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Finished up hold note placement on gamepad, implemented note preview playhead

This commit is contained in:
EliteMasterEric 2024-01-08 21:26:24 -05:00
parent 4804b9ae22
commit c6b3499897
4 changed files with 301 additions and 162 deletions

View file

@ -111,6 +111,8 @@ class Main extends Sprite
Toolkit.init(); Toolkit.init();
Toolkit.theme = 'dark'; // don't be cringe Toolkit.theme = 'dark'; // don't be cringe
Toolkit.autoScale = false; Toolkit.autoScale = false;
// Don't focus on UI elements when they first appear.
haxe.ui.focus.FocusManager.instance.autoFocus = false;
funkin.input.Cursor.registerHaxeUICursors(); funkin.input.Cursor.registerHaxeUICursors();
haxe.ui.tooltips.ToolTipManager.defaultDelay = 200; haxe.ui.tooltips.ToolTipManager.defaultDelay = 200;
} }

View file

@ -366,8 +366,6 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
} }
} }
updatePlayheadGhostHoldNotes();
// Move the rendered notes to the correct position. // Move the rendered notes to the correct position.
renderedNotes.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0); renderedNotes.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
renderedHoldNotes.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0); renderedHoldNotes.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
@ -375,8 +373,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
renderedSelectionSquares.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0); renderedSelectionSquares.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
// Offset the selection box start position, if we are dragging. // Offset the selection box start position, if we are dragging.
if (selectionBoxStartPos != null) selectionBoxStartPos.y -= diff; if (selectionBoxStartPos != null) selectionBoxStartPos.y -= diff;
// Update the note preview viewport box.
// Update the note preview.
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds()); setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
refreshNotePreviewPlayheadPosition();
// Update the measure tick display. // Update the measure tick display.
if (measureTicks != null) measureTicks.y = gridTiledSprite?.y ?? 0.0; if (measureTicks != null) measureTicks.y = gridTiledSprite?.y ?? 0.0;
return this.scrollPositionInPixels; return this.scrollPositionInPixels;
@ -438,6 +439,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
gridPlayhead.y = this.playheadPositionInPixels + (MENU_BAR_HEIGHT + GRID_TOP_PAD); gridPlayhead.y = this.playheadPositionInPixels + (MENU_BAR_HEIGHT + GRID_TOP_PAD);
updatePlayheadGhostHoldNotes(); updatePlayheadGhostHoldNotes();
refreshNotePreviewPlayheadPosition();
return this.playheadPositionInPixels; return this.playheadPositionInPixels;
} }
@ -1842,6 +1844,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/ */
var notePreviewViewport:Null<FlxSliceSprite> = null; var notePreviewViewport:Null<FlxSliceSprite> = null;
/**
* The thin sprite used for representing the playhead on the note preview.
* We move this up and down to represent the current position.
*/
var notePreviewPlayhead:Null<FlxSprite> = null;
/** /**
* The rectangular sprite used for rendering the selection box. * The rectangular sprite used for rendering the selection box.
* Uses a 9-slice to stretch the selection box to the correct size without warping. * Uses a 9-slice to stretch the selection box to the correct size without warping.
@ -2219,18 +2227,6 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
add(gridGhostHoldNote); add(gridGhostHoldNote);
gridGhostHoldNote.zIndex = 11; gridGhostHoldNote.zIndex = 11;
while (gridPlayheadGhostHoldNotes.length < (STRUMLINE_SIZE * 2))
{
var ghost = new ChartEditorHoldNoteSprite(this);
ghost.alpha = 0.6;
ghost.noteData = null;
ghost.visible = false;
add(ghost);
ghost.zIndex = 11;
gridPlayheadGhostHoldNotes.push(ghost);
}
gridGhostEvent = new ChartEditorEventSprite(this); gridGhostEvent = new ChartEditorEventSprite(this);
gridGhostEvent.alpha = 0.6; gridGhostEvent.alpha = 0.6;
gridGhostEvent.eventData = new SongEventData(-1, '', {}); gridGhostEvent.eventData = new SongEventData(-1, '', {});
@ -2300,6 +2296,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
add(notePreviewViewport); add(notePreviewViewport);
notePreviewViewport.zIndex = 30; notePreviewViewport.zIndex = 30;
notePreviewPlayhead = new FlxSprite().makeGraphic(2, 2, 0xFFFF0000);
notePreviewPlayhead.scrollFactor.set(0, 0);
notePreviewPlayhead.scale.set(notePreview.width / 2, 0.5); // Setting width does nothing.
