mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-11-28 23:35:54 +00:00
Merge pull request #270 from FunkinCrew/feature/chart-editor-gamepad-support
Chart Editor: Gamepad support
This commit is contained in:
commit
cbba7bade3
2
assets
2
assets
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@ -1 +1 @@
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||||||
Subproject commit 837a8639bd7abe4aa8786dc3790e8d4576f04f28
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Subproject commit 1266cb1c0c5078158df52b2b36205b332ccde019
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@ -128,6 +128,8 @@ class Main extends Sprite
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Toolkit.init();
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Toolkit.init();
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Toolkit.theme = 'dark'; // don't be cringe
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Toolkit.theme = 'dark'; // don't be cringe
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Toolkit.autoScale = false;
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Toolkit.autoScale = false;
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// Don't focus on UI elements when they first appear.
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haxe.ui.focus.FocusManager.instance.autoFocus = false;
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funkin.input.Cursor.registerHaxeUICursors();
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funkin.input.Cursor.registerHaxeUICursors();
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haxe.ui.tooltips.ToolTipManager.defaultDelay = 200;
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haxe.ui.tooltips.ToolTipManager.defaultDelay = 200;
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}
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}
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@ -67,7 +67,7 @@ class Controls extends FlxActionSet
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var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
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var _volume_down = new FlxActionDigital(Action.VOLUME_DOWN);
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var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
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var _volume_mute = new FlxActionDigital(Action.VOLUME_MUTE);
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var byName:Map<String, FlxActionDigital> = new Map<String, FlxActionDigital>();
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var byName:Map<String, FunkinAction> = new Map<String, FunkinAction>();
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public var gamepadsAdded:Array<Int> = [];
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public var gamepadsAdded:Array<Int> = [];
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public var keyboardScheme = KeyboardScheme.None;
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public var keyboardScheme = KeyboardScheme.None;
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@ -75,122 +75,142 @@ class Controls extends FlxActionSet
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public var UI_UP(get, never):Bool;
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public var UI_UP(get, never):Bool;
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inline function get_UI_UP()
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inline function get_UI_UP()
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return _ui_up.check();
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return _ui_up.checkPressed();
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public var UI_LEFT(get, never):Bool;
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public var UI_LEFT(get, never):Bool;
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inline function get_UI_LEFT()
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inline function get_UI_LEFT()
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return _ui_left.check();
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return _ui_left.checkPressed();
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public var UI_RIGHT(get, never):Bool;
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public var UI_RIGHT(get, never):Bool;
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inline function get_UI_RIGHT()
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inline function get_UI_RIGHT()
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return _ui_right.check();
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return _ui_right.checkPressed();
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public var UI_DOWN(get, never):Bool;
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public var UI_DOWN(get, never):Bool;
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inline function get_UI_DOWN()
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inline function get_UI_DOWN()
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return _ui_down.check();
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return _ui_down.checkPressed();
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public var UI_UP_P(get, never):Bool;
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public var UI_UP_P(get, never):Bool;
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inline function get_UI_UP_P()
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inline function get_UI_UP_P()
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return _ui_upP.check();
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return _ui_up.checkJustPressed();
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public var UI_LEFT_P(get, never):Bool;
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public var UI_LEFT_P(get, never):Bool;
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inline function get_UI_LEFT_P()
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inline function get_UI_LEFT_P()
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return _ui_leftP.check();
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return _ui_left.checkJustPressed();
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public var UI_RIGHT_P(get, never):Bool;
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public var UI_RIGHT_P(get, never):Bool;
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inline function get_UI_RIGHT_P()
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inline function get_UI_RIGHT_P()
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return _ui_rightP.check();
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return _ui_right.checkJustPressed();
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public var UI_DOWN_P(get, never):Bool;
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public var UI_DOWN_P(get, never):Bool;
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inline function get_UI_DOWN_P()
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inline function get_UI_DOWN_P()
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return _ui_downP.check();
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return _ui_down.checkJustPressed();
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public var UI_UP_R(get, never):Bool;
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public var UI_UP_R(get, never):Bool;
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inline function get_UI_UP_R()
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inline function get_UI_UP_R()
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return _ui_upR.check();
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return _ui_up.checkJustReleased();
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public var UI_LEFT_R(get, never):Bool;
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public var UI_LEFT_R(get, never):Bool;
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inline function get_UI_LEFT_R()
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inline function get_UI_LEFT_R()
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return _ui_leftR.check();
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return _ui_left.checkJustReleased();
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public var UI_RIGHT_R(get, never):Bool;
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public var UI_RIGHT_R(get, never):Bool;
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inline function get_UI_RIGHT_R()
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inline function get_UI_RIGHT_R()
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return _ui_rightR.check();
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return _ui_right.checkJustReleased();
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public var UI_DOWN_R(get, never):Bool;
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public var UI_DOWN_R(get, never):Bool;
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inline function get_UI_DOWN_R()
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inline function get_UI_DOWN_R()
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return _ui_downR.check();
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return _ui_down.checkJustReleased();
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public var UI_UP_GAMEPAD(get, never):Bool;
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inline function get_UI_UP_GAMEPAD()
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return _ui_up.checkPressedGamepad();
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public var UI_LEFT_GAMEPAD(get, never):Bool;
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inline function get_UI_LEFT_GAMEPAD()
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return _ui_left.checkPressedGamepad();
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public var UI_RIGHT_GAMEPAD(get, never):Bool;
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inline function get_UI_RIGHT_GAMEPAD()
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return _ui_right.checkPressedGamepad();
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public var UI_DOWN_GAMEPAD(get, never):Bool;
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inline function get_UI_DOWN_GAMEPAD()
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return _ui_down.checkPressedGamepad();
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public var NOTE_UP(get, never):Bool;
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public var NOTE_UP(get, never):Bool;
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inline function get_NOTE_UP()
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inline function get_NOTE_UP()
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return _note_up.check();
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return _note_up.checkPressed();
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public var NOTE_LEFT(get, never):Bool;
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public var NOTE_LEFT(get, never):Bool;
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inline function get_NOTE_LEFT()
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inline function get_NOTE_LEFT()
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return _note_left.check();
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return _note_left.checkPressed();
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public var NOTE_RIGHT(get, never):Bool;
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public var NOTE_RIGHT(get, never):Bool;
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inline function get_NOTE_RIGHT()
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inline function get_NOTE_RIGHT()
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return _note_right.check();
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return _note_right.checkPressed();
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public var NOTE_DOWN(get, never):Bool;
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public var NOTE_DOWN(get, never):Bool;
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inline function get_NOTE_DOWN()
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inline function get_NOTE_DOWN()
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return _note_down.check();
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return _note_down.checkPressed();
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public var NOTE_UP_P(get, never):Bool;
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public var NOTE_UP_P(get, never):Bool;
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inline function get_NOTE_UP_P()
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inline function get_NOTE_UP_P()
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return _note_upP.check();
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return _note_up.checkJustPressed();
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public var NOTE_LEFT_P(get, never):Bool;
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public var NOTE_LEFT_P(get, never):Bool;
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inline function get_NOTE_LEFT_P()
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inline function get_NOTE_LEFT_P()
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return _note_leftP.check();
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return _note_left.checkJustPressed();
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public var NOTE_RIGHT_P(get, never):Bool;
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public var NOTE_RIGHT_P(get, never):Bool;
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inline function get_NOTE_RIGHT_P()
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inline function get_NOTE_RIGHT_P()
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return _note_rightP.check();
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return _note_right.checkJustPressed();
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public var NOTE_DOWN_P(get, never):Bool;
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public var NOTE_DOWN_P(get, never):Bool;
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inline function get_NOTE_DOWN_P()
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inline function get_NOTE_DOWN_P()
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return _note_downP.check();
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return _note_down.checkJustPressed();
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public var NOTE_UP_R(get, never):Bool;
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public var NOTE_UP_R(get, never):Bool;
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inline function get_NOTE_UP_R()
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inline function get_NOTE_UP_R()
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return _note_upR.check();
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return _note_up.checkJustReleased();
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public var NOTE_LEFT_R(get, never):Bool;
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public var NOTE_LEFT_R(get, never):Bool;
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inline function get_NOTE_LEFT_R()
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inline function get_NOTE_LEFT_R()
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return _note_leftR.check();
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return _note_left.checkJustReleased();
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public var NOTE_RIGHT_R(get, never):Bool;
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public var NOTE_RIGHT_R(get, never):Bool;
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inline function get_NOTE_RIGHT_R()
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inline function get_NOTE_RIGHT_R()
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return _note_rightR.check();
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return _note_right.checkJustReleased();
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public var NOTE_DOWN_R(get, never):Bool;
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public var NOTE_DOWN_R(get, never):Bool;
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inline function get_NOTE_DOWN_R()
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inline function get_NOTE_DOWN_R()
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return _note_downR.check();
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return _note_down.checkJustReleased();
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public var ACCEPT(get, never):Bool;
