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https://github.com/ninjamuffin99/Funkin.git
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idk bullshit
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076870c9f6
commit
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@ -48,9 +48,6 @@ class PlayState extends MusicBeatState
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private var strumLine:FlxSprite;
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private var curSection:Int = 0;
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private var sectionScores:Array<Dynamic> = [[], []];
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private var sectionLengths:Array<Int> = [];
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private var camFollow:FlxObject;
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private var strumLineNotes:FlxTypedGroup<FlxSprite>;
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private var playerStrums:FlxTypedGroup<FlxSprite>;
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@ -194,6 +191,9 @@ class PlayState extends MusicBeatState
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strumLineNotes.cameras = [camHUD];
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notes.cameras = [camHUD];
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healthBar.cameras = [camHUD];
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healthBarBG.cameras = [camHUD];
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healthHeads.cameras = [camHUD];
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// UI_camera.zoom = 1;
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// cameras = [FlxG.cameras.list[1]];
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@ -325,9 +325,6 @@ class PlayState extends MusicBeatState
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for (songNotes in section.sectionNotes)
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{
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sectionScores[0].push(0);
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sectionScores[1].push(0);
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var daStrumTime:Float = songNotes[0];
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var daNoteData:Int = Std.int(songNotes[1] % 4);
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@ -388,7 +385,6 @@ class PlayState extends MusicBeatState
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}
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else
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{
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//sectionScores[0][daBeats] += swagNote.noteScore;
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}
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}
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*/
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@ -745,7 +741,6 @@ class PlayState extends MusicBeatState
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vocals.volume = 1;
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var placement:String = Std.string(combo);
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// var placement:String = sectionScores[1][curSection] + '/' + sectionScores[0][curSection];
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var coolText:FlxText = new FlxText(0, 0, 0, placement, 32);
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coolText.screenCenter();
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@ -1004,12 +999,13 @@ class PlayState extends MusicBeatState
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}
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combo = 0;
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FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.05, 0.2));
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FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.1, 0.2));
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// FlxG.log.add('played imss note');
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boyfriend.stunned = true;
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// get stunned for 5 seconds
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new FlxTimer().start(5 / 60, function(tmr:FlxTimer)
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new FlxTimer().start(15 / 60, function(tmr:FlxTimer)
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{
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boyfriend.stunned = false;
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});
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@ -1115,7 +1111,6 @@ class PlayState extends MusicBeatState
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}
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});
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sectionScores[1][curSection] += note.noteScore;
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note.wasGoodHit = true;
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vocals.volume = 1;
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