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Merge pull request #330 from FunkinCrew/bugfix/audio-focus

Fix `FunkinSound` not resuming after focus
This commit is contained in:
Eric 2024-03-04 22:57:39 -05:00 committed by GitHub
commit c6ad7f365f

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@ -90,6 +90,11 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
*/
var _label:String = "unknown";
/**
* Whether we received a focus lost event.
*/
var _lostFocus:Bool = false;
public function new()
{
super();
@ -167,8 +172,18 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
public override function pause():FunkinSound
{
super.pause();
this._shouldPlay = false;
if (_shouldPlay)
{
// This sound will eventually play, but is still at a negative timestamp.
// Manually set the paused flag to ensure proper focus/unfocus behavior.
_shouldPlay = false;
_paused = true;
active = false;
}
else
{
super.pause();
}
return this;
}
@ -177,7 +192,10 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
*/
override function onFocus():Void
{
if (!_alreadyPaused)
// Flixel can sometimes toss spurious `onFocus` events, e.g. if the Flixel debugger is toggled
// on and off. We only want to resume the sound if we actually lost focus, and if we weren't
// already paused before we lost focus.
if (_lostFocus && !_alreadyPaused)
{
resume();
}
@ -185,6 +203,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
trace('Not resuming audio on focus!');
}
_lostFocus = false;
}
/**
@ -193,6 +212,7 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
override function onFocusLost():Void
{
trace('Focus lost, pausing audio!');
_lostFocus = true;
_alreadyPaused = _paused;
pause();
}
@ -201,7 +221,10 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
{
if (this._time < 0)
{
this._shouldPlay = true;
// Sound with negative timestamp, restart the timer.
_shouldPlay = true;
_paused = false;
active = true;
}
else
{