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public var ACCEPT(get, never):Bool;
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@ -260,26 +280,10 @@ class Controls extends FlxActionSet
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add(_ui_left);
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add(_ui_left);
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add(_ui_right);
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add(_ui_right);
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add(_ui_down);
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add(_ui_down);
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add(_ui_upP);
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add(_ui_leftP);
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add(_ui_rightP);
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add(_ui_downP);
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add(_ui_upR);
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add(_ui_leftR);
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add(_ui_rightR);
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add(_ui_downR);
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add(_note_up);
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add(_note_up);
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add(_note_left);
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add(_note_left);
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add(_note_right);
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add(_note_right);
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add(_note_down);
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add(_note_down);
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add(_note_upP);
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add(_note_leftP);
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add(_note_rightP);
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add(_note_downP);
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add(_note_upR);
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add(_note_leftR);
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add(_note_rightR);
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add(_note_downR);
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add(_accept);
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add(_accept);
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add(_back);
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add(_back);
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add(_pause);
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add(_pause);
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@ -293,8 +297,16 @@ class Controls extends FlxActionSet
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add(_volume_down);
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add(_volume_down);
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add(_volume_mute);
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add(_volume_mute);
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for (action in digitalActions)
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for (action in digitalActions) {
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byName[action.name] = action;
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if (Std.isOfType(action, FunkinAction)) {
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var funkinAction:FunkinAction = cast action;
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byName[funkinAction.name] = funkinAction;
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if (funkinAction.namePressed != null)
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byName[funkinAction.namePressed] = funkinAction;
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if (funkinAction.nameReleased != null)
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byName[funkinAction.nameReleased] = funkinAction;
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}
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}
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if (scheme == null)
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if (scheme == null)
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scheme = None;
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scheme = None;
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@ -307,14 +319,17 @@ class Controls extends FlxActionSet
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super.update();
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super.update();
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}
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}
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// inline
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public function check(name:Action, trigger:FlxInputState = JUST_PRESSED, gamepadOnly:Bool = false):Bool
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public function checkByName(name:Action):Bool
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{
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{
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#if debug
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#if debug
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if (!byName.exists(name))
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if (!byName.exists(name))
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throw 'Invalid name: $name';
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throw 'Invalid name: $name';
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#end
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#end
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return byName[name].check();
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var action = byName[name];
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if (gamepadOnly)
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return action.checkFiltered(trigger, GAMEPAD);
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else
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return action.checkFiltered(trigger);
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}
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}
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public function getKeysForAction(name:Action):Array<FlxKey> {
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public function getKeysForAction(name:Action):Array<FlxKey> {
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@ -405,36 +420,36 @@ class Controls extends FlxActionSet
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{
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{
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case UI_UP:
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case UI_UP:
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func(_ui_up, PRESSED);
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func(_ui_up, PRESSED);
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func(_ui_upP, JUST_PRESSED);
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func(_ui_up, JUST_PRESSED);
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func(_ui_upR, JUST_RELEASED);
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func(_ui_up, JUST_RELEASED);
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case UI_LEFT:
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case UI_LEFT:
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func(_ui_left, PRESSED);
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func(_ui_left, PRESSED);
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func(_ui_leftP, JUST_PRESSED);
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func(_ui_left, JUST_PRESSED);
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func(_ui_leftR, JUST_RELEASED);
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func(_ui_left, JUST_RELEASED);
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case UI_RIGHT:
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case UI_RIGHT:
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func(_ui_right, PRESSED);
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func(_ui_right, PRESSED);
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func(_ui_rightP, JUST_PRESSED);
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func(_ui_right, JUST_PRESSED);
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func(_ui_rightR, JUST_RELEASED);
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func(_ui_right, JUST_RELEASED);
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case UI_DOWN:
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case UI_DOWN:
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||||||
func(_ui_down, PRESSED);
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func(_ui_down, PRESSED);
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||||||
func(_ui_downP, JUST_PRESSED);
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func(_ui_down, JUST_PRESSED);
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||||||
func(_ui_downR, JUST_RELEASED);
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func(_ui_down, JUST_RELEASED);
|
||||||
case NOTE_UP:
|
case NOTE_UP:
|
||||||
func(_note_up, PRESSED);
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func(_note_up, PRESSED);
|
||||||
func(_note_upP, JUST_PRESSED);
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func(_note_up, JUST_PRESSED);
|
||||||
func(_note_upR, JUST_RELEASED);
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func(_note_up, JUST_RELEASED);
|
||||||
case NOTE_LEFT:
|
case NOTE_LEFT:
|
||||||
func(_note_left, PRESSED);
|
func(_note_left, PRESSED);
|
||||||
func(_note_leftP, JUST_PRESSED);
|
func(_note_left, JUST_PRESSED);
|
||||||
func(_note_leftR, JUST_RELEASED);
|
func(_note_left, JUST_RELEASED);
|
||||||
case NOTE_RIGHT:
|
case NOTE_RIGHT:
|
||||||
func(_note_right, PRESSED);
|
func(_note_right, PRESSED);
|
||||||
func(_note_rightP, JUST_PRESSED);
|
func(_note_right, JUST_PRESSED);
|
||||||
func(_note_rightR, JUST_RELEASED);
|
func(_note_right, JUST_RELEASED);
|
||||||
case NOTE_DOWN:
|
case NOTE_DOWN:
|
||||||
func(_note_down, PRESSED);
|
func(_note_down, PRESSED);
|
||||||
func(_note_downP, JUST_PRESSED);
|
func(_note_down, JUST_PRESSED);
|
||||||
func(_note_downR, JUST_RELEASED);
|
func(_note_down, JUST_RELEASED);
|
||||||
case ACCEPT:
|
case ACCEPT:
|
||||||
func(_accept, JUST_PRESSED);
|
func(_accept, JUST_PRESSED);
|
||||||
case BACK:
|
case BACK:
|
||||||
|
|
@ -1042,6 +1057,173 @@ typedef Swipes =
|
||||||
?curTouchPos:FlxPoint
|
?curTouchPos:FlxPoint
|
||||||
};
|
};
|
||||||
|
|
||||||
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/**
|
||||||
|
* An FlxActionDigital with additional functionality, including:
|
||||||
|
* - Combining `pressed` and `released` inputs into one action.
|
||||||
|
* - Filtering by input method (`KEYBOARD`, `MOUSE`, `GAMEPAD`, etc).
|
||||||
|
*/
|
||||||
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class FunkinAction extends FlxActionDigital {
|
||||||
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public var namePressed(default, null):Null<String>;
|
||||||
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public var nameReleased(default, null):Null<String>;
|
||||||
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|
||||||
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var cache:Map<String, {timestamp:Int, value:Bool}> = [];
|
||||||
|
|
||||||
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public function new(?name:String = "", ?namePressed:String, ?nameReleased:String)
|
||||||
|
{
|
||||||
|
super(name);
|
||||||
|
|
||||||
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this.namePressed = namePressed;
|
||||||
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this.nameReleased = nameReleased;
|
||||||
|
}
|
||||||
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|
||||||
|
/**
|
||||||
|
* Input checks default to whether the input was just pressed, on any input device.
|
||||||
|
*/
|
||||||
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public override function check():Bool {
|
||||||
|
return checkFiltered(JUST_PRESSED);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the input is currently being held.
|
||||||
|
*/
|
||||||
|
public function checkPressed():Bool {
|
||||||
|
return checkFiltered(PRESSED);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the input is currently being held, and was not held last frame.
|
||||||
|
*/
|
||||||
|
public function checkJustPressed():Bool {
|
||||||
|
return checkFiltered(JUST_PRESSED);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the input is not currently being held.
|
||||||
|
*/
|
||||||
|
public function checkReleased():Bool {
|
||||||
|
return checkFiltered(RELEASED);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the input is not currently being held, and was held last frame.
|
||||||
|
*/
|
||||||
|
public function checkJustReleased():Bool {
|
||||||
|
return checkFiltered(JUST_RELEASED);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the input is currently being held by a gamepad device.
|
||||||
|
*/
|
||||||
|
public function checkPressedGamepad():Bool {
|
||||||
|
return checkFiltered(PRESSED, GAMEPAD);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the input is currently being held by a gamepad device, and was not held last frame.
|
||||||
|
*/
|
||||||
|
public function checkJustPressedGamepad():Bool {
|
||||||
|
return checkFiltered(JUST_PRESSED, GAMEPAD);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the input is not currently being held by a gamepad device.
|
||||||
|
*/
|
||||||
|
public function checkReleasedGamepad():Bool {
|
||||||
|
return checkFiltered(RELEASED, GAMEPAD);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Check whether the input is not currently being held by a gamepad device, and was held last frame.
|
||||||
|
*/
|
||||||
|
public function checkJustReleasedGamepad():Bool {
|
||||||
|
return checkFiltered(JUST_RELEASED, GAMEPAD);
|
||||||
|
}
|
||||||
|
|
||||||
|
public function checkMultiFiltered(?filterTriggers:Array<FlxInputState>, ?filterDevices:Array<FlxInputDevice>):Bool {
|
||||||
|
if (filterTriggers == null) {
|
||||||
|
filterTriggers = [PRESSED, JUST_PRESSED];
|
||||||
|
}
|
||||||
|
if (filterDevices == null) {
|
||||||
|
filterDevices = [];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Perform checkFiltered for each combination.
|
||||||
|
for (i in filterTriggers) {
|
||||||
|
if (filterDevices.length == 0) {
|
||||||
|
if (checkFiltered(i)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (j in filterDevices) {
|
||||||
|
if (checkFiltered(i, j)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Performs the functionality of `FlxActionDigital.check()`, but with optional filters.
|
||||||
|
* @param action The action to check for.
|
||||||
|
* @param filterTrigger Optionally filter by trigger condition (`JUST_PRESSED`, `PRESSED`, `JUST_RELEASED`, `RELEASED`).
|
||||||
|
* @param filterDevice Optionally filter by device (`KEYBOARD`, `MOUSE`, `GAMEPAD`, `OTHER`).
|
||||||
|
*/
|
||||||
|
public function checkFiltered(?filterTrigger:FlxInputState, ?filterDevice:FlxInputDevice):Bool {
|
||||||
|
// The normal
|
||||||
|
|
||||||
|
// Make sure we only update the inputs once per frame.
|
||||||
|
var key = '${filterTrigger}:${filterDevice}';
|
||||||
|
var cacheEntry = cache.get(key);
|
||||||
|
|
||||||
|
if (cacheEntry != null && cacheEntry.timestamp == FlxG.game.ticks) {
|
||||||
|
return cacheEntry.value;
|
||||||
|
}
|
||||||
|
// Use a for loop instead so we can remove inputs while iterating.
|
||||||
|
|
||||||
|
// We don't return early because we need to call check() on ALL inputs.
|
||||||
|
var result = false;
|
||||||
|
var len = inputs != null ? inputs.length : 0;
|
||||||
|
for (i in 0...len)
|
||||||
|
{
|
||||||
|
var j = len - i - 1;
|
||||||
|
var input = inputs[j];
|
||||||
|
|
||||||
|
// Filter out dead inputs.
|
||||||
|
if (input.destroyed)
|
||||||
|
{
|
||||||
|
inputs.splice(j, 1);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the input.
|
||||||
|
input.update();
|
||||||
|
|
||||||
|
// Check whether the input is the right trigger.
|
||||||
|
if (filterTrigger != null && input.trigger != filterTrigger) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check whether the input is the right device.
|
||||||
|
if (filterDevice != null && input.device != filterDevice) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check whether the input has triggered.
|
||||||
|
if (input.check(this))
|
||||||
|
{
|
||||||
|
result = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// We need to cache this result.
