkinSound` object, or `null` if the sound could not be loaded.
*/
public static function playOnce(key:String, volume:Float = 1.0, ?onComplete:Void->Void, ?onLoad:Void->Void):Void
public static function playOnce(key:String, volume:Float = 1.0, ?onComplete:Void->Void, ?onLoad:Void->Void):Null<FunkinSound>
{
var result = FunkinSound.load(key, volume, false, true, true, onComplete, onLoad);
return result;
}
/**

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@ -0,0 +1,9 @@
# Freeplay Playable Character Data Schema Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.0]
Initial release.

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@ -0,0 +1,244 @@
package funkin.data.freeplay.player;
import funkin.data.animation.AnimationData;
@:nullSafety
class PlayerData
{
/**
* The sematic version number of the player data JSON format.
* Supports fancy comparisons like NPM does it's neat.
*/
@:default(funkin.data.freeplay.player.PlayerRegistry.PLAYER_DATA_VERSION)
public var version:String;
/**
* A readable name for this playable character.
*/
public var name:String = 'Unknown';
/**
* The character IDs this character is associated with.
* Only songs that use these characters will show up in Freeplay.
*/
@:default([])
public var ownedChars:Array<String> = [];
/**
* Whether to show songs with character IDs that aren't associated with any specific character.
*/
@:optional
@:default(false)
public var showUnownedChars:Bool = false;
/**
* Data for displaying this character in the Freeplay menu.
* If null, display no DJ.
*/
@:optional
public var freeplayDJ:Null<PlayerFreeplayDJData> = null;
public var results:Null<PlayerResultsData> = null;
/**
* Whether this character is unlocked by default.
* Use a ScriptedPlayableCharacter to add custom logic.
*/
@:optional
@:default(true)
public var unlocked:Bool = true;
public function new()
{
this.version = PlayerRegistry.PLAYER_DATA_VERSION;
}
/**
* Convert this StageData into a JSON string.
*/
public function serialize(pretty:Bool = true):String
{
// Update generatedBy and version before writing.
updateVersionToLatest();
var writer = new json2object.JsonWriter<PlayerData>();
return writer.write(this, pretty ? ' ' : null);
}
public function updateVersionToLatest():Void
{
this.version = PlayerRegistry.PLAYER_DATA_VERSION;
}
}
class PlayerFreeplayDJData
{
var assetPath:String;
var animations:Array<AnimationData>;
@:optional
@:default("BOYFRIEND")
var text1:String;
@:optional
@:default("HOT BLOODED IN MORE WAYS THAN ONE")
var text2:String;
@:optional
@:default("PROTECT YO NUTS")
var text3:String;
@:jignored
var animationMap:Map<String, AnimationData>;
@:jignored
var prefixToOffsetsMap:Map<String, Array<Float>>;
@:optional
var cartoon:Null<PlayerFreeplayDJCartoonData>;
public function new()
{
animationMap = new Map();
}
function mapAnimations()
{
if (animationMap == null) animationMap = new Map();
if (prefixToOffsetsMap == null) prefixToOffsetsMap = new Map();
animationMap.clear();
prefixToOffsetsMap.clear();
for (anim in animations)
{
animationMap.set(anim.name, anim);
prefixToOffsetsMap.set(anim.prefix, anim.offsets);
}
}
public function getAtlasPath():String
{
return Paths.animateAtlas(assetPath);
}
public function getFreeplayDJText(index:Int):String
{
switch (index)
{
case 1:
return text1;
case 2:
return text2;
case 3:
return text3;
default:
return '';
}
}
public function getAnimationPrefix(name:String):Null<String>
{
if (animationMap.size() == 0) mapAnimations();
var anim = animationMap.get(name);
if (anim == null) return null;
return anim.prefix;
}
public function getAnimationOffsetsByPrefix(?prefix:String):Array<Float>
{
if (prefixToOffsetsMap.size() == 0) mapAnimations();
if (prefix == null) return [0, 0];
return prefixToOffsetsMap.get(prefix);
}
public function getAnimationOffsets(name:String):Array<Float>
{
return getAnimationOffsetsByPrefix(getAnimationPrefix(name));
}
// TODO: These should really be frame labels, ehe.
public function getCartoonSoundClickFrame():Int
{
return cartoon?.soundClickFrame ?? 80;
}
public function getCartoonSoundCartoonFrame():Int
{
return cartoon?.soundCartoonFrame ?? 85;
}
public function getCartoonLoopBlinkFrame():Int
{
return cartoon?.loopBlinkFrame ?? 112;
}
public function getCartoonLoopFrame():Int
{
return cartoon?.loopFrame ?? 166;
}
public function getCartoonChannelChangeFrame():Int
{
return cartoon?.channelChangeFrame ?? 60;
}
}
typedef PlayerResultsData =
{
var perfect:Array<PlayerResultsAnimationData>;
var excellent:Array<PlayerResultsAnimationData>;
var great:Array<PlayerResultsAnimationData>;
var good:Array<PlayerResultsAnimationData>;
var loss:Array<PlayerResultsAnimationData>;
};
typedef PlayerResultsAnimationData =
{
/**
* `sparrow` or `animate` or whatever
*/
var renderType:String;
var assetPath:String;
@:optional
@:default([0, 0])
var offsets:Array<Float>;
@:optional
@:default(500)
var zIndex:Int;
@:optional
@:default(0.0)
var delay:Float;
@:optional
@:default(1.0)
var scale:Float;
@:optional
@:default('')
var startFrameLabel:Null<String>;
@:optional
@:default(true)
var looped:Bool;
@:optional
var loopFrame:Null<Int>;
@:optional
var loopFrameLabel:Null<String>;
};
typedef PlayerFreeplayDJCartoonData =
{
var soundClickFrame:Int;
var soundCartoonFrame:Int;
var loopBlinkFrame:Int;
var loopFrame:Int;
var channelChangeFrame:Int;
}

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@ -0,0 +1,151 @@
package funkin.data.freeplay.player;
import funkin.data.freeplay.player.PlayerData;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import funkin.ui.freeplay.charselect.ScriptedPlayableCharacter;
class PlayerRegistry extends BaseRegistry<PlayableCharacter, PlayerData>
{
/**
* The current version string for the stage data format.
* Handle breaking changes by incrementing this value
* and adding migration to the `migratePlayerData()` function.
*/
public static final PLAYER_DATA_VERSION:thx.semver.Version = "1.0.0";
public static final PLAYER_DATA_VERSION_RULE:thx.semver.VersionRule = "1.0.x";
public static var instance(get, never):PlayerRegistry;
static var _instance:Null<PlayerRegistry> = null;
static function get_instance():PlayerRegistry
{
if (_instance == null) _instance = new PlayerRegistry();
return _instance;
}
/**
* A mapping between stage character IDs and Freeplay playable character IDs.
*/
var ownedCharacterIds:Map<String, String> = [];
public function new()
{
super('PLAYER', 'players', PLAYER_DATA_VERSION_RULE);
}
public override function loadEntries():Void
{
super.loadEntries();
for (playerId in listEntryIds())
{
var player = fetchEntry(playerId);
if (player == null) continue;
var currentPlayerCharIds = player.getOwnedCharacterIds();
for (characterId in currentPlayerCharIds)
{
ownedCharacterIds.set(characterId, playerId);
}
}
log('Loaded ${countEntries()} playable characters with ${ownedCharacterIds.size()} associations.');
}
/**
* Get the playable character associated with a given stage character.
* @param characterId The stage character ID.
* @return The playable character.
*/
public function getCharacterOwnerId(characterId:String):Null<String>
{
return ownedCharacterIds[characterId];
}
/**
* Return true if the given stage character is associated with a specific playable character.
* If so, the level should only appear if that character is selected in Freeplay.
* @param characterId The stage character ID.
* @return Whether the character is owned by any one character.
*/
public function isCharacterOwned(characterId:String):Bool
{
return ownedCharacterIds.exists(characterId);
}
/**
* Read, parse, and validate the JSON data and produce the corresponding data object.
*/
public function parseEntryData(id:String):Null<PlayerData>
{
// JsonParser does not take type parameters,
// otherwise this function would be in BaseRegistry.
var parser = new json2object.JsonParser<PlayerData>();
parser.ignoreUnknownVariables = false;
switch (loadEntryFile(id))
{
case {fileName: fileName, contents: contents}:
parser.fromJson(contents, fileName);
default:
return null;
}
if (parser.errors.length > 0)
{
printErrors(parser.errors, id);
return null;
}
return parser.value;
}
/**
* Parse and validate the JSON data and produce the corresponding data object.
*
* NOTE: Must be implemented on the implementation class.
* @param contents The JSON as a string.
* @param fileName An optional file name for error reporting.
*/
public function parseEntryDataRaw(contents:String, ?fileName:String):Null<PlayerData>
{
var parser = new json2object.JsonParser<PlayerData>();
parser.ignoreUnknownVariables = false;
parser.fromJson(contents, fileName);
if (parser.errors.length > 0)
{
printErrors(parser.errors, fileName);
return null;
}
return parser.value;
}
function createScriptedEntry(clsName:String):PlayableCharacter
{
return ScriptedPlayableCharacter.init(clsName, "unknown");
}
function getScriptedClassNames():Array<String>
{
return ScriptedPlayableCharacter.listScriptClasses();
}
/**
* A list of all the playable characters from the base game, in order.
*/
public function listBaseGamePlayerIds():Array<String>
{
return ["bf", "pico"];
}
/**
* A list of all installed playable characters that are not from the base game.
*/
public function listModdedPlayerIds():Array<String>
{
return listEntryIds().filter(function(id:String):Bool {
return listBaseGamePlayerIds().indexOf(id) == -1;
});
}
}

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@ -140,12 +140,12 @@ typedef StageDataProp =
* If not zero, this prop will play an animation every X beats of the song.
* This requires animations to be defined. If `danceLeft` and `danceRight` are defined,
* they will alternated between, otherwise the `idle` animation will be used.
*
* @default 0
* Supports up to 0.25 precision.
* @default 0.0
*/
@:default(0)
@:default(0.0)
@:optional
var danceEvery:Int;
var danceEvery:Float;
/**
* How much the prop scrolls relative to the camera. Used to create a parallax effect.

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@ -91,11 +91,13 @@ typedef LevelPropData =
/**
* The frequency to bop at, in beats.
* @default 1 = every beat, 2 = every other beat, etc.
* 1 = every beat, 2 = every other beat, etc.
* Supports up to 0.25 precision.
* @default 0.0
*/
@:default(1)
@:default(0.0)
@:optional
var danceEvery:Int;
var danceEvery:Float;
/**
* The offset on the position to render the prop at.

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@ -131,12 +131,14 @@ class FlxAtlasSprite extends FlxAnimate
anim.play('', false, false);
}
}
// Skip if the animation doesn't exist
if (!hasAnimation(id))
else
{
trace('Animation ' + id + ' not found');
return;
// Skip if the animation doesn't exist
if (!hasAnimation(id))
{
trace('Animation ' + id + ' not found');
return;
}
}
anim.callback = function(_, frame:Int) {
@ -156,6 +158,10 @@ class FlxAtlasSprite extends FlxAnimate
}
};
anim.onComplete = function() {
onAnimationFinish.dispatch(id);
};
// Prevent other animations from playing if `ignoreOther` is true.
if (ignoreOther) canPlayOtherAnims = false;

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@ -0,0 +1,23 @@
package funkin.graphics.shaders;
import flixel.addons.display.FlxRuntimeShader;
import openfl.utils.Assets;
import funkin.Paths;
import flixel.math.FlxPoint;
class MosaicEffect extends FlxRuntimeShader
{
public var blockSize:FlxPoint = FlxPoint.get(1.0, 1.0);
public function new()
{
super(Assets.getText(Paths.frag('mosaic')));
setBlockSize(1.0, 1.0);
}
public function setBlockSize(w:Float, h:Float)
{
blockSize.set(w, h);
setFloatArray("uBlocksize", [w, h]);
}
}

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@ -64,6 +64,7 @@ class Controls extends FlxActionSet
var _freeplay_favorite = new FunkinAction(Action.FREEPLAY_FAVORITE);
var _freeplay_left = new FunkinAction(Action.FREEPLAY_LEFT);
var _freeplay_right = new FunkinAction(Action.FREEPLAY_RIGHT);
var _freeplay_char_select = new FunkinAction(Action.FREEPLAY_CHAR_SELECT);
var _cutscene_advance = new FunkinAction(Action.CUTSCENE_ADVANCE);
var _debug_menu = new FunkinAction(Action.DEBUG_MENU);
var _debug_chart = new FunkinAction(Action.DEBUG_CHART);
@ -262,6 +263,11 @@ class Controls extends FlxActionSet
inline function get_FREEPLAY_RIGHT()
return _freeplay_right.check();
public var FREEPLAY_CHAR_SELECT(get, never):Bool;
inline function get_FREEPLAY_CHAR_SELECT()
return _freeplay_char_select.check();
public var CUTSCENE_ADVANCE(get, never):Bool;
inline function get_CUTSCENE_ADVANCE()
@ -318,6 +324,7 @@ class Controls extends FlxActionSet
add(_freeplay_favorite);
add(_freeplay_left);
add(_freeplay_right);
add(_freeplay_char_select);
add(_cutscene_advance);
add(_debug_menu);
add(_debug_chart);
@ -424,6 +431,7 @@ class Controls extends FlxActionSet
case FREEPLAY_FAVORITE: _freeplay_favorite;
case FREEPLAY_LEFT: _freeplay_left;
case FREEPLAY_RIGHT: _freeplay_right;
case FREEPLAY_CHAR_SELECT: _freeplay_char_select;
case CUTSCENE_ADVANCE: _cutscene_advance;
case DEBUG_MENU: _debug_menu;
case DEBUG_CHART: _debug_chart;
@ -500,6 +508,8 @@ class Controls extends FlxActionSet
func(_freeplay_left, JUST_PRESSED);
case FREEPLAY_RIGHT:
func(_freeplay_right, JUST_PRESSED);
case FREEPLAY_CHAR_SELECT:
func(_freeplay_char_select, JUST_PRESSED);
case CUTSCENE_ADVANCE:
func(_cutscene_advance, JUST_PRESSED);
case DEBUG_MENU:
@ -721,6 +731,7 @@ class Controls extends FlxActionSet
bindKeys(Control.FREEPLAY_FAVORITE, getDefaultKeybinds(scheme, Control.FREEPLAY_FAVORITE));
bindKeys(Control.FREEPLAY_LEFT, getDefaultKeybinds(scheme, Control.FREEPLAY_LEFT));
bindKeys(Control.FREEPLAY_RIGHT, getDefaultKeybinds(scheme, Control.FREEPLAY_RIGHT));
bindKeys(Control.FREEPLAY_CHAR_SELECT, getDefaultKeybinds(scheme, Control.FREEPLAY_CHAR_SELECT));
bindKeys(Control.CUTSCENE_ADVANCE, getDefaultKeybinds(scheme, Control.CUTSCENE_ADVANCE));
bindKeys(Control.DEBUG_MENU, getDefaultKeybinds(scheme, Control.DEBUG_MENU));
bindKeys(Control.DEBUG_CHART, getDefaultKeybinds(scheme, Control.DEBUG_CHART));
@ -756,6 +767,7 @@ class Controls extends FlxActionSet
case Control.FREEPLAY_FAVORITE: return [F]; // Favorite a song on the menu
case Control.FREEPLAY_LEFT: return [Q]; // Switch tabs on the menu
case Control.FREEPLAY_RIGHT: return [E]; // Switch tabs on the menu
case Control.FREEPLAY_CHAR_SELECT: return [TAB];
case Control.CUTSCENE_ADVANCE: return [Z, ENTER];
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
@ -784,6 +796,7 @@ class Controls extends FlxActionSet
case Control.FREEPLAY_FAVORITE: return [F]; // Favorite a song on the menu
case Control.FREEPLAY_LEFT: return [Q]; // Switch tabs on the menu
case Control.FREEPLAY_RIGHT: return [E]; // Switch tabs on the menu
case Control.FREEPLAY_CHAR_SELECT: return [TAB];
case Control.CUTSCENE_ADVANCE: return [G, Z];
case Control.DEBUG_MENU: return [GRAVEACCENT];
case Control.DEBUG_CHART: return [];
@ -812,6 +825,7 @@ class Controls extends FlxActionSet
case Control.FREEPLAY_FAVORITE: return [];
case Control.FREEPLAY_LEFT: return [];
case Control.FREEPLAY_RIGHT: return [];
case Control.FREEPLAY_CHAR_SELECT: return [];
case Control.CUTSCENE_ADVANCE: return [ENTER];
case Control.DEBUG_MENU: return [];
case Control.DEBUG_CHART: return [];
@ -1548,6 +1562,7 @@ enum Control
FREEPLAY_FAVORITE;
FREEPLAY_LEFT;
FREEPLAY_RIGHT;
FREEPLAY_CHAR_SELECT;
// WINDOW
WINDOW_SCREENSHOT;
WINDOW_FULLSCREEN;
@ -1602,6 +1617,7 @@ enum abstract Action(String) to String from String
var FREEPLAY_FAVORITE = "freeplay_favorite";
var FREEPLAY_LEFT = "freeplay_left";
var FREEPLAY_RIGHT = "freeplay_right";
var FREEPLAY_CHAR_SELECT = "freeplay_char_select";
// VOLUME
var VOLUME_UP = "volume_up";
var VOLUME_DOWN = "volume_down";

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@ -8,6 +8,7 @@ import funkin.data.event.SongEventRegistry;
import funkin.data.story.level.LevelRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.song.SongRegistry;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.data.stage.StageRegistry;
import funkin.data.freeplay.album.AlbumRegistry;
import funkin.modding.module.ModuleHandler;
@ -369,15 +370,18 @@ class PolymodHandler
// These MUST be imported at the top of the file and not referred to by fully qualified name,
// to ensure build macros work properly.
SongEventRegistry.loadEventCache();
SongRegistry.instance.loadEntries();
LevelRegistry.instance.loadEntries();
NoteStyleRegistry.instance.loadEntries();
SongEventRegistry.loadEventCache();
PlayerRegistry.instance.loadEntries();
ConversationRegistry.instance.loadEntries();
DialogueBoxRegistry.instance.loadEntries();
SpeakerRegistry.instance.loadEntries();
AlbumRegistry.instance.loadEntries();
StageRegistry.instance.loadEntries();
CharacterDataParser.loadCharacterCache(); // TODO: Migrate characters to BaseRegistry.
ModuleHandler.loadModuleCache();
}

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@ -151,7 +151,8 @@ class HitNoteScriptEvent extends NoteScriptEvent
public var hitDiff:Float = 0;
/**
* If the hit causes a notesplash
* Whether this note hit causes a note splash to display.
* Defaults to true only on "sick" notes.
*/
public var doesNotesplash:Bool = false;