notePreviewPlayhead.updateHitbox();
notePreviewPlayhead.x = notePreview.x;
notePreviewPlayhead.y = notePreview.y;
add(notePreviewPlayhead);
notePreviewPlayhead.zIndex = 31;
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds()); setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
} }
@ -2399,6 +2404,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
} }
} }
function refreshNotePreviewPlayheadPosition():Void
{
if (notePreviewPlayhead == null) return;
notePreviewPlayhead.y = notePreview.y + (notePreview.height * ((scrollPositionInPixels + playheadPositionInPixels) / songLengthInPixels));
}
/** /**
* Builds the group that will hold all the notes. * Builds the group that will hold all the notes.
*/ */
@ -4194,7 +4206,6 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
gridGhostHoldNote.visible = true; gridGhostHoldNote.visible = true;
gridGhostHoldNote.noteData = gridGhostNote.noteData; gridGhostHoldNote.noteData = gridGhostNote.noteData;
gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection(); gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection();
gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true); gridGhostHoldNote.setHeightDirectly(dragLengthPixels, true);
gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes); gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
@ -4741,27 +4752,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
// Do nothing. // Do nothing.
} }
// Place notes at the playhead with the gamepad. updatePlayheadGhostHoldNotes();
if (FlxG.gamepads.firstActive != null)
{
if (FlxG.gamepads.firstActive.justPressed.DPAD_LEFT) placeNoteAtPlayhead(4);
if (FlxG.gamepads.firstActive.justReleased.DPAD_LEFT) finishPlaceNoteAtPlayhead(4);
if (FlxG.gamepads.firstActive.justPressed.DPAD_DOWN) placeNoteAtPlayhead(5);
if (FlxG.gamepads.firstActive.justReleased.DPAD_DOWN) finishPlaceNoteAtPlayhead(5);
if (FlxG.gamepads.firstActive.justPressed.DPAD_UP) placeNoteAtPlayhead(6);
if (FlxG.gamepads.firstActive.justReleased.DPAD_UP) finishPlaceNoteAtPlayhead(6);
if (FlxG.gamepads.firstActive.justPressed.DPAD_RIGHT) placeNoteAtPlayhead(7);
if (FlxG.gamepads.firstActive.justReleased.DPAD_RIGHT) finishPlaceNoteAtPlayhead(7);
if (FlxG.gamepads.firstActive.justPressed.X) placeNoteAtPlayhead(0);
if (FlxG.gamepads.firstActive.justReleased.X) finishPlaceNoteAtPlayhead(0);
if (FlxG.gamepads.firstActive.justPressed.A) placeNoteAtPlayhead(1);
if (FlxG.gamepads.firstActive.justReleased.A) finishPlaceNoteAtPlayhead(1);
if (FlxG.gamepads.firstActive.justPressed.Y) placeNoteAtPlayhead(2);
if (FlxG.gamepads.firstActive.justReleased.Y) finishPlaceNoteAtPlayhead(2);
if (FlxG.gamepads.firstActive.justPressed.B) placeNoteAtPlayhead(3);
if (FlxG.gamepads.firstActive.justReleased.B) finishPlaceNoteAtPlayhead(3);
}
} }
function placeNoteAtPlayhead(column:Int):Void function placeNoteAtPlayhead(column:Int):Void
@ -4781,38 +4772,68 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
if (notesAtPos.length == 0 && !removeNoteInstead) if (notesAtPos.length == 0 && !removeNoteInstead)
{ {
trace('Placing note. ${column}');
var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace); var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, noteKindToPlace);
