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Add a bunch of other functions to funkin.Assets, and add documentation
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package funkin;
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import openfl.utils.Future;
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/**
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* A wrapper around `openfl.utils.Assets` which disallows access to the harmful functions.
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* Later we'll add Funkin-specific caching to this.
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*/
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class Assets
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{
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public static function getText(path:String):String
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{
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return openfl.utils.Assets.getText(path);
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}
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/**
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* Get the file system path for an asset
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* @param path The asset path to load from, relative to the assets folder
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* @return The path to the asset on the file system
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*/
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public static function getPath(path:String):String
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{
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return openfl.utils.Assets.getPath(path);
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}
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public static function getMusic(path:String):openfl.media.Sound
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{
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return openfl.utils.Assets.getMusic(path);
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}
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public static function getBitmapData(path:String):openfl.display.BitmapData
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{
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return openfl.utils.Assets.getBitmapData(path);
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}
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/**
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* Load bytes from an asset
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* May cause stutters or throw an error if the asset is not cached
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* @param path The asset path to load from
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* @return The byte contents of the file
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*/
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public static function getBytes(path:String):haxe.io.Bytes
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{
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return openfl.utils.Assets.getBytes(path);
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}
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/**
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* Load bytes from an asset asynchronously
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* @param path The asset path to load from
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* @return A future which promises to return the byte contents of the file
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*/
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public static function loadBytes(path:String):Future<openfl.utils.ByteArray>
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{
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return openfl.utils.Assets.loadBytes(path);
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}
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/**
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* Load text from an asset.
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* May cause stutters or throw an error if the asset is not cached
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* @param path The asset path to load from
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* @return The text contents of the file
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*/
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public static function getText(path:String):String
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{
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return openfl.utils.Assets.getText(path);
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}
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/**
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* Load text from an asset asynchronously
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* @param path The asset path to load from
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* @return A future which promises to return the text contents of the file
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*/
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public static function loadText(path:String):Future<String>
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{
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return openfl.utils.Assets.loadText(path);
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}
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/**
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* Load a Sound file from an asset
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* May cause stutters or throw an error if the asset is not cached
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* @param path The asset path to load from
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* @return The loaded sound
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*/
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public static function getSound(path:String):openfl.media.Sound
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{
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return openfl.utils.Assets.getSound(path);
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}
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/**
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* Load a Sound file from an asset asynchronously
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* @param path The asset path to load from
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* @return A future which promises to return the loaded sound
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*/
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public static function loadSound(path:String):Future<openfl.media.Sound>
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{
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return openfl.utils.Assets.loadSound(path);
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}
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/**
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* Load a Sound file from an asset, with optimizations specific to long-duration music
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* May cause stutters or throw an error if the asset is not cached
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* @param path The asset path to load from
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* @return The loaded sound
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*/
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public static function getMusic(path:String):openfl.media.Sound
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{
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return openfl.utils.Assets.getMusic(path);
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}
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/**
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* Load a Sound file from an asset asynchronously, with optimizations specific to long-duration music
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* @param path The asset path to load from
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* @return A future which promises to return the loaded sound
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*/
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public static function loadMusic(path:String):Future<openfl.media.Sound>
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{
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return openfl.utils.Assets.loadMusic(path);
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}
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/**
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* Load a Bitmap from an asset
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* May cause stutters or throw an error if the asset is not cached
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* @param path The asset path to load from
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* @return The loaded Bitmap image
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*/
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public static function getBitmapData(path:String):openfl.display.BitmapData
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{
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return openfl.utils.Assets.getBitmapData(path);
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}
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/**
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* Load a Bitmap from an asset asynchronously
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* @param path The asset path to load from
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* @return The future which promises to return the loaded Bitmap image
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*/
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public static function loadBitmapData(path:String):Future<openfl.display.BitmapData>
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{
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return openfl.utils.Assets.loadBitmapData(path);
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}
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/**
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* Determines whether the given asset of the given type exists.
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* @param path The asset path to check
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* @param type The asset type to check
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* @return Whether the asset exists
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*/
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public static function exists(path:String, ?type:openfl.utils.AssetType):Bool
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{
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return openfl.utils.Assets.exists(path, type);
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}
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public static function list(type:openfl.utils.AssetType):Array<String>
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/**
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* Retrieve a list of all assets of the given type
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* @param type The asset type to check
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* @return A list of asset paths
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*/
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public static function list(?type:openfl.utils.AssetType):Array<String>
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{
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return openfl.utils.Assets.list(type);
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}
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public static function hasLibrary(name:String):Bool
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{
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return openfl.utils.Assets.hasLibrary(name);
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}
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public static function getLibrary(name:String):lime.utils.AssetLibrary
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{
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return openfl.utils.Assets.getLibrary(name);
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}
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public static function loadLibrary(name:String):Future<openfl.utils.AssetLibrary>
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{
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return openfl.utils.Assets.loadLibrary(name);
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}
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}
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