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https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-01 11:13:06 +00:00
add fullscreen rebindable keybind across whole game
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@ -74,6 +74,7 @@ class InitState extends FlxState
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//
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// Setup window events (like callbacks for onWindowClose)
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// and fullscreen keybind setup
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WindowUtil.initWindowEvents();
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// Disable the thing on Windows where it tries to send a bug report to Microsoft because why do they care?
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WindowUtil.disableCrashHandler();
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@ -66,6 +66,7 @@ class Controls extends FlxActionSet
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var _volume_up = new FunkinAction(Action.VOLUME_UP);
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var _volume_down = new FunkinAction(Action.VOLUME_DOWN);
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var _volume_mute = new FunkinAction(Action.VOLUME_MUTE);
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var _fullscreen = new FunkinAction(Action.FULLSCREEN);
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var byName:Map<String, FunkinAction> = new Map<String, FunkinAction>();
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@ -272,6 +273,11 @@ class Controls extends FlxActionSet
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inline function get_VOLUME_MUTE()
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return _volume_mute.check();
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public var FULLSCREEN(get, never):Bool;
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inline function get_FULLSCREEN()
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return _fullscreen.check();
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public function new(name, scheme:KeyboardScheme = null)
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{
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super(name);
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@ -296,6 +302,7 @@ class Controls extends FlxActionSet
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add(_volume_up);
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add(_volume_down);
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add(_volume_mute);
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add(_fullscreen);
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for (action in digitalActions) {
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if (Std.isOfType(action, FunkinAction)) {
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@ -399,6 +406,7 @@ class Controls extends FlxActionSet
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case VOLUME_UP: _volume_up;
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case VOLUME_DOWN: _volume_down;
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case VOLUME_MUTE: _volume_mute;
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case FULLSCREEN: _fullscreen;
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}
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}
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@ -474,6 +482,8 @@ class Controls extends FlxActionSet
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func(_volume_down, JUST_PRESSED);
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case VOLUME_MUTE:
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func(_volume_mute, JUST_PRESSED);
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case FULLSCREEN:
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func(_fullscreen, JUST_PRESSED);
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}
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}
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@ -668,6 +678,7 @@ class Controls extends FlxActionSet
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bindKeys(Control.VOLUME_UP, getDefaultKeybinds(scheme, Control.VOLUME_UP));
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bindKeys(Control.VOLUME_DOWN, getDefaultKeybinds(scheme, Control.VOLUME_DOWN));
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bindKeys(Control.VOLUME_MUTE, getDefaultKeybinds(scheme, Control.VOLUME_MUTE));
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bindKeys(Control.FULLSCREEN, getDefaultKeybinds(scheme, Control.FULLSCREEN));
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bindMobileLol();
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}
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@ -696,6 +707,8 @@ class Controls extends FlxActionSet
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case Control.VOLUME_UP: return [PLUS, NUMPADPLUS];
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case Control.VOLUME_DOWN: return [MINUS, NUMPADMINUS];
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case Control.VOLUME_MUTE: return [ZERO, NUMPADZERO];
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case Control.FULLSCREEN: return [FlxKey.F];
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}
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case Duo(true):
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switch (control) {
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@ -719,6 +732,8 @@ class Controls extends FlxActionSet
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case Control.VOLUME_UP: return [PLUS];
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case Control.VOLUME_DOWN: return [MINUS];
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case Control.VOLUME_MUTE: return [ZERO];
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case Control.FULLSCREEN: return [FlxKey.F];
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}
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case Duo(false):
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switch (control) {
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@ -742,6 +757,8 @@ class Controls extends FlxActionSet
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case Control.VOLUME_UP: return [NUMPADPLUS];
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case Control.VOLUME_DOWN: return [NUMPADMINUS];
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case Control.VOLUME_MUTE: return [NUMPADZERO];
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case Control.FULLSCREEN: return [];
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}
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default:
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// Fallthrough.
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@ -876,6 +893,7 @@ class Controls extends FlxActionSet
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case Control.CUTSCENE_ADVANCE: return [A];
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case Control.DEBUG_MENU: return [];
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case Control.DEBUG_CHART: return [];
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case Control.FULLSCREEN: return [];
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default:
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// Fallthrough.
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}
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@ -1398,6 +1416,7 @@ enum Control
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ACCEPT;
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BACK;
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PAUSE;
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FULLSCREEN;
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// CUTSCENE
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CUTSCENE_ADVANCE;
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// SCREENSHOT
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@ -1443,6 +1462,7 @@ enum abstract Action(String) to String from String
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var BACK = "back";
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var PAUSE = "pause";
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var RESET = "reset";
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var FULLSCREEN = "fullscreen";
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// SCREENSHOT
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var SCREENSHOT = "screenshot";
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// CUTSCENE
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@ -251,7 +251,7 @@ class TitleState extends MusicBeatState
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var transitioning:Bool = false;
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override function update(elapsed:Float)
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override function update(elapsed:Float):Void
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{
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FlxG.bitmapLog.add(FlxG.camera.buffer);
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@ -286,7 +286,6 @@ class TitleState extends MusicBeatState
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}
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if (FlxG.sound.music != null) Conductor.instance.update(FlxG.sound.music.time);
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if (FlxG.keys.justPressed.F) FlxG.fullscreen = !FlxG.fullscreen;
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// do controls.PAUSE | controls.ACCEPT instead?
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var pressedEnter:Bool = FlxG.keys.justPressed.ENTER;
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@ -90,6 +90,16 @@ class WindowUtil
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openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int) {
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windowExit.dispatch(exitCode);
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});
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openfl.Lib.current.stage.addEventListener(openfl.events.KeyboardEvent.KEY_DOWN, (e:openfl.events.KeyboardEvent) -> {
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for (key in PlayerSettings.player1.controls.getKeysForAction(FULLSCREEN))
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{
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if (e.keyCode == key)
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{
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openfl.Lib.application.window.fullscreen = !openfl.Lib.application.window.fullscreen;
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}
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}
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});
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}
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/**
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