|
||||||
|
cache.set(key, {timestamp: FlxG.game.ticks, value: result});
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
class FlxActionInputDigitalMobileSwipeGameplay extends FlxActionInputDigital
|
class FlxActionInputDigitalMobileSwipeGameplay extends FlxActionInputDigital
|
||||||
{
|
{
|
||||||
var touchMap:Map<Int, Swipes> = new Map();
|
var touchMap:Map<Int, Swipes> = new Map();
|
||||||
|
|
@ -1229,8 +1411,7 @@ enum Control
|
||||||
DEBUG_STAGE;
|
DEBUG_STAGE;
|
||||||
}
|
}
|
||||||
|
|
||||||
enum
|
enum abstract Action(String) to String from String
|
||||||
abstract Action(String) to String from String
|
|
||||||
{
|
{
|
||||||
// NOTE
|
// NOTE
|
||||||
var NOTE_UP = "note_up";
|
var NOTE_UP = "note_up";
|
||||||
|
|
|
||||||
111
source/funkin/input/TurboActionHandler.hx
Normal file
111
source/funkin/input/TurboActionHandler.hx
Normal file
|
|
@ -0,0 +1,111 @@
|
||||||
|
package funkin.input;
|
||||||
|
|
||||||
|
import flixel.input.keyboard.FlxKey;
|
||||||
|
import flixel.FlxBasic;
|
||||||
|
import funkin.input.Controls;
|
||||||
|
import funkin.input.Controls.Action;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles repeating behavior when holding down a control action.
|
||||||
|
*
|
||||||
|
* When the `action` is pressed, `activated` will be true for the first frame,
|
||||||
|
* then wait `delay` seconds before becoming true for one frame every `interval` seconds.
|
||||||
|
*
|
||||||
|
* Example: Pressing Ctrl+Z will undo, while holding Ctrl+Z will start to undo repeatedly.
|
||||||
|
*/
|
||||||
|
class TurboActionHandler extends FlxBasic
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Default delay before repeating.
|
||||||
|
*/
|
||||||
|
static inline final DEFAULT_DELAY:Float = 0.4;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Default interval between repeats.
|
||||||
|
*/
|
||||||
|
static inline final DEFAULT_INTERVAL:Float = 0.1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the action for this handler is pressed.
|
||||||
|
*/
|
||||||
|
public var pressed(get, never):Bool;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether the action for this handler is pressed,
|
||||||
|
* and the handler is ready to repeat.
|
||||||
|
*/
|
||||||
|
public var activated(default, null):Bool = false;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Funkin Controls handler.
|
||||||
|
*/
|
||||||
|
var controls(get, never):Controls;
|
||||||
|
|
||||||
|
function get_controls():Controls
|
||||||
|
{
|
||||||
|
return PlayerSettings.player1.controls;
|
||||||
|
}
|
||||||
|
|
||||||
|
var action:Action;
|
||||||
|
|
||||||
|
var delay:Float;
|
||||||
|
var interval:Float;
|
||||||
|
var gamepadOnly:Bool;
|
||||||
|
|
||||||
|
var pressedTime:Float = 0;
|
||||||
|
|
||||||
|
function new(action:Action, delay:Float = DEFAULT_DELAY, interval:Float = DEFAULT_INTERVAL, gamepadOnly:Bool = false)
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
this.action = action;
|
||||||
|
this.delay = delay;
|
||||||
|
this.interval = interval;
|
||||||
|
this.gamepadOnly = gamepadOnly;
|
||||||
|
}
|
||||||
|
|
||||||
|
function get_pressed():Bool
|
||||||
|
{
|
||||||
|
return controls.check(action, PRESSED, gamepadOnly);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
|
||||||
|
if (pressed)
|
||||||
|
{
|
||||||
|
if (pressedTime == 0)
|
||||||
|
{
|
||||||
|
activated = true;
|
||||||
|
}
|
||||||
|
else if (pressedTime >= (delay + interval))
|
||||||
|
{
|
||||||
|
activated = true;
|
||||||
|
pressedTime -= interval;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
activated = false;
|
||||||
|
}
|
||||||
|
pressedTime += elapsed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
pressedTime = 0;
|
||||||
|
activated = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Builds a TurboActionHandler that monitors from a single key.
|
||||||
|
* @param inputKey The key to monitor.
|
||||||
|
* @param delay How long to wait before repeating.
|
||||||
|
* @param repeatDelay How long to wait between repeats.
|
||||||
|
* @return A TurboActionHandler
|
||||||
|
*/
|
||||||
|
public static overload inline extern function build(action:Action, ?delay:Float = DEFAULT_DELAY, ?interval:Float = DEFAULT_INTERVAL,
|
||||||
|
?gamepadOnly:Bool = false):TurboActionHandler
|
||||||
|
{
|
||||||
|
return new TurboActionHandler(action, delay, interval);
|
||||||
|
}
|
||||||
|
}
|
||||||
127
source/funkin/input/TurboButtonHandler.hx
Normal file
127
source/funkin/input/TurboButtonHandler.hx
Normal file
|
|
@ -0,0 +1,127 @@
|
||||||
|
package funkin.input;
|
||||||
|
|
||||||
|
import flixel.input.gamepad.FlxGamepadInputID;
|
||||||
|
import flixel.input.gamepad.FlxGamepad;
|
||||||
|
import flixel.FlxBasic;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles repeating behavior when holding down a gamepad button or button combination.
|
||||||
|
*
|
||||||
|
* When the `inputs` are pressed, `activated` will be true for the first frame,
|
||||||
|
* then wait `delay` seconds before becoming true for one frame every `interval` seconds.
|
||||||
|
*
|
||||||
|
* Example: Pressing Ctrl+Z will undo, while holding Ctrl+Z will start to undo repeatedly.
|
||||||
|
*/
|
||||||
|
class TurboButtonHandler extends FlxBasic
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Default delay before repeating.
|
||||||
|
*/
|
||||||
|
static inline final DEFAULT_DELAY:Float = 0.4;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Default interval between repeats.
|
||||||
|
*/
|
||||||
|
static inline final DEFAULT_INTERVAL:Float = 0.1;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether all of the keys for this handler are pressed.
|
||||||
|
*/
|
||||||
|
public var allPressed(get, never):Bool;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether all of the keys for this handler are activated,
|
||||||
|
* and the handler is ready to repeat.
|
||||||
|
*/
|
||||||
|
public var activated(default, null):Bool = false;
|
||||||
|
|
||||||
|
var inputs:Array<FlxGamepadInputID>;
|
||||||
|
var delay:Float;
|
||||||
|
var interval:Float;
|
||||||
|
var targetGamepad:FlxGamepad;
|
||||||
|
|
||||||
|
var allPressedTime:Float = 0;
|
||||||
|
|
||||||
|
function new(inputs:Array<FlxGamepadInputID>, delay:Float = DEFAULT_DELAY, interval:Float = DEFAULT_INTERVAL, ?targetGamepad:FlxGamepad)
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
this.inputs = inputs;
|
||||||
|
this.delay = delay;
|
||||||
|
this.interval = interval;
|
||||||
|
this.targetGamepad = targetGamepad ?? FlxG.gamepads.firstActive;
|
||||||
|
}
|
||||||
|
|
||||||
|
function get_allPressed():Bool
|
||||||
|
{
|
||||||
|
if (targetGamepad == null) return false;
|
||||||
|
if (inputs == null || inputs.length == 0) return false;
|
||||||
|
if (inputs.length == 1) return targetGamepad.anyPressed(inputs);
|
||||||
|
|
||||||
|
// Check if ANY keys are unpressed
|
||||||
|
for (input in inputs)
|
||||||
|
{
|
||||||
|
if (!targetGamepad.anyPressed([input])) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
|
||||||
|
// Try to find a gamepad if we don't have one
|
||||||
|
if (targetGamepad == null)
|
||||||
|
{
|
||||||
|
targetGamepad = FlxG.gamepads.firstActive;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allPressed)
|
||||||
|
{
|
||||||
|
if (allPressedTime == 0)
|
||||||
|
{
|
||||||
|
activated = true;
|
||||||
|
}
|
||||||
|
else if (allPressedTime >= (delay + interval))
|
||||||
|
{
|
||||||
|
activated = true;
|
||||||
|
allPressedTime -= interval;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
activated = false;
|
||||||
|
}
|
||||||
|
allPressedTime += elapsed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
allPressedTime = 0;
|
||||||
|
activated = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Builds a TurboButtonHandler that monitors from a single input.
|
||||||
|
* @param input The input to monitor.
|
||||||
|
* @param delay How long to wait before repeating.
|
||||||
|
* @param repeatDelay How long to wait between repeats.
|
||||||
|
* @return A TurboKeyHandler
|
||||||
|
*/
|
||||||
|
public static overload inline extern function build(input:FlxGamepadInputID, ?delay:Float = DEFAULT_DELAY,
|
||||||
|
?interval:Float = DEFAULT_INTERVAL):TurboButtonHandler
|
||||||
|
{
|
||||||
|
return new TurboButtonHandler([input], delay, interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Builds a TurboKeyHandler that monitors a key combination.
|
||||||
|
* @param inputs The combination of inputs to monitor.
|
||||||
|
* @param delay How long to wait before repeating.
|
||||||
|
* @param repeatDelay How long to wait between repeats.