View file

@ -16,6 +16,7 @@ import flixel.tweens.FlxTween;
import flixel.ui.FlxBar;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import flixel.util.FlxStringUtil;
import funkin.api.newgrounds.NGio;
import funkin.audio.FunkinSound;
import funkin.audio.VoicesGroup;
@ -1301,12 +1302,18 @@ class PlayState extends MusicBeatSubState
super.closeSubState();
}
#if discord_rpc
/**
* Function called when the game window gains focus.
*/
public override function onFocus():Void
{
if (VideoCutscene.isPlaying() && FlxG.autoPause && isGamePaused) VideoCutscene.pauseVideo();
#if html5
else
VideoCutscene.resumeVideo();
#end
#if discord_rpc
if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause)
{
if (Conductor.instance.songPosition > 0.0) DiscordClient.changePresence(detailsText, currentSong.song
@ -1318,6 +1325,7 @@ class PlayState extends MusicBeatSubState
else
DiscordClient.changePresence(detailsText, currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
}
#end
super.onFocus();
}
@ -1327,12 +1335,17 @@ class PlayState extends MusicBeatSubState
*/
public override function onFocusLost():Void
{
#if html5
if (FlxG.autoPause) VideoCutscene.pauseVideo();
#end
#if discord_rpc
if (health > Constants.HEALTH_MIN && !paused && FlxG.autoPause) DiscordClient.changePresence(detailsPausedText,
currentSong.song + ' (' + storyDifficultyText + ')', iconRPC);
#end
super.onFocusLost();
}
#end
/**
* Removes any references to the current stage, then clears the stage cache,
@ -1783,11 +1796,8 @@ class PlayState extends MusicBeatSubState
opponentStrumline.zIndex = 1000;
opponentStrumline.cameras = [camHUD];
if (!PlayStatePlaylist.isStoryMode)
{
playerStrumline.fadeInArrows();
opponentStrumline.fadeInArrows();
}
playerStrumline.fadeInArrows();
opponentStrumline.fadeInArrows();
}
/**
@ -2051,7 +2061,9 @@ class PlayState extends MusicBeatSubState
}
else
{
scoreText.text = 'Score:' + songScore;
// TODO: Add an option for this maybe?
var commaSeparated:Bool = true;
scoreText.text = 'Score: ${FlxStringUtil.formatMoney(songScore, false, commaSeparated)}';
}
}
@ -2619,10 +2631,18 @@ class PlayState extends MusicBeatSubState
{
disableKeys = true;
persistentUpdate = false;
FlxG.switchState(() -> new ChartEditorState(
{
targetSongId: currentSong.id,
}));
if (isChartingMode)
{
FlxG.sound.music?.pause();
this.close();
}
else
{
FlxG.switchState(() -> new ChartEditorState(
{
targetSongId: currentSong.id,
}));
}
}
#end
@ -3156,6 +3176,7 @@ class PlayState extends MusicBeatSubState
storyMode: PlayStatePlaylist.isStoryMode,
songId: currentChart.song.id,
difficultyId: currentDifficulty,
characterId: currentChart.characters.player,
title: PlayStatePlaylist.isStoryMode ? ('${PlayStatePlaylist.campaignTitle}') : ('${currentChart.songName} by ${currentChart.songArtist}'),
prevScoreData: prevScoreData,
scoreData:

View file

@ -14,6 +14,9 @@ import flixel.math.FlxRect;
import flixel.text.FlxBitmapText;
import funkin.ui.freeplay.FreeplayScore;
import flixel.text.FlxText;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.data.freeplay.player.PlayerData;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import flixel.util.FlxColor;
import flixel.tweens.FlxEase;
import funkin.graphics.FunkinCamera;
@ -55,14 +58,17 @@ class ResultState extends MusicBeatSubState
final highscoreNew:FlxSprite;
final score:ResultScore;
var bfPerfect:Null<FlxAtlasSprite> = null;
var heartsPerfect:Null<FlxAtlasSprite> = null;
var bfExcellent:Null<FlxAtlasSprite> = null;
var bfGreat:Null<FlxAtlasSprite> = null;
var gfGreat:Null<FlxAtlasSprite> = null;
var bfGood:Null<FlxSprite> = null;
var gfGood:Null<FlxSprite> = null;
var bfShit:Null<FlxAtlasSprite> = null;
var characterAtlasAnimations:Array<
{
sprite:FlxAtlasSprite,
delay:Float,
forceLoop:Bool
}> = [];
var characterSparrowAnimations:Array<
{
sprite:FunkinSprite,
delay:Float
}> = [];
var rankBg:FunkinSprite;
final cameraBG:FunkinCamera;
@ -157,118 +163,95 @@ class ResultState extends MusicBeatSubState
soundSystem.zIndex = 1100;
add(soundSystem);
switch (rank)
// Fetch playable character data. Default to BF on the results screen if we can't find it.
var playerCharacterId:Null<String> = PlayerRegistry.instance.getCharacterOwnerId(params.characterId);
var playerCharacter:Null<PlayableCharacter> = PlayerRegistry.instance.fetchEntry(playerCharacterId ?? 'bf');
trace('Got playable character: ${playerCharacter?.getName()}');
// Query JSON data based on the rank, then use that to build the animation(s) the player sees.
var playerAnimationDatas:Array<PlayerResultsAnimationData> = playerCharacter != null ? playerCharacter.getResultsAnimationDatas(rank) : [];
for (animData in playerAnimationDatas)
{
case PERFECT | PERFECT_GOLD:
heartsPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT/hearts", "shared"));
heartsPerfect.visible = false;
heartsPerfect.zIndex = 501;
add(heartsPerfect);
if (animData == null) continue;
heartsPerfect.anim.onComplete = () -> {
if (heartsPerfect != null)
var animPath:String = Paths.stripLibrary(animData.assetPath);
var animLibrary:String = Paths.getLibrary(animData.assetPath);
var offsets = animData.offsets ?? [0, 0];
switch (animData.renderType)
{
case 'animateatlas':
var animation:FlxAtlasSprite = new FlxAtlasSprite(offsets[0], offsets[1], Paths.animateAtlas(animPath, animLibrary));
animation.zIndex = animData.zIndex ?? 500;
animation.scale.set(animData.scale ?? 1.0, animData.scale ?? 1.0);
if (!(animData.looped ?? true))
{
// bfPerfect.anim.curFrame = 137;
heartsPerfect.anim.curFrame = 43;
heartsPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
// Animation is not looped.
animation.onAnimationFinish.add((_name:String) -> {
if (animation != null)
{
animation.anim.pause();
}
});
}
};
bfPerfect = new FlxAtlasSprite(1342, 370, Paths.animateAtlas("resultScreen/results-bf/resultsPERFECT", "shared"));
bfPerfect.visible = false;
bfPerfect.zIndex = 500;
add(bfPerfect);
bfPerfect.anim.onComplete = () -> {
if (bfPerfect != null)
else if (animData.loopFrameLabel != null)
{
// bfPerfect.anim.curFrame = 137;
bfPerfect.anim.curFrame = 137;
bfPerfect.anim.play(); // unpauses this anim, since it's on PlayOnce!
animation.onAnimationFinish.add((_name:String) -> {
if (animation != null)
{
animation.playAnimation(animData.loopFrameLabel ?? ''); // unpauses this anim, since it's on PlayOnce!
}
});
}
};
case EXCELLENT:
bfExcellent = new FlxAtlasSprite(1329, 429, Paths.animateAtlas("resultScreen/results-bf/resultsEXCELLENT", "shared"));
bfExcellent.visible = false;
bfExcellent.zIndex = 500;
add(bfExcellent);
bfExcellent.anim.onComplete = () -> {
if (bfExcellent != null)
else if (animData.loopFrame != null)
{
bfExcellent.anim.curFrame = 28;
bfExcellent.anim.play(); // unpauses this anim, since it's on PlayOnce!
animation.onAnimationFinish.add((_name:String) -> {
if (animation != null)
{
animation.anim.curFrame = animData.loopFrame ?? 0;
animation.anim.play(); // unpauses this anim, since it's on PlayOnce!
}
});
}
};
case GREAT:
gfGreat = new FlxAtlasSprite(802, 331, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/gf", "shared"));
gfGreat.visible = false;
gfGreat.zIndex = 499;
add(gfGreat);
// Hide until ready to play.
animation.visible = false;
// Queue to play.
characterAtlasAnimations.push(
{
sprite: animation,
delay: animData.delay ?? 0.0,
forceLoop: (animData.loopFrame ?? -1) == 0
});
// Add to the scene.
add(animation);
case 'sparrow':
var animation:FunkinSprite = FunkinSprite.createSparrow(offsets[0], offsets[1], animPath);
animation.animation.addByPrefix('idle', '', 24, false, false, false);
gfGreat.scale.set(0.93, 0.93);
gfGreat.anim.onComplete = () -> {
if (gfGreat != null)
if (animData.loopFrame != null)
{
gfGreat.anim.curFrame = 9;
gfGreat.anim.play(); // unpauses this anim, since it's on PlayOnce!
animation.animation.finishCallback = (_name:String) -> {
if (animation != null)
{
animation.animation.play('idle', true, false, animData.loopFrame ?? 0);
}
}
}
};
bfGreat = new FlxAtlasSprite(929, 363, Paths.animateAtlas("resultScreen/results-bf/resultsGREAT/bf", "shared"));
bfGreat.visible = false;
bfGreat.zIndex = 500;
add(bfGreat);
bfGreat.scale.set(0.93, 0.93);
bfGreat.anim.onComplete = () -> {
if (bfGreat != null)
{
bfGreat.anim.curFrame = 15;
bfGreat.anim.play(); // unpauses this anim, since it's on PlayOnce!
}
};
case GOOD:
gfGood = FunkinSprite.createSparrow(625, 325, 'resultScreen/results-bf/resultsGOOD/resultGirlfriendGOOD');
gfGood.animation.addByPrefix("clap", "Girlfriend Good Anim", 24, false);
gfGood.visible = false;
gfGood.zIndex = 500;
gfGood.animation.finishCallback = _ -> {
if (gfGood != null)
{
gfGood.animation.play('clap', true, false, 9);
}
};
add(gfGood);
bfGood = FunkinSprite.createSparrow(640, -200, 'resultScreen/results-bf/resultsGOOD/resultBoyfriendGOOD');
bfGood.animation.addByPrefix("fall", "Boyfriend Good Anim0", 24, false);
bfGood.visible = false;
bfGood.zIndex = 501;
bfGood.animation.finishCallback = function(_) {
if (bfGood != null)
{
bfGood.animation.play('fall', true, false, 14);
}
};
add(bfGood);
case SHIT:
bfShit = new FlxAtlasSprite(0, 20, Paths.animateAtlas("resultScreen/results-bf/resultsSHIT", "shared"));
bfShit.visible = false;
bfShit.zIndex = 500;
add(bfShit);
bfShit.onAnimationFinish.add((animName) -> {
if (bfShit != null)
{
bfShit.playAnimation('Loop Start');
}
});
// Hide until ready to play.
animation.visible = false;
// Queue to play.
characterSparrowAnimations.push(
{
sprite: animation,
delay: animData.delay ?? 0.0
});
// Add to the scene.
add(animation);
}
}
var diffSpr:String = 'diff_${params?.difficultyId ?? 'Normal'}';
@ -587,94 +570,22 @@ class ResultState extends MusicBeatSubState
{
showSmallClearPercent();
switch (rank)
for (atlas in characterAtlasAnimations)
{
case PERFECT | PERFECT_GOLD:
if (bfPerfect == null)
{
trace("Could not build PERFECT animation!");
}
else
{
bfPerfect.visible = true;
bfPerfect.playAnimation('');
}
new FlxTimer().start(106 / 24, _ -> {
if (heartsPerfect == null)
{
trace("Could not build heartsPerfect animation!");
}
else
{
heartsPerfect.visible = true;
heartsPerfect.playAnimation('');
}
});
case EXCELLENT:
if (bfExcellent == null)
{
trace("Could not build EXCELLENT animation!");
}
else
{
bfExcellent.visible = true;
bfExcellent.playAnimation('');
}
case GREAT:
if (bfGreat == null)
{
trace("Could not build GREAT animation!");
}
else
{
bfGreat.visible = true;
bfGreat.playAnimation('');
}
new FlxTimer().start(atlas.delay, _ -> {
if (atlas.sprite == null) return;
atlas.sprite.visible = true;
atlas.sprite.playAnimation('');
});
}
new FlxTimer().start(6 / 24, _ -> {
if (gfGreat == null)
{
trace("Could not build GREAT animation for gf!");
}
else
{
gfGreat.visible = true;
gfGreat.playAnimation('');
}
});
case SHIT:
if (bfShit == null)
{
trace("Could not build SHIT animation!");
}
else
{
bfShit.visible = true;
bfShit.playAnimation('Intro');
}
case GOOD:
if (bfGood == null)
{
trace("Could not build GOOD animation!");
}
else
{
bfGood.animation.play('fall');
bfGood.visible = true;
new FlxTimer().start((1 / 24) * 22, _ -> {
// plays about 22 frames (at 24fps timing) after bf spawns in
if (gfGood != null)
{
gfGood.animation.play('clap', true);
gfGood.visible = true;
}
else
{
trace("Could not build GOOD animation!");
}
});
}
default:
for (sprite in characterSparrowAnimations)
{
new FlxTimer().start(sprite.delay, _ -> {
if (sprite.sprite == null) return;
sprite.sprite.visible = true;
sprite.sprite.animation.play('idle', true);
});
}
}
@ -776,52 +687,6 @@ class ResultState extends MusicBeatSubState
// }));
// }
// if(heartsPerfect != null){
// if (FlxG.keys.justPressed.I)
// {
// heartsPerfect.y -= 1;
// trace(heartsPerfect.x, heartsPerfect.y);
// }
// if (FlxG.keys.justPressed.J)
// {
// heartsPerfect.x -= 1;
// trace(heartsPerfect.x, heartsPerfect.y);
// }
// if (FlxG.keys.justPressed.L)
// {
// heartsPerfect.x += 1;
// trace(heartsPerfect.x, heartsPerfect.y);
// }
// if (FlxG.keys.justPressed.K)
// {
// heartsPerfect.y += 1;
// trace(heartsPerfect.x, heartsPerfect.y);
// }
// }
// if(bfGreat != null){
// if (FlxG.keys.justPressed.W)
// {
// bfGreat.y -= 1;
// trace(bfGreat.x, bfGreat.y);
// }
// if (FlxG.keys.justPressed.A)
// {
// bfGreat.x -= 1;
// trace(bfGreat.x, bfGreat.y);
// }
// if (FlxG.keys.justPressed.D)
// {
// bfGreat.x += 1;
// trace(bfGreat.x, bfGreat.y);
// }
// if (FlxG.keys.justPressed.S)
// {
// bfGreat.y += 1;
// trace(bfGreat.x, bfGreat.y);
// }
// }
// maskShaderSongName.swagSprX = songName.x;
maskShaderDifficulty.swagSprX = difficulty.x;
@ -922,12 +787,21 @@ typedef ResultsStateParams =
var storyMode:Bool;
/**
* A readable title for the song we just played.
* Either "Song Name by Artist Name" or "Week Name"
*/
var title:String;
/**
* The internal song ID for the song we just played.
*/
var songId:String;
/**
* The character ID for the song we just played.
*/
var characterId:String;
/**
* Whether the displayed score is a new highscore
*/

View file

@ -164,7 +164,7 @@ class BaseCharacter extends Bopper
public function new(id:String, renderType:CharacterRenderType)
{
super();
super(CharacterDataParser.DEFAULT_DANCEEVERY);
this.characterId = id;
_data = CharacterDataParser.fetchCharacterData(this.characterId);
@ -180,6 +180,7 @@ class BaseCharacter extends Bopper
{
this.characterName = _data.name;
this.name = _data.name;
this.danceEvery = _data.danceEvery;
this.singTimeSteps = _data.singTime;
this.globalOffsets = _data.offsets;
this.flipX = _data.flipX;
@ -308,13 +309,26 @@ class BaseCharacter extends Bopper
// so we can query which ones are available.
this.comboNoteCounts = findCountAnimations('combo'); // example: combo50
this.dropNoteCounts = findCountAnimations('drop'); // example: drop50
// trace('${this.animation.getNameList()}');
// trace('Combo note counts: ' + this.comboNoteCounts);
// trace('Drop note counts: ' + this.dropNoteCounts);
if (comboNoteCounts.length > 0) trace('Combo note counts: ' + this.comboNoteCounts);
if (dropNoteCounts.length > 0) trace('Drop note counts: ' + this.dropNoteCounts);
super.onCreate(event);
}
override function onAnimationFinished(animationName:String):Void
{
super.onAnimationFinished(animationName);
trace('${characterId} has finished animation: ${animationName}');
if ((animationName.endsWith(Constants.ANIMATION_END_SUFFIX) && !animationName.startsWith('idle') && !animationName.startsWith('dance'))
|| animationName.startsWith('combo')
|| animationName.startsWith('drop'))
{
// Force the character to play the idle after the animation ends.
this.dance(true);
}
}
function resetCameraFocusPoint():Void
{
// Calculate the camera focus point
@ -368,9 +382,11 @@ class BaseCharacter extends Bopper
// and Darnell (this keeps the flame on his lighter flickering).
// Works for idle, singLEFT/RIGHT/UP/DOWN, alt singing animations, and anything else really.
if (!getCurrentAnimation().endsWith('-hold') && hasAnimation(getCurrentAnimation() + '-hold') && isAnimationFinished())
if (!getCurrentAnimation().endsWith(Constants.ANIMATION_HOLD_SUFFIX)
&& hasAnimation(getCurrentAnimation() + Constants.ANIMATION_HOLD_SUFFIX)
&& isAnimationFinished())
{
playAnimation(getCurrentAnimation() + '-hold');
playAnimation(getCurrentAnimation() + Constants.ANIMATION_HOLD_SUFFIX);
}
// Handle character note hold time.
@ -395,7 +411,25 @@ class BaseCharacter extends Bopper
{
trace('holdTimer reached ${holdTimer}sec (> ${singTimeSec}), stopping sing animation');
holdTimer = 0;
dance(true);
var currentAnimation:String = getCurrentAnimation();
// Strip "-hold" from the end.
if (currentAnimation.endsWith(Constants.ANIMATION_HOLD_SUFFIX)) currentAnimation = currentAnimation.substring(0,
currentAnimation.length - Constants.ANIMATION_HOLD_SUFFIX.length);
var endAnimation:String = currentAnimation + Constants.ANIMATION_END_SUFFIX;
if (hasAnimation(endAnimation))
{
// Play the '-end' animation, if one exists.
trace('${characterId}: playing ${endAnimation}');
playAnimation(endAnimation);
}
else
{
// Play the idle animation.
trace('${characterId}: attempting dance');
dance(true);
}
}
}
else
@ -408,7 +442,8 @@ class BaseCharacter extends Bopper
public function isSinging():Bool
{
return getCurrentAnimation().startsWith('sing');
var currentAnimation:String = getCurrentAnimation();
return currentAnimation.startsWith('sing') && !currentAnimation.endsWith(Constants.ANIMATION_END_SUFFIX);
}
override function dance(force:Bool = false):Void
@ -418,15 +453,15 @@ class BaseCharacter extends Bopper
if (!force)
{
// Prevent dancing while a singing animation is playing.
if (isSinging()) return;
// Prevent dancing while a non-idle special animation is playing.
var currentAnimation:String = getCurrentAnimation();
if ((currentAnimation == 'hey' || currentAnimation == 'cheer') && !isAnimationFinished()) return;
if (!currentAnimation.startsWith('dance') && !currentAnimation.startsWith('idle') && !isAnimationFinished()) return;
}
// Prevent dancing while another animation is playing.
if (!force && isSinging()) return;
trace('${characterId}: Actually dancing');
// Otherwise, fallback to the super dance() method, which handles playing the idle animation.
super.dance();
}
@ -499,6 +534,16 @@ class BaseCharacter extends Bopper
this.playSingAnimation(event.note.noteData.getDirection(), false);
holdTimer = 0;
}
else if (characterType == GF && event.note.noteData.getMustHitNote())
{
switch (event.judgement)
{
case 'sick' | 'good':
playComboAnimation(event.comboCount);
default:
playComboDropAnimation(event.comboCount);
}
}
}
/**
@ -521,25 +566,40 @@ class BaseCharacter extends Bopper
}
else if (event.note.noteData.getMustHitNote() && characterType == GF)
{
var dropAnim = '';
playComboDropAnimation(Highscore.tallies.combo);
}
}
// Choose the combo drop anim to play.
// If there are several (for example, drop10 and drop50) the highest one will be used.
// If the combo count is too low, no animation will be played.
for (count in dropNoteCounts)
{
if (event.comboCount >= count)
{
dropAnim = 'drop${count}';
}
}
function playComboAnimation(comboCount:Int):Void
{
var comboAnim = 'combo${comboCount}';
if (hasAnimation(comboAnim))
{
trace('Playing GF combo animation: ${comboAnim}');
this.playAnimation(comboAnim, true, true);
}
}
if (dropAnim != '')
function playComboDropAnimation(comboCount:Int):Void
{
var dropAnim:Null<String> = null;
// Choose the combo drop anim to play.
// If there are several (for example, drop10 and drop50) the highest one will be used.
// If the combo count is too low, no animation will be played.
for (count in dropNoteCounts)
{
if (comboCount >= count)
{
trace('Playing GF combo drop animation: ${dropAnim}');
this.playAnimation(dropAnim, true, true);
dropAnim = 'drop${count}';
}
}
if (dropAnim != null)
{
trace('Playing GF combo drop animation: ${dropAnim}');
this.playAnimation(dropAnim, true, true);
}
}
/**

