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Merge pull request #3005 from gamerbross/bugfix/default-face-icon
[BUGFIX] Default health icon (face) not used
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commit
c9e2e7bef5
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@ -33,7 +33,7 @@ class HealthIcon extends FunkinSprite
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* The character this icon is representing.
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* Setting this variable will automatically update the graphic.
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*/
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public var characterId(default, set):Null<String>;
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public var characterId(default, set):String = Constants.DEFAULT_HEALTH_ICON;
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/**
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* Whether this health icon should automatically update its state based on the character's health.
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@ -116,7 +116,7 @@ class HealthIcon extends FunkinSprite
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*/
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static final POSITION_OFFSET:Int = 26;
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public function new(char:String = 'bf', playerId:Int = 0)
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public function new(char:Null<String>, playerId:Int = 0)
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{
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super(0, 0);
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this.playerId = playerId;
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@ -131,7 +131,7 @@ class HealthIcon extends FunkinSprite
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snapToTargetSize();
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}
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function set_characterId(value:Null<String>):Null<String>
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function set_characterId(value:Null<String>):String
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{
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if (value == characterId) return value;
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@ -412,20 +412,9 @@ class HealthIcon extends FunkinSprite
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}
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}
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function correctCharacterId(charId:Null<String>):String
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function iconExists(charId:String):Bool
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{
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if (charId == null)
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{
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return Constants.DEFAULT_HEALTH_ICON;
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}
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if (!Assets.exists(Paths.image('icons/icon-$charId')))
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{
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FlxG.log.warn('No icon for character: $charId : using default placeholder face instead!');
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return Constants.DEFAULT_HEALTH_ICON;
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}
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return charId;
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return Assets.exists(Paths.image('icons/icon-$charId'));
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}
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function isNewSpritesheet(charId:String):Bool
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@ -435,11 +424,11 @@ class HealthIcon extends FunkinSprite
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function loadCharacter(charId:Null<String>):Void
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{
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if (charId == null || correctCharacterId(charId) != charId)
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if (charId == null || !iconExists(charId))
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{
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// This will recursively trigger loadCharacter to be called again.
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characterId = correctCharacterId(charId);
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return;
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FlxG.log.warn('No icon for character: $charId : using default placeholder face instead!');
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characterId = Constants.DEFAULT_HEALTH_ICON;
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charId = characterId;
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}
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isLegacyStyle = !isNewSpritesheet(charId);
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