|
||||||
|
* @return A TurboKeyHandler
|
||||||
|
*/
|
||||||
|
public static overload inline extern function build(inputs:Array<FlxGamepadInputID>, ?delay:Float = DEFAULT_DELAY,
|
||||||
|
?interval:Float = DEFAULT_INTERVAL):TurboButtonHandler
|
||||||
|
{
|
||||||
|
return new TurboButtonHandler(inputs, delay, interval);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -8,6 +8,7 @@ import flixel.FlxSprite;
|
||||||
import flixel.FlxSubState;
|
import flixel.FlxSubState;
|
||||||
import flixel.group.FlxGroup.FlxTypedGroup;
|
import flixel.group.FlxGroup.FlxTypedGroup;
|
||||||
import flixel.group.FlxSpriteGroup;
|
import flixel.group.FlxSpriteGroup;
|
||||||
|
import flixel.input.gamepad.FlxGamepadInputID;
|
||||||
import flixel.input.keyboard.FlxKey;
|
import flixel.input.keyboard.FlxKey;
|
||||||
import flixel.input.mouse.FlxMouseEvent;
|
import flixel.input.mouse.FlxMouseEvent;
|
||||||
import flixel.math.FlxMath;
|
import flixel.math.FlxMath;
|
||||||
|
|
@ -40,6 +41,8 @@ import funkin.data.stage.StageData;
|
||||||
import funkin.graphics.FunkinCamera;
|
import funkin.graphics.FunkinCamera;
|
||||||
import funkin.graphics.FunkinSprite;
|
import funkin.graphics.FunkinSprite;
|
||||||
import funkin.input.Cursor;
|
import funkin.input.Cursor;
|
||||||
|
import funkin.input.TurboActionHandler;
|
||||||
|
import funkin.input.TurboButtonHandler;
|
||||||
import funkin.input.TurboKeyHandler;
|
import funkin.input.TurboKeyHandler;
|
||||||
import funkin.modding.events.ScriptEvent;
|
import funkin.modding.events.ScriptEvent;
|
||||||
import funkin.play.character.BaseCharacter.CharacterType;
|
import funkin.play.character.BaseCharacter.CharacterType;
|
||||||
|
|
@ -74,6 +77,7 @@ import funkin.ui.debug.charting.commands.SetItemSelectionCommand;
|
||||||
import funkin.ui.debug.charting.components.ChartEditorEventSprite;
|
import funkin.ui.debug.charting.components.ChartEditorEventSprite;
|
||||||
import funkin.ui.debug.charting.components.ChartEditorHoldNoteSprite;
|
import funkin.ui.debug.charting.components.ChartEditorHoldNoteSprite;
|
||||||
import funkin.ui.debug.charting.components.ChartEditorMeasureTicks;
|
import funkin.ui.debug.charting.components.ChartEditorMeasureTicks;
|
||||||
|
import funkin.ui.debug.charting.components.ChartEditorMeasureTicks;
|
||||||
import funkin.ui.debug.charting.components.ChartEditorNotePreview;
|
import funkin.ui.debug.charting.components.ChartEditorNotePreview;
|
||||||
import funkin.ui.debug.charting.components.ChartEditorNoteSprite;
|
import funkin.ui.debug.charting.components.ChartEditorNoteSprite;
|
||||||
import funkin.ui.debug.charting.components.ChartEditorPlaybarHead;
|
import funkin.ui.debug.charting.components.ChartEditorPlaybarHead;
|
||||||
|
|
@ -401,8 +405,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
renderedSelectionSquares.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
|
renderedSelectionSquares.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
|
||||||
// Offset the selection box start position, if we are dragging.
|
// Offset the selection box start position, if we are dragging.
|
||||||
if (selectionBoxStartPos != null) selectionBoxStartPos.y -= diff;
|
if (selectionBoxStartPos != null) selectionBoxStartPos.y -= diff;
|
||||||
// Update the note preview viewport box.
|
|
||||||
|
// Update the note preview.
|
||||||
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
|
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
|
||||||
|
refreshNotePreviewPlayheadPosition();
|
||||||
|
|
||||||
// Update the measure tick display.
|
// Update the measure tick display.
|
||||||
if (measureTicks != null) measureTicks.y = gridTiledSprite?.y ?? 0.0;
|
if (measureTicks != null) measureTicks.y = gridTiledSprite?.y ?? 0.0;
|
||||||
return this.scrollPositionInPixels;
|
return this.scrollPositionInPixels;
|
||||||
|
|
@ -463,6 +470,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
// Move the playhead sprite to the correct position.
|
// Move the playhead sprite to the correct position.
|
||||||
gridPlayhead.y = this.playheadPositionInPixels + GRID_INITIAL_Y_POS;
|
gridPlayhead.y = this.playheadPositionInPixels + GRID_INITIAL_Y_POS;
|
||||||
|
|
||||||
|
updatePlayheadGhostHoldNotes();
|
||||||
|
refreshNotePreviewPlayheadPosition();
|
||||||
|
|
||||||
return this.playheadPositionInPixels;
|
return this.playheadPositionInPixels;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -769,6 +779,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
return currentPlaceNoteData = value;
|
return currentPlaceNoteData = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The SongNoteData which is currently being placed, for each column.
|
||||||
|
* `null` if the user isn't currently placing a note.
|
||||||
|
* As the user moves down, we will update this note's sustain length, and finalize the note when they release.
|
||||||
|
*/
|
||||||
|
var currentLiveInputPlaceNoteData:Array<SongNoteData> = [];
|
||||||
|
|
||||||
// Note Movement
|
// Note Movement
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -799,6 +816,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
*/
|
*/
|
||||||
var dragLengthCurrent:Float = 0;
|
var dragLengthCurrent:Float = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The current length of the hold note we are placing with the playhead, in steps.
|
||||||
|
* Play a sound when this value changes.
|
||||||
|
*/
|
||||||
|
var playheadDragLengthCurrent:Array<Float> = [];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Flip-flop to alternate between two stretching sounds.
|
* Flip-flop to alternate between two stretching sounds.
|
||||||
*/
|
*/
|
||||||
|
|
@ -1071,6 +1094,66 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
*/
|
*/
|
||||||
var pageDownKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.PAGEDOWN);
|
var pageDownKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.PAGEDOWN);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding up on the dpad.
|
||||||
|
*/
|
||||||
|
var dpadUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_UP);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding down on the dpad.
|
||||||
|
*/
|
||||||
|
var dpadDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_DOWN);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding left on the dpad.
|
||||||
|
*/
|
||||||
|
var dpadLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_LEFT);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding right on the dpad.
|
||||||
|
*/
|
||||||
|
var dpadRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.DPAD_RIGHT);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding up on the left stick.
|
||||||
|
*/
|
||||||
|
var leftStickUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_UP);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding down on the left stick.
|
||||||
|
*/
|
||||||
|
var leftStickDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_DOWN);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding left on the left stick.
|
||||||
|
*/
|
||||||
|
var leftStickLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_LEFT);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding right on the left stick.
|
||||||
|
*/
|
||||||
|
var leftStickRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.LEFT_STICK_DIGITAL_RIGHT);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding up on the right stick.
|
||||||
|
*/
|
||||||
|
var rightStickUpGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_UP);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding down on the right stick.
|
||||||
|
*/
|
||||||
|
var rightStickDownGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_DOWN);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding left on the right stick.
|
||||||
|
*/
|
||||||
|
var rightStickLeftGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_LEFT);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Variable used to track how long the user has been holding right on the right stick.
|
||||||
|
*/
|
||||||
|
var rightStickRightGamepadHandler:TurboButtonHandler = TurboButtonHandler.build(FlxGamepadInputID.RIGHT_STICK_DIGITAL_RIGHT);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* AUDIO AND SOUND DATA
|
* AUDIO AND SOUND DATA
|
||||||
*/
|
*/
|
||||||
|
|
@ -1949,10 +2032,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
var gridGhostNote:Null<ChartEditorNoteSprite> = null;
|
var gridGhostNote:Null<ChartEditorNoteSprite> = null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A sprite used to indicate the note that will be placed on click.
|
* A sprite used to indicate the hold note that will be placed on click.
|
||||||
*/
|
*/
|
||||||
var gridGhostHoldNote:Null<ChartEditorHoldNoteSprite> = null;
|
var gridGhostHoldNote:Null<ChartEditorHoldNoteSprite> = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A sprite used to indicate the hold note that will be placed on button release.
|
||||||
|
*/
|
||||||
|
var gridPlayheadGhostHoldNotes:Array<ChartEditorHoldNoteSprite> = [];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* A sprite used to indicate the event that will be placed on click.
|
* A sprite used to indicate the event that will be placed on click.
|
||||||
*/
|
*/
|
||||||
|
|
@ -1970,6 +2058,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
*/
|
*/
|
||||||
var notePreviewViewport:Null<FlxSliceSprite> = null;
|
var notePreviewViewport:Null<FlxSliceSprite> = null;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The thin sprite used for representing the playhead on the note preview.
|
||||||
|
* We move this up and down to represent the current position.
|
||||||
|
*/
|
||||||
|
var notePreviewPlayhead:Null<FlxSprite> = null;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The rectangular sprite used for rendering the selection box.
|
* The rectangular sprite used for rendering the selection box.
|
||||||
* Uses a 9-slice to stretch the selection box to the correct size without warping.
|
* Uses a 9-slice to stretch the selection box to the correct size without warping.
|
||||||
|
|
@ -2349,7 +2443,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
|
|
||||||
gridGhostHoldNote = new ChartEditorHoldNoteSprite(this);
|
gridGhostHoldNote = new ChartEditorHoldNoteSprite(this);
|
||||||
gridGhostHoldNote.alpha = 0.6;
|
gridGhostHoldNote.alpha = 0.6;
|
||||||
gridGhostHoldNote.noteData = new SongNoteData(0, 0, 0, "");
|
gridGhostHoldNote.noteData = null;
|
||||||
gridGhostHoldNote.visible = false;
|
gridGhostHoldNote.visible = false;
|
||||||
add(gridGhostHoldNote);
|
add(gridGhostHoldNote);
|
||||||
gridGhostHoldNote.zIndex = 11;
|
gridGhostHoldNote.zIndex = 11;
|
||||||
|
|
@ -2423,6 +2517,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
add(notePreviewViewport);
|
add(notePreviewViewport);
|
||||||
notePreviewViewport.zIndex = 30;
|
notePreviewViewport.zIndex = 30;
|
||||||
|
|
||||||
|
notePreviewPlayhead = new FlxSprite().makeGraphic(2, 2, 0xFFFF0000);
|
||||||
|
notePreviewPlayhead.scrollFactor.set(0, 0);
|
||||||
|
notePreviewPlayhead.scale.set(notePreview.width / 2, 0.5); // Setting width does nothing.
|
||||||
|
notePreviewPlayhead.updateHitbox();
|
||||||
|
notePreviewPlayhead.x = notePreview.x;
|
||||||
|
notePreviewPlayhead.y = notePreview.y;
|
||||||
|
add(notePreviewPlayhead);
|
||||||
|
notePreviewPlayhead.zIndex = 31;
|
||||||
|
|
||||||
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
|
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2519,6 +2622,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function refreshNotePreviewPlayheadPosition():Void
|
||||||
|
{
|
||||||
|
if (notePreviewPlayhead == null) return;
|
||||||
|
|
||||||
|
notePreviewPlayhead.y = notePreview.y + (notePreview.height * ((scrollPositionInPixels + playheadPositionInPixels) / songLengthInPixels));
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Builds the group that will hold all the notes.