View file

@ -383,21 +383,21 @@ class CharacterDataParser
* Values that are too high will cause the character to hold their singing pose for too long after they're done.
* @default `8 steps`
*/
static final DEFAULT_SINGTIME:Float = 8.0;
public static final DEFAULT_SINGTIME:Float = 8.0;
static final DEFAULT_DANCEEVERY:Int = 1;
static final DEFAULT_FLIPX:Bool = false;
static final DEFAULT_FLIPY:Bool = false;
static final DEFAULT_FRAMERATE:Int = 24;
static final DEFAULT_ISPIXEL:Bool = false;
static final DEFAULT_LOOP:Bool = false;
static final DEFAULT_NAME:String = 'Untitled Character';
static final DEFAULT_OFFSETS:Array<Float> = [0, 0];
static final DEFAULT_HEALTHICON_OFFSETS:Array<Int> = [0, 25];
static final DEFAULT_RENDERTYPE:CharacterRenderType = CharacterRenderType.Sparrow;
static final DEFAULT_SCALE:Float = 1;
static final DEFAULT_SCROLL:Array<Float> = [0, 0];
static final DEFAULT_STARTINGANIM:String = 'idle';
public static final DEFAULT_DANCEEVERY:Float = 1.0;
public static final DEFAULT_FLIPX:Bool = false;
public static final DEFAULT_FLIPY:Bool = false;
public static final DEFAULT_FRAMERATE:Int = 24;
public static final DEFAULT_ISPIXEL:Bool = false;
public static final DEFAULT_LOOP:Bool = false;
public static final DEFAULT_NAME:String = 'Untitled Character';
public static final DEFAULT_OFFSETS:Array<Float> = [0, 0];
public static final DEFAULT_HEALTHICON_OFFSETS:Array<Int> = [0, 25];
public static final DEFAULT_RENDERTYPE:CharacterRenderType = CharacterRenderType.Sparrow;
public static final DEFAULT_SCALE:Float = 1;
public static final DEFAULT_SCROLL:Array<Float> = [0, 0];
public static final DEFAULT_STARTINGANIM:String = 'idle';
/**
* Set unspecified parameters to their defaults.
@ -665,10 +665,12 @@ typedef CharacterData =
/**
* The frequency at which the character will play its idle animation, in beats.
* Increasing this number will make the character dance less often.
*
* @default 1
* Supports up to `0.25` precision.
* @default `1.0` on characters
*/
var danceEvery:Null<Int>;
@:optional
@:default(1.0)
var danceEvery:Null<Float>;
/**
* The minimum duration that a character will play a note animation for, in beats.

View file

@ -145,7 +145,7 @@ class VideoCutscene
{
vid.zIndex = 0;
vid.bitmap.onEndReached.add(finishVideo.bind(0.5));
vid.autoPause = false;
vid.autoPause = FlxG.autoPause;
vid.cameras = [PlayState.instance.camCutscene];

View file

@ -37,7 +37,7 @@ class Strumline extends FlxSpriteGroup
static function get_RENDER_DISTANCE_MS():Float
{
return FlxG.height / 0.45;
return FlxG.height / Constants.PIXELS_PER_MS;
}
/**
@ -598,7 +598,6 @@ class Strumline extends FlxSpriteGroup
{
note.holdNoteSprite.hitNote = true;
note.holdNoteSprite.missedNote = false;
note.holdNoteSprite.alpha = 1.0;
note.holdNoteSprite.sustainLength = (note.holdNoteSprite.strumTime + note.holdNoteSprite.fullSustainLength) - conductorInUse.songPosition;
}

View file

@ -160,7 +160,7 @@ class SustainTrail extends FlxSprite
*/
public static inline function sustainHeight(susLength:Float, scroll:Float)
{
return (susLength * 0.45 * scroll);
return (susLength * Constants.PIXELS_PER_MS * scroll);
}
function set_sustainLength(s:Float):Float

View file

@ -590,7 +590,7 @@ enum abstract ScoringRank(String)
}
}
public function getFreeplayRankIconAsset():Null<String>
public function getFreeplayRankIconAsset():String
{
switch (abstract)
{
@ -607,7 +607,7 @@ enum abstract ScoringRank(String)
case SHIT:
return 'LOSS';
default:
return null;
return 'LOSS';
}
}

View file

@ -14,6 +14,7 @@ import funkin.data.song.SongData.SongTimeFormat;
import funkin.data.song.SongRegistry;
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
import funkin.modding.events.ScriptEvent;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import funkin.util.SortUtil;
import openfl.utils.Assets;
@ -401,11 +402,11 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return null;
}
public function getFirstValidVariation(?diffId:String, ?possibleVariations:Array<String>):Null<String>
public function getFirstValidVariation(?diffId:String, ?currentCharacter:PlayableCharacter, ?possibleVariations:Array<String>):Null<String>
{
if (possibleVariations == null)
{
possibleVariations = variations;
possibleVariations = getVariationsByCharacter(currentCharacter);
possibleVariations.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_VARIATION_LIST));
}
if (diffId == null) diffId = listDifficulties(null, possibleVariations)[0];
@ -422,22 +423,29 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
/**
* Given that this character is selected in the Freeplay menu,
* which variations should be available?
* @param charId The character ID to query.
* @param char The playable character to query.
* @return An array of available variations.
*/
public function getVariationsByCharId(?charId:String):Array<String>
public function getVariationsByCharacter(?char:PlayableCharacter):Array<String>
{
if (charId == null) charId = Constants.DEFAULT_CHARACTER;
if (char == null) return variations;
if (variations.contains(charId))
var result = [];
trace('Evaluating variations for ${this.id} ${char.id}: ${this.variations}');
for (variation in variations)
{
return [charId];
}
else
{
// TODO: How to exclude character variations while keeping other custom variations?
return variations;
var metadata = _metadata.get(variation);
var playerCharId = metadata?.playData?.characters?.player;
if (playerCharId == null) continue;
if (char.shouldShowCharacter(playerCharId))
{
result.push(variation);
}
}
return result;
}
/**
@ -455,6 +463,8 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
if (variationIds == null) variationIds = [];
if (variationId != null) variationIds.push(variationId);
if (variationIds.length == 0) return [];
// The difficulties array contains entries like 'normal', 'nightmare-erect', and 'normal-pico',
// so we have to map it to the actual difficulty names.
// We also filter out difficulties that don't match the variation or that don't exist.

View file

@ -19,8 +19,10 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
/**
* The bopper plays the dance animation once every `danceEvery` beats.
* Set to 0 to disable idle animation.
* Supports up to 0.25 precision.
* @default 0.0 on props, 1.0 on characters
*/
public var danceEvery:Int = 1;
public var danceEvery:Float = 0.0;
/**
* Whether the bopper should dance left and right.
@ -110,7 +112,7 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
*/
var hasDanced:Bool = false;
public function new(danceEvery:Int = 1)
public function new(danceEvery:Float = 0.0)
{
super();
this.danceEvery = danceEvery;
@ -171,16 +173,20 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
}
/**
* Called once every beat of the song.
* Called once every step of the song.
*/
public function onBeatHit(event:SongTimeScriptEvent):Void
public function onStepHit(event:SongTimeScriptEvent)
{
if (danceEvery > 0 && event.beat % danceEvery == 0)
if (danceEvery > 0) trace('step hit(${danceEvery}): ${event.step % (danceEvery * Constants.STEPS_PER_BEAT)} == 0?');
if (danceEvery > 0 && (event.step % (danceEvery * Constants.STEPS_PER_BEAT)) == 0)
{
trace('dance onStepHit!');
dance(shouldBop);
}
}
public function onBeatHit(event:SongTimeScriptEvent):Void {}
/**
* Called every `danceEvery` beats of the song.
*/
@ -367,8 +373,6 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent) {}
public function onStepHit(event:SongTimeScriptEvent) {}
public function onCountdownStart(event:CountdownScriptEvent) {}
public function onCountdownStep(event:CountdownScriptEvent) {}

View file

@ -11,7 +11,6 @@ class MenuItem extends FlxSpriteGroup
{
public var targetY:Float = 0;
public var week:FlxSprite;
public var flashingInt:Int = 0;
public function new(x:Float, y:Float, weekNum:Int = 0, weekType:WeekType)
{
@ -30,28 +29,28 @@ class MenuItem extends FlxSpriteGroup
}
var isFlashing:Bool = false;
var flashTick:Float = 0;
final flashFramerate:Float = 20;
public function startFlashing():Void
{
isFlashing = true;
}
// if it runs at 60fps, fake framerate will be 6
// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
// so it runs basically every so many seconds, not dependant on framerate??
// I'm still learning how math works thanks whoever is reading this lol
var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
override function update(elapsed:Float)
{
super.update(elapsed);
y = MathUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
if (isFlashing) flashingInt += 1;
if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2)) week.color = 0xFF33ffff;
else
week.color = FlxColor.WHITE;
if (isFlashing)
{
flashTick += elapsed;
if (flashTick >= 1 / flashFramerate)
{
flashTick %= 1 / flashFramerate;
week.color = (week.color == FlxColor.WHITE) ? 0xFF33ffff : FlxColor.WHITE;
}
}
}
}

View file

@ -0,0 +1,79 @@
package funkin.ui;
import flixel.FlxSprite;
/**
* The icon that gets used for Freeplay capsules and char select
* NOT to be confused with the CharIcon class, which is for the in-game icons
*/
class PixelatedIcon extends FlxSprite
{
public function new(x:Float, y:Float)
{
super(x, y);
this.makeGraphic(32, 32, 0x00000000);
this.antialiasing = false;
this.active = false;
}
public function setCharacter(char:String):Void
{
var charPath:String = "freeplay/icons/";
switch (char)
{
case 'monster-christmas':
charPath += 'monsterpixel';
case 'mom-car':
charPath += 'mommypixel';
case 'darnell-blazin':
charPath += 'darnellpixel';
case 'senpai-angry':
charPath += 'senpaipixel';
default:
charPath += '${char}pixel';
}
if (!openfl.utils.Assets.exists(Paths.image(charPath)))
{
trace('[WARN] Character ${char} has no freeplay icon.');
return;
}
var isAnimated = openfl.utils.Assets.exists(Paths.file('images/$charPath.xml'));
if (isAnimated)
{
this.frames = Paths.getSparrowAtlas(charPath);
}
else
{
this.loadGraphic(Paths.image(charPath));
}
this.scale.x = this.scale.y = 2;
switch (char)
{
case 'parents-christmas':
this.origin.x = 140;
default:
this.origin.x = 100;
}
if (isAnimated)
{
this.active = true;
this.animation.addByPrefix('idle', 'idle0', 10, true);
this.animation.addByPrefix('confirm', 'confirm0', 10, false);
this.animation.addByPrefix('confirm-hold', 'confirm-hold0', 10, true);
this.animation.finishCallback = function(name:String):Void {
trace('Finish pixel animation: ${name}');
if (name == 'confirm') this.animation.play('confirm-hold');
};
this.animation.play('idle');
}
}
}

View file

@ -0,0 +1,17 @@
package funkin.ui.charSelect;
import flixel.FlxSprite;
class CharIcon extends FlxSprite
{
public var locked:Bool = false;
public function new(x:Float, y:Float, locked:Bool = false)
{
super(x, y);
this.locked = locked;
makeGraphic(128, 128);
}
}

View file

@ -0,0 +1,49 @@
package funkin.ui.charSelect;
import openfl.display.BitmapData;
import openfl.filters.DropShadowFilter;
import openfl.filters.ConvolutionFilter;
import funkin.graphics.shaders.StrokeShader;
class CharIconCharacter extends CharIcon
{
public var dropShadowFilter:DropShadowFilter;
var matrixFilter:Array<Float> = [
1, 1, 1,
1, 1, 1,
1, 1, 1
];
var divisor:Int = 1;
var bias:Int = 0;
var convolutionFilter:ConvolutionFilter;
public var noDropShadow:BitmapData;
public var withDropShadow:BitmapData;
var strokeShader:StrokeShader;
public function new(path:String)
{
super(0, 0, false);
loadGraphic(Paths.image('freeplay/icons/' + path + 'pixel'));
setGraphicSize(128, 128);
updateHitbox();
antialiasing = false;
strokeShader = new StrokeShader();
// shader = strokeShader;
// noDropShadow = pixels.clone();
// dropShadowFilter = new DropShadowFilter(5, 45, 0, 1, 0, 0);
// convolutionFilter = new ConvolutionFilter(3, 3, matrixFilter, divisor, bias);
// pixels.applyFilter(pixels, pixels.rect, new openfl.geom.Point(0, 0), dropShadowFilter);
// pixels.applyFilter(pixels, pixels.rect, new openfl.geom.Point(0, 0), convolutionFilter);
// withDropShadow = pixels.clone();
// pixels = noDropShadow.clone();
}
}

View file

@ -0,0 +1,3 @@
package funkin.ui.charSelect;
class CharIconLocked extends CharIcon {}

View file

@ -0,0 +1,137 @@
package funkin.ui.charSelect;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.tweens.FlxTween;
import flixel.tweens.FlxEase;
import flixel.math.FlxMath;
import funkin.util.FramesJSFLParser;
import funkin.util.FramesJSFLParser.FramesJSFLInfo;
import funkin.util.FramesJSFLParser.FramesJSFLFrame;
import flixel.math.FlxMath;
class CharSelectGF extends FlxAtlasSprite
{
var fadeTimer:Float = 0;
var fadingStatus:FadeStatus = OFF;
var fadeAnimIndex:Int = 0;
var animInInfo:FramesJSFLInfo;
var animOutInfo:FramesJSFLInfo;
var intendedYPos:Float = 0;
var intendedAlpha:Float = 0;
public function new()
{
super(0, 0, Paths.animateAtlas("charSelect/gfChill"));
anim.play("");
switchGF("bf");
}
override public function update(elapsed:Float)
{
super.update(elapsed);
switch (fadingStatus)
{
case OFF:
// do nothing if it's off!
// or maybe force position to be 0,0?
// maybe reset timers?
resetFadeAnimParams();
case FADE_OUT:
doFade(animOutInfo);
case FADE_IN:
doFade(animInInfo);
default:
}
if (FlxG.keys.justPressed.J)
{
alpha = 1;
x = y = 0;
fadingStatus = FADE_OUT;
}
if (FlxG.keys.justPressed.K)
{
alpha = 0;
fadingStatus = FADE_IN;
}
}
/**
* @param animInfo Should not be confused with animInInfo!
* This is merely a local var for the function!
*/
function doFade(animInfo:FramesJSFLInfo)
{
fadeTimer += FlxG.elapsed;
if (fadeTimer >= 1 / 24)
{
fadeTimer = 0;
// only inc the index for the first frame, used for reference of where to "start"
if (fadeAnimIndex == 0)
{
fadeAnimIndex++;
return;
}
var curFrame:FramesJSFLFrame = animInfo.frames[fadeAnimIndex];
var prevFrame:FramesJSFLFrame = animInfo.frames[fadeAnimIndex - 1];
var xDiff:Float = curFrame.x - prevFrame.x;
var yDiff:Float = curFrame.y - prevFrame.y;
var alphaDiff:Float = curFrame.alpha - prevFrame.alpha;
alphaDiff /= 100; // flash exports alpha as a whole number
alpha += alphaDiff;
alpha = FlxMath.bound(alpha, 0, 1);
x += xDiff;
y += yDiff;
fadeAnimIndex++;
}
if (fadeAnimIndex >= animInfo.frames.length) fadingStatus = OFF;
}
function resetFadeAnimParams()
{
fadeTimer = 0;
fadeAnimIndex = 0;
}
public function switchGF(str:String)
{
str = switch (str)
{
case "pico":
"nene";
case "bf":
"gf";
default:
"gf";
}
switch str
{
default:
loadAtlas(Paths.animateAtlas("charSelect/" + str + "Chill"));
}
animInInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/" + str + "AnimInfo/" + str + "In.txt"));
animOutInfo = FramesJSFLParser.parse(Paths.file("images/charSelect/" + str + "AnimInfo/" + str + "Out.txt"));
anim.play("");
playAnimation("idle", true, false, true);
updateHitbox();
}
}
enum FadeStatus
{
OFF;
FADE_OUT;
FADE_IN;
}

View file

@ -0,0 +1,58 @@
package funkin.ui.charSelect;
import flixel.FlxSprite;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
class CharSelectPlayer extends FlxAtlasSprite
{
public function new(x:Float, y:Float)
{
super(x, y, Paths.animateAtlas("charSelect/bfChill"));
onAnimationFinish.add(function(animLabel:String) {
switch (animLabel)
{
case "slidein":
if (hasAnimation("slidein idle point")) playAnimation("slidein idle point", true, false, false);
else
playAnimation("idle", true, false, true);
case "slidein idle point":
playAnimation("idle", true, false, true);
case "select":
anim.pause();
case "deselect":
playAnimation("deselect loop start", true, false, true);
}
});
}
public function updatePosition(str:String)
{
switch (str)
{
case "bf":
x = 0;
y = 0;
case "pico":
x = 0;
y = 0;
case "random":
}
}
public function switchChar(str:String)
{
switch str
{
default:
loadAtlas(Paths.animateAtlas("charSelect/" + str + "Chill"));
}
anim.play("");
playAnimation("slidein", true, false, false);
updateHitbox();
updatePosition(str);
}
}

