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make sustain release less tight

This commit is contained in:
MtH 2021-12-06 00:51:31 +01:00
parent 06da64ac20
commit c143bbae23

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@ -232,8 +232,8 @@ class Note extends FlxSprite
else else
{ {
if (strumTime > Conductor.songPosition - HIT_WINDOW) if (strumTime > Conductor.songPosition - HIT_WINDOW)
{ // * 0.2 if sustain note, so u have to keep holding it closer to all the way thru! { // * 0.5 if sustain note, so u have to keep holding it closer to all the way thru!
if (strumTime < Conductor.songPosition + (HIT_WINDOW * (isSustainNote ? 0.2 : 1))) if (strumTime < Conductor.songPosition + (HIT_WINDOW * (isSustainNote ? 0.5 : 1)))
canBeHit = true; canBeHit = true;
} }
else else