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL)); performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
currentLiveInputPlaceNoteData[column] = newNoteData; currentLiveInputPlaceNoteData[column] = newNoteData;
gridPlayheadGhostHoldNotes[column].noteData = newNoteData.clone();
gridPlayheadGhostHoldNotes[column].noteDirection = newNoteData.getDirection();
} }
else if (removeNoteInstead) else if (removeNoteInstead)
{ {
trace('Removing existing note at position.'); trace('Removing existing note at position. ${column}');
performCommand(new RemoveNotesCommand(notesAtPos)); performCommand(new RemoveNotesCommand(notesAtPos));
} }
else else
{ {
trace('Already a note there.'); trace('Already a note there. ${column}');
} }
} }
function updatePlayheadGhostHoldNotes():Void function updatePlayheadGhostHoldNotes():Void
{ {
// Update playhead ghost hold notes. // Ensure all the ghost hold notes exist.
for (index in 0...gridPlayheadGhostHoldNotes.length) while (gridPlayheadGhostHoldNotes.length < (STRUMLINE_SIZE * 2))
{ {
var ghostHold = gridPlayheadGhostHoldNotes[index]; var ghost = new ChartEditorHoldNoteSprite(this);
if (ghostHold == null) continue; ghost.alpha = 0.6;
ghost.noteData = null;
ghost.visible = false;
ghost.zIndex = 11;
add(ghost); // Don't add to `renderedHoldNotes` because then it will get killed every frame.
gridPlayheadGhostHoldNotes.push(ghost);
refresh();
}
// Update playhead ghost hold notes.
for (column in 0...gridPlayheadGhostHoldNotes.length)
{
var targetNoteData = currentLiveInputPlaceNoteData[column];
var ghostHold = gridPlayheadGhostHoldNotes[column];
if (targetNoteData == null && ghostHold.noteData != null)
{
// Remove the ghost hold note.
ghostHold.noteData = null;
}
if (targetNoteData != null && ghostHold.noteData == null)
{
// Readd the new ghost hold note.
ghostHold.noteData = targetNoteData.clone();
ghostHold.noteDirection = ghostHold.noteData.getDirection();
ghostHold.visible = true;
ghostHold.alpha = 0.6;
ghostHold.setHeightDirectly(0);
ghostHold.updateHoldNotePosition(renderedHoldNotes);
}
if (ghostHold.noteData == null) if (ghostHold.noteData == null)
{ {
ghostHold.visible = false; ghostHold.visible = false;
ghostHold.setHeightDirectly(0); ghostHold.setHeightDirectly(0);
playheadDragLengthCurrent[index] = 0; playheadDragLengthCurrent[column] = 0;
continue; continue;
}; }
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels; var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio; var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
@ -4829,22 +4850,25 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var targetNoteLengthStepsInt:Int = Std.int(Math.floor(targetNoteLengthSteps)); var targetNoteLengthStepsInt:Int = Std.int(Math.floor(targetNoteLengthSteps));
var targetNoteLengthPixels:Float = targetNoteLengthSteps * GRID_SIZE; var targetNoteLengthPixels:Float = targetNoteLengthSteps * GRID_SIZE;
if (playheadDragLengthCurrent[index] != targetNoteLengthStepsInt) if (playheadDragLengthCurrent[column] != targetNoteLengthStepsInt)
{ {
stretchySounds = !stretchySounds; stretchySounds = !stretchySounds;