View file

@ -0,0 +1,632 @@
package funkin.ui.charSelect;
import funkin.ui.freeplay.FreeplayState;
import flixel.text.FlxText;
import funkin.ui.PixelatedIcon;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.math.FlxPoint;
import flixel.tweens.FlxTween;
import openfl.display.BlendMode;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
import funkin.play.stage.Stage;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.FlxObject;
import openfl.display.BlendMode;
import flixel.group.FlxGroup;
import funkin.util.MathUtil;
import flixel.util.FlxTimer;
import flixel.tweens.FlxEase;
import flixel.sound.FlxSound;
import funkin.audio.FunkinSound;
class CharSelectSubState extends MusicBeatSubState
{
var cursor:FlxSprite;
var cursorBlue:FlxSprite;
var cursorDarkBlue:FlxSprite;
var grpCursors:FlxTypedGroup<FlxSprite>;
var cursorConfirmed:FlxSprite;
var cursorDenied:FlxSprite;
var cursorX:Int = 0;
var cursorY:Int = 0;
var cursorFactor:Float = 110;
var cursorOffsetX:Float = -16;
var cursorOffsetY:Float = -48;
var cursorLocIntended:FlxPoint = new FlxPoint(0, 0);
var lerpAmnt:Float = 0.95;
var tmrFrames:Int = 60;
var currentStage:Stage;
var playerChill:CharSelectPlayer;
var playerChillOut:CharSelectPlayer;
var gfChill:CharSelectGF;
var gfChillOut:CharSelectGF;
var curChar(default, set):String = "pico";
var nametag:Nametag;
var camFollow:FlxObject;
var availableChars:Map<Int, String> = new Map<Int, String>();
var pressedSelect:Bool = false;
var selectTimer:FlxTimer = new FlxTimer();
var selectSound:FunkinSound;
public function new()
{
super();
availableChars.set(4, "bf");
availableChars.set(3, "pico");
}
override public function create():Void
{
super.create();
selectSound = new FunkinSound();
selectSound.loadEmbedded(Paths.sound('CS_select'));
selectSound.pitch = 1;
selectSound.volume = 0.7;
FlxG.sound.defaultSoundGroup.add(selectSound);
// playing it here to preload it. not doing this makes a super awkward pause at the end of the intro
// TODO: probably make an intro thing for funkinSound itself that preloads the next audio?
FunkinSound.playMusic('stayFunky',
{
startingVolume: 0,
overrideExisting: true,
restartTrack: true
});
var introMusic:String = Paths.music('stayFunky/stayFunky-intro');
FunkinSound.load(introMusic, 1.0, false, true, true, () -> {
FunkinSound.playMusic('stayFunky',
{
startingVolume: 1,
overrideExisting: true,
restartTrack: true
});
});
var bg:FlxSprite = new FlxSprite(-153, -140);
bg.loadGraphic(Paths.image('charSelect/charSelectBG'));
bg.scrollFactor.set(0.1, 0.1);
add(bg);
var crowd:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/crowd"));
crowd.anim.play("");
crowd.scrollFactor.set(0.3, 0.3);
add(crowd);
var stageSpr:FlxSprite = new FlxSprite(-40, 391);
stageSpr.frames = Paths.getSparrowAtlas("charSelect/charSelectStage");
stageSpr.animation.addByPrefix("idle", "stage", 24, true);
stageSpr.animation.play("idle");
add(stageSpr);
var curtains:FlxSprite = new FlxSprite(-47, -49);
curtains.loadGraphic(Paths.image('charSelect/curtains'));
curtains.scrollFactor.set(1.4, 1.4);
add(curtains);
var barthing:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/barThing"));
barthing.anim.play("");
barthing.blend = BlendMode.MULTIPLY;
barthing.scrollFactor.set(0, 0);
add(barthing);
var charLight:FlxSprite = new FlxSprite(800, 250);
charLight.loadGraphic(Paths.image('charSelect/charLight'));
add(charLight);
var charLightGF:FlxSprite = new FlxSprite(180, 240);
charLightGF.loadGraphic(Paths.image('charSelect/charLight'));
add(charLightGF);
gfChill = new CharSelectGF();
gfChill.switchGF("bf");
add(gfChill);
playerChill = new CharSelectPlayer(0, 0);
playerChill.switchChar("bf");
add(playerChill);
playerChillOut = new CharSelectPlayer(0, 0);
playerChillOut.switchChar("bf");
add(playerChillOut);
var speakers:FlxAtlasSprite = new FlxAtlasSprite(0, 0, Paths.animateAtlas("charSelect/charSelectSpeakers"));
speakers.anim.play("");
speakers.scrollFactor.set(1.8, 1.8);
add(speakers);
var fgBlur:FlxSprite = new FlxSprite(-125, 170);
fgBlur.loadGraphic(Paths.image('charSelect/foregroundBlur'));
fgBlur.blend = openfl.display.BlendMode.MULTIPLY;
add(fgBlur);
var dipshitBlur:FlxSprite = new FlxSprite(419, -65);
dipshitBlur.frames = Paths.getSparrowAtlas("charSelect/dipshitBlur");
dipshitBlur.animation.addByPrefix('idle', "CHOOSE vertical", 24, true);
dipshitBlur.blend = BlendMode.ADD;
dipshitBlur.animation.play("idle");
add(dipshitBlur);
var dipshitBacking:FlxSprite = new FlxSprite(423, -17);
dipshitBacking.frames = Paths.getSparrowAtlas("charSelect/dipshitBacking");
dipshitBacking.animation.addByPrefix('idle', "CHOOSE horizontal", 24, true);
dipshitBacking.blend = BlendMode.ADD;
dipshitBacking.animation.play("idle");
add(dipshitBacking);
var chooseDipshit:FlxSprite = new FlxSprite(426, -13);
chooseDipshit.loadGraphic(Paths.image('charSelect/chooseDipshit'));
add(chooseDipshit);
chooseDipshit.scrollFactor.set();
dipshitBacking.scrollFactor.set();
dipshitBlur.scrollFactor.set();
nametag = new Nametag();
add(nametag);
nametag.scrollFactor.set();
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSprite, ["x", "y", "alpha", "scale", "blend"]));
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxAtlasSprite, ["x", "y"]));
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSound, ["pitch", "volume"]));
// FlxG.debugger.track(crowd);
// FlxG.debugger.track(stageSpr, "stageSpr");
// FlxG.debugger.track(bfChill, "bf chill");
// FlxG.debugger.track(playerChill, "player");
// FlxG.debugger.track(nametag, "nametag");
FlxG.debugger.track(selectSound, "selectSound");
// FlxG.debugger.track(chooseDipshit, "choose dipshit");
// FlxG.debugger.track(barthing, "barthing");
// FlxG.debugger.track(fgBlur, "fgBlur");
// FlxG.debugger.track(dipshitBlur, "dipshitBlur");
// FlxG.debugger.track(dipshitBacking, "dipshitBacking");
// FlxG.debugger.track(charLightGF, "charLight");
// FlxG.debugger.track(gfChill, "gfChill");
grpCursors = new FlxTypedGroup<FlxSprite>();
add(grpCursors);
cursor = new FlxSprite(0, 0);
cursor.loadGraphic(Paths.image('charSelect/charSelector'));
cursor.color = 0xFFFFFF00;
// FFCC00
cursorBlue = new FlxSprite(0, 0);
cursorBlue.loadGraphic(Paths.image('charSelect/charSelector'));
cursorBlue.color = 0xFF3EBBFF;
cursorDarkBlue = new FlxSprite(0, 0);
cursorDarkBlue.loadGraphic(Paths.image('charSelect/charSelector'));
cursorDarkBlue.color = 0xFF3C74F7;
cursorBlue.blend = BlendMode.SCREEN;
cursorDarkBlue.blend = BlendMode.SCREEN;
cursorConfirmed = new FlxSprite(0, 0);
cursorConfirmed.scrollFactor.set();
cursorConfirmed.frames = Paths.getSparrowAtlas("charSelect/charSelectorConfirm");
cursorConfirmed.animation.addByPrefix("idle", "cursor ACCEPTED", 24, true);
cursorConfirmed.visible = false;
add(cursorConfirmed);
cursorDenied = new FlxSprite(0, 0);
cursorDenied.scrollFactor.set();
cursorDenied.frames = Paths.getSparrowAtlas("charSelect/charSelectorDenied");
cursorDenied.animation.addByPrefix("idle", "cursor DENIED", 24, false);
cursorDenied.visible = false;
add(cursorDenied);
grpCursors.add(cursorDarkBlue);
grpCursors.add(cursorBlue);
grpCursors.add(cursor);
initLocks();
cursor.scrollFactor.set();
cursorBlue.scrollFactor.set();
cursorDarkBlue.scrollFactor.set();
FlxTween.color(cursor, 0.2, 0xFFFFFF00, 0xFFFFCC00, {type: FlxTween.PINGPONG});
// FlxG.debugger.track(cursor);
FlxG.debugger.addTrackerProfile(new TrackerProfile(CharSelectSubState, ["curChar", "grpXSpread", "grpYSpread"]));
FlxG.debugger.track(this);
FlxG.sound.playMusic(Paths.music('charSelect/charSelectMusic'));
camFollow = new FlxObject(0, 0, 1, 1);
add(camFollow);
camFollow.screenCenter();
FlxG.camera.follow(camFollow, LOCKON, 0.01);
var temp:FlxSprite = new FlxSprite();
temp.loadGraphic(Paths.image('charSelect/placement'));
add(temp);
temp.alpha = 0.0;
Conductor.stepHit.add(spamOnStep);
// FlxG.debugger.track(temp, "tempBG");
}
var grpIcons:FlxSpriteGroup;
var grpXSpread(default, set):Float = 107;
var grpYSpread(default, set):Float = 127;
function initLocks()
{
grpIcons = new FlxSpriteGroup();
add(grpIcons);
FlxG.debugger.addTrackerProfile(new TrackerProfile(FlxSpriteGroup, ["x", "y"]));
// FlxG.debugger.track(grpIcons, "iconGrp");
for (i in 0...9)
{
if (availableChars.exists(i))
{
var path:String = availableChars.get(i);
var temp:PixelatedIcon = new PixelatedIcon(0, 0);
temp.setCharacter(path);
temp.setGraphicSize(128, 128);
temp.updateHitbox();
temp.ID = 0;
grpIcons.add(temp);
}
else
{
var temp:FlxSprite = new FlxSprite();
temp.ID = 1;
temp.frames = Paths.getSparrowAtlas("charSelect/locks");
var lockIndex:Int = i + 1;
if (i == 3) lockIndex = 3;
if (i >= 4) lockIndex = i - 2;
temp.animation.addByIndices("idle", "LOCK FULL " + lockIndex + " instance 1", [0], "", 24);
temp.animation.addByIndices("selected", "LOCK FULL " + lockIndex + " instance 1", [3, 4, 5], "", 24, false);
temp.animation.addByIndices("clicked", "LOCK FULL " + lockIndex + " instance 1", [9, 10, 11, 12, 13, 14, 15], "", 24, false);
temp.animation.play("idle");
grpIcons.add(temp);
}
}
updateIconPositions();
grpIcons.scrollFactor.set();
}
function updateIconPositions()
{
grpIcons.x = 450;
grpIcons.y = 120;
for (index => member in grpIcons.members)
{
var posX:Float = (index % 3);
var posY:Float = Math.floor(index / 3);
member.x = posX * grpXSpread;
member.y = posY * grpYSpread;
member.x += grpIcons.x;
member.y += grpIcons.y;
}
}
var holdTmrUp:Float = 0;
var holdTmrDown:Float = 0;
var holdTmrLeft:Float = 0;
var holdTmrRight:Float = 0;
var spamUp:Bool = false;
var spamDown:Bool = false;
var spamLeft:Bool = false;
var spamRight:Bool = false;
override public function update(elapsed:Float):Void
{
super.update(elapsed);
Conductor.instance.update();
if (controls.UI_UP_R || controls.UI_DOWN_R || controls.UI_LEFT_R || controls.UI_RIGHT_R) selectSound.pitch = 1;
if (controls.UI_UP) holdTmrUp += elapsed;
if (controls.UI_UP_R)
{
holdTmrUp = 0;
spamUp = false;
}
if (controls.UI_DOWN) holdTmrDown += elapsed;
if (controls.UI_DOWN_R)
{
holdTmrDown = 0;
spamDown = false;
}
if (controls.UI_LEFT) holdTmrLeft += elapsed;
if (controls.UI_LEFT_R)
{
holdTmrLeft = 0;
spamLeft = false;
}
if (controls.UI_RIGHT) holdTmrRight += elapsed;
if (controls.UI_RIGHT_R)
{
holdTmrRight = 0;
spamRight = false;
}
var initSpam = 0.5;
if (holdTmrUp >= initSpam) spamUp = true;
if (holdTmrDown >= initSpam) spamDown = true;
if (holdTmrLeft >= initSpam) spamLeft = true;
if (holdTmrRight >= initSpam) spamRight = true;
if (controls.UI_UP_P)
{
cursorY -= 1;
holdTmrUp = 0;
selectSound.play(true);
}
if (controls.UI_DOWN_P)
{
cursorY += 1;
holdTmrDown = 0;
selectSound.play(true);
}
if (controls.UI_LEFT_P)
{
cursorX -= 1;
holdTmrLeft = 0;
selectSound.play(true);
}
if (controls.UI_RIGHT_P)
{
cursorX += 1;
holdTmrRight = 0;
selectSound.play(true);
}
if (cursorX < -1)
{
cursorX = 1;
}
if (cursorX > 1)
{
cursorX = -1;
}
if (cursorY < -1)
{
cursorY = 1;
}
if (cursorY > 1)
{
cursorY = -1;
}
if (availableChars.exists(getCurrentSelected()))
{
curChar = availableChars.get(getCurrentSelected());
if (controls.ACCEPT)
{
cursorConfirmed.visible = true;
cursorConfirmed.x = cursor.x - 2;
cursorConfirmed.y = cursor.y - 4;
cursorConfirmed.animation.play("idle", true);
grpCursors.visible = false;
FlxG.sound.play(Paths.sound('CS_confirm'));
FlxTween.tween(FlxG.sound.music, {pitch: 0.1}, 1.5, {ease: FlxEase.quadInOut});
playerChill.playAnimation("select");
pressedSelect = true;
selectTimer.start(1.5, (_) -> {
pressedSelect = false;
FlxG.switchState(FreeplayState.build(
{
{
character: curChar
}
}));
});
}
if (pressedSelect && controls.BACK)
{
cursorConfirmed.visible = false;
grpCursors.visible = true;
FlxTween.globalManager.cancelTweensOf(FlxG.sound.music);
FlxTween.tween(FlxG.sound.music, {pitch: 1.0}, 1, {ease: FlxEase.quartInOut});
playerChill.playAnimation("deselect");
pressedSelect = false;
selectTimer.cancel();
}
}
else
{
curChar = "locked";
if (controls.ACCEPT)
{
cursorDenied.visible = true;
cursorDenied.x = cursor.x - 2;
cursorDenied.y = cursor.y - 4;
cursorDenied.animation.play("idle", true);
cursorDenied.animation.finishCallback = (_) -> {
cursorDenied.visible = false;
};
}
}
updateLockAnims();
camFollow.screenCenter();
camFollow.x += cursorX * 10;
camFollow.y += cursorY * 10;
cursorLocIntended.x = (cursorFactor * cursorX) + (FlxG.width / 2) - cursor.width / 2;
cursorLocIntended.y = (cursorFactor * cursorY) + (FlxG.height / 2) - cursor.height / 2;
cursorLocIntended.x += cursorOffsetX;
cursorLocIntended.y += cursorOffsetY;
cursor.x = MathUtil.coolLerp(cursor.x, cursorLocIntended.x, lerpAmnt);
cursor.y = MathUtil.coolLerp(cursor.y, cursorLocIntended.y, lerpAmnt);
cursorBlue.x = MathUtil.coolLerp(cursorBlue.x, cursor.x, lerpAmnt * 0.4);
cursorBlue.y = MathUtil.coolLerp(cursorBlue.y, cursor.y, lerpAmnt * 0.4);
cursorDarkBlue.x = MathUtil.coolLerp(cursorDarkBlue.x, cursorLocIntended.x, lerpAmnt * 0.2);
cursorDarkBlue.y = MathUtil.coolLerp(cursorDarkBlue.y, cursorLocIntended.y, lerpAmnt * 0.2);
}
function spamOnStep():Void
{
if (spamUp || spamDown || spamLeft || spamRight)
{
// selectSound.changePitchBySemitone(1);
if (selectSound.pitch > 5) selectSound.pitch = 5;
selectSound.play(true);
if (spamUp)
{
cursorY -= 1;
holdTmrUp = 0;
}
if (spamDown)
{
cursorY += 1;
holdTmrDown = 0;
}
if (spamLeft)
{
cursorX -= 1;
holdTmrLeft = 0;
}
if (spamRight)
{
cursorX += 1;
holdTmrRight = 0;
}
}
}
private function updateLockAnims():Void
{
for (index => member in grpIcons.group.members)
{
switch (member.ID)
{
case 1:
if (index == getCurrentSelected())
{
switch (member.animation.curAnim.name)
{
case "idle":
member.animation.play("selected");
case "selected" | "clicked":
if (controls.ACCEPT) member.animation.play("clicked", true);
}
}
else
{
member.animation.play("idle");
}
case 0:
var memb:PixelatedIcon = cast member;
if (index == getCurrentSelected())
{
// memb.pixels = memb.withDropShadow.clone();
memb.scale.set(2.6, 2.6);
if (controls.ACCEPT) memb.animation.play("confirm");
}
else
{
// memb.pixels = memb.noDropShadow.clone();
memb.scale.set(2, 2);
}
}
}
}
function getCurrentSelected():Int
{
var tempX:Int = cursorX + 1;
var tempY:Int = cursorY + 1;
var gridPosition:Int = tempX + tempY * 3;
return gridPosition;
}
function set_curChar(value:String):String
{
if (curChar == value) return value;
curChar = value;
nametag.switchChar(value);
playerChill.visible = false;
playerChillOut.visible = true;
playerChillOut.anim.goToFrameLabel("slideout");
playerChillOut.anim.callback = (_, frame:Int) -> {
if (frame == playerChillOut.anim.getFrameLabel("slideout").index + 1)
{
playerChill.visible = true;
playerChill.switchChar(value);
gfChill.switchGF(value);
}
if (frame == playerChillOut.anim.getFrameLabel("slideout").index + 2)
{
playerChillOut.switchChar(value);
playerChillOut.visible = false;
}
};
return value;
}
function set_grpXSpread(value:Float):Float
{
grpXSpread = value;
updateIconPositions();
return value;
}
function set_grpYSpread(value:Float):Float
{
grpYSpread = value;
updateIconPositions();
return value;
}
}