|
* Builds the group that will hold all the notes.
|
||||||
*/
|
*/
|
||||||
|
|
@ -3015,6 +3125,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
*/
|
*/
|
||||||
function setupTurboKeyHandlers():Void
|
function setupTurboKeyHandlers():Void
|
||||||
{
|
{
|
||||||
|
// Keyboard shortcuts
|
||||||
add(undoKeyHandler);
|
add(undoKeyHandler);
|
||||||
add(redoKeyHandler);
|
add(redoKeyHandler);
|
||||||
add(upKeyHandler);
|
add(upKeyHandler);
|
||||||
|
|
@ -3023,6 +3134,20 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
add(sKeyHandler);
|
add(sKeyHandler);
|
||||||
add(pageUpKeyHandler);
|
add(pageUpKeyHandler);
|
||||||
add(pageDownKeyHandler);
|
add(pageDownKeyHandler);
|
||||||
|
|
||||||
|
// Gamepad inputs
|
||||||
|
add(dpadUpGamepadHandler);
|
||||||
|
add(dpadDownGamepadHandler);
|
||||||
|
add(dpadLeftGamepadHandler);
|
||||||
|
add(dpadRightGamepadHandler);
|
||||||
|
add(leftStickUpGamepadHandler);
|
||||||
|
add(leftStickDownGamepadHandler);
|
||||||
|
add(leftStickLeftGamepadHandler);
|
||||||
|
add(leftStickRightGamepadHandler);
|
||||||
|
add(rightStickUpGamepadHandler);
|
||||||
|
add(rightStickDownGamepadHandler);
|
||||||
|
add(rightStickLeftGamepadHandler);
|
||||||
|
add(rightStickRightGamepadHandler);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -3709,32 +3834,56 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
// Up Arrow = Scroll Up
|
// Up Arrow = Scroll Up
|
||||||
if (upKeyHandler.activated && currentLiveInputStyle == None)
|
if (upKeyHandler.activated && currentLiveInputStyle == None)
|
||||||
{
|
{
|
||||||
scrollAmount = -GRID_SIZE * 0.25 * 25.0;
|
scrollAmount = -GRID_SIZE * 4;
|
||||||
shouldPause = true;
|
shouldPause = true;
|
||||||
}
|
}
|
||||||
// Down Arrow = Scroll Down
|
// Down Arrow = Scroll Down
|
||||||
if (downKeyHandler.activated && currentLiveInputStyle == None)
|
if (downKeyHandler.activated && currentLiveInputStyle == None)
|
||||||
{
|
{
|
||||||
scrollAmount = GRID_SIZE * 0.25 * 25.0;
|
scrollAmount = GRID_SIZE * 4;
|
||||||
shouldPause = true;
|
shouldPause = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// W = Scroll Up (doesn't work with Ctrl+Scroll)
|
// W = Scroll Up (doesn't work with Ctrl+Scroll)
|
||||||
if (wKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL)
|
if (wKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL)
|
||||||
{
|
{
|
||||||
scrollAmount = -GRID_SIZE * 0.25 * 25.0;
|
scrollAmount = -GRID_SIZE * 4;
|
||||||
shouldPause = true;
|
shouldPause = true;
|
||||||
}
|
}
|
||||||
// S = Scroll Down (doesn't work with Ctrl+Scroll)
|
// S = Scroll Down (doesn't work with Ctrl+Scroll)
|
||||||
if (sKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL)
|
if (sKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL)
|
||||||
{
|
{
|
||||||
scrollAmount = GRID_SIZE * 0.25 * 25.0;
|
scrollAmount = GRID_SIZE * 4;
|
||||||
shouldPause = true;
|
shouldPause = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// PAGE UP = Jump up to nearest measure
|
// GAMEPAD LEFT STICK UP = Scroll Up by 1 note snap
|
||||||
if (pageUpKeyHandler.activated)
|
if (leftStickUpGamepadHandler.activated)
|
||||||
{
|
{
|
||||||
|
scrollAmount = -GRID_SIZE * noteSnapRatio;
|
||||||
|
shouldPause = true;
|
||||||
|
}
|
||||||
|
// GAMEPAD LEFT STICK DOWN = Scroll Down by 1 note snap
|
||||||
|
if (leftStickDownGamepadHandler.activated)
|
||||||
|
{
|
||||||
|
scrollAmount = GRID_SIZE * noteSnapRatio;
|
||||||
|
shouldPause = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// GAMEPAD RIGHT STICK UP = Scroll Up by 1 note snap (playhead only)
|
||||||
|
if (rightStickUpGamepadHandler.activated)
|
||||||
|
{
|
||||||
|
playheadAmount = -GRID_SIZE * noteSnapRatio;
|
||||||
|
shouldPause = true;
|
||||||
|
}
|
||||||
|
// GAMEPAD RIGHT STICK DOWN = Scroll Down by 1 note snap (playhead only)
|
||||||
|
if (rightStickDownGamepadHandler.activated)
|
||||||
|
{
|
||||||
|
playheadAmount = GRID_SIZE * noteSnapRatio;
|
||||||
|
shouldPause = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var funcJumpUp = (playheadOnly:Bool) -> {
|
||||||
var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
||||||
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||||
var targetScrollPosition:Float = Math.floor(playheadPos / measureHeight) * measureHeight;
|
var targetScrollPosition:Float = Math.floor(playheadPos / measureHeight) * measureHeight;
|
||||||
|
|
@ -3744,20 +3893,37 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
{
|
{
|
||||||
targetScrollPosition -= GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure;
|
targetScrollPosition -= GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure;
|
||||||
}
|
}
|
||||||
scrollAmount = targetScrollPosition - playheadPos;
|
|
||||||
|
|
||||||
|
if (playheadOnly)
|
||||||
|
{
|
||||||
|
playheadAmount = targetScrollPosition - playheadPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scrollAmount = targetScrollPosition - playheadPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// PAGE UP = Jump up to nearest measure
|
||||||
|
// GAMEPAD LEFT STICK LEFT = Jump up to nearest measure
|
||||||
|
if (pageUpKeyHandler.activated || leftStickLeftGamepadHandler.activated)
|
||||||
|
{
|
||||||
|
funcJumpUp(false);
|
||||||
|
shouldPause = true;
|
||||||
|
}
|
||||||
|
if (rightStickLeftGamepadHandler.activated)
|
||||||
|
{
|
||||||
|
funcJumpUp(true);
|
||||||
shouldPause = true;
|
shouldPause = true;
|
||||||
}
|
}
|
||||||
if (playbarButtonPressed == 'playbarBack')
|
if (playbarButtonPressed == 'playbarBack')
|
||||||
{
|
{
|
||||||
playbarButtonPressed = '';
|
playbarButtonPressed = '';
|
||||||
scrollAmount = -GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
funcJumpUp(false);
|
||||||
shouldPause = true;
|
shouldPause = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// PAGE DOWN = Jump down to nearest measure
|
var funcJumpDown = (playheadOnly:Bool) -> {
|
||||||
if (pageDownKeyHandler.activated)
|
|
||||||
{
|
|
||||||
var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
var measureHeight:Float = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
||||||
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||||
var targetScrollPosition:Float = Math.ceil(playheadPos / measureHeight) * measureHeight;
|
var targetScrollPosition:Float = Math.ceil(playheadPos / measureHeight) * measureHeight;
|
||||||
|
|
@ -3767,26 +3933,46 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
{
|
{
|
||||||
targetScrollPosition += GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure;
|
targetScrollPosition += GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.instance.beatsPerMeasure;
|
||||||
}
|
}
|
||||||
scrollAmount = targetScrollPosition - playheadPos;
|
|
||||||
|
|
||||||
|
if (playheadOnly)
|
||||||
|
{
|
||||||
|
playheadAmount = targetScrollPosition - playheadPos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scrollAmount = targetScrollPosition - playheadPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// PAGE DOWN = Jump down to nearest measure
|
||||||
|
// GAMEPAD LEFT STICK RIGHT = Jump down to nearest measure
|
||||||
|
if (pageDownKeyHandler.activated || leftStickRightGamepadHandler.activated)
|
||||||
|
{
|
||||||
|
funcJumpDown(false);
|
||||||
|
shouldPause = true;
|
||||||
|
}
|
||||||
|
if (rightStickRightGamepadHandler.activated)
|
||||||
|
{
|
||||||
|
funcJumpDown(true);
|
||||||
shouldPause = true;
|
shouldPause = true;
|
||||||
}
|
}
|
||||||
if (playbarButtonPressed == 'playbarForward')
|
if (playbarButtonPressed == 'playbarForward')
|
||||||
{
|
{
|
||||||
playbarButtonPressed = '';
|
playbarButtonPressed = '';
|
||||||
scrollAmount = GRID_SIZE * 4 * Conductor.instance.beatsPerMeasure;
|
funcJumpDown(false);
|
||||||
shouldPause = true;
|
shouldPause = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// SHIFT + Scroll = Scroll Fast
|
// SHIFT + Scroll = Scroll Fast
|
||||||
if (FlxG.keys.pressed.SHIFT)
|
// GAMEPAD LEFT STICK CLICK + Scroll = Scroll Fast
|
||||||
|
if (FlxG.keys.pressed.SHIFT || (FlxG.gamepads.firstActive?.pressed?.LEFT_STICK_CLICK ?? false))
|
||||||
{
|
{
|
||||||
scrollAmount *= 2;
|
scrollAmount *= 2;
|
||||||
}
|
}
|
||||||
// CONTROL + Scroll = Scroll Precise
|
// CONTROL + Scroll = Scroll Precise
|
||||||
if (FlxG.keys.pressed.CONTROL)
|
if (FlxG.keys.pressed.CONTROL)
|
||||||
{
|
{
|
||||||
scrollAmount /= 10;
|
scrollAmount /= 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Alt + Drag = Scroll but move the playhead the same amount.
|
// Alt + Drag = Scroll but move the playhead the same amount.