this.playSound(Paths.sound('chartingSounds/stretch' + (stretchySounds ? '1' : '2') + '_UI')); this.playSound(Paths.sound('chartingSounds/stretch' + (stretchySounds ? '1' : '2') + '_UI'));
playheadDragLengthCurrent[index] = targetNoteLengthStepsInt; playheadDragLengthCurrent[column] = targetNoteLengthStepsInt;
} }
ghostHold.visible = true; ghostHold.visible = true;
trace('newHeight: ${targetNoteLengthPixels}'); ghostHold.alpha = 0.6;
ghostHold.setHeightDirectly(targetNoteLengthPixels, true); ghostHold.setHeightDirectly(targetNoteLengthPixels, true);
ghostHold.updateHoldNotePosition(renderedHoldNotes); ghostHold.updateHoldNotePosition(renderedHoldNotes);
trace('lerpLength: ${ghostHold.fullSustainLength}');
trace('position: ${ghostHold.x}, ${ghostHold.y}');
} }
else else
{ {
ghostHold.visible = false; ghostHold.visible = false;
ghostHold.setHeightDirectly(0); ghostHold.setHeightDirectly(0);
playheadDragLengthCurrent[index] = 0; playheadDragLengthCurrent[column] = 0;
continue;
} }
} }
} }
@ -4864,14 +4888,14 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
if (newNoteLength < Conductor.instance.stepLengthMs) if (newNoteLength < Conductor.instance.stepLengthMs)
{ {
// Don't extend the note if it's too short. // Don't extend the note if it's too short.
trace('Not extending note.'); trace('Not extending note. ${column}');
currentLiveInputPlaceNoteData[column] = null; currentLiveInputPlaceNoteData[column] = null;
gridPlayheadGhostHoldNotes[column].noteData = null; gridPlayheadGhostHoldNotes[column].noteData = null;
} }
else else
{ {
// Extend the note to the playhead position. // Extend the note to the playhead position.
trace('Extending note.'); trace('Extending note. ${column}');
this.playSound(Paths.sound('chartingSounds/stretchSNAP_UI')); this.playSound(Paths.sound('chartingSounds/stretchSNAP_UI'));
performCommand(new ExtendNoteLengthCommand(currentLiveInputPlaceNoteData[column], newNoteLength)); performCommand(new ExtendNoteLengthCommand(currentLiveInputPlaceNoteData[column], newNoteLength));
currentLiveInputPlaceNoteData[column] = null; currentLiveInputPlaceNoteData[column] = null;

View file

@ -1,133 +1,193 @@
package funkin.ui.debug.charting.handlers; package funkin.ui.debug.charting.handlers;
import haxe.ui.focus.FocusManager;
import flixel.input.gamepad.FlxGamepad;
import haxe.ui.actions.ActionManager;
import haxe.ui.actions.IActionInputSource;
import haxe.ui.actions.ActionType;
/** /**
* Yes, we're that crazy. Gamepad support for the chart editor. * Yes, we're that crazy. Gamepad support for the chart editor.
*/ */
@:nullSafety // @:nullSafety
@:access(funkin.ui.debug.charting.ChartEditorState) @:access(funkin.ui.debug.charting.ChartEditorState)
class ChartEditorGamepadHandler class ChartEditorGamepadHandler
{ {
public static function handleGamepadControls(chartEditorState:ChartEditorState) public static function handleGamepadControls(chartEditorState:ChartEditorState)
{ {
if (FlxG.gamepads.firstActive == null) return; if (FlxG.gamepads.firstActive != null) handleGamepad(chartEditorState, FlxG.gamepads.firstActive);
}
if (FlxG.gamepads.firstActive.justPressed.A) /**
* Handle context-generic binds for the gamepad.
* @param chartEditorState The chart editor state.
* @param gamepad The gamepad to handle.
