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offsets and animations
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assets/images/Pico_FNF_assetss.png
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assets/images/Pico_FNF_assetss.png
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assets/images/Pico_FNF_assetss.xml
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assets/images/Pico_FNF_assetss.xml
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<?xml version="1.0" encoding="utf-8"?>
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<TextureAtlas imagePath="Pico_FNF_assetss.png">
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<!-- Created with Adobe Animate version 20.0.0.17400 -->
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<!-- http://www.adobe.com/products/animate.html -->
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<SubTexture name="Pico Down Note0005" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note0006" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note0007" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note0008" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note0009" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note0010" x="733" y="0" width="502" height="392" frameX="0" frameY="0" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note MISS0000" x="0" y="0" width="723" height="382" frameX="-10" frameY="-52" frameWidth="736" frameHeight="392"/>
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<SubTexture name="Pico Down Note MISS0010" x="2259" y="0" width="499" height="426" frameX="0" frameY="-6" frameWidth="733" frameHeight="434"/>
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<SubTexture name="Pico NOTE LEFT0014" x="2730" y="478" width="455" height="464"/>
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<SubTexture name="Pico NOTE LEFT0015" x="2730" y="478" width="455" height="464"/>
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<SubTexture name="Pico NOTE LEFT miss0008" x="469" y="963" width="460" height="500" frameX="0" frameY="0" frameWidth="461" frameHeight="500"/>
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<SubTexture name="Pico NOTE LEFT miss0013" x="939" y="963" width="460" height="500" frameX="0" frameY="0" frameWidth="461" frameHeight="500"/>
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<SubTexture name="Pico NOTE LEFT miss0014" x="939" y="963" width="460" height="500" frameX="0" frameY="0" frameWidth="461" frameHeight="500"/>
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|
||||
<SubTexture name="pico Up note0007" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note0008" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note0009" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note0010" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note0011" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note0012" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note0013" x="897" y="1495" width="432" height="490" frameX="-1" frameY="-5" frameWidth="433" frameHeight="495"/>
|
||||
<SubTexture name="pico Up note miss0000" x="1339" y="1495" width="432" height="495" frameX="-8" frameY="-36" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0001" x="1781" y="1495" width="451" height="526" frameX="0" frameY="-4" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0002" x="1781" y="1495" width="451" height="526" frameX="0" frameY="-4" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0003" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0004" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0005" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0006" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0007" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0008" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0009" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0010" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0011" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0012" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0013" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0014" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0015" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0016" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0017" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0018" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0019" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0020" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0021" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0022" x="2696" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0023" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
<SubTexture name="pico Up note miss0024" x="2242" y="1495" width="444" height="530" frameX="-4" frameY="0" frameWidth="451" frameHeight="531"/>
|
||||
</TextureAtlas>
|
|
@ -14,43 +14,6 @@ class Boyfriend extends Character
|
|||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', 'BF idle dance', 24, false);
|
||||
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
|
||||
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
|
||||
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
|
||||
animation.addByPrefix('hey', 'BF HEY', 24, false);
|
||||
|
||||
animation.addByPrefix('firstDeath', "BF dies", 24, false);
|
||||
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
|
||||
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
|
||||
|
||||
animation.addByPrefix('scared', 'BF idle shaking', 24);
|
||||
playAnim('idle');
|
||||
|
||||
antialiasing = true;
|
||||
|
||||
addOffset('idle', -5);
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -38, -7);
|
||||
addOffset("singLEFT", 12, -6);
|
||||
addOffset("singDOWN", -10, -50);
|
||||
addOffset("singUPmiss", -29, 27);
|
||||
addOffset("singRIGHTmiss", -30, 21);
|
||||
addOffset("singLEFTmiss", 12, 24);
|
||||
addOffset("singDOWNmiss", -11, -19);
|
||||
addOffset("hey", 7, 4);
|
||||
addOffset('firstDeath', 37, 11);
|
||||
addOffset('deathLoop', 37, 5);
|
||||
addOffset('deathConfirm', 37, 69);
|
||||
addOffset('scared', -4);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package;
|
||||
|
||||
import flixel.FlxSprite;
|
||||
import flixel.animation.FlxBaseAnimation;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
using StringTools;
|
||||
|
@ -107,21 +108,82 @@ class Character extends FlxSprite
|
|||
addOffset("singLEFT", -30);
|
||||
addOffset("singDOWN", -30, -40);
|
||||
playAnim('idle');
|
||||
case 'lucky':
|
||||
tex = FlxAtlasFrames.fromSparrow(AssetPaths.lucky_guitar_assets__png, AssetPaths.lucky_guitar_assets__xml);
|
||||
case 'pico':
|
||||
tex = FlxAtlasFrames.fromSparrow(AssetPaths.Pico_FNF_assetss__png, AssetPaths.Pico_FNF_assetss__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', 'lucky guitar idle', 24, false);
|
||||
animation.addByPrefix('singUP', 'lucky UP NOTE', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'lucky sing right', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'lucky DOWN note', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'lucky sing left', 24, false);
|
||||
animation.addByPrefix('idle', "Pico Idle Dance", 24);
|
||||
animation.addByPrefix('singUP', 'pico Up note0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'Pico Down Note0', 24, false);
|
||||
if (isPlayer)
|
||||
{
|
||||
animation.addByPrefix('singLEFT', 'Pico NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'Pico Note Right0', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'Pico Note Right Miss', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'Pico NOTE LEFT miss', 24, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Need to be flipped! REDO THIS LATER!
