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Update assets submodule and changelog

This commit is contained in:
EliteMasterEric 2024-09-12 15:20:12 -04:00
parent bfb19cc67e
commit cdd78818a7
3 changed files with 10 additions and 3 deletions

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@ -29,8 +29,15 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Implemented support for a new Instrumental Selector in Freeplay - Implemented support for a new Instrumental Selector in Freeplay
- Beating a Pico remix lets you use that instrumental when playing as Boyfriend - Beating a Pico remix lets you use that instrumental when playing as Boyfriend
- Added the first batch of Erect Stages! These graphical overhauls of the original stages will be used when playing Erect remixes and Pico remixes - Added the first batch of Erect Stages! These graphical overhauls of the original stages will be used when playing Erect remixes and Pico remixes
- Week 1 Erect Stage
- Week 2 Erect Stage
- Week 3 Erect Stage
- Week 4 Erect Stage
- Week 5 Erect Stage
- Weekend 1 Erect Stage
- Implemented alternate animations and music for Pico in the results screen.
- These display on Pico remixes, as well as when playing Weekend 1.
- Implemented support for scripted Note Kinds. You can use HScript define a different note style to display for these notes as well as custom behavior. (community feature by lemz1) - Implemented support for scripted Note Kinds. You can use HScript define a different note style to display for these notes as well as custom behavior. (community feature by lemz1)
- Implemented a new Strumline Background option, to display a darkened background behind the strumline with your choice of opacity.
- Implemented support for Numeric and Selector options in the Options menu. (community feature by FlooferLand) - Implemented support for Numeric and Selector options in the Options menu. (community feature by FlooferLand)
## Changed ## Changed
- Girlfriend and Nene now perform previously unused animations when you achieve a large combo, or drop a large combo. - Girlfriend and Nene now perform previously unused animations when you achieve a large combo, or drop a large combo.

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Subproject commit 0bb988c49788fd25a230b56dd9e4448838bc79c9 Subproject commit 42ac06e51207bda89144fd20a407ed3c3e0c6673

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Subproject commit bd4e2421c87c31e244bc9c162850b842582c5de4 Subproject commit 90865213be704f88df8398f28b8880c13f468546