|
||||||
|
|
@ -4380,9 +4566,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
}
|
}
|
||||||
|
|
||||||
gridGhostHoldNote.visible = true;
|
gridGhostHoldNote.visible = true;
|
||||||
gridGhostHoldNote.noteData = currentPlaceNoteData;
|
gridGhostHoldNote.noteData = gridGhostNote.noteData;
|
||||||
gridGhostHoldNote.noteDirection = currentPlaceNoteData.getDirection();
|
gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection();
|
||||||
|
|
||||||
gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true);
|
gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true);
|
||||||
|
|
||||||
gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
|
gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
|
||||||
|
|
@ -4943,37 +5128,57 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
|
|
||||||
function handlePlayhead():Void
|
function handlePlayhead():Void
|
||||||
{
|
{
|
||||||
// Place notes at the playhead.
|
// Place notes at the playhead with the keyboard.
|
||||||
switch (currentLiveInputStyle)
|
switch (currentLiveInputStyle)
|
||||||
{
|
{
|
||||||
case ChartEditorLiveInputStyle.WASDKeys:
|
case ChartEditorLiveInputStyle.WASDKeys:
|
||||||
if (FlxG.keys.justPressed.A) placeNoteAtPlayhead(4);
|
if (FlxG.keys.justPressed.A) placeNoteAtPlayhead(4);
|
||||||
|
if (FlxG.keys.justReleased.A) finishPlaceNoteAtPlayhead(4);
|
||||||
if (FlxG.keys.justPressed.S) placeNoteAtPlayhead(5);
|
if (FlxG.keys.justPressed.S) placeNoteAtPlayhead(5);
|
||||||
|
if (FlxG.keys.justReleased.S) finishPlaceNoteAtPlayhead(5);
|
||||||
if (FlxG.keys.justPressed.W) placeNoteAtPlayhead(6);
|
if (FlxG.keys.justPressed.W) placeNoteAtPlayhead(6);
|
||||||
|
if (FlxG.keys.justReleased.W) finishPlaceNoteAtPlayhead(6);
|
||||||
if (FlxG.keys.justPressed.D) placeNoteAtPlayhead(7);
|
if (FlxG.keys.justPressed.D) placeNoteAtPlayhead(7);
|
||||||
|
if (FlxG.keys.justReleased.D) finishPlaceNoteAtPlayhead(7);
|
||||||
|
|
||||||
if (FlxG.keys.justPressed.LEFT) placeNoteAtPlayhead(0);
|
if (FlxG.keys.justPressed.LEFT) placeNoteAtPlayhead(0);
|
||||||
|
if (FlxG.keys.justReleased.LEFT) finishPlaceNoteAtPlayhead(0);
|
||||||
if (FlxG.keys.justPressed.DOWN) placeNoteAtPlayhead(1);
|
if (FlxG.keys.justPressed.DOWN) placeNoteAtPlayhead(1);
|
||||||
|
if (FlxG.keys.justReleased.DOWN) finishPlaceNoteAtPlayhead(1);
|
||||||
if (FlxG.keys.justPressed.UP) placeNoteAtPlayhead(2);
|
if (FlxG.keys.justPressed.UP) placeNoteAtPlayhead(2);
|
||||||
|
if (FlxG.keys.justReleased.UP) finishPlaceNoteAtPlayhead(2);
|
||||||
if (FlxG.keys.justPressed.RIGHT) placeNoteAtPlayhead(3);
|
if (FlxG.keys.justPressed.RIGHT) placeNoteAtPlayhead(3);
|
||||||
|
if (FlxG.keys.justReleased.RIGHT) finishPlaceNoteAtPlayhead(3);
|
||||||
case ChartEditorLiveInputStyle.NumberKeys:
|
case ChartEditorLiveInputStyle.NumberKeys:
|
||||||
// Flipped because Dad is on the left but represents data 0-3.
|
// Flipped because Dad is on the left but represents data 0-3.
|
||||||
if (FlxG.keys.justPressed.ONE) placeNoteAtPlayhead(4);
|
if (FlxG.keys.justPressed.ONE) placeNoteAtPlayhead(4);
|
||||||
|
if (FlxG.keys.justReleased.ONE) finishPlaceNoteAtPlayhead(4);
|
||||||
if (FlxG.keys.justPressed.TWO) placeNoteAtPlayhead(5);
|
if (FlxG.keys.justPressed.TWO) placeNoteAtPlayhead(5);
|
||||||
|
if (FlxG.keys.justReleased.TWO) finishPlaceNoteAtPlayhead(5);
|
||||||
if (FlxG.keys.justPressed.THREE) placeNoteAtPlayhead(6);
|
if (FlxG.keys.justPressed.THREE) placeNoteAtPlayhead(6);
|
||||||
|
if (FlxG.keys.justReleased.THREE) finishPlaceNoteAtPlayhead(6);
|
||||||
if (FlxG.keys.justPressed.FOUR) placeNoteAtPlayhead(7);
|
if (FlxG.keys.justPressed.FOUR) placeNoteAtPlayhead(7);
|
||||||
|
if (FlxG.keys.justReleased.FOUR) finishPlaceNoteAtPlayhead(7);
|
||||||
|
|
||||||
if (FlxG.keys.justPressed.FIVE) placeNoteAtPlayhead(0);
|
if (FlxG.keys.justPressed.FIVE) placeNoteAtPlayhead(0);
|
||||||
|
if (FlxG.keys.justReleased.FIVE) finishPlaceNoteAtPlayhead(0);
|
||||||
if (FlxG.keys.justPressed.SIX) placeNoteAtPlayhead(1);
|
if (FlxG.keys.justPressed.SIX) placeNoteAtPlayhead(1);
|
||||||
if (FlxG.keys.justPressed.SEVEN) placeNoteAtPlayhead(2);
|
if (FlxG.keys.justPressed.SEVEN) placeNoteAtPlayhead(2);
|
||||||
|
if (FlxG.keys.justReleased.SEVEN) finishPlaceNoteAtPlayhead(2);
|
||||||
if (FlxG.keys.justPressed.EIGHT) placeNoteAtPlayhead(3);
|
if (FlxG.keys.justPressed.EIGHT) placeNoteAtPlayhead(3);
|
||||||
|
if (FlxG.keys.justReleased.EIGHT) finishPlaceNoteAtPlayhead(3);
|
||||||
case ChartEditorLiveInputStyle.None:
|
case ChartEditorLiveInputStyle.None:
|
||||||
// Do nothing.
|
// Do nothing.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
updatePlayheadGhostHoldNotes();
|
||||||
}
|
}
|
||||||
|
|
||||||
function placeNoteAtPlayhead(column:Int):Void
|
function placeNoteAtPlayhead(column:Int):Void
|
||||||
{
|
{
|
||||||
|
// SHIFT + press or LEFT_SHOULDER + press to remove notes instead of placing them.
|
||||||
|
var removeNoteInstead:Bool = FlxG.keys.pressed.SHIFT || (FlxG.gamepads.firstActive?.pressed?.LEFT_SHOULDER ?? false);
|
||||||
|
|
||||||
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||||
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
|
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
|
||||||
var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep));
|
var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep));
|
||||||
|
|
@ -4984,14 +5189,136 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
||||||
playheadPosSnappedMs + Conductor.instance.stepLengthMs * noteSnapRatio);
|
playheadPosSnappedMs + Conductor.instance.stepLengthMs * noteSnapRatio);
|
||||||
notesAtPos = SongDataUtils.getNotesWithData(notesAtPos, [column]);
|
notesAtPos = SongDataUtils.getNotesWithData(notesAtPos, [column]);
|
||||||
|
|
||||||
if (notesAtPos.length == 0)
|
if (notesAtPos.length == 0 && !removeNoteInstead)
|
||||||
{
|
{
|
||||||
|
trace('Placing note. ${column}');
|
||||||
var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace);
|
var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace);
|
||||||
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
|
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
|
||||||
|
currentLiveInputPlaceNoteData[column] = newNoteData;
|
||||||
|
}
|
||||||
|
else if (removeNoteInstead)
|
||||||
|
{
|
||||||
|
trace('Removing existing note at position. ${column}');
|
||||||
|
performCommand(new RemoveNotesCommand(notesAtPos));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
trace('Already a note there.');
|
trace('Already a note there. ${column}');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function updatePlayheadGhostHoldNotes():Void
|
||||||
|
{
|
||||||
|
// Ensure all the ghost hold notes exist.
|
||||||
|
while (gridPlayheadGhostHoldNotes.length < (STRUMLINE_SIZE * 2))
|
||||||
|
{
|
||||||
|
var ghost = new ChartEditorHoldNoteSprite(this);
|
||||||
|
ghost.alpha = 0.6;
|
||||||
|
ghost.noteData = null;
|
||||||
|
ghost.visible = false;
|
||||||
|
ghost.zIndex = 11;
|
||||||
|
add(ghost); // Don't add to `renderedHoldNotes` because then it will get killed every frame.
|
||||||
|
|
||||||
|
gridPlayheadGhostHoldNotes.push(ghost);
|
||||||
|
refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update playhead ghost hold notes.
|
||||||
|
for (column in 0...gridPlayheadGhostHoldNotes.length)
|
||||||
|
{
|
||||||
|
var targetNoteData = currentLiveInputPlaceNoteData[column];
|
||||||
|
var ghostHold = gridPlayheadGhostHoldNotes[column];
|
||||||
|
|
||||||
|
if (targetNoteData == null && ghostHold.noteData != null)
|
||||||
|
{
|
||||||
|
// Remove the ghost hold note.
|
||||||
|
ghostHold.noteData = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (targetNoteData != null && ghostHold.noteData == null)
|
||||||
|
{
|
||||||
|
// Readd the new ghost hold note.