|
||||
animation.addByPrefix('singLEFT', 'Pico Note Right0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'Pico NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'Pico NOTE LEFT miss', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'Pico Note Right Miss', 24, false);
|
||||
}
|
||||
|
||||
animation.addByPrefix('singUPmiss', 'pico Up note miss', 24);
|
||||
animation.addByPrefix('singDOWNmiss', 'Pico Down Note MISS', 24);
|
||||
|
||||
addOffset('idle', 0, -180);
|
||||
addOffset("singUP", 200, -180);
|
||||
addOffset("singRIGHT", 200, -180);
|
||||
addOffset("singLEFT", 200, -180);
|
||||
addOffset("singDOWN", 200, -180);
|
||||
playAnim('idle');
|
||||
addOffset('idle');
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -68, -7);
|
||||
addOffset("singLEFT", 65, 9);
|
||||
addOffset("singDOWN", 200, 70);
|
||||
addOffset("singUPmiss", -19, 67);
|
||||
addOffset("singRIGHTmiss", -60, 41);
|
||||
addOffset("singLEFTmiss", 62, 64);
|
||||
addOffset("singDOWNmiss", 210, -28);
|
||||
|
||||
if (!isPlayer)
|
||||
flipX = true;
|
||||
|
||||
case 'bf':
|
||||
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', 'BF idle dance', 24, false);
|
||||
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
|
||||
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
|
||||
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
|
||||
animation.addByPrefix('hey', 'BF HEY', 24, false);
|
||||
|
||||
animation.addByPrefix('firstDeath', "BF dies", 24, false);
|
||||
animation.addByPrefix('deathLoop', "BF Dead Loop", 24, true);
|
||||
animation.addByPrefix('deathConfirm', "BF Dead confirm", 24, false);
|
||||
|
||||
animation.addByPrefix('scared', 'BF idle shaking', 24);
|
||||
playAnim('idle');
|
||||
|
||||
antialiasing = true;
|
||||
|
||||
addOffset('idle', -5);
|
||||
addOffset("singUP", -29, 27);
|
||||
addOffset("singRIGHT", -38, -7);
|
||||
addOffset("singLEFT", 12, -6);
|
||||
addOffset("singDOWN", -10, -50);
|
||||
addOffset("singUPmiss", -29, 27);
|
||||
addOffset("singRIGHTmiss", -30, 21);
|
||||
addOffset("singLEFTmiss", 12, 24);
|
||||
addOffset("singDOWNmiss", -11, -19);
|
||||
addOffset("hey", 7, 4);
|
||||
addOffset('firstDeath', 37, 11);
|
||||
addOffset('deathLoop', 37, 5);
|
||||
addOffset('deathConfirm', 37, 69);
|
||||
addOffset('scared', -4);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -183,7 +183,7 @@ class ChartingState extends MusicBeatState
|
|||
stepperBPM.value = Conductor.bpm;
|
||||
stepperBPM.name = 'song_bpm';
|
||||
|
||||
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster'];
|
||||
var characters:Array<String> = ["bf", 'dad', 'gf', 'spooky', 'monster', 'pico'];
|
||||
|
||||
var player1DropDown = new FlxUIDropDownMenu(10, 100, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(character:String)
|
||||
{
|
||||
|
|
|
@ -634,7 +634,7 @@ class PlayState extends MusicBeatState
|
|||
|
||||
#if debug
|
||||
if (FlxG.keys.justPressed.EIGHT)
|
||||
FlxG.switchState(new AnimationDebug(SONG.player1));
|
||||
FlxG.switchState(new AnimationDebug(SONG.player2));
|
||||
#end
|
||||
|
||||
if (startingSong)
|
||||
|
|
Loading…
Reference in a new issue