readme install cleanup

closes #881

I am merely trusting that one commit from kade engine that this is accurate, im too lazy to test myself
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Cameron Taylor 2021-08-19 23:39:59 -04:00 committed by GitHub
parent 455b690d8a
commit ceeb5fefd9
1 changed files with 1 additions and 12 deletions

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@ -80,19 +80,8 @@ Once you have all those installed, it's pretty easy to compile the game. You jus
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
* MSVC v142 - VS 2019 C++ x64/x86 build tools
* Windows SDK (10.0.17763.0)
* C++ Profiling tools
* C++ CMake tools for windows
* C++ ATL for v142 build tools (x86 & x64)
* C++ MFC for v142 build tools (x86 & x64)
* C++/CLI support for v142 build tools (14.21)
* C++ Modules for v142 build tools (x64/x86)
* Clang Compiler for Windows
* Windows 10 SDK (10.0.17134.0)
* Windows 10 SDK (10.0.16299.0)
* MSVC v141 - VS 2017 C++ x64/x86 build tools
* MSVC v140 - VS 2015 C++ build tools (v14.00)
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
Once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
### Additional guides