|
||||||
|
ghostHold.noteData = targetNoteData.clone();
|
||||||
|
ghostHold.noteDirection = ghostHold.noteData.getDirection();
|
||||||
|
ghostHold.visible = true;
|
||||||
|
ghostHold.alpha = 0.6;
|
||||||
|
ghostHold.setHeightDirectly(0);
|
||||||
|
ghostHold.updateHoldNotePosition(renderedHoldNotes);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ghostHold.noteData == null)
|
||||||
|
{
|
||||||
|
ghostHold.visible = false;
|
||||||
|
ghostHold.setHeightDirectly(0);
|
||||||
|
playheadDragLengthCurrent[column] = 0;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||||
|
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
|
||||||
|
var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep));
|
||||||
|
var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio;
|
||||||
|
|
||||||
|
var newNoteLength:Float = playheadPosSnappedMs - ghostHold.noteData.time;
|
||||||
|
trace('newNoteLength: ${newNoteLength}');
|
||||||
|
|
||||||
|
if (newNoteLength > 0)
|
||||||
|
{
|
||||||
|
ghostHold.noteData.length = newNoteLength;
|
||||||
|
var targetNoteLengthSteps:Float = ghostHold.noteData.getStepLength(true);
|
||||||
|
var targetNoteLengthStepsInt:Int = Std.int(Math.floor(targetNoteLengthSteps));
|
||||||
|
var targetNoteLengthPixels:Float = targetNoteLengthSteps * GRID_SIZE;
|
||||||
|
|
||||||
|
if (playheadDragLengthCurrent[column] != targetNoteLengthStepsInt)
|
||||||
|
{
|
||||||
|
stretchySounds = !stretchySounds;
|
||||||
|
this.playSound(Paths.sound('chartingSounds/stretch' + (stretchySounds ? '1' : '2') + '_UI'));
|
||||||
|
playheadDragLengthCurrent[column] = targetNoteLengthStepsInt;
|
||||||
|
}
|
||||||
|
ghostHold.visible = true;
|
||||||
|
ghostHold.alpha = 0.6;
|
||||||
|
ghostHold.setHeightDirectly(targetNoteLengthPixels, true);
|
||||||
|
ghostHold.updateHoldNotePosition(renderedHoldNotes);
|
||||||
|
trace('lerpLength: ${ghostHold.fullSustainLength}');
|
||||||
|
trace('position: ${ghostHold.x}, ${ghostHold.y}');
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ghostHold.visible = false;
|
||||||
|
ghostHold.setHeightDirectly(0);
|
||||||
|
playheadDragLengthCurrent[column] = 0;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function finishPlaceNoteAtPlayhead(column:Int):Void
|
||||||
|
{
|
||||||
|
if (currentLiveInputPlaceNoteData[column] == null) return;
|
||||||
|
|
||||||
|
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
|
||||||
|
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
|
||||||
|
var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep));
|
||||||
|
var playheadPosSnappedMs:Float = playheadPosStep * Conductor.instance.stepLengthMs * noteSnapRatio;
|
||||||
|
|
||||||
|
var newNoteLength:Float = playheadPosSnappedMs - currentLiveInputPlaceNoteData[column].time;
|
||||||
|
trace('finishPlace newNoteLength: ${newNoteLength}');
|
||||||
|
|
||||||
|
if (newNoteLength < Conductor.instance.stepLengthMs)
|
||||||
|
{
|
||||||
|
// Don't extend the note if it's too short.
|
||||||
|
trace('Not extending note. ${column}');
|
||||||
|
currentLiveInputPlaceNoteData[column] = null;
|
||||||
|
gridPlayheadGhostHoldNotes[column].noteData = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Extend the note to the playhead position.
|
||||||
|
trace('Extending note. ${column}');
|
||||||
|
this.playSound(Paths.sound('chartingSounds/stretchSNAP_UI'));
|
||||||
|
performCommand(new ExtendNoteLengthCommand(currentLiveInputPlaceNoteData[column], newNoteLength));
|
||||||
|
currentLiveInputPlaceNoteData[column] = null;
|
||||||
|
gridPlayheadGhostHoldNotes[column].noteData = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -20,6 +20,8 @@ class RemoveEventsCommand implements ChartEditorCommand
|
||||||
|
|
||||||
public function execute(state:ChartEditorState):Void
|
public function execute(state:ChartEditorState):Void
|
||||||
{
|
{
|
||||||
|
if (events.length == 0) return;
|
||||||
|
|
||||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||||
state.currentEventSelection = [];
|
state.currentEventSelection = [];
|
||||||
|
|
||||||
|
|
@ -34,6 +36,8 @@ class RemoveEventsCommand implements ChartEditorCommand
|
||||||
|
|
||||||
public function undo(state:ChartEditorState):Void
|
public function undo(state:ChartEditorState):Void
|
||||||
{
|
{
|
||||||
|
if (events.length == 0) return;
|
||||||
|
|
||||||
for (event in events)
|
for (event in events)
|
||||||
{
|
{
|
||||||
state.currentSongChartEventData.push(event);
|
state.currentSongChartEventData.push(event);
|
||||||
|
|
|
||||||
|
|
@ -23,6 +23,8 @@ class RemoveItemsCommand implements ChartEditorCommand
|
||||||
|
|
||||||
public function execute(state:ChartEditorState):Void
|
public function execute(state:ChartEditorState):Void
|
||||||
{
|
{
|
||||||
|
if ((notes.length + events.length) == 0) return;
|
||||||
|
|
||||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||||
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
state.currentSongChartEventData = SongDataUtils.subtractEvents(state.currentSongChartEventData, events);
|
||||||
|
|
||||||
|
|
@ -40,6 +42,8 @@ class RemoveItemsCommand implements ChartEditorCommand
|
||||||
|
|
||||||
public function undo(state:ChartEditorState):Void
|
public function undo(state:ChartEditorState):Void
|
||||||
{
|
{
|
||||||
|
if ((notes.length + events.length) == 0) return;
|
||||||
|
|
||||||
for (note in notes)
|
for (note in notes)
|
||||||
{
|
{
|
||||||
state.currentSongChartNoteData.push(note);
|
state.currentSongChartNoteData.push(note);
|
||||||
|
|
|
||||||
|
|
@ -20,6 +20,8 @@ class RemoveNotesCommand implements ChartEditorCommand
|
||||||
|
|
||||||
public function execute(state:ChartEditorState):Void
|
public function execute(state:ChartEditorState):Void
|
||||||
{
|
{
|
||||||
|
if (notes.length == 0) return;
|
||||||
|
|
||||||
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
state.currentSongChartNoteData = SongDataUtils.subtractNotes(state.currentSongChartNoteData, notes);
|
||||||
state.currentNoteSelection = [];
|
state.currentNoteSelection = [];
|
||||||
state.currentEventSelection = [];
|
state.currentEventSelection = [];
|
||||||
|
|
@ -35,6 +37,8 @@ class RemoveNotesCommand implements ChartEditorCommand
|
||||||
|
|
||||||
public function undo(state:ChartEditorState):Void
|
public function undo(state:ChartEditorState):Void
|
||||||
{
|
{
|
||||||
|
if (notes.length == 0) return;
|
||||||
|
|
||||||
for (note in notes)
|
for (note in notes)
|
||||||
{
|
{
|
||||||
state.currentSongChartNoteData.push(note);
|
state.currentSongChartNoteData.push(note);
|
||||||
|
|
|
||||||
|
|
@ -54,11 +54,16 @@ class ChartEditorHoldNoteSprite extends SustainTrail
|
||||||
* Set the height directly, to a value in pixels.
|
* Set the height directly, to a value in pixels.
|
||||||
* @param h The desired height in pixels.
|
* @param h The desired height in pixels.
|
||||||
*/
|
*/
|
||||||
public function setHeightDirectly(h:Float, ?lerp:Bool = false)
|
public function setHeightDirectly(h:Float, lerp:Bool = false)
|
||||||
{
|
{
|
||||||
if (lerp != null && lerp) sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
|
if (lerp)
|
||||||
|
{
|
||||||
|
sustainLength = FlxMath.lerp(sustainLength, h / (getScrollSpeed() * Constants.PIXELS_PER_MS), 0.25);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
|
sustainLength = h / (getScrollSpeed() * Constants.PIXELS_PER_MS);
|
||||||
|
}
|
||||||
|
|
||||||
fullSustainLength = sustainLength;
|
fullSustainLength = sustainLength;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,193 @@
|
||||||
|
package funkin.ui.debug.charting.handlers;
|
||||||
|
|
||||||
|
import haxe.ui.focus.FocusManager;
|
||||||
|
import flixel.input.gamepad.FlxGamepad;
|
||||||
|
import haxe.ui.actions.ActionManager;
|
||||||
|
import haxe.ui.actions.IActionInputSource;
|
||||||
|
import haxe.ui.actions.ActionType;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Yes, we're that crazy. Gamepad support for the chart editor.
|
||||||
|
*/
|
||||||
|
// @:nullSafety
|
||||||
|
|
||||||
|
@:access(funkin.ui.debug.charting.ChartEditorState)
|
||||||
|
class ChartEditorGamepadHandler
|
||||||
|
{
|
||||||
|
public static function handleGamepadControls(chartEditorState:ChartEditorState)
|
||||||
|
{
|
||||||
|
if (FlxG.gamepads.firstActive != null) handleGamepad(chartEditorState, FlxG.gamepads.firstActive);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle context-generic binds for the gamepad.
|
||||||
|
* @param chartEditorState The chart editor state.
|
||||||
|
* @param gamepad The gamepad to handle.
|
||||||
|
*/
|
||||||
|
static function handleGamepad(chartEditorState:ChartEditorState, gamepad:FlxGamepad):Void
|
||||||
|
{
|
||||||
|
if (chartEditorState.isHaxeUIFocused)
|
||||||
|
{
|
||||||
|
ChartEditorGamepadActionInputSource.instance.handleGamepad(gamepad);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
handleGamepadLiveInputs(chartEditorState, gamepad);
|
||||||
|
|
||||||
|
if (gamepad.justPressed.RIGHT_SHOULDER)
|
||||||
|
{
|
||||||
|
trace('Gamepad: Right shoulder pressed, toggling audio playback.');
|
||||||
|
chartEditorState.toggleAudioPlayback();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.START)
|
||||||
|
{
|
||||||
|
var minimal = gamepad.pressed.LEFT_SHOULDER;
|
||||||
|
chartEditorState.hideAllToolboxes();
|
||||||
|
trace('Gamepad: Start pressed, opening playtest (minimal: ${minimal})');
|
||||||
|
chartEditorState.testSongInPlayState(minimal);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.BACK && !gamepad.pressed.LEFT_SHOULDER)
|
||||||
|
{
|
||||||
|
trace('Gamepad: Back pressed, focusing on HaxeUI menu.');
|
||||||
|
// FocusManager.instance.focus = chartEditorState.menubarMenuFile;
|
||||||
|
}
|
||||||
|
else if (gamepad.justPressed.BACK && gamepad.pressed.LEFT_SHOULDER)
|
||||||
|
{
|
||||||
|
trace('Gamepad: Back pressed, unfocusing on HaxeUI menu.');
|
||||||
|
FocusManager.instance.focus = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.GUIDE)
|
||||||
|
{
|
||||||
|
trace('Gamepad: Guide pressed, quitting chart editor.');
|
||||||
|
chartEditorState.quitChartEditor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static function handleGamepadLiveInputs(chartEditorState:ChartEditorState, gamepad:FlxGamepad):Void
|
||||||
|
{
|
||||||
|
// Place notes at the playhead with the gamepad.
