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https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-23 23:33:55 +00:00
more christmas stuff
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parent
48b1cab705
commit
d20573b76c
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@ -271,6 +271,33 @@ class Character extends FlxSprite
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addOffset('deathConfirm', 37, 69);
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addOffset('scared', -4);
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flipX = true;
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case 'bf-christmas':
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var tex = FlxAtlasFrames.fromSparrow('assets/images/christmas/bfChristmas.png', 'assets/images/christmas/bfChristmas.xml');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
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animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
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animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
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animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
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animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
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animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
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animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
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animation.addByPrefix('hey', 'BF HEY', 24, false);
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addOffset('idle', -5);
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addOffset("singUP", -29, 27);
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addOffset("singRIGHT", -38, -7);
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addOffset("singLEFT", 12, -6);
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addOffset("singDOWN", -10, -50);
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addOffset("singUPmiss", -29, 27);
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addOffset("singRIGHTmiss", -30, 21);
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addOffset("singLEFTmiss", 12, 24);
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addOffset("singDOWNmiss", -11, -19);
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addOffset("hey", 7, 4);
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flipX = true;
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case 'bf-car':
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var tex = FlxAtlasFrames.fromSparrow('assets/images/bfCar.png', 'assets/images/bfCar.xml');
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@ -345,7 +372,7 @@ class Character extends FlxSprite
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flipX = !flipX;
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// Doesn't flip for BF, since his are already in the right place???
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if (character != 'bf' && character != 'bf-car')
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if (character != 'bf' && character != 'bf-car' && character != 'bf-christmas')
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{
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// var animArray
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var oldRight = animation.getByName('singRIGHT').frames;
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@ -410,6 +437,8 @@ class Character extends FlxSprite
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playAnim('idle');
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case 'bf':
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playAnim('idle');
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case 'bf-christmas':
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playAnim('idle');
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case 'bf-car':
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playAnim('idle');
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case 'gf':
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@ -225,9 +225,7 @@ class ChartingState extends MusicBeatState
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stepperBPM.value = Conductor.bpm;
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stepperBPM.name = 'song_bpm';
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var characters:Array<String> = [
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"bf", 'dad', 'gf', 'spooky', 'monster', 'pico', 'mom', 'mom-car', 'bf-car', 'parents-christmas', 'monster-christmas'
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];
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var characters:Array<String> = CoolUtil.coolTextFile('assets/data/characterList.txt');
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for (i in Assets.getText('assets/images/custom_chars/charlist.txt').split('\n'))
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{
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@ -12,6 +12,7 @@ class HealthIcon extends FlxSprite
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antialiasing = true;
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animation.add('bf', [0, 1], 0, false, isPlayer);
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animation.add('bf-car', [0, 1], 0, false, isPlayer);
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animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
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animation.add('spooky', [2, 3], 0, false, isPlayer);
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animation.add('pico', [4, 5], 0, false, isPlayer);
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animation.add('mom', [6, 7], 0, false, isPlayer);
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@ -289,7 +289,7 @@ class PlayState extends MusicBeatState
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tree.scrollFactor.set(0.85, 0.85);
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add(tree);
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bottomBoppers = new FlxSprite(-280, 220);
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bottomBoppers = new FlxSprite(-300, 220);
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bottomBoppers.frames = FlxAtlasFrames.fromSparrow('assets/images/christmas/bottomBop.png', 'assets/images/christmas/bottomBop.xml');
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bottomBoppers.animation.addByPrefix('bop', 'Bottom Level Boppers', 24, false);
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bottomBoppers.antialiasing = true;
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