View file

@ -0,0 +1,101 @@
package funkin.ui.charSelect;
import flixel.FlxSprite;
import funkin.graphics.shaders.MosaicEffect;
import flixel.util.FlxTimer;
class Nametag extends FlxSprite
{
var midpointX(default, set):Float = 1008;
var midpointY(default, set):Float = 100;
var mosaicShader:MosaicEffect;
public function new(?x:Float = 0, ?y:Float = 0)
{
super(x, y);
mosaicShader = new MosaicEffect();
shader = mosaicShader;
switchChar("bf");
FlxG.debugger.addTrackerProfile(new TrackerProfile(Nametag, ["midpointX", "midpointY"]));
FlxG.debugger.track(this, "Nametag");
}
public function updatePosition():Void
{
var offsetX:Float = getMidpoint().x - midpointX;
var offsetY:Float = getMidpoint().y - midpointY;
x -= offsetX;
y -= offsetY;
}
public function switchChar(str:String):Void
{
shaderEffect();
new FlxTimer().start(4 / 30, _ -> {
var path:String = str;
switch str
{
case "bf":
path = "boyfriend";
}
loadGraphic(Paths.image('charSelect/' + path + "Nametag"));
updateHitbox();
scale.x = scale.y = 0.77;
updatePosition();
shaderEffect(true);
});
}
function shaderEffect(fadeOut:Bool = false):Void
{
if (fadeOut)
{
setBlockTimer(0, 1, 1);
setBlockTimer(1, width / 27, height / 26);
setBlockTimer(2, width / 10, height / 10);
setBlockTimer(3, 1, 1);
}
else
{
setBlockTimer(0, (width / 10), (height / 10));
setBlockTimer(1, width / 73, height / 6);
setBlockTimer(2, width / 10, height / 10);
}
}
function setBlockTimer(frame:Int, ?forceX:Float, ?forceY:Float)
{
var daX:Float = 10 * FlxG.random.int(1, 4);
var daY:Float = 10 * FlxG.random.int(1, 4);
if (forceX != null) daX = forceX;
if (forceY != null) daY = forceY;
new FlxTimer().start(frame / 30, _ -> {
mosaicShader.setBlockSize(daX, daY);
});
}
function set_midpointX(val:Float):Float
{
this.midpointX = val;
updatePosition();
return val;
}
function set_midpointY(val:Float):Float
{
this.midpointY = val;
updatePosition();
return val;
}
}

View file

@ -54,8 +54,11 @@ class DebugMenuSubState extends MusicBeatSubState
// Create each menu item.
// Call onMenuChange when the first item is created to move the camera .
#if CHART_EDITOR_SUPPORTED
onMenuChange(createItem("CHART EDITOR", openChartEditor));
#end
// createItem("Input Offset Testing", openInputOffsetTesting);
createItem("CHARACTER SELECT", openCharSelect, true);
createItem("ANIMATION EDITOR", openAnimationEditor);
// createItem("STAGE EDITOR", openStageEditor);
// createItem("TEST STICKERS", testStickers);
@ -102,6 +105,11 @@ class DebugMenuSubState extends MusicBeatSubState
trace('Input Offset Testing');
}
function openCharSelect()
{
FlxG.switchState(new funkin.ui.charSelect.CharSelectSubState());
}
function openAnimationEditor()
{
FlxG.switchState(() -> new funkin.ui.debug.anim.DebugBoundingState());

View file

@ -36,7 +36,7 @@ class MemoryCounter extends TextField
@:noCompletion
#if !flash override #end function __enterFrame(deltaTime:Float):Void
{
var mem:Float = Math.round(MemoryUtil.getMemoryUsed() / BYTES_PER_MEG / ROUND_TO) * ROUND_TO;
var mem:Float = Math.fround(MemoryUtil.getMemoryUsed() / BYTES_PER_MEG / ROUND_TO) * ROUND_TO;
if (mem > memPeak) memPeak = mem;

View file

@ -808,8 +808,11 @@ class ChartEditorDialogHandler
}
songVariationMetadataEntry.onClick = onClickMetadataVariation.bind(variation).bind(songVariationMetadataEntryLabel);
#if FILE_DROP_SUPPORTED
state.addDropHandler({component: songVariationMetadataEntry, handler: onDropFileMetadataVariation.bind(variation)
.bind(songVariationMetadataEntryLabel)});
state.addDropHandler(
{
component: songVariationMetadataEntry,
handler: onDropFileMetadataVariation.bind(variation).bind(songVariationMetadataEntryLabel)
});
#end
chartContainerB.addComponent(songVariationMetadataEntry);

View file

@ -1,371 +0,0 @@
package funkin.ui.freeplay;
import flixel.FlxSprite;
import flixel.util.FlxSignal;
import funkin.util.assets.FlxAnimationUtil;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.audio.FunkinSound;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.audio.FlxStreamSound;
class DJBoyfriend extends FlxAtlasSprite
{
// Represents the sprite's current status.
// Without state machines I would have driven myself crazy years ago.
public var currentState:DJBoyfriendState = Intro;
// A callback activated when the intro animation finishes.
public var onIntroDone:FlxSignal = new FlxSignal();
// A callback activated when Boyfriend gets spooked.
public var onSpook:FlxSignal = new FlxSignal();
// playAnim stolen from Character.hx, cuz im lazy lol!
// TODO: Switch this class to use SwagSprite instead.
public var animOffsets:Map<String, Array<Dynamic>>;
var gotSpooked:Bool = false;
static final SPOOK_PERIOD:Float = 60.0;
static final TV_PERIOD:Float = 120.0;
// Time since dad last SPOOKED you.
var timeSinceSpook:Float = 0;
public function new(x:Float, y:Float)
{
super(x, y, Paths.animateAtlas("freeplay/freeplay-boyfriend", "preload"));
animOffsets = new Map<String, Array<Dynamic>>();
anim.callback = function(name, number) {
switch (name)
{
case "Boyfriend DJ watchin tv OG":
if (number == 80)
{
FunkinSound.playOnce(Paths.sound('remote_click'));
}
if (number == 85)
{
runTvLogic();
}
default:
}
};
setupAnimations();
FlxG.debugger.track(this);
FlxG.console.registerObject("dj", this);
anim.onComplete = onFinishAnim;
FlxG.console.registerFunction("tv", function() {
currentState = TV;
});
}
/*
[remote hand under,boyfriend top head,brim piece,arm cringe l,red lazer,dj arm in,bf fist pump arm,hand raised right,forearm left,fist shaking,bf smile eyes closed face,arm cringe r,bf clenched face,face shrug,boyfriend falling,blue tint 1,shirt sleeve,bf clenched fist,head BF relaxed,blue tint 2,hand down left,blue tint 3,blue tint 4,head less smooshed,blue tint 5,boyfriend freeplay,BF head slight turn,blue tint 6,arm shrug l,blue tint 7,shoulder raised w sleeve,blue tint 8,fist pump face,blue tint 9,foot rested light,hand turnaround,arm chill right,Boyfriend DJ,arm shrug r,head back bf,hat top piece,dad bod,face surprise snap,Boyfriend DJ fist pump,office chair,foot rested right,chest down,office chair upright,body chill,bf dj afk,head mouth open dad,BF Head defalt HAIR BLOWING,hand shrug l,face piece,foot wag,turn table,shoulder up left,turntable lights,boyfriend dj body shirt blowing,body chunk turned,hand down right,dj arm out,hand shrug r,body chest out,rave hand,palm,chill face default,head back semi bf,boyfriend bottom head,DJ arm,shoulder right dad,bf surprise,boyfriend dj body,hs1,Boyfriend DJ watchin tv OG,spinning disk,hs2,arm chill left,boyfriend dj intro,hs3,hs4,chill face extra,hs5,remote hand upright,hs6,pant over table,face surprise,bf arm peace,arm turnaround,bf eyes 1,arm slammed table,eye squit,leg BF,head mid piece,arm backing,arm swoopin in,shoe right lowering,forearm right,hand out,blue tint 10,body falling back,remote thumb press,shoulder,hair spike single,bf bent
arm,crt,foot raised right,dad hand,chill face 1,chill face 2,clenched fist,head SMOOSHED,shoulder left dad,df1,body chunk upright,df2,df3,df4,hat front piece,df5,foot rested right 2,hand in,arm spun,shoe raised left,bf 1 finger hand,bf mouth 1,Boyfriend DJ confirm,forearm down ,hand raised left,remote thumb up]
*/
override public function listAnimations():Array<String>
{
var anims:Array<String> = [];
@:privateAccess
for (animKey in anim.symbolDictionary)
{
anims.push(animKey.name);
}
return anims;
}
var lowPumpLoopPoint:Int = 4;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
switch (currentState)
{
case Intro:
// Play the intro animation then leave this state immediately.
if (getCurrentAnimation() != 'boyfriend dj intro') playFlashAnimation('boyfriend dj intro', true);
timeSinceSpook = 0;
case Idle:
// We are in this state the majority of the time.
if (getCurrentAnimation() != 'Boyfriend DJ')
{
playFlashAnimation('Boyfriend DJ', true);
}
if (getCurrentAnimation() == 'Boyfriend DJ' && this.isLoopFinished())
{
if (timeSinceSpook >= SPOOK_PERIOD && !gotSpooked)
{
currentState = Spook;
}
else if (timeSinceSpook >= TV_PERIOD)
{
currentState = TV;
}
}
timeSinceSpook += elapsed;
case Confirm:
if (getCurrentAnimation() != 'Boyfriend DJ confirm') playFlashAnimation('Boyfriend DJ confirm', false);
timeSinceSpook = 0;
case PumpIntro:
if (getCurrentAnimation() != 'Boyfriend DJ fist pump') playFlashAnimation('Boyfriend DJ fist pump', false);
if (getCurrentAnimation() == 'Boyfriend DJ fist pump' && anim.curFrame >= 4)
{
anim.play("Boyfriend DJ fist pump", true, false, 0);
}
case FistPump:
case Spook:
if (getCurrentAnimation() != 'bf dj afk')
{
onSpook.dispatch();
playFlashAnimation('bf dj afk', false);
gotSpooked = true;
}
timeSinceSpook = 0;
case TV:
if (getCurrentAnimation() != 'Boyfriend DJ watchin tv OG') playFlashAnimation('Boyfriend DJ watchin tv OG', true);
timeSinceSpook = 0;
default:
// I shit myself.
}
if (FlxG.keys.pressed.CONTROL)
{
if (FlxG.keys.justPressed.LEFT)
{
this.offsetX -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.RIGHT)
{
this.offsetX += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.UP)
{
this.offsetY -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.DOWN)
{
this.offsetY += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.SPACE)
{
currentState = (currentState == Idle ? TV : Idle);
}
}
}
function onFinishAnim():Void
{
var name = anim.curSymbol.name;
switch (name)
{
case "boyfriend dj intro":
// trace('Finished intro');
currentState = Idle;
onIntroDone.dispatch();
case "Boyfriend DJ":
// trace('Finished idle');
case "bf dj afk":
// trace('Finished spook');
currentState = Idle;
case "Boyfriend DJ confirm":
case "Boyfriend DJ fist pump":
currentState = Idle;
case "Boyfriend DJ loss reaction 1":
currentState = Idle;
case "Boyfriend DJ watchin tv OG":
var frame:Int = FlxG.random.bool(33) ? 112 : 166;
// BF switches channels when the video ends, or at a 10% chance each time his idle loops.
if (FlxG.random.bool(5))
{
frame = 60;
// boyfriend switches channel code?
// runTvLogic();
}
trace('Replay idle: ${frame}');
anim.play("Boyfriend DJ watchin tv OG", true, false, frame);
// trace('Finished confirm');
}
}
public function resetAFKTimer():Void
{
timeSinceSpook = 0;
gotSpooked = false;
}
var offsetX:Float = 0.0;
var offsetY:Float = 0.0;
function setupAnimations():Void
{
// Intro
addOffset('boyfriend dj intro', 8.0 - 1.3, 3.0 - 0.4);
// Idle
addOffset('Boyfriend DJ', 0, 0);
// Confirm
addOffset('Boyfriend DJ confirm', 0, 0);
// AFK: Spook
addOffset('bf dj afk', 649.5, 58.5);
// AFK: TV
addOffset('Boyfriend DJ watchin tv OG', 0, 0);
}
var cartoonSnd:Null<FunkinSound> = null;
public var playingCartoon:Bool = false;
public function runTvLogic()
{
if (cartoonSnd == null)
{
// tv is OFF, but getting turned on
FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() {
loadCartoon();
});
}
else
{
// plays it smidge after the click
FunkinSound.playOnce(Paths.sound('channel_switch'), 1.0, function() {
cartoonSnd.destroy();
loadCartoon();
});
}
// loadCartoon();
}
function loadCartoon()
{
cartoonSnd = FunkinSound.load(Paths.sound(getRandomFlashToon()), 1.0, false, true, true, function() {
anim.play("Boyfriend DJ watchin tv OG", true, false, 60);
});
// Fade out music to 40% volume over 1 second.
// This helps make the TV a bit more audible.
FlxG.sound.music.fadeOut(1.0, 0.1);
// Play the cartoon at a random time between the start and 5 seconds from the end.
cartoonSnd.time = FlxG.random.float(0, Math.max(cartoonSnd.length - (5 * Constants.MS_PER_SEC), 0.0));
}
final cartoonList:Array<String> = openfl.utils.Assets.list().filter(function(path) return path.startsWith("assets/sounds/cartoons/"));
function getRandomFlashToon():String
{
var randomFile = FlxG.random.getObject(cartoonList);
// Strip folder prefix
randomFile = randomFile.replace("assets/sounds/", "");
// Strip file extension
randomFile = randomFile.substring(0, randomFile.length - 4);
return randomFile;
}
public function confirm():Void
{
currentState = Confirm;
}
public function fistPump():Void
{
currentState = PumpIntro;
}
public function pumpFist():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ fist pump", true, false, 4);
}
public function pumpFistBad():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
}
public inline function addOffset(name:String, x:Float = 0, y:Float = 0)
{
animOffsets[name] = [x, y];
}
override public function getCurrentAnimation():String
{
if (this.anim == null || this.anim.curSymbol == null) return "";
return this.anim.curSymbol.name;
}
public function playFlashAnimation(id:String, ?Force:Bool = false, ?Reverse:Bool = false, ?Frame:Int = 0):Void
{
anim.play(id, Force, Reverse, Frame);
applyAnimOffset();
}
function applyAnimOffset()
{
var AnimName = getCurrentAnimation();
var daOffset = animOffsets.get(AnimName);
if (animOffsets.exists(AnimName))
{
var xValue = daOffset[0];
var yValue = daOffset[1];
if (AnimName == "Boyfriend DJ watchin tv OG")
{
xValue += offsetX;
yValue += offsetY;
}
offset.set(xValue, yValue);
}
else
{
offset.set(0, 0);
}
}
public override function destroy():Void
{
super.destroy();
if (cartoonSnd != null)
{
cartoonSnd.destroy();
cartoonSnd = null;
}
}
}
enum DJBoyfriendState
{
Intro;
Idle;
Confirm;
PumpIntro;
FistPump;
Spook;
TV;
}

