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https://github.com/ninjamuffin99/Funkin.git
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Merge pull request #1 from ninjamuffin99/sans_discord
allow run without discord stuff
This commit is contained in:
commit
c0cfbc3380
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@ -126,7 +126,7 @@
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<haxelib name="faxe" if='switch'/>
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<haxelib name="polymod"/>
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<haxelib name="hxcpp-debug-server" if="desktop debug"/>
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<haxelib name="discord_rpc" if="desktop"/>
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<haxelib name="discord_rpc" if="cpp"/> <!-- foesn't work with neko -->
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<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
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<!-- <haxelib name="markdown" /> -->
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@ -1,6 +1,5 @@
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package;
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#if desktop
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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import flash.text.TextField;
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@ -52,7 +51,7 @@ class FreeplayState extends MusicBeatState
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FlxG.sound.playMusic(Paths.music('freakyMenu'));
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}
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#if desktop
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#if discord_rpc
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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@ -41,7 +41,7 @@ class MainMenuState extends MusicBeatState
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override function create()
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{
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#if desktop
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#if discord_rpc
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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@ -43,7 +43,7 @@ import ui.PreferencesMenu;
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using StringTools;
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#if desktop
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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@ -134,7 +134,7 @@ class PlayState extends MusicBeatState
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var inCutscene:Bool = false;
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#if desktop
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#if discord_rpc
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// Discord RPC variables
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var storyDifficultyText:String = "";
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var iconRPC:String = "";
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@ -833,7 +833,7 @@ class PlayState extends MusicBeatState
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function initDiscord():Void
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{
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#if desktop
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#if discord_rpc
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storyDifficultyText = CoolUtil.difficultyString();
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iconRPC = SONG.player2;
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@ -1073,7 +1073,7 @@ class PlayState extends MusicBeatState
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FlxG.sound.music.onComplete = endSong;
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vocals.play();
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#if desktop
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#if discord_rpc
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// Song duration in a float, useful for the time left feature
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songLength = FlxG.sound.music.length;
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@ -1324,7 +1324,7 @@ class PlayState extends MusicBeatState
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startTimer.active = true;
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paused = false;
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#if desktop
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#if discord_rpc
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if (startTimer.finished)
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{
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DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC, true, songLength - Conductor.songPosition);
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@ -1339,9 +1339,9 @@ class PlayState extends MusicBeatState
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super.closeSubState();
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}
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#if discord_rpc
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override public function onFocus():Void
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{
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#if desktop
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if (health > 0 && !paused)
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{
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if (Conductor.songPosition > 0.0)
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@ -1353,22 +1353,20 @@ class PlayState extends MusicBeatState
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DiscordClient.changePresence(detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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}
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}
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#end
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super.onFocus();
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}
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override public function onFocusLost():Void
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{
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#if desktop
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if (health > 0 && !paused)
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{
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DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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}
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#end
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super.onFocusLost();
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}
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#end
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function resyncVocals():Void
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{
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@ -1470,7 +1468,7 @@ class PlayState extends MusicBeatState
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boyfriendPos.put();
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}
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#if desktop
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#if discord_rpc
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DiscordClient.changePresence(detailsPausedText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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#end
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}
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@ -1479,7 +1477,7 @@ class PlayState extends MusicBeatState
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{
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FlxG.switchState(new ChartingState());
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#if desktop
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#if discord_rpc
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DiscordClient.changePresence("Chart Editor", null, null, true);
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#end
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}
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@ -1598,7 +1596,7 @@ class PlayState extends MusicBeatState
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// FlxG.switchState(new GameOverState(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
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#if desktop
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#if discord_rpc
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// Game Over doesn't get his own variable because it's only used here
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DiscordClient.changePresence("Game Over - " + detailsText, SONG.song + " (" + storyDifficultyText + ")", iconRPC);
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#end
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@ -1,6 +1,6 @@
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package;
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#if desktop
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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import flixel.FlxG;
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@ -113,7 +113,7 @@ class StoryMenuState extends MusicBeatState
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trace("Line 70");
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#if desktop
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#if discord_rpc
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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@ -21,8 +21,10 @@ import ui.PreferencesMenu;
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using StringTools;
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#if desktop
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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#if desktop
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import sys.thread.Thread;
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#end
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@ -95,7 +97,7 @@ class TitleState extends MusicBeatState
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});
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#end
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#if desktop
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#if discord_rpc
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DiscordClient.initialize();
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#end
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}
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