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Merge branch 'richtrash21/freeplay-camera-optimization' into develop
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commit
d19e9e62fa
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@ -230,6 +230,12 @@ class FreeplayState extends MusicBeatSubState
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FlxTransitionableState.skipNextTransIn = true;
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// dedicated camera for the state so we don't need to fuk around with camera scrolls from the mainmenu / elsewhere
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funnyCam = new FunkinCamera('freeplayFunny', 0, 0, FlxG.width, FlxG.height);
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funnyCam.bgColor = FlxColor.TRANSPARENT;
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FlxG.cameras.add(funnyCam, false);
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this.cameras = [funnyCam];
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if (stickerSubState != null)
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{
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this.persistentUpdate = true;
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@ -652,6 +658,9 @@ class FreeplayState extends MusicBeatSubState
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alsoOrangeLOL.visible = true;
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grpTxtScrolls.visible = true;
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// render optimisation
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if (_parentState != null) _parentState.persistentDraw = false;
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cardGlow.visible = true;
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FlxTween.tween(cardGlow, {alpha: 0, "scale.x": 1.2, "scale.y": 1.2}, 0.45, {ease: FlxEase.sineOut});
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@ -1571,6 +1580,8 @@ class FreeplayState extends MusicBeatSubState
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{
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clearDaCache(daSong.songName);
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}
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// remove and destroy freeplay camera
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FlxG.cameras.remove(funnyCam);
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}
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function changeDiff(change:Int = 0, force:Bool = false):Void
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