|
||||||
|
// Disable when we are interacting with HaxeUI.
|
||||||
|
if (!(chartEditorState.isHaxeUIFocused || chartEditorState.isHaxeUIDialogOpen))
|
||||||
|
{
|
||||||
|
if (gamepad.justPressed.DPAD_LEFT) chartEditorState.placeNoteAtPlayhead(4);
|
||||||
|
if (gamepad.justReleased.DPAD_LEFT) chartEditorState.finishPlaceNoteAtPlayhead(4);
|
||||||
|
if (gamepad.justPressed.DPAD_DOWN) chartEditorState.placeNoteAtPlayhead(5);
|
||||||
|
if (gamepad.justReleased.DPAD_DOWN) chartEditorState.finishPlaceNoteAtPlayhead(5);
|
||||||
|
if (gamepad.justPressed.DPAD_UP) chartEditorState.placeNoteAtPlayhead(6);
|
||||||
|
if (gamepad.justReleased.DPAD_UP) chartEditorState.finishPlaceNoteAtPlayhead(6);
|
||||||
|
if (gamepad.justPressed.DPAD_RIGHT) chartEditorState.placeNoteAtPlayhead(7);
|
||||||
|
if (gamepad.justReleased.DPAD_RIGHT) chartEditorState.finishPlaceNoteAtPlayhead(7);
|
||||||
|
|
||||||
|
if (gamepad.justPressed.X) chartEditorState.placeNoteAtPlayhead(0);
|
||||||
|
if (gamepad.justReleased.X) chartEditorState.finishPlaceNoteAtPlayhead(0);
|
||||||
|
if (gamepad.justPressed.A) chartEditorState.placeNoteAtPlayhead(1);
|
||||||
|
if (gamepad.justReleased.A) chartEditorState.finishPlaceNoteAtPlayhead(1);
|
||||||
|
if (gamepad.justPressed.Y) chartEditorState.placeNoteAtPlayhead(2);
|
||||||
|
if (gamepad.justReleased.Y) chartEditorState.finishPlaceNoteAtPlayhead(2);
|
||||||
|
if (gamepad.justPressed.B) chartEditorState.placeNoteAtPlayhead(3);
|
||||||
|
if (gamepad.justReleased.B) chartEditorState.finishPlaceNoteAtPlayhead(3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class ChartEditorGamepadActionInputSource implements IActionInputSource
|
||||||
|
{
|
||||||
|
public static var instance:ChartEditorGamepadActionInputSource = new ChartEditorGamepadActionInputSource();
|
||||||
|
|
||||||
|
public function new() {}
|
||||||
|
|
||||||
|
public function start():Void {}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handle HaxeUI-specific binds for the gamepad.
|
||||||
|
* Only called when the HaxeUI menu is focused.
|
||||||
|
* @param chartEditorState The chart editor state.
|
||||||
|
* @param gamepad The gamepad to handle.
|
||||||
|
*/
|
||||||
|
public function handleGamepad(gamepad:FlxGamepad):Void
|
||||||
|
{
|
||||||
|
if (gamepad.justPressed.DPAD_LEFT)
|
||||||
|
{
|
||||||
|
trace('Gamepad: DPAD_LEFT pressed, moving left.');
|
||||||
|
ActionManager.instance.actionStart(ActionType.LEFT, this);
|
||||||
|
}
|
||||||
|
else if (gamepad.justReleased.DPAD_LEFT)
|
||||||
|
{
|
||||||
|
ActionManager.instance.actionEnd(ActionType.LEFT, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.DPAD_RIGHT)
|
||||||
|
{
|
||||||
|
trace('Gamepad: DPAD_RIGHT pressed, moving right.');
|
||||||
|
ActionManager.instance.actionStart(ActionType.RIGHT, this);
|
||||||
|
}
|
||||||
|
else if (gamepad.justReleased.DPAD_RIGHT)
|
||||||
|
{
|
||||||
|
ActionManager.instance.actionEnd(ActionType.RIGHT, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.DPAD_UP)
|
||||||
|
{
|
||||||
|
trace('Gamepad: DPAD_UP pressed, moving up.');
|
||||||
|
ActionManager.instance.actionStart(ActionType.UP, this);
|
||||||
|
}
|
||||||
|
else if (gamepad.justReleased.DPAD_UP)
|
||||||
|
{
|
||||||
|
ActionManager.instance.actionEnd(ActionType.UP, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.DPAD_DOWN)
|
||||||
|
{
|
||||||
|
trace('Gamepad: DPAD_DOWN pressed, moving down.');
|
||||||
|
ActionManager.instance.actionStart(ActionType.DOWN, this);
|
||||||
|
}
|
||||||
|
else if (gamepad.justReleased.DPAD_DOWN)
|
||||||
|
{
|
||||||
|
ActionManager.instance.actionEnd(ActionType.DOWN, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.A)
|
||||||
|
{
|
||||||
|
trace('Gamepad: A pressed, confirmingg.');
|
||||||
|
ActionManager.instance.actionStart(ActionType.CONFIRM, this);
|
||||||
|
}
|
||||||
|
else if (gamepad.justReleased.A)
|
||||||
|
{
|
||||||
|
ActionManager.instance.actionEnd(ActionType.CONFIRM, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.B)
|
||||||
|
{
|
||||||
|
trace('Gamepad: B pressed, cancelling.');
|
||||||
|
ActionManager.instance.actionStart(ActionType.CANCEL, this);
|
||||||
|
}
|
||||||
|
else if (gamepad.justReleased.B)
|
||||||
|
{
|
||||||
|
ActionManager.instance.actionEnd(ActionType.CANCEL, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.LEFT_TRIGGER)
|
||||||
|
{
|
||||||
|
trace('Gamepad: LEFT_TRIGGER pressed, moving to previous item.');
|
||||||
|
ActionManager.instance.actionStart(ActionType.PREVIOUS, this);
|
||||||
|
}
|
||||||
|
else if (gamepad.justReleased.LEFT_TRIGGER)
|
||||||
|
{
|
||||||
|
ActionManager.instance.actionEnd(ActionType.PREVIOUS, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gamepad.justPressed.RIGHT_TRIGGER)
|
||||||
|
{
|
||||||
|
trace('Gamepad: RIGHT_TRIGGER pressed, moving to next item.');
|
||||||
|
ActionManager.instance.actionStart(ActionType.NEXT, this);
|
||||||
|
}
|
||||||
|
else if (gamepad.justReleased.RIGHT_TRIGGER)
|
||||||
|
{
|
||||||
|
ActionManager.instance.actionEnd(ActionType.NEXT, this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -5,6 +5,7 @@ package funkin.ui.debug.charting;
|
||||||
using funkin.ui.debug.charting.handlers.ChartEditorAudioHandler;
|
using funkin.ui.debug.charting.handlers.ChartEditorAudioHandler;
|
||||||
using funkin.ui.debug.charting.handlers.ChartEditorContextMenuHandler;
|
using funkin.ui.debug.charting.handlers.ChartEditorContextMenuHandler;
|
||||||
using funkin.ui.debug.charting.handlers.ChartEditorDialogHandler;
|
using funkin.ui.debug.charting.handlers.ChartEditorDialogHandler;
|
||||||
|
using funkin.ui.debug.charting.handlers.ChartEditorGamepadHandler;
|
||||||
using funkin.ui.debug.charting.handlers.ChartEditorImportExportHandler;
|
using funkin.ui.debug.charting.handlers.ChartEditorImportExportHandler;
|
||||||
using funkin.ui.debug.charting.handlers.ChartEditorNotificationHandler;
|
using funkin.ui.debug.charting.handlers.ChartEditorNotificationHandler;
|
||||||
using funkin.ui.debug.charting.handlers.ChartEditorShortcutHandler;
|
using funkin.ui.debug.charting.handlers.ChartEditorShortcutHandler;
|
||||||
|
|
|
||||||
53
source/funkin/ui/haxeui/FlxGamepadActionInputSource.hx
Normal file
53
source/funkin/ui/haxeui/FlxGamepadActionInputSource.hx
Normal file
|
|
@ -0,0 +1,53 @@
|
||||||
|
package funkin.ui.haxeui;
|
||||||
|
|
||||||
|
import flixel.FlxBasic;
|
||||||
|
import flixel.input.gamepad.FlxGamepad;
|
||||||
|
import haxe.ui.actions.IActionInputSource;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Receives button presses from the Flixel gamepad and emits HaxeUI events.
|
||||||
|
*/
|
||||||
|
class FlxGamepadActionInputSource extends FlxBasic
|
||||||
|
{
|
||||||
|
public static var instance(get, null):FlxGamepadActionInputSource;
|
||||||
|
|
||||||
|
static function get_instance():FlxGamepadActionInputSource
|
||||||
|
{
|
||||||
|
if (instance == null) instance = new FlxGamepadActionInputSource();
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public function new()
|
||||||
|
{
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
public function start():Void
|
||||||
|
{
|
||||||
|
FlxG.plugins.addPlugin(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function update(elapsed:Float):Void
|
||||||
|
{
|
||||||
|
super.update(elapsed);
|
||||||
|
|
||||||
|
if (FlxG.gamepads.firstActive != null)
|
||||||
|
{
|
||||||
|
updateGamepad(elapsed, FlxG.gamepads.firstActive);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateGamepad(elapsed:Float, gamepad:FlxGamepad):Void
|
||||||
|
{
|
||||||
|
if (gamepad.justPressed.BACK)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override function destroy():Void
|
||||||
|
{
|
||||||
|
super.destroy();
|
||||||
|
FlxG.plugins.remove(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Reference in a new issue