View file

@ -0,0 +1,373 @@
package funkin.ui.freeplay;
import flixel.FlxSprite;
import flixel.util.FlxSignal;
import funkin.util.assets.FlxAnimationUtil;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.audio.FunkinSound;
import flixel.util.FlxTimer;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.data.freeplay.player.PlayerData.PlayerFreeplayDJData;
import funkin.audio.FunkinSound;
import funkin.audio.FlxStreamSound;
class FreeplayDJ extends FlxAtlasSprite
{
// Represents the sprite's current status.
// Without state machines I would have driven myself crazy years ago.
public var currentState:DJBoyfriendState = Intro;
// A callback activated when the intro animation finishes.
public var onIntroDone:FlxSignal = new FlxSignal();
// A callback activated when the idle easter egg plays.
public var onIdleEasterEgg:FlxSignal = new FlxSignal();
var seenIdleEasterEgg:Bool = false;
static final IDLE_EGG_PERIOD:Float = 60.0;
static final IDLE_CARTOON_PERIOD:Float = 120.0;
// Time since last special idle animation you.
var timeIdling:Float = 0;
final characterId:String = Constants.DEFAULT_CHARACTER;
final playableCharData:PlayerFreeplayDJData;
public function new(x:Float, y:Float, characterId:String)
{
this.characterId = characterId;
var playableChar = PlayerRegistry.instance.fetchEntry(characterId);
playableCharData = playableChar.getFreeplayDJData();
super(x, y, playableCharData.getAtlasPath());
anim.callback = function(name, number) {
if (name == playableCharData.getAnimationPrefix('cartoon'))
{
if (number == playableCharData.getCartoonSoundClickFrame())
{
FunkinSound.playOnce(Paths.sound('remote_click'));
}
if (number == playableCharData.getCartoonSoundCartoonFrame())
{
runTvLogic();
}
}
};
FlxG.debugger.track(this);
FlxG.console.registerObject("dj", this);
anim.onComplete = onFinishAnim;
FlxG.console.registerFunction("freeplayCartoon", function() {
currentState = Cartoon;
});
}
override public function listAnimations():Array<String>
{
var anims:Array<String> = [];
@:privateAccess
for (animKey in anim.symbolDictionary)
{
anims.push(animKey.name);
}
return anims;
}
var lowPumpLoopPoint:Int = 4;
public override function update(elapsed:Float):Void
{
super.update(elapsed);
switch (currentState)
{
case Intro:
// Play the intro animation then leave this state immediately.
var animPrefix = playableCharData.getAnimationPrefix('intro');
if (getCurrentAnimation() != animPrefix) playFlashAnimation(animPrefix, true);
timeIdling = 0;
case Idle:
// We are in this state the majority of the time.
var animPrefix = playableCharData.getAnimationPrefix('idle');
if (getCurrentAnimation() != animPrefix)
{
playFlashAnimation(animPrefix, true);
}
if (getCurrentAnimation() == animPrefix && this.isLoopFinished())
{
if (timeIdling >= IDLE_EGG_PERIOD && !seenIdleEasterEgg)
{
currentState = IdleEasterEgg;
}
else if (timeIdling >= IDLE_CARTOON_PERIOD)
{
currentState = Cartoon;
}
}
timeIdling += elapsed;
case Confirm:
var animPrefix = playableCharData.getAnimationPrefix('confirm');
if (getCurrentAnimation() != animPrefix) playFlashAnimation(animPrefix, false);
timeIdling = 0;
case FistPumpIntro:
var animPrefix = playableCharData.getAnimationPrefix('fistPump');
if (getCurrentAnimation() != animPrefix) playFlashAnimation('Boyfriend DJ fist pump', false);
if (getCurrentAnimation() == animPrefix && anim.curFrame >= 4)
{
anim.play("Boyfriend DJ fist pump", true, false, 0);
}
case FistPump:
case IdleEasterEgg:
var animPrefix = playableCharData.getAnimationPrefix('idleEasterEgg');
if (getCurrentAnimation() != animPrefix)
{
onIdleEasterEgg.dispatch();
playFlashAnimation(animPrefix, false);
seenIdleEasterEgg = true;
}
timeIdling = 0;
case Cartoon:
var animPrefix = playableCharData.getAnimationPrefix('cartoon');
if (animPrefix == null) {
currentState = IdleEasterEgg;
} else {
if (getCurrentAnimation() != animPrefix) playFlashAnimation(animPrefix, true);
timeIdling = 0;
}
default:
// I shit myself.
}
if (FlxG.keys.pressed.CONTROL)
{
if (FlxG.keys.justPressed.LEFT)
{
this.offsetX -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.RIGHT)
{
this.offsetX += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.UP)
{
this.offsetY -= FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.DOWN)
{
this.offsetY += FlxG.keys.pressed.ALT ? 0.1 : (FlxG.keys.pressed.SHIFT ? 10.0 : 1.0);
}
if (FlxG.keys.justPressed.SPACE)
{
currentState = (currentState == Idle ? Cartoon : Idle);
}
}
}
function onFinishAnim():Void
{
var name = anim.curSymbol.name;
if (name == playableCharData.getAnimationPrefix('intro'))
{
currentState = Idle;
onIntroDone.dispatch();
}
else if (name == playableCharData.getAnimationPrefix('idle'))
{
// trace('Finished idle');
}
else if (name == playableCharData.getAnimationPrefix('confirm'))
{
// trace('Finished confirm');
}
else if (name == playableCharData.getAnimationPrefix('fistPump'))
{
// trace('Finished fist pump');
currentState = Idle;
}
else if (name == playableCharData.getAnimationPrefix('idleEasterEgg'))
{
// trace('Finished spook');
currentState = Idle;
}
else if (name == playableCharData.getAnimationPrefix('loss'))
{
// trace('Finished loss reaction');
currentState = Idle;
}
else if (name == playableCharData.getAnimationPrefix('cartoon'))
{
// trace('Finished cartoon');
var frame:Int = FlxG.random.bool(33) ? playableCharData.getCartoonLoopBlinkFrame() : playableCharData.getCartoonLoopFrame();
// Character switches channels when the video ends, or at a 10% chance each time his idle loops.
if (FlxG.random.bool(5))
{
frame = playableCharData.getCartoonChannelChangeFrame();
// boyfriend switches channel code?
// runTvLogic();
}
trace('Replay idle: ${frame}');
anim.play(playableCharData.getAnimationPrefix('cartoon'), true, false, frame);
// trace('Finished confirm');
}
else
{
trace('Finished ${name}');
}
}
public function resetAFKTimer():Void
{
timeIdling = 0;
seenIdleEasterEgg = false;
}
var offsetX:Float = 0.0;
var offsetY:Float = 0.0;
var cartoonSnd:Null<FunkinSound> = null;
public var playingCartoon:Bool = false;
public function runTvLogic()
{
if (cartoonSnd == null)
{
// tv is OFF, but getting turned on
FunkinSound.playOnce(Paths.sound('tv_on'), 1.0, function() {
loadCartoon();
});
}
else
{
// plays it smidge after the click
FunkinSound.playOnce(Paths.sound('channel_switch'), 1.0, function() {
cartoonSnd.destroy();
loadCartoon();
});
}
// loadCartoon();
}
function loadCartoon()
{
cartoonSnd = FunkinSound.load(Paths.sound(getRandomFlashToon()), 1.0, false, true, true, function() {
anim.play("Boyfriend DJ watchin tv OG", true, false, 60);
});
// Fade out music to 40% volume over 1 second.
// This helps make the TV a bit more audible.
FlxG.sound.music.fadeOut(1.0, 0.1);
// Play the cartoon at a random time between the start and 5 seconds from the end.
cartoonSnd.time = FlxG.random.float(0, Math.max(cartoonSnd.length - (5 * Constants.MS_PER_SEC), 0.0));
}
final cartoonList:Array<String> = openfl.utils.Assets.list().filter(function(path) return path.startsWith("assets/sounds/cartoons/"));
function getRandomFlashToon():String
{
var randomFile = FlxG.random.getObject(cartoonList);
// Strip folder prefix
randomFile = randomFile.replace("assets/sounds/", "");
// Strip file extension
randomFile = randomFile.substring(0, randomFile.length - 4);
return randomFile;
}
public function confirm():Void
{
currentState = Confirm;
}
public function fistPump():Void
{
currentState = FistPumpIntro;
}
public function pumpFist():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ fist pump", true, false, 4);
}
public function pumpFistBad():Void
{
currentState = FistPump;
anim.play("Boyfriend DJ loss reaction 1", true, false, 4);
}
override public function getCurrentAnimation():String
{
if (this.anim == null || this.anim.curSymbol == null) return "";
return this.anim.curSymbol.name;
}
public function playFlashAnimation(id:String, ?Force:Bool = false, ?Reverse:Bool = false, ?Frame:Int = 0):Void
{
anim.play(id, Force, Reverse, Frame);
applyAnimOffset();
}
function applyAnimOffset()
{
var AnimName = getCurrentAnimation();
var daOffset = playableCharData.getAnimationOffsetsByPrefix(AnimName);
if (daOffset != null)
{
var xValue = daOffset[0];
var yValue = daOffset[1];
if (AnimName == "Boyfriend DJ watchin tv OG")
{
xValue += offsetX;
yValue += offsetY;
}
trace('Successfully applied offset ($AnimName): ' + xValue + ', ' + yValue);
offset.set(xValue, yValue);
}
else
{
trace('No offset found ($AnimName), defaulting to: 0, 0');
offset.set(0, 0);
}
}
public override function destroy():Void
{
super.destroy();
if (cartoonSnd != null)
{
cartoonSnd.destroy();
cartoonSnd = null;
}
}
}
enum DJBoyfriendState
{
Intro;
Idle;
Confirm;
FistPumpIntro;
FistPump;
IdleEasterEgg;
Cartoon;
}

