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	idk bullshit
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			@ -48,9 +48,6 @@ class PlayState extends MusicBeatState
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	private var strumLine:FlxSprite;
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	private var curSection:Int = 0;
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	private var sectionScores:Array<Dynamic> = [[], []];
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	private var sectionLengths:Array<Int> = [];
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	private var camFollow:FlxObject;
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	private var strumLineNotes:FlxTypedGroup<FlxSprite>;
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	private var playerStrums:FlxTypedGroup<FlxSprite>;
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			@ -194,6 +191,9 @@ class PlayState extends MusicBeatState
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		strumLineNotes.cameras = [camHUD];
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		notes.cameras = [camHUD];
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		healthBar.cameras = [camHUD];
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		healthBarBG.cameras = [camHUD];
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		healthHeads.cameras = [camHUD];
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		// UI_camera.zoom = 1;
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		// cameras = [FlxG.cameras.list[1]];
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			@ -325,9 +325,6 @@ class PlayState extends MusicBeatState
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			for (songNotes in section.sectionNotes)
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			{
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				sectionScores[0].push(0);
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				sectionScores[1].push(0);
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				var daStrumTime:Float = songNotes[0];
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				var daNoteData:Int = Std.int(songNotes[1] % 4);
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			@ -388,7 +385,6 @@ class PlayState extends MusicBeatState
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						}
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						else
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						{
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							//sectionScores[0][daBeats] += swagNote.noteScore;
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						}
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					}
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				 */
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			@ -745,7 +741,6 @@ class PlayState extends MusicBeatState
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		vocals.volume = 1;
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		var placement:String = Std.string(combo);
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		// var placement:String = sectionScores[1][curSection] + '/' + sectionScores[0][curSection];
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		var coolText:FlxText = new FlxText(0, 0, 0, placement, 32);
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		coolText.screenCenter();
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			@ -1004,12 +999,13 @@ class PlayState extends MusicBeatState
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			}
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			combo = 0;
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			FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.05, 0.2));
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			FlxG.sound.play('assets/sounds/missnote' + FlxG.random.int(1, 3) + TitleState.soundExt, FlxG.random.float(0.1, 0.2));
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			// FlxG.log.add('played imss note');
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			boyfriend.stunned = true;
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			// get stunned for 5 seconds
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			new FlxTimer().start(5 / 60, function(tmr:FlxTimer)
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			new FlxTimer().start(15 / 60, function(tmr:FlxTimer)
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			{
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				boyfriend.stunned = false;
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			});
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			@ -1115,7 +1111,6 @@ class PlayState extends MusicBeatState
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				}
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			});
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			sectionScores[1][curSection] += note.noteScore;
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			note.wasGoodHit = true;
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			vocals.volume = 1;
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