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charts and fixins
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@ -5,6 +5,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [UNRELEASED]
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### Changed
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- Made it less punishing to ATTEMPT to hit a note and miss, rather than let it pass you
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### Fixed
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- Song desync of you paused and unpaused frequently ([shoutouts SonicBlam](https://github.com/ninjamuffin99/Funkin/issues/37))
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@ -239,7 +239,7 @@ class Character extends FlxSprite
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playAnim('idle');
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case 'monster':
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playAnim('idle');
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case 'lucky':
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case 'pico':
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playAnim('idle');
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}
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}
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@ -179,7 +179,7 @@ class PlayState extends MusicBeatState
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var streetBehind:FlxSprite = new FlxSprite(-40, 50).loadGraphic(AssetPaths.behindTrain__png);
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add(streetBehind);
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phillyTrain = new FlxSprite(2000, 300).loadGraphic(AssetPaths.train__png);
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phillyTrain = new FlxSprite(2000, 360).loadGraphic(AssetPaths.train__png);
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add(phillyTrain);
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trainSound = new FlxSound().loadEmbedded('assets/sounds/train_passes' + TitleState.soundExt);
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@ -1242,7 +1242,7 @@ class PlayState extends MusicBeatState
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{
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if (!boyfriend.stunned)
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{
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health -= 0.06;
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health -= 0.025;
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if (combo > 5)
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{
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gf.playAnim('sad');
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@ -1419,6 +1419,7 @@ class PlayState extends MusicBeatState
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// trainSound.stop();
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// trainSound.time = 0;
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trainCars = 8;
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trainFinishing = false;
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startedMoving = false;
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}
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@ -1526,7 +1527,7 @@ class PlayState extends MusicBeatState
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phillyCityLights.members[curLight].alpha = 1;
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}
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if (totalBeats % 8 == 4 && FlxG.random.bool(40) && !trainMoving)
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if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving)
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{
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trainStart();
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}
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@ -69,7 +69,7 @@ class TitleState extends MusicBeatState
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}
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#if SKIP_TO_PLAYSTATE
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FlxG.switchState(new FreeplayState());
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FlxG.switchState(new ChartingState());
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#else
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startIntro();
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#end
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