View file

@ -1,52 +1,55 @@
package funkin.ui.freeplay;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.ui.FlxInputText;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
import funkin.graphics.shaders.GaussianBlurShader;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.input.touch.FlxTouch;
import flixel.math.FlxAngle;
import flixel.math.FlxPoint;
import openfl.display.BlendMode;
import flixel.system.debug.watch.Tracker.TrackerProfile;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.tweens.misc.ShakeTween;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import flixel.util.FlxTimer;
import funkin.audio.FunkinSound;
import funkin.data.story.level.LevelRegistry;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.data.song.SongRegistry;
import funkin.data.story.level.LevelRegistry;
import funkin.effects.IntervalShake;
import funkin.graphics.adobeanimate.FlxAtlasSprite;
import funkin.graphics.FunkinCamera;
import funkin.graphics.FunkinSprite;
import funkin.graphics.shaders.AngleMask;
import funkin.graphics.shaders.GaussianBlurShader;
import funkin.graphics.shaders.HSVShader;
import funkin.graphics.shaders.PureColor;
import funkin.graphics.shaders.StrokeShader;
import funkin.input.Controls;
import funkin.play.PlayStatePlaylist;
import funkin.play.scoring.Scoring;
import funkin.play.scoring.Scoring.ScoringRank;
import funkin.play.song.Song;
import funkin.ui.story.Level;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import funkin.ui.AtlasText;
import funkin.play.scoring.Scoring;
import funkin.play.scoring.Scoring.ScoringRank;
import funkin.ui.freeplay.charselect.PlayableCharacter;
import funkin.ui.freeplay.SongMenuItem.FreeplayRank;
import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatSubState;
import funkin.ui.story.Level;
import funkin.ui.transition.LoadingState;
import funkin.ui.transition.StickerSubState;
import funkin.util.MathUtil;
import funkin.util.SortUtil;
import lime.utils.Assets;
import flixel.tweens.misc.ShakeTween;
import funkin.effects.IntervalShake;
import funkin.ui.freeplay.SongMenuItem.FreeplayRank;
import openfl.display.BlendMode;
/**
* Parameters used to initialize the FreeplayState.
@ -92,6 +95,7 @@ typedef FromResultsParams =
/**
* The state for the freeplay menu, allowing the player to select any song to play.
*/
@:nullSafety
class FreeplayState extends MusicBeatSubState
{
//
@ -102,7 +106,9 @@ class FreeplayState extends MusicBeatSubState
* The current character for this FreeplayState.
* You can't change this without transitioning to a new FreeplayState.
*/
final currentCharacter:String;
final currentCharacterId:String;
final currentCharacter:PlayableCharacter;
/**
* For the audio preview, the duration of the fade-in effect.
@ -160,10 +166,9 @@ class FreeplayState extends MusicBeatSubState
var grpSongs:FlxTypedGroup<Alphabet>;
var grpCapsules:FlxTypedGroup<SongMenuItem>;
var curCapsule:SongMenuItem;
var curPlaying:Bool = false;
var dj:DJBoyfriend;
var dj:Null<FreeplayDJ> = null;
var ostName:FlxText;
var albumRoll:AlbumRoll;
@ -171,7 +176,7 @@ class FreeplayState extends MusicBeatSubState
var letterSort:LetterSort;
var exitMovers:ExitMoverData = new Map();
var stickerSubState:StickerSubState;
var stickerSubState:Null<StickerSubState> = null;
public static var rememberedDifficulty:Null<String> = Constants.DEFAULT_DIFFICULTY;
public static var rememberedSongId:Null<String> = 'tutorial';
@ -205,7 +210,13 @@ class FreeplayState extends MusicBeatSubState
public function new(?params:FreeplayStateParams, ?stickers:StickerSubState)
{
currentCharacter = params?.character ?? Constants.DEFAULT_CHARACTER;
currentCharacterId = params?.character ?? Constants.DEFAULT_CHARACTER;
var fetchPlayableCharacter = function():PlayableCharacter {
var result = PlayerRegistry.instance.fetchEntry(params?.character ?? Constants.DEFAULT_CHARACTER);
if (result == null) throw 'No valid playable character with id ${params?.character}';
return result;
};
currentCharacter = fetchPlayableCharacter();
fromResultsParams = params?.fromResults;
@ -214,12 +225,54 @@ class FreeplayState extends MusicBeatSubState
prepForNewRank = true;
}
if (stickers != null)
super(FlxColor.TRANSPARENT);
if (stickers?.members != null)
{
stickerSubState = stickers;
}
super(FlxColor.TRANSPARENT);
// We build a bunch of sprites BEFORE create() so we can guarantee they aren't null later on.
albumRoll = new AlbumRoll();
fp = new FreeplayScore(460, 60, 7, 100);
cardGlow = new FlxSprite(-30, -30).loadGraphic(Paths.image('freeplay/cardGlow'));
confirmGlow = new FlxSprite(-30, 240).loadGraphic(Paths.image('freeplay/confirmGlow'));
confirmTextGlow = new FlxSprite(-8, 115).loadGraphic(Paths.image('freeplay/glowingText'));
rankCamera = new FunkinCamera('rankCamera', 0, 0, FlxG.width, FlxG.height);
funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
funnyScroll = new BGScrollingText(0, 220, currentCharacter.getFreeplayDJText(1), FlxG.width / 2, false, 60);
funnyScroll2 = new BGScrollingText(0, 335, currentCharacter.getFreeplayDJText(1), FlxG.width / 2, false, 60);
grpCapsules = new FlxTypedGroup<SongMenuItem>();
grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
letterSort = new LetterSort(400, 75);
grpSongs = new FlxTypedGroup<Alphabet>();
moreWays = new BGScrollingText(0, 160, currentCharacter.getFreeplayDJText(2), FlxG.width, true, 43);
moreWays2 = new BGScrollingText(0, 397, currentCharacter.getFreeplayDJText(2), FlxG.width, true, 43);
pinkBack = FunkinSprite.create('freeplay/pinkBack');
rankBg = new FunkinSprite(0, 0);
rankVignette = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/rankVignette'));
sparks = new FlxSprite(0, 0);
sparksADD = new FlxSprite(0, 0);
txtCompletion = new AtlasText(1185, 87, '69', AtlasFont.FREEPLAY_CLEAR);
txtNuts = new BGScrollingText(0, 285, currentCharacter.getFreeplayDJText(3), FlxG.width / 2, true, 43);
ostName = new FlxText(8, 8, FlxG.width - 8 - 8, 'OFFICIAL OST', 48);
orangeBackShit = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFFEDA00);
bgDad = new FlxSprite(pinkBack.width * 0.74, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
alsoOrangeLOL = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFFFD400);
confirmGlow2 = new FlxSprite(confirmGlow.x, confirmGlow.y).loadGraphic(Paths.image('freeplay/confirmGlow2'));
funnyScroll3 = new BGScrollingText(0, orangeBackShit.y + 10, currentCharacter.getFreeplayDJText(1), FlxG.width / 2, 60);
backingTextYeah = new FlxAtlasSprite(640, 370, Paths.animateAtlas("freeplay/backing-text-yeah"),
{
FrameRate: 24.0,
Reversed: false,
// ?OnComplete:Void -> Void,
ShowPivot: false,
Antialiasing: true,
ScrollFactor: new FlxPoint(1, 1),
});
}
override function create():Void
@ -230,12 +283,6 @@ class FreeplayState extends MusicBeatSubState
FlxTransitionableState.skipNextTransIn = true;
// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
funnyCam.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(funnyCam, false);
this.cameras = [funnyCam];
if (stickerSubState != null)
{
this.persistentUpdate = true;
@ -271,7 +318,7 @@ class FreeplayState extends MusicBeatSubState
// programmatically adds the songs via LevelRegistry and SongRegistry
for (levelId in LevelRegistry.instance.listSortedLevelIds())
{
var level:Level = LevelRegistry.instance.fetchEntry(levelId);
var level:Null<Level> = LevelRegistry.instance.fetchEntry(levelId);
if (level == null)
{
@ -281,7 +328,7 @@ class FreeplayState extends MusicBeatSubState
for (songId in level.getSongs())
{
var song:Song = SongRegistry.instance.fetchEntry(songId);
var song:Null<Song> = SongRegistry.instance.fetchEntry(songId);
if (song == null)
{
@ -290,11 +337,10 @@ class FreeplayState extends MusicBeatSubState
}
// Only display songs which actually have available difficulties for the current character.
var displayedVariations = song.getVariationsByCharId(currentCharacter);
trace(songId);
trace(displayedVariations);
var displayedVariations = song.getVariationsByCharacter(currentCharacter);
trace('Displayed Variations (${songId}): $displayedVariations');
var availableDifficultiesForSong:Array<String> = song.listDifficulties(displayedVariations, false);
trace(availableDifficultiesForSong);
trace('Available Difficulties: $availableDifficultiesForSong');
if (availableDifficultiesForSong.length == 0) continue;
songs.push(new FreeplaySongData(levelId, songId, song, displayedVariations));
@ -314,17 +360,14 @@ class FreeplayState extends MusicBeatSubState
trace(FlxG.camera.initialZoom);
trace(FlxCamera.defaultZoom);
pinkBack = FunkinSprite.create('freeplay/pinkBack');
pinkBack.color = 0xFFFFD4E9; // sets it to pink!
pinkBack.x -= pinkBack.width;
FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut});
add(pinkBack);
orangeBackShit = new FunkinSprite(84, 440).makeSolidColor(Std.int(pinkBack.width), 75, 0xFFFEDA00);
add(orangeBackShit);
alsoOrangeLOL = new FunkinSprite(0, orangeBackShit.y).makeSolidColor(100, Std.int(orangeBackShit.height), 0xFFFFD400);
add(alsoOrangeLOL);
exitMovers.set([pinkBack, orangeBackShit, alsoOrangeLOL],
@ -339,15 +382,11 @@ class FreeplayState extends MusicBeatSubState
orangeBackShit.visible = false;
alsoOrangeLOL.visible = false;
confirmTextGlow = new FlxSprite(-8, 115).loadGraphic(Paths.image('freeplay/glowingText'));
confirmTextGlow.blend = BlendMode.ADD;
confirmTextGlow.visible = false;
confirmGlow = new FlxSprite(-30, 240).loadGraphic(Paths.image('freeplay/confirmGlow'));
confirmGlow.blend = BlendMode.ADD;
confirmGlow2 = new FlxSprite(confirmGlow.x, confirmGlow.y).loadGraphic(Paths.image('freeplay/confirmGlow2'));
confirmGlow.visible = false;
confirmGlow2.visible = false;
@ -362,7 +401,6 @@ class FreeplayState extends MusicBeatSubState
FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ['x', 'y', 'speed', 'size']));
moreWays = new BGScrollingText(0, 160, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
moreWays.funnyColor = 0xFFFFF383;
moreWays.speed = 6.8;
grpTxtScrolls.add(moreWays);
@ -373,7 +411,6 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4,
});
funnyScroll = new BGScrollingText(0, 220, 'BOYFRIEND', FlxG.width / 2, false, 60);
funnyScroll.funnyColor = 0xFFFF9963;
funnyScroll.speed = -3.8;
grpTxtScrolls.add(funnyScroll);
@ -386,7 +423,6 @@ class FreeplayState extends MusicBeatSubState
wait: 0
});
txtNuts = new BGScrollingText(0, 285, 'PROTECT YO NUTS', FlxG.width / 2, true, 43);
txtNuts.speed = 3.5;
grpTxtScrolls.add(txtNuts);
exitMovers.set([txtNuts],
@ -395,7 +431,6 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4,
});
funnyScroll2 = new BGScrollingText(0, 335, 'BOYFRIEND', FlxG.width / 2, false, 60);
funnyScroll2.funnyColor = 0xFFFF9963;
funnyScroll2.speed = -3.8;
grpTxtScrolls.add(funnyScroll2);
@ -406,7 +441,6 @@ class FreeplayState extends MusicBeatSubState
speed: 0.5,
});
moreWays2 = new BGScrollingText(0, 397, 'HOT BLOODED IN MORE WAYS THAN ONE', FlxG.width, true, 43);
moreWays2.funnyColor = 0xFFFFF383;
moreWays2.speed = 6.8;
grpTxtScrolls.add(moreWays2);
@ -417,7 +451,6 @@ class FreeplayState extends MusicBeatSubState
speed: 0.4
});
funnyScroll3 = new BGScrollingText(0, orangeBackShit.y + 10, 'BOYFRIEND', FlxG.width / 2, 60);
funnyScroll3.funnyColor = 0xFFFEA400;
funnyScroll3.speed = -3.8;
grpTxtScrolls.add(funnyScroll3);
@ -428,37 +461,24 @@ class FreeplayState extends MusicBeatSubState
speed: 0.3
});
backingTextYeah = new FlxAtlasSprite(640, 370, Paths.animateAtlas("freeplay/backing-text-yeah"),
{
FrameRate: 24.0,
Reversed: false,
// ?OnComplete:Void -> Void,
ShowPivot: false,
Antialiasing: true,
ScrollFactor: new FlxPoint(1, 1),
});
add(backingTextYeah);
cardGlow = new FlxSprite(-30, -30).loadGraphic(Paths.image('freeplay/cardGlow'));
cardGlow.blend = BlendMode.ADD;
cardGlow.visible = false;
add(cardGlow);
dj = new DJBoyfriend(640, 366);
exitMovers.set([dj],
{
x: -dj.width * 1.6,
speed: 0.5
});
if (currentCharacter?.getFreeplayDJData() != null)
{
dj = new FreeplayDJ(640, 366, currentCharacterId);
exitMovers.set([dj],
{
x: -dj.width * 1.6,
speed: 0.5
});
add(dj);
}
// TODO: Replace this.
if (currentCharacter == 'pico') dj.visible = false;
add(dj);
bgDad = new FlxSprite(pinkBack.width * 0.74, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad'));
bgDad.shader = new AngleMask();
bgDad.visible = false;
@ -484,17 +504,13 @@ class FreeplayState extends MusicBeatSubState
blackOverlayBullshitLOLXD.shader = bgDad.shader;
rankBg = new FunkinSprite(0, 0);
rankBg.makeSolidColor(FlxG.width, FlxG.height, 0xD3000000);
add(rankBg);
grpSongs = new FlxTypedGroup<Alphabet>();
add(grpSongs);
grpCapsules = new FlxTypedGroup<SongMenuItem>();
add(grpCapsules);
grpDifficulties = new FlxTypedSpriteGroup<DifficultySprite>(-300, 80);
add(grpDifficulties);
exitMovers.set([grpDifficulties],
@ -521,7 +537,6 @@ class FreeplayState extends MusicBeatSubState
if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true;
}
albumRoll = new AlbumRoll();
albumRoll.albumId = null;
add(albumRoll);
@ -536,7 +551,6 @@ class FreeplayState extends MusicBeatSubState
fnfFreeplay.font = 'VCR OSD Mono';
fnfFreeplay.visible = false;
ostName = new FlxText(8, 8, FlxG.width - 8 - 8, 'OFFICIAL OST', 48);
ostName.font = 'VCR OSD Mono';
ostName.alignment = RIGHT;
ostName.visible = false;
@ -568,7 +582,6 @@ class FreeplayState extends MusicBeatSubState
tmr.time = FlxG.random.float(20, 60);
}, 0);
fp = new FreeplayScore(460, 60, 7, 100);
fp.visible = false;
add(fp);
@ -576,11 +589,9 @@ class FreeplayState extends MusicBeatSubState
clearBoxSprite.visible = false;
add(clearBoxSprite);
txtCompletion = new AtlasText(1185, 87, '69', AtlasFont.FREEPLAY_CLEAR);
txtCompletion.visible = false;
add(txtCompletion);
letterSort = new LetterSort(400, 75);
add(letterSort);
letterSort.visible = false;
@ -628,7 +639,7 @@ class FreeplayState extends MusicBeatSubState
// be careful not to "add()" things in here unless it's to a group that's already added to the state
// otherwise it won't be properly attatched to funnyCamera (relavent code should be at the bottom of create())
dj.onIntroDone.add(function() {
var onDJIntroDone = function() {
// when boyfriend hits dat shiii
albumRoll.playIntro();
@ -675,20 +686,27 @@ class FreeplayState extends MusicBeatSubState
cardGlow.visible = true;
FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
if (prepForNewRank)
if (prepForNewRank && fromResultsParams != null)
{
rankAnimStart(fromResultsParams);
}
});
};
if (dj != null)
{
dj.onIntroDone.add(onDJIntroDone);
}
else
{
onDJIntroDone();
}
generateSongList(null, false);
// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
funnyCam.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(funnyCam, false);
rankVignette = new FlxSprite(0, 0).loadGraphic(Paths.image('freeplay/rankVignette'));
rankVignette.scale.set(2, 2);
rankVignette.updateHitbox();
rankVignette.blend = BlendMode.ADD;
@ -700,7 +718,6 @@ class FreeplayState extends MusicBeatSubState
bs.cameras = [funnyCam];
});
rankCamera = new FunkinCamera('rankCamera', 0, 0, FlxG.width, FlxG.height);
rankCamera.bgColor = FlxColor.TRANSPARENT;
FlxG.cameras.add(rankCamera, false);
rankBg.cameras = [rankCamera];
@ -712,8 +729,8 @@ class FreeplayState extends MusicBeatSubState
}
}
var currentFilter:SongFilter = null;
var currentFilteredSongs:Array<FreeplaySongData> = [];
var currentFilter:Null<SongFilter> = null;
var currentFilteredSongs:Array<Null<FreeplaySongData>> = [];
/**
* Given the current filter, rebuild the current song list.
@ -724,7 +741,7 @@ class FreeplayState extends MusicBeatSubState
*/
public function generateSongList(filterStuff:Null<SongFilter>, force:Bool = false, onlyIfChanged:Bool = true):Void
{
var tempSongs:Array<FreeplaySongData> = songs;
var tempSongs:Array<Null<FreeplaySongData>> = songs;
// Remember just the difficulty because it's important for song sorting.
if (rememberedDifficulty != null)
@ -786,11 +803,12 @@ class FreeplayState extends MusicBeatSubState
for (i in 0...tempSongs.length)
{
if (tempSongs[i] == null) continue;
var tempSong = tempSongs[i];
if (tempSong == null) continue;
var funnyMenu:SongMenuItem = grpCapsules.recycle(SongMenuItem);
funnyMenu.init(FlxG.width, 0, tempSongs[i]);
funnyMenu.init(FlxG.width, 0, tempSong);
funnyMenu.onConfirm = function() {
capsuleOnConfirmDefault(funnyMenu);
};
@ -799,8 +817,8 @@ class FreeplayState extends MusicBeatSubState
funnyMenu.ID = i;
funnyMenu.capsule.alpha = 0.5;
funnyMenu.songText.visible = false;
funnyMenu.favIcon.visible = tempSongs[i].isFav;
funnyMenu.favIconBlurred.visible = tempSongs[i].isFav;
funnyMenu.favIcon.visible = tempSong.isFav;
funnyMenu.favIconBlurred.visible = tempSong.isFav;
funnyMenu.hsvShader = hsvShader;
funnyMenu.newText.animation.curAnim.curFrame = 45 - ((i * 4) % 45);
@ -824,13 +842,10 @@ class FreeplayState extends MusicBeatSubState
* @param songFilter The filter to apply
* @return Array<FreeplaySongData>
*/
public function sortSongs(songsToFilter:Array<FreeplaySongData>, songFilter:SongFilter):Array<FreeplaySongData>
public function sortSongs(songsToFilter:Array<Null<FreeplaySongData>>, songFilter:SongFilter):Array<Null<FreeplaySongData>>
{
var filterAlphabetically = function(a:FreeplaySongData, b:FreeplaySongData):Int {
if (a?.songName.toLowerCase() < b?.songName.toLowerCase()) return -1;
else if (a?.songName.toLowerCase() > b?.songName.toLowerCase()) return 1;
else
return 0;
var filterAlphabetically = function(a:Null<FreeplaySongData>, b:Null<FreeplaySongData>):Int {
return SortUtil.alphabetically(a?.songName ?? '', b?.songName ?? '');
};
switch (songFilter.filterType)
@ -854,7 +869,7 @@ class FreeplayState extends MusicBeatSubState
songsToFilter = songsToFilter.filter(str -> {
if (str == null) return true; // Random
return str.songName.toLowerCase().startsWith(songFilter.filterData);
return str.songName.toLowerCase().startsWith(songFilter.filterData ?? '');
});
case ALL:
// no filter!
@ -876,32 +891,28 @@ class FreeplayState extends MusicBeatSubState
var sparks:FlxSprite;
var sparksADD:FlxSprite;
function rankAnimStart(fromResults:Null<FromResultsParams>):Void
function rankAnimStart(fromResults:FromResultsParams):Void
{
busy = true;
grpCapsules.members[curSelected].sparkle.alpha = 0;
// grpCapsules.members[curSelected].forcePosition();
if (fromResults != null)
{
rememberedSongId = fromResults.songId;
rememberedDifficulty = fromResults.difficultyId;
changeSelection();
changeDiff();
}
rememberedSongId = fromResults.songId;
rememberedDifficulty = fromResults.difficultyId;
changeSelection();
changeDiff();
dj.fistPump();
if (dj != null) dj.fistPump();
// rankCamera.fade(FlxColor.BLACK, 0.5, true);
rankCamera.fade(0xFF000000, 0.5, true, null, true);
if (FlxG.sound.music != null) FlxG.sound.music.volume = 0;
rankBg.alpha = 1;
if (fromResults?.oldRank != null)
if (fromResults.oldRank != null)
{
grpCapsules.members[curSelected].fakeRanking.rank = fromResults.oldRank;
grpCapsules.members[curSelected].fakeBlurredRanking.rank = fromResults.oldRank;
sparks = new FlxSprite(0, 0);
sparks.frames = Paths.getSparrowAtlas('freeplay/sparks');
sparks.animation.addByPrefix('sparks', 'sparks', 24, false);
sparks.visible = false;
@ -911,7 +922,6 @@ class FreeplayState extends MusicBeatSubState
add(sparks);
sparks.cameras = [rankCamera];
sparksADD = new FlxSprite(0, 0);
sparksADD.visible = false;
sparksADD.frames = Paths.getSparrowAtlas('freeplay/sparksadd');
sparksADD.animation.addByPrefix('sparks add', 'sparks add', 24, false);
@ -976,14 +986,14 @@ class FreeplayState extends MusicBeatSubState
grpCapsules.members[curSelected].ranking.scale.set(20, 20);
grpCapsules.members[curSelected].blurredRanking.scale.set(20, 20);
if (fromResults?.newRank != null)
if (fromResults != null && fromResults.newRank != null)
{
grpCapsules.members[curSelected].ranking.animation.play(fromResults.newRank.getFreeplayRankIconAsset(), true);
}
FlxTween.tween(grpCapsules.members[curSelected].ranking, {"scale.x": 1, "scale.y": 1}, 0.1);
if (fromResults?.newRank != null)
if (fromResults != null && fromResults.newRank != null)
{
grpCapsules.members[curSelected].blurredRanking.animation.play(fromResults.newRank.getFreeplayRankIconAsset(), true);
}
@ -1074,11 +1084,11 @@ class FreeplayState extends MusicBeatSubState
if (fromResultsParams?.newRank == SHIT)
{
dj.pumpFistBad();
if (dj != null) dj.pumpFistBad();
}
else
{
dj.pumpFist();
if (dj != null) dj.pumpFist();
}
rankCamera.zoom = 0.8;
@ -1192,7 +1202,23 @@ class FreeplayState extends MusicBeatSubState
#if debug
if (FlxG.keys.justPressed.T)
{
rankAnimStart(fromResultsParams);
rankAnimStart(fromResultsParams ??
{
playRankAnim: true,
newRank: PERFECT_GOLD,
songId: "tutorial",
difficultyId: "hard"
});
}
if (FlxG.keys.justPressed.P)
{
FlxG.switchState(FreeplayState.build(
{
{
character: currentCharacterId == "pico" ? "bf" : "pico",
}
}));
}
// if (FlxG.keys.justPressed.H)
@ -1206,6 +1232,11 @@ class FreeplayState extends MusicBeatSubState
// }
#end
if (controls.FREEPLAY_CHAR_SELECT && !busy)
{
FlxG.switchState(new funkin.ui.charSelect.CharSelectSubState());
}
if (controls.FREEPLAY_FAVORITE && !busy)
{
var targetSong = grpCapsules.members[curSelected]?.songData;
@ -1302,9 +1333,9 @@ class FreeplayState extends MusicBeatSubState
{
if (busy) return;
var upP:Bool = controls.UI_UP_P && !FlxG.keys.pressed.CONTROL;
var downP:Bool = controls.UI_DOWN_P && !FlxG.keys.pressed.CONTROL;
var accepted:Bool = controls.ACCEPT && !FlxG.keys.pressed.CONTROL;
var upP:Bool = controls.UI_UP_P;
var downP:Bool = controls.UI_DOWN_P;
var accepted:Bool = controls.ACCEPT;
if (FlxG.onMobile)
{
@ -1378,7 +1409,7 @@ class FreeplayState extends MusicBeatSubState
}
#end
if (!FlxG.keys.pressed.CONTROL && (controls.UI_UP || controls.UI_DOWN))
if ((controls.UI_UP || controls.UI_DOWN))
{
if (spamming)
{
@ -1413,7 +1444,7 @@ class FreeplayState extends MusicBeatSubState
}
spamTimer += elapsed;
dj.resetAFKTimer();
if (dj != null) dj.resetAFKTimer();
}
else
{
@ -1424,31 +1455,31 @@ class FreeplayState extends MusicBeatSubState
#if !html5
if (FlxG.mouse.wheel != 0)
{
dj.resetAFKTimer();
if (dj != null) dj.resetAFKTimer();
changeSelection(-Math.round(FlxG.mouse.wheel));
}
#else
if (FlxG.mouse.wheel < 0)
{
dj.resetAFKTimer();
if (dj != null) dj.resetAFKTimer();
changeSelection(-Math.round(FlxG.mouse.wheel / 8));
}
else if (FlxG.mouse.wheel > 0)
{
dj.resetAFKTimer();
if (dj != null) dj.resetAFKTimer();
changeSelection(-Math.round(FlxG.mouse.wheel / 8));
}
#end
if (controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL)
if (controls.UI_LEFT_P)
{
dj.resetAFKTimer();
if (dj != null) dj.resetAFKTimer();
changeDiff(-1);
generateSongList(currentFilter, true);
}
if (controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL)
if (controls.UI_RIGHT_P)
{
dj.resetAFKTimer();
if (dj != null) dj.resetAFKTimer();
changeDiff(1);
generateSongList(currentFilter, true);
}
@ -1458,7 +1489,7 @@ class FreeplayState extends MusicBeatSubState
busy = true;
FlxTween.globalManager.clear();
FlxTimer.globalManager.clear();
dj.onIntroDone.removeAll();
if (dj != null) dj.onIntroDone.removeAll();
FunkinSound.playOnce(Paths.sound('cancelMenu'));
@ -1484,7 +1515,8 @@ class FreeplayState extends MusicBeatSubState
for (grpSpr in exitMovers.keys())
{
var moveData:MoveData = exitMovers.get(grpSpr);
var moveData:Null<MoveData> = exitMovers.get(grpSpr);
if (moveData == null) continue;
for (spr in grpSpr)
{
@ -1492,14 +1524,14 @@ class FreeplayState extends MusicBeatSubState
var funnyMoveShit:MoveData = moveData;
if (moveData.x == null) funnyMoveShit.x = spr.x;
if (moveData.y == null) funnyMoveShit.y = spr.y;
if (moveData.speed == null) funnyMoveShit.speed = 0.2;
if (moveData.wait == null) funnyMoveShit.wait = 0;
var moveDataX = funnyMoveShit.x ?? spr.x;
var moveDataY = funnyMoveShit.y ?? spr.y;
var moveDataSpeed = funnyMoveShit.speed ?? 0.2;
var moveDataWait = funnyMoveShit.wait ?? 0;
FlxTween.tween(spr, {x: funnyMoveShit.x, y: funnyMoveShit.y}, funnyMoveShit.speed, {ease: FlxEase.expoIn});
FlxTween.tween(spr, {x: moveDataX, y: moveDataY}, moveDataSpeed, {ease: FlxEase.expoIn});
longestTimer = Math.max(longestTimer, funnyMoveShit.speed + funnyMoveShit.wait);
longestTimer = Math.max(longestTimer, moveDataSpeed + moveDataWait);
}
}
@ -1572,19 +1604,18 @@ class FreeplayState extends MusicBeatSubState
var daSong:Null<FreeplaySongData> = grpCapsules.members[curSelected].songData;
if (daSong != null)
{
// TODO: Make this actually be the variation you're focused on. We don't need to fetch the song metadata just to calculate it.
var targetSong:Song = SongRegistry.instance.fetchEntry(grpCapsules.members[curSelected].songData.songId);
var targetSong:Null<Song> = SongRegistry.instance.fetchEntry(daSong.songId);
if (targetSong == null)
{
FlxG.log.warn('WARN: could not find song with id (${grpCapsules.members[curSelected].songData.songId})');
FlxG.log.warn('WARN: could not find song with id (${daSong.songId})');
return;
}
var targetVariation:String = targetSong.getFirstValidVariation(currentDifficulty);
var targetVariation:String = targetSong.getFirstValidVariation(currentDifficulty) ?? '';
// TODO: This line of code makes me sad, but you can't really fix it without a breaking migration.
var suffixedDifficulty = (targetVariation != Constants.DEFAULT_VARIATION
&& targetVariation != 'erect') ? '$currentDifficulty-${targetVariation}' : currentDifficulty;
var songScore:SaveScoreData = Save.instance.getSongScore(grpCapsules.members[curSelected].songData.songId, suffixedDifficulty);
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSong.songId, suffixedDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
rememberedDifficulty = currentDifficulty;
@ -1646,7 +1677,7 @@ class FreeplayState extends MusicBeatSubState
}
// Set the album graphic and play the animation if relevant.
var newAlbumId:String = daSong?.albumId;
var newAlbumId:Null<String> = daSong?.albumId;
if (albumRoll.albumId != newAlbumId)
{
albumRoll.albumId = newAlbumId;
@ -1684,7 +1715,7 @@ class FreeplayState extends MusicBeatSubState
});
trace('Available songs: ${availableSongCapsules.map(function(cap) {
return cap.songData.songName;
return cap?.songData?.songName;
})}');
if (availableSongCapsules.length == 0)
@ -1713,32 +1744,45 @@ class FreeplayState extends MusicBeatSubState
PlayStatePlaylist.isStoryMode = false;
var targetSong:Song = SongRegistry.instance.fetchEntry(cap.songData.songId);
if (targetSong == null)
var targetSongId:String = cap?.songData?.songId ?? 'unknown';
var targetSongNullable:Null<Song> = SongRegistry.instance.fetchEntry(targetSongId);
if (targetSongNullable == null)
{
FlxG.log.warn('WARN: could not find song with id (${cap.songData.songId})');
FlxG.log.warn('WARN: could not find song with id (${targetSongId})');
return;
}
var targetSong:Song = targetSongNullable;
var targetDifficultyId:String = currentDifficulty;
var targetVariation:String = targetSong.getFirstValidVariation(targetDifficultyId);
PlayStatePlaylist.campaignId = cap.songData.levelId;
var targetVariation:Null<String> = targetSong.getFirstValidVariation(targetDifficultyId, currentCharacter);
var targetLevelId:Null<String> = cap?.songData?.levelId;
PlayStatePlaylist.campaignId = targetLevelId ?? null;
var targetDifficulty:SongDifficulty = targetSong.getDifficulty(targetDifficultyId, targetVariation);
var targetDifficulty:Null<SongDifficulty> = targetSong.getDifficulty(targetDifficultyId, targetVariation);
if (targetDifficulty == null)
{
FlxG.log.warn('WARN: could not find difficulty with id (${targetDifficultyId})');
return;
}
// TODO: Change this with alternate instrumentals
var targetInstId:String = targetDifficulty.characters.instrumental;
var baseInstrumentalId:String = targetDifficulty?.characters?.instrumental ?? '';
var altInstrumentalIds:Array<String> = targetDifficulty?.characters?.altInstrumentals ?? [];
var targetInstId:String = baseInstrumentalId;
// TODO: Make this a UI element.
#if (debug || FORCE_DEBUG_VERSION)
if (altInstrumentalIds.length > 0 && FlxG.keys.pressed.CONTROL)
{
targetInstId = altInstrumentalIds[0];
}
#end
// Visual and audio effects.
FunkinSound.playOnce(Paths.sound('confirmMenu'));
dj.confirm();
if (dj != null) dj.confirm();
grpCapsules.members[curSelected].forcePosition();
grpCapsules.members[curSelected].songText.flickerText();
grpCapsules.members[curSelected].confirm();
// FlxTween.color(bgDad, 0.33, 0xFFFFFFFF, 0xFF555555, {ease: FlxEase.quadOut});
FlxTween.color(pinkBack, 0.33, 0xFFFFD0D5, 0xFF171831, {ease: FlxEase.quadOut});
@ -1777,7 +1821,7 @@ class FreeplayState extends MusicBeatSubState
new FlxTimer().start(1, function(tmr:FlxTimer) {
FunkinSound.emptyPartialQueue();
Paths.setCurrentLevel(cap.songData.levelId);
Paths.setCurrentLevel(cap?.songData?.levelId);
LoadingState.loadPlayState(
{
targetSong: targetSong,
@ -1832,7 +1876,7 @@ class FreeplayState extends MusicBeatSubState
var daSongCapsule:SongMenuItem = grpCapsules.members[curSelected];
if (daSongCapsule.songData != null)
{
var songScore:SaveScoreData = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
var songScore:Null<SaveScoreData> = Save.instance.getSongScore(daSongCapsule.songData.songId, currentDifficulty);
intendedScore = songScore?.score ?? 0;
intendedCompletion = songScore == null ? 0.0 : ((songScore.tallies.sick + songScore.tallies.good) / songScore.tallies.totalNotes);
diffIdsCurrent = daSongCapsule.songData.songDifficulties;
@ -1882,15 +1926,37 @@ class FreeplayState extends MusicBeatSubState
}
else
{
var potentiallyErect:String = (currentDifficulty == "erect") || (currentDifficulty == "nightmare") ? "-erect" : "";
FunkinSound.playMusic(daSongCapsule.songData.songId,
var previewSongId:Null<String> = daSongCapsule?.songData?.songId;
if (previewSongId == null) return;
var previewSong:Null<Song> = SongRegistry.instance.fetchEntry(previewSongId);
var songDifficulty = previewSong?.getDifficulty(currentDifficulty,
previewSong?.getVariationsByCharacter(currentCharacter) ?? Constants.DEFAULT_VARIATION_LIST);
var baseInstrumentalId:String = songDifficulty?.characters?.instrumental ?? '';
var altInstrumentalIds:Array<String> = songDifficulty?.characters?.altInstrumentals ?? [];
var instSuffix:String = baseInstrumentalId;
// TODO: Make this a UI element.
#if (debug || FORCE_DEBUG_VERSION)
if (altInstrumentalIds.length > 0 && FlxG.keys.pressed.CONTROL)
{
instSuffix = altInstrumentalIds[0];
}
#end
instSuffix = (instSuffix != '') ? '-$instSuffix' : '';
trace('Attempting to play partial preview: ${previewSongId}:${instSuffix}');
FunkinSound.playMusic(previewSongId,
{
startingVolume: 0.0,
overrideExisting: true,
restartTrack: false,
mapTimeChanges: false, // The music metadata is not alongside the audio file so this won't work.
pathsFunction: INST,
suffix: potentiallyErect,
suffix: instSuffix,
partialParams:
{
loadPartial: true,
@ -1911,7 +1977,7 @@ class FreeplayState extends MusicBeatSubState
public static function build(?params:FreeplayStateParams, ?stickers:StickerSubState):MusicBeatState
{
var result:MainMenuState;
if (params?.fromResults.playRankAnim) result = new MainMenuState(true);
if (params?.fromResults?.playRankAnim ?? false) result = new MainMenuState(true);
else
result = new MainMenuState(false);
@ -1949,8 +2015,8 @@ class DifficultySelector extends FlxSprite
override function update(elapsed:Float):Void
{
if (flipX && controls.UI_RIGHT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
if (!flipX && controls.UI_LEFT_P && !FlxG.keys.pressed.CONTROL) moveShitDown();
if (flipX && controls.UI_RIGHT_P) moveShitDown();
if (!flipX && controls.UI_LEFT_P) moveShitDown();
super.update(elapsed);
}
@ -2039,6 +2105,8 @@ class FreeplaySongData
function set_currentDifficulty(value:String):String
{
if (currentDifficulty == value) return value;
currentDifficulty = value;
updateValues(displayedVariations);
return value;
@ -2096,7 +2164,12 @@ class FreeplaySongData
this.albumId = songDifficulty.album;
}
this.scoringRank = Save.instance.getSongRank(songId, currentDifficulty);
// TODO: This line of code makes me sad, but you can't really fix it without a breaking migration.
// `easy`, `erect`, `normal-pico`, etc.
var suffixedDifficulty = (songDifficulty.variation != Constants.DEFAULT_VARIATION
&& songDifficulty.variation != 'erect') ? '$currentDifficulty-${songDifficulty.variation}' : currentDifficulty;
this.scoringRank = Save.instance.getSongRank(songId, suffixedDifficulty);
this.isNew = song.isSongNew(currentDifficulty);
}

