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Stop the volume tray from hiding as long as the game is muted

This commit is contained in:
EliteMasterEric 2024-09-22 00:45:30 -04:00
parent 29a7005d8a
commit c7238fcfd1

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@ -79,10 +79,12 @@ class FunkinSoundTray extends FlxSoundTray
y = MathUtil.coolLerp(y, lerpYPos, 0.1); y = MathUtil.coolLerp(y, lerpYPos, 0.1);
alpha = MathUtil.coolLerp(alpha, alphaTarget, 0.25); alpha = MathUtil.coolLerp(alpha, alphaTarget, 0.25);
var shouldHide = (FlxG.sound.muted == false && FlxG.sound.volume > 0);
// Animate sound tray thing // Animate sound tray thing
if (_timer > 0) if (_timer > 0)
{ {
_timer -= (MS / 1000); if (shouldHide) _timer -= (MS / 1000);
alphaTarget = 1; alphaTarget = 1;
} }
else if (y >= -height) else if (y >= -height)