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dialog cursor fix

This commit is contained in:
Cameron Taylor 2023-11-21 18:45:31 -05:00
parent 63f65149f7
commit cdfb3fb172

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@ -2951,9 +2951,10 @@ class ChartEditorState extends HaxeUIState
if (FlxG.mouse.justReleased) FlxG.sound.play(Paths.sound("chartingSounds/ClickUp"));
// Note: If a menu is open in HaxeUI, don't handle cursor behavior.
var shouldHandleCursor:Bool = !(isHaxeUIFocused || playbarHeadDragging)
var shouldHandleCursor:Bool = !(isHaxeUIFocused || playbarHeadDragging || isHaxeUIDialogOpen)
|| (selectionBoxStartPos != null)
|| (dragTargetNote != null || dragTargetEvent != null);
var eventColumn:Int = (STRUMLINE_SIZE * 2 + 1) - 1;
// trace('shouldHandleCursor: $shouldHandleCursor');