View file

@ -24,12 +24,13 @@ import funkin.play.scoring.Scoring.ScoringRank;
import funkin.save.Save;
import funkin.save.Save.SaveScoreData;
import flixel.util.FlxColor;
import funkin.ui.PixelatedIcon;
class SongMenuItem extends FlxSpriteGroup
{
public var capsule:FlxSprite;
var pixelIcon:FlxSprite;
var pixelIcon:PixelatedIcon;
/**
* Modify this by calling `init()`
@ -201,11 +202,7 @@ class SongMenuItem extends FlxSpriteGroup
// TODO: Use value from metadata instead of random.
updateDifficultyRating(FlxG.random.int(0, 20));
pixelIcon = new FlxSprite(160, 35);
pixelIcon.makeGraphic(32, 32, 0x00000000);
pixelIcon.antialiasing = false;
pixelIcon.active = false;
pixelIcon = new PixelatedIcon(160, 35);
add(pixelIcon);
grpHide.add(pixelIcon);
@ -512,7 +509,7 @@ class SongMenuItem extends FlxSpriteGroup
// Update capsule text.
songText.text = songData?.songName ?? 'Random';
// Update capsule character.
if (songData?.songCharacter != null) setCharacter(songData.songCharacter);
if (songData?.songCharacter != null) pixelIcon.setCharacter(songData.songCharacter);
updateBPM(Std.int(songData?.songStartingBpm) ?? 0);
updateDifficultyRating(songData?.difficultyRating ?? 0);
updateScoringRank(songData?.scoringRank);
@ -526,52 +523,6 @@ class SongMenuItem extends FlxSpriteGroup
checkWeek(songData?.songId);
}
/**
* Set the character displayed next to this song in the freeplay menu.
* @param char The character ID used by this song.
* If the character has no freeplay icon, a warning will be thrown and nothing will display.
*/
public function setCharacter(char:String):Void
{
var charPath:String = "freeplay/icons/";
// TODO: Put this in the character metadata where it belongs.
// TODO: Also, can use CharacterDataParser.getCharPixelIconAsset()
switch (char)
{
case 'monster-christmas':
charPath += 'monsterpixel';
case 'mom-car':
charPath += 'mommypixel';
case 'dad':
charPath += 'daddypixel';
case 'darnell-blazin':
charPath += 'darnellpixel';
case 'senpai-angry':
charPath += 'senpaipixel';
default:
charPath += '${char}pixel';
}
if (!openfl.utils.Assets.exists(Paths.image(charPath)))
{
trace('[WARN] Character ${char} has no freeplay icon.');
return;
}
pixelIcon.loadGraphic(Paths.image(charPath));
pixelIcon.scale.x = pixelIcon.scale.y = 2;
switch (char)
{
case 'parents-christmas':
pixelIcon.origin.x = 140;
default:
pixelIcon.origin.x = 100;
}
// pixelIcon.origin.x = capsule.origin.x;
// pixelIcon.offset.x -= pixelIcon.origin.x;
}
var frameInTicker:Float = 0;
var frameInTypeBeat:Int = 0;
@ -711,6 +662,18 @@ class SongMenuItem extends FlxSpriteGroup
super.update(elapsed);
}
/**
* Play any animations associated with selecting this song.
*/
public function confirm():Void
{
if (songText != null) songText.flickerText();
if (pixelIcon != null)
{
pixelIcon.animation.play('confirm');
}
}
public function intendedY(index:Int):Float
{
return (index * ((height * realScaled) + 10)) + 120;

View file

@ -0,0 +1,145 @@
package funkin.ui.freeplay.charselect;
import funkin.data.IRegistryEntry;
import funkin.data.freeplay.player.PlayerData;
import funkin.data.freeplay.player.PlayerRegistry;
import funkin.play.scoring.Scoring.ScoringRank;
/**
* An object used to retrieve data about a playable character (also known as "weeks").
* Can be scripted to override each function, for custom behavior.
*/
class PlayableCharacter implements IRegistryEntry<PlayerData>
{
/**
* The ID of the playable character.
*/
public final id:String;
/**
* Playable character data as parsed from the JSON file.
*/
public final _data:PlayerData;
/**
* @param id The ID of the JSON file to parse.
*/
public function new(id:String)
{
this.id = id;
_data = _fetchData(id);
if (_data == null)
{
throw 'Could not parse playable character data for id: $id';
}
}
/**
* Retrieve the readable name of the playable character.
*/
public function getName():String
{
// TODO: Maybe add localization support?
return _data.name;
}
/**
* Retrieve the list of stage character IDs associated with this playable character.
* @return The list of associated character IDs
*/
public function getOwnedCharacterIds():Array<String>
{
return _data.ownedChars;
}
/**
* Return `true` if, when this character is selected in Freeplay,
* songs unassociated with a specific character should appear.
*/
public function shouldShowUnownedChars():Bool
{
return _data.showUnownedChars;
}
public function shouldShowCharacter(id:String):Bool
{
if (_data.ownedChars.contains(id))
{
return true;
}
if (_data.showUnownedChars)
{
var result = !PlayerRegistry.instance.isCharacterOwned(id);
return result;
}
return false;
}
public function getFreeplayDJData():PlayerFreeplayDJData
{
return _data.freeplayDJ;
}
public function getFreeplayDJText(index:Int):String
{
return _data.freeplayDJ.getFreeplayDJText(index);
}
/**
* @param rank Which rank to get info for
* @return An array of animations. For example, BF Great has two animations, one for BF and one for GF
*/
public function getResultsAnimationDatas(rank:ScoringRank):Array<PlayerResultsAnimationData>
{
if (_data.results == null)
{
return [];
}
switch (rank)
{
case PERFECT | PERFECT_GOLD:
return _data.results.perfect;
case EXCELLENT:
return _data.results.excellent;
case GREAT:
return _data.results.great;
case GOOD:
return _data.results.good;
case SHIT:
return _data.results.loss;
}
}
/**
* Returns whether this character is unlocked.
*/
public function isUnlocked():Bool
{
return _data.unlocked;
}
/**
* Called when the character is destroyed.
* TODO: Document when this gets called
*/
public function destroy():Void {}
public function toString():String
{
return 'PlayableCharacter($id)';
}
/**
* Retrieve and parse the JSON data for a playable character by ID.
* @param id The ID of the character
* @return The parsed player data, or null if not found or invalid
*/
static function _fetchData(id:String):Null<PlayerData>
{
return PlayerRegistry.instance.parseEntryDataWithMigration(id, PlayerRegistry.instance.fetchEntryVersion(id));
}
}

View file

@ -0,0 +1,8 @@
package funkin.ui.freeplay.charselect;
/**
* A script that can be tied to a PlayableCharacter.
* Create a scripted class that extends PlayableCharacter to use this.
*/
@:hscriptClass
class ScriptedPlayableCharacter extends funkin.ui.freeplay.charselect.PlayableCharacter implements polymod.hscript.HScriptedClass {}

View file

@ -117,7 +117,10 @@ class MainMenuState extends MusicBeatState
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
openSubState(new FreeplayState());
openSubState(new FreeplayState(
{
character: FlxG.keys.pressed.SHIFT ? 'pico' : 'bf',
}));
});
#if CAN_OPEN_LINKS
@ -341,17 +344,15 @@ class MainMenuState extends MusicBeatState
}
}
#if (debug || FORCE_DEBUG_VERSION)
// Open the debug menu, defaults to ` / ~
#if CHART_EDITOR_SUPPORTED
if (controls.DEBUG_MENU)
{
persistentUpdate = false;
FlxG.state.openSubState(new DebugMenuSubState());
}
#end
#if (debug || FORCE_DEBUG_VERSION)
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W)
{
// Give the user a score of 1 point on Weekend 1 story mode.
@ -411,8 +412,8 @@ class MainMenuState extends MusicBeatState
if (controls.BACK && menuItems.enabled && !menuItems.busy)
{
FunkinSound.playOnce(Paths.sound('cancelMenu'));
FlxG.switchState(() -> new TitleState());
FunkinSound.playOnce(Paths.sound('cancelMenu'));
}
}
}

View file

@ -145,8 +145,8 @@ class Page extends FlxGroup
{
if (canExit && controls.BACK)
{
FunkinSound.playOnce(Paths.sound('cancelMenu'));
exit();
FunkinSound.playOnce(Paths.sound('cancelMenu'));
}
}

View file

@ -13,13 +13,10 @@ class LevelTitle extends FlxSpriteGroup
public final level:Level;
public var targetY:Float;
public var isFlashing:Bool = false;
var title:FlxSprite;
var lock:FlxSprite;
var flashingInt:Int = 0;
public function new(x:Int, y:Int, level:Level)
{
super(x, y);
@ -46,20 +43,23 @@ class LevelTitle extends FlxSpriteGroup
}
}
// if it runs at 60fps, fake framerate will be 6
// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
// so it runs basically every so many seconds, not dependant on framerate??
// I'm still learning how math works thanks whoever is reading this lol
var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
public var isFlashing:Bool = false;
var flashTick:Float = 0;
final flashFramerate:Float = 20;
public override function update(elapsed:Float):Void
{
this.y = MathUtil.coolLerp(y, targetY, 0.17);
if (isFlashing) flashingInt += 1;
if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2)) title.color = 0xFF33ffff;
else
title.color = FlxColor.WHITE;
if (isFlashing)
{
flashTick += elapsed;
if (flashTick >= 1 / flashFramerate)
{
flashTick %= 1 / flashFramerate;
title.color = (title.color == FlxColor.WHITE) ? 0xFF33ffff : FlxColor.WHITE;
}
}
}
public function showLock():Void

View file

@ -113,7 +113,7 @@ class StoryMenuState extends MusicBeatState
{
super();
if (stickers != null)
if (stickers?.members != null)
{
stickerSubState = stickers;
}
@ -336,6 +336,22 @@ class StoryMenuState extends MusicBeatState
changeDifficulty(0);
}
#if !html5
if (FlxG.mouse.wheel != 0)
{
changeLevel(-Math.round(FlxG.mouse.wheel));
}
#else
if (FlxG.mouse.wheel < 0)
{
changeLevel(-Math.round(FlxG.mouse.wheel / 8));
}
else if (FlxG.mouse.wheel > 0)
{
changeLevel(-Math.round(FlxG.mouse.wheel / 8));
}
#end
// TODO: Querying UI_RIGHT_P (justPressed) after UI_RIGHT always returns false. Fix it!
if (controls.UI_RIGHT_P)
{
@ -374,9 +390,9 @@ class StoryMenuState extends MusicBeatState
if (controls.BACK && !exitingMenu && !selectedLevel)
{
FunkinSound.playOnce(Paths.sound('cancelMenu'));
exitingMenu = true;
FlxG.switchState(() -> new MainMenuState());
FunkinSound.playOnce(Paths.sound('cancelMenu'));
}
}

View file

@ -346,7 +346,7 @@ class LoadingState extends MusicBeatSubState
return 'Done precaching ${path}';
}, true);
trace("Queued ${path} for precaching");
trace('Queued ${path} for precaching');
// FunkinSprite.cacheTexture(path);
}

View file

@ -283,6 +283,21 @@ class Constants
*/
public static final DEFAULT_TIME_SIGNATURE_DEN:Int = 4;
/**
* ANIMATIONS
*/
// ==============================
/**
* A suffix used for animations played when an animation would loop.
*/
public static final ANIMATION_HOLD_SUFFIX:String = '-hold';
/**
* A suffix used for animations played when an animation would end before transitioning to another.
*/
public static final ANIMATION_END_SUFFIX:String = '-end';
/**
* TIMING
*/

View file

@ -0,0 +1,48 @@
package funkin.util;
import openfl.Assets;
/**
* See `funScripts/jsfl/frames.jsfl` for more information in the art repo/folder!
* Homemade dipshit proprietary format to get simple animation info out of flash!
* Pure convienience!
*/
class FramesJSFLParser
{
public static function parse(path:String):FramesJSFLInfo
{
var text:String = Assets.getText(path);
// TODO: error handle if text is null
var output:FramesJSFLInfo = {frames: []};
var frames:Array<String> = text.split("\n");
for (frame in frames)
{
var frameInfo:Array<String> = frame.split(" ");
var x:Float = Std.parseFloat(frameInfo[0]);
var y:Float = Std.parseFloat(frameInfo[1]);
var alpha:Float = Std.parseFloat(frameInfo[2]);
var shit:FramesJSFLFrame = {x: x, y: y, alpha: alpha};
output.frames.push(shit);
}
return output;
}
}
typedef FramesJSFLInfo =
{
var frames:Array<FramesJSFLFrame>;
}
typedef FramesJSFLFrame =
{
var x:Float;
var y:Float;
var alpha:Float;
}

View file

@ -48,11 +48,11 @@ class MemoryUtil
* Calculate the total memory usage of the program, in bytes.
* @return Int
*/
public static function getMemoryUsed():Int
public static function getMemoryUsed():#if cpp Float #else Int #end
{
#if cpp
// There is also Gc.MEM_INFO_RESERVED, MEM_INFO_CURRENT, and MEM_INFO_LARGE.
return cpp.vm.Gc.memInfo(cpp.vm.Gc.MEM_INFO_USAGE);
return cpp.vm.Gc.memInfo64(cpp.vm.Gc.MEM_INFO_USAGE);
#else
return openfl.system.System.totalMemory;
#end

View file

@ -97,7 +97,7 @@ class SortUtil
* @param b The second string to compare.
* @return 1 if `a` comes before `b`, -1 if `b` comes before `a`, 0 if they are equal
*/
public static function alphabetically(a:String, b:String):Int
public static function alphabetically(?a:String, ?b:String):Int
{
a = a.toUpperCase();
b = b.toUpperCase();

View file

@ -24,7 +24,6 @@ class VersionUtil
try
{
var versionRaw:thx.semver.Version.SemVer = version;
trace('${versionRaw} satisfies (${versionRule})? ${version.satisfies(versionRule)}');
return version.satisfies(versionRule);
}
catch (e)

View file

@ -14,6 +14,7 @@ class MapTools
*/
public static function size<K, T>(map:Map<K, T>):Int
{
if (map == null) return 0;
return map.keys().array().length;
}
@ -22,6 +23,7 @@ class MapTools
*/
public static function values<K, T>(map:Map<K, T>):Array<T>
{
if (map == null) return [];
return [for (i in map.iterator()) i];
}
@ -30,6 +32,7 @@ class MapTools
*/
public static function clone<K, T>(map:Map<K, T>):Map<K, T>
{
if (map == null) return null;
return map.copy();
}
@ -76,6 +79,7 @@ class MapTools
*/
public static function keyValues<K, T>(map:Map<K, T>):Array<K>
{
if (map == null) return [];
return map.keys().array();
}
}