*/
static function handleGamepad(chartEditorState:ChartEditorState, gamepad:FlxGamepad):Void
{
if (chartEditorState.isHaxeUIFocused)
{ {
// trace('Gamepad: A pressed'); ChartEditorGamepadActionInputSource.instance.handleGamepad(gamepad);
} }
if (FlxG.gamepads.firstActive.justPressed.B) else
{ {
// trace('Gamepad: B pressed'); handleGamepadLiveInputs(chartEditorState, gamepad);
}
if (FlxG.gamepads.firstActive.justPressed.X) if (gamepad.justPressed.RIGHT_SHOULDER)
{ {
// trace('Gamepad: X pressed'); trace('Gamepad: Right shoulder pressed, toggling audio playback.');
} chartEditorState.toggleAudioPlayback();
if (FlxG.gamepads.firstActive.justPressed.Y) }
{
// trace('Gamepad: Y pressed'); if (gamepad.justPressed.START)
{
var minimal = gamepad.pressed.LEFT_SHOULDER;
chartEditorState.hideAllToolboxes();
trace('Gamepad: Start pressed, opening playtest (minimal: ${minimal})');
chartEditorState.testSongInPlayState(minimal);
}
if (gamepad.justPressed.BACK && !gamepad.pressed.LEFT_SHOULDER)
{
trace('Gamepad: Back pressed, focusing on HaxeUI menu.');
// FocusManager.instance.focus = chartEditorState.menubarMenuFile;
}
else if (gamepad.justPressed.BACK && gamepad.pressed.LEFT_SHOULDER)
{
trace('Gamepad: Back pressed, unfocusing on HaxeUI menu.');
FocusManager.instance.focus = null;
}
} }
if (FlxG.gamepads.firstActive.justPressed.LEFT_SHOULDER) if (gamepad.justPressed.GUIDE)
{ {
// trace('Gamepad: LEFT_SHOULDER pressed'); trace('Gamepad: Guide pressed, quitting chart editor.');
} chartEditorState.quitChartEditor();
if (FlxG.gamepads.firstActive.justPressed.RIGHT_SHOULDER)
{
// trace('Gamepad: RIGHT_SHOULDER pressed');
} }
}
if (FlxG.gamepads.firstActive.justPressed.LEFT_STICK_CLICK) static function handleGamepadLiveInputs(chartEditorState:ChartEditorState, gamepad:FlxGamepad):Void
{
// Place notes at the playhead with the gamepad.
// Disable when we are interacting with HaxeUI.
if (!(chartEditorState.isHaxeUIFocused || chartEditorState.isHaxeUIDialogOpen))
{ {
// trace('Gamepad: LEFT_STICK_CLICK pressed'); if (gamepad.justPressed.DPAD_LEFT) chartEditorState.placeNoteAtPlayhead(4);
} if (gamepad.justReleased.DPAD_LEFT) chartEditorState.finishPlaceNoteAtPlayhead(4);
if (FlxG.gamepads.firstActive.justPressed.RIGHT_STICK_CLICK) if (gamepad.justPressed.DPAD_DOWN) chartEditorState.placeNoteAtPlayhead(5);
{ if (gamepad.justReleased.DPAD_DOWN) chartEditorState.finishPlaceNoteAtPlayhead(5);
// trace('Gamepad: RIGHT_STICK_CLICK pressed'); if (gamepad.justPressed.DPAD_UP) chartEditorState.placeNoteAtPlayhead(6);
} if (gamepad.justReleased.DPAD_UP) chartEditorState.finishPlaceNoteAtPlayhead(6);
if (gamepad.justPressed.DPAD_RIGHT) chartEditorState.placeNoteAtPlayhead(7);
if (gamepad.justReleased.DPAD_RIGHT) chartEditorState.finishPlaceNoteAtPlayhead(7);
if (FlxG.gamepads.firstActive.justPressed.LEFT_TRIGGER) if (gamepad.justPressed.X) chartEditorState.placeNoteAtPlayhead(0);
