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fix crash

This commit is contained in:
Cameron Taylor 2020-12-17 15:03:33 -05:00
parent cd16f98021
commit cfeaf5cbc6
4 changed files with 4 additions and 123 deletions

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@ -6,6 +6,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [UNRELEASED] ## [UNRELEASED]
### Fixed ### Fixed
- Crash when playing Week 3 and then playing a non-week 3 song
- When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48)) - When pausing music at the start, it doesn't continue the song anyways. ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))
- IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48)) - IDK i think backing out of song menu should play main menu songs again hehe ([shoutouts gedehari for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/48))

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@ -1,123 +0,0 @@
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@ -135,6 +135,7 @@ class PlayState extends MusicBeatState
if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south') if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south')
{ {
curState = "spooky";
halloweenLevel = true; halloweenLevel = true;
var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml); var hallowTex = FlxAtlasFrames.fromSparrow(AssetPaths.halloween_bg__png, AssetPaths.halloween_bg__xml);
@ -192,6 +193,7 @@ class PlayState extends MusicBeatState
} }
else else
{ {
curStage = 'stage';
var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png); var bg:FlxSprite = new FlxSprite(-600, -200).loadGraphic(AssetPaths.stageback__png);
// bg.setGraphicSize(Std.int(bg.width * 2.5)); // bg.setGraphicSize(Std.int(bg.width * 2.5));
// bg.updateHitbox(); // bg.updateHitbox();
@ -974,6 +976,7 @@ class PlayState extends MusicBeatState
trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty); trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]); PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
FlxG.sound.music.stop();
FlxG.switchState(new PlayState()); FlxG.switchState(new PlayState());
} }
} }