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pico player offset stuff

This commit is contained in:
Cameron Taylor 2021-09-08 12:40:51 -04:00
parent 40233679c7
commit c1f000644e

View file

@ -217,26 +217,25 @@ class Character extends FlxSprite
quickAnimAdd('idle', "Pico Idle Dance");
quickAnimAdd('singUP', 'pico Up note0');
quickAnimAdd('singDOWN', 'Pico Down Note0');
if (isPlayer)
{
quickAnimAdd('singLEFT', 'Pico NOTE LEFT0');
quickAnimAdd('singRIGHT', 'Pico Note Right0');
quickAnimAdd('singRIGHTmiss', 'Pico Note Right Miss');
quickAnimAdd('singLEFTmiss', 'Pico NOTE LEFT miss');
}
else
{
// Need to be flipped! REDO THIS LATER!
quickAnimAdd('singLEFT', 'Pico Note Right0');
quickAnimAdd('singRIGHT', 'Pico NOTE LEFT0');
quickAnimAdd('singRIGHTmiss', 'Pico NOTE LEFT miss');
quickAnimAdd('singLEFTmiss', 'Pico Note Right Miss');
}
// isPlayer = true;
// Need to be flipped! REDO THIS LATER!
quickAnimAdd('singLEFT', 'Pico Note Right0');
quickAnimAdd('singRIGHT', 'Pico NOTE LEFT0');
quickAnimAdd('singRIGHTmiss', 'Pico NOTE LEFT miss');
quickAnimAdd('singLEFTmiss', 'Pico Note Right Miss');
quickAnimAdd('singUPmiss', 'pico Up note miss');
quickAnimAdd('singDOWNmiss', 'Pico Down Note MISS');
loadOffsetFile(curCharacter);
// right now it loads a seperate offset file for pico, would be cool if could generalize it!
var playerShit:String = "";
if (isPlayer)
playerShit += "Player";
loadOffsetFile(curCharacter + playerShit);
playAnim('idle');
@ -662,10 +661,6 @@ class Character extends FlxSprite
playAnim('danceLeft');
}
case 'pico-speaker':
// lol weed
// playAnim('shoot' + FlxG.random.int(1, 4), true);
case 'tankman':
if (!animation.curAnim.name.endsWith('DOWN-alt'))
playAnim('idle');