{ if (gamepad.justReleased.X) chartEditorState.finishPlaceNoteAtPlayhead(0);
// trace('Gamepad: LEFT_TRIGGER pressed'); if (gamepad.justPressed.A) chartEditorState.placeNoteAtPlayhead(1);
} if (gamepad.justReleased.A) chartEditorState.finishPlaceNoteAtPlayhead(1);
if (FlxG.gamepads.firstActive.justPressed.RIGHT_TRIGGER) if (gamepad.justPressed.Y) chartEditorState.placeNoteAtPlayhead(2);
{ if (gamepad.justReleased.Y) chartEditorState.finishPlaceNoteAtPlayhead(2);
// trace('Gamepad: RIGHT_TRIGGER pressed'); if (gamepad.justPressed.B) chartEditorState.placeNoteAtPlayhead(3);
} if (gamepad.justReleased.B) chartEditorState.finishPlaceNoteAtPlayhead(3);
}
if (FlxG.gamepads.firstActive.justPressed.START) }
{ }
// trace('Gamepad: START pressed');
} class ChartEditorGamepadActionInputSource implements IActionInputSource
{
if (FlxG.gamepads.firstActive.justPressed.BACK) public static var instance:ChartEditorGamepadActionInputSource = new ChartEditorGamepadActionInputSource();
{
// trace('Gamepad: BACK pressed'); public function new() {}
}
public function start():Void {}
if (FlxG.gamepads.firstActive.justPressed.GUIDE)
{ /**
// trace('Gamepad: GUIDE pressed'); * Handle HaxeUI-specific binds for the gamepad.
} * Only called when the HaxeUI menu is focused.
* @param chartEditorState The chart editor state.
if (FlxG.gamepads.firstActive.justPressed.DPAD_UP) * @param gamepad The gamepad to handle.
{ */
// trace('Gamepad: DPAD_UP pressed'); public function handleGamepad(gamepad:FlxGamepad):Void
} {
if (gamepad.justPressed.DPAD_LEFT)
if (FlxG.gamepads.firstActive.justPressed.DPAD_DOWN) {
{ trace('Gamepad: DPAD_LEFT pressed, moving left.');
// trace('Gamepad: DPAD_DOWN pressed'); ActionManager.instance.actionStart(ActionType.LEFT, this);
} }
else if (gamepad.justReleased.DPAD_LEFT)
if (FlxG.gamepads.firstActive.justPressed.DPAD_LEFT) {
{ ActionManager.instance.actionEnd(ActionType.LEFT, this);
// trace('Gamepad: DPAD_LEFT pressed'); }
}
if (gamepad.justPressed.DPAD_RIGHT)
if (FlxG.gamepads.firstActive.justPressed.DPAD_RIGHT) {
{ trace('Gamepad: DPAD_RIGHT pressed, moving right.');
// trace('Gamepad: DPAD_RIGHT pressed'); ActionManager.instance.actionStart(ActionType.RIGHT, this);
} }
else if (gamepad.justReleased.DPAD_RIGHT)
if (FlxG.gamepads.firstActive.justPressed.LEFT_STICK_DIGITAL_UP) {
{ ActionManager.instance.actionEnd(ActionType.RIGHT, this);
// trace('Gamepad: LEFT_STICK_DIGITAL_UP pressed'); }
}
if (gamepad.justPressed.DPAD_UP)
if (FlxG.gamepads.firstActive.justPressed.LEFT_STICK_DIGITAL_DOWN) {
{ trace('Gamepad: DPAD_UP pressed, moving up.');
// trace('Gamepad: LEFT_STICK_DIGITAL_DOWN pressed'); ActionManager.instance.actionStart(ActionType.UP, this);
} }
else if (gamepad.justReleased.DPAD_UP)
if (FlxG.gamepads.firstActive.justPressed.LEFT_STICK_DIGITAL_LEFT) {
{ ActionManager.instance.actionEnd(ActionType.UP, this);
// trace('Gamepad: LEFT_STICK_DIGITAL_LEFT pressed'); }
