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https://github.com/ninjamuffin99/Funkin.git
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WIP shit for nicer charting hehe
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@ -374,16 +374,24 @@ class ChartingState extends MusicBeatState
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var updatedSection:Bool = false;
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function lengthBpmBullshit():Float
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{
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if (_song.notes[curSection].changeBPM)
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return _song.notes[curSection].lengthInSteps * (_song.notes[curSection].bpm / _song.bpm);
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else
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return _song.notes[curSection].lengthInSteps;
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}
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override function update(elapsed:Float)
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{
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * _song.notes[curSection].lengthInSteps));
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strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * lengthBpmBullshit()));
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if (curBeat % 4 == 0)
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{
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if (curStep > (_song.notes[curSection].lengthInSteps) * (curSection + 1))
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if (curStep > lengthBpmBullshit() * (curSection + 1))
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{
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trace(curStep);
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trace((_song.notes[curSection].lengthInSteps) * (curSection + 1));
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@ -525,14 +533,14 @@ class ChartingState extends MusicBeatState
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vocals.pause();
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var daNum:Int = 0;
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var daLength:Int = 0;
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var daLength:Float = 0;
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while (daNum <= sec)
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{
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daLength += _song.notes[daNum].lengthInSteps;
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daLength += lengthBpmBullshit();
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daNum++;
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}
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FlxG.sound.music.time = (daLength - (_song.notes[sec].lengthInSteps)) * Conductor.stepCrochet;
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FlxG.sound.music.time = (daLength - lengthBpmBullshit()) * Conductor.stepCrochet;
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vocals.time = FlxG.sound.music.time;
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updateCurStep();
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}
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@ -620,7 +628,7 @@ class ChartingState extends MusicBeatState
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note.setGraphicSize(GRID_SIZE, GRID_SIZE);
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note.updateHitbox();
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note.x = Math.floor(daNoteInfo * GRID_SIZE);
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note.y = getYfromStrum(daStrumTime) % gridBG.height;
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note.y = Math.floor(getYfromStrum(daStrumTime)) % gridBG.height;
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curRenderedNotes.add(note);
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@ -691,7 +699,7 @@ class ChartingState extends MusicBeatState
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private function addNote():Void
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{
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var noteStrum = Math.round(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16)));
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var noteStrum = getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit()));
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var noteData = Math.floor(FlxG.mouse.x / GRID_SIZE);
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var noteSus = 0;
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@ -699,7 +707,7 @@ class ChartingState extends MusicBeatState
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curSelectedNote = _song.notes[curSection].sectionNotes[_song.notes[curSection].sectionNotes.length - 1];
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trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16)));
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trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * lengthBpmBullshit()))));
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trace(curSection);
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updateGrid();
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@ -34,7 +34,7 @@ class MusicBeatState extends FlxUIState
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everyStep();
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updateCurStep();
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curBeat = Math.round(curStep / 4);
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curBeat = Math.floor(curStep / 4);
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super.update(elapsed);
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}
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@ -68,7 +68,7 @@ class TitleState extends MusicBeatState
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}
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#if SKIP_TO_PLAYSTATE
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FlxG.switchState(new StoryMenuState());
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FlxG.switchState(new ChartingState());
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#else
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startIntro();
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#end
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