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Fix a bug where stage props would receive events twice

This commit is contained in:
EliteMasterEric 2024-08-27 04:54:02 -04:00
parent dff87babe6
commit d02f632c0e

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@ -769,39 +769,15 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
* A function that gets called once per step in the song.
* @param curStep The current step number.
*/
public function onStepHit(event:SongTimeScriptEvent):Void
{
// Override me in your scripted stage to perform custom behavior!
// Make sure to call super.onStepHit(event) if you want to keep the boppers dancing.
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onStepHit(event:SongTimeScriptEvent):Void {}
/**
* A function that gets called once per beat in the song (once every four steps).
* @param curStep The current beat number.
*/
public function onBeatHit(event:SongTimeScriptEvent):Void
{
// Override me in your scripted stage to perform custom behavior!
// Make sure to call super.onBeatHit(event) if you want to keep the boppers dancing.
public function onBeatHit(event:SongTimeScriptEvent):Void {}
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onUpdate(event:UpdateScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onUpdate(event:UpdateScriptEvent) {}
public override function kill()
{
@ -883,129 +859,41 @@ class Stage extends FlxSpriteGroup implements IPlayStateScriptedClass implements
public function onScriptEvent(event:ScriptEvent)
{
// Ensure all custom events get broadcast to the elements of the stage.
// If we do it here, we don't have to add a handler to EACH script event function.
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onPause(event:PauseScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onPause(event:PauseScriptEvent) {}
public function onResume(event:ScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onResume(event:ScriptEvent) {}
public function onSongStart(event:ScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onSongStart(event:ScriptEvent) {}
public function onSongEnd(event:ScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onSongEnd(event:ScriptEvent) {}
public function onGameOver(event:ScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onGameOver(event:ScriptEvent) {}
public function onCountdownStart(event:CountdownScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onCountdownStart(event:CountdownScriptEvent) {}
public function onCountdownStep(event:CountdownScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onCountdownStep(event:CountdownScriptEvent) {}
public function onCountdownEnd(event:CountdownScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onCountdownEnd(event:CountdownScriptEvent) {}
public function onNoteIncoming(event:NoteScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onNoteIncoming(event:NoteScriptEvent) {}
public function onNoteHit(event:HitNoteScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onNoteHit(event:HitNoteScriptEvent) {}
public function onNoteMiss(event:NoteScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onNoteMiss(event:NoteScriptEvent) {}
public function onSongEvent(event:SongEventScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onSongEvent(event:SongEventScriptEvent) {}
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent) {}
public function onSongLoaded(event:SongLoadScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onSongLoaded(event:SongLoadScriptEvent) {}
public function onSongRetry(event:ScriptEvent)
{
for (bopper in boppers)
{
ScriptEventDispatcher.callEvent(bopper, event);
}
}
public function onSongRetry(event:ScriptEvent) {}
}