}
if (gamepad.justPressed.DPAD_DOWN)
if (FlxG.gamepads.firstActive.justPressed.LEFT_STICK_DIGITAL_RIGHT) {
{ trace('Gamepad: DPAD_DOWN pressed, moving down.');
// trace('Gamepad: LEFT_STICK_DIGITAL_RIGHT pressed'); ActionManager.instance.actionStart(ActionType.DOWN, this);
} }
else if (gamepad.justReleased.DPAD_DOWN)
if (FlxG.gamepads.firstActive.justPressed.RIGHT_STICK_DIGITAL_UP) {
{ ActionManager.instance.actionEnd(ActionType.DOWN, this);
// trace('Gamepad: RIGHT_STICK_DIGITAL_UP pressed'); }
}
if (gamepad.justPressed.A)
if (FlxG.gamepads.firstActive.justPressed.RIGHT_STICK_DIGITAL_DOWN) {
{ trace('Gamepad: A pressed, confirmingg.');
// trace('Gamepad: RIGHT_STICK_DIGITAL_DOWN pressed'); ActionManager.instance.actionStart(ActionType.CONFIRM, this);
} }
else if (gamepad.justReleased.A)
if (FlxG.gamepads.firstActive.justPressed.RIGHT_STICK_DIGITAL_LEFT) {
{ ActionManager.instance.actionEnd(ActionType.CONFIRM, this);
// trace('Gamepad: RIGHT_STICK_DIGITAL_LEFT pressed'); }
}
if (gamepad.justPressed.B)
if (FlxG.gamepads.firstActive.justPressed.RIGHT_STICK_DIGITAL_RIGHT) {
{ trace('Gamepad: B pressed, cancelling.');
// trace('Gamepad: RIGHT_STICK_DIGITAL_RIGHT pressed'); ActionManager.instance.actionStart(ActionType.CANCEL, this);
}
else if (gamepad.justReleased.B)
{
ActionManager.instance.actionEnd(ActionType.CANCEL, this);
}
if (gamepad.justPressed.LEFT_TRIGGER)
{
trace('Gamepad: LEFT_TRIGGER pressed, moving to previous item.');
ActionManager.instance.actionStart(ActionType.PREVIOUS, this);
}
else if (gamepad.justReleased.LEFT_TRIGGER)
{
ActionManager.instance.actionEnd(ActionType.PREVIOUS, this);
}
if (gamepad.justPressed.RIGHT_TRIGGER)
{
trace('Gamepad: RIGHT_TRIGGER pressed, moving to next item.');
ActionManager.instance.actionStart(ActionType.NEXT, this);
}
else if (gamepad.justReleased.RIGHT_TRIGGER)
{
ActionManager.instance.actionEnd(ActionType.NEXT, this);
} }
} }
} }

View file

@ -0,0 +1,53 @@
package funkin.ui.haxeui;
import flixel.FlxBasic;
import flixel.input.gamepad.FlxGamepad;
import haxe.ui.actions.IActionInputSource;
/**
* Receives button presses from the Flixel gamepad and emits HaxeUI events.
*/
class FlxGamepadActionInputSource extends FlxBasic
{
public static var instance(get, null):FlxGamepadActionInputSource;
static function get_instance():FlxGamepadActionInputSource
{
if (instance == null) instance = new FlxGamepadActionInputSource();
return instance;
}
public function new()
{
super();
}
public function start():Void
{
FlxG.plugins.addPlugin(this);
}
public override function update(elapsed:Float):Void
{
super.update(elapsed);
if (FlxG.gamepads.firstActive != null)
{
updateGamepad(elapsed, FlxG.gamepads.firstActive);
}
}
function updateGamepad(elapsed:Float, gamepad:FlxGamepad):Void
{
if (gamepad.justPressed.BACK)
{
//
}
}
public override function destroy():Void
{
super.destroy();
FlxG.plugins.remove(this);
}
}