mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-22 21:26:49 +00:00
Properly implemented Polymod for mod loading.
This commit is contained in:
parent
81f7a04916
commit
bfad5b3352
31
Project.xml
31
Project.xml
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@ -29,9 +29,6 @@
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
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<!--Switch-specific-->
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<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
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<!-- _____________________________ Path Settings ____________________________ -->
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<set name="BUILD_DIR" value="export/debug" if="debug" />
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@ -40,12 +37,9 @@
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<classpath name="source" />
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<!-- <assets path='assets/preload/music' include="*mp4" embed='false' /> -->
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<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
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<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
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<!-- <define name="PRELOAD_ALL" /> -->
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<define name="PRELOAD_ALL" unless="web" />
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<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
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@ -102,9 +96,8 @@
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<!-- <assets path='example_mods' rename='mods' embed='false'/> -->
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<assets path='example_mods' rename='mods' embed='false'/>
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<assets path='example_mods' rename='mods' embed='false' exclude="*.md"/>
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<assets path='art/readme.txt' rename='do NOT readme.txt' />
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<!-- <template path='mods' /> -->
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<assets path="CHANGELOG.md" rename='changelog.txt'/>
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@ -223,6 +216,28 @@
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<config:ios allow-provisioning-updates="true" team-id=""/>
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<!-- Options for Polymod -->
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<section if="polymod">
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<!-- Turns on additional debug logging. -->
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<haxedef name="POLYMOD_DEBUG" value="true" if="debug" />
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<!-- The file extension to use for script files. -->
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<haxedef name="POLYMOD_SCRIPT_EXT" value=".hscript" />
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<!-- Which asset library to use for scripts. -->
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<haxedef name="POLYMOD_SCRIPT_LIBRARY" value="scripts" />
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<!-- The base path from which scripts should be accessed. -->
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<haxedef name="POLYMOD_ROOT_PATH" value="scripts/" />
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<!-- Determines the precision required for mods to be compatible. -->
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<haxedef name="POLYMOD_API_VERSION_MATCH" value="MATCH_MINOR" />
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<!-- Determines the subdirectory of the mod folder used for file appending. -->
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<haxedef name="POLYMOD_APPEND_FOLDER" value="_append" />
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<!-- Determines the subdirectory of the mod folder used for file merges. -->
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<haxedef name="POLYMOD_MERGE_FOLDER" value="_merge" />
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<!-- Determines the file in the mod folder used for metadata. -->
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<haxedef name="POLYMOD_MOD_METADATA_FILE" value="_polymod_meta.json" />
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<!-- Determines the file in the mod folder used for the icon. -->
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<haxedef name="POLYMOD_MOD_ICON_FILE" value="_polymod_icon.png" />
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</section>
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<section if='TOOLS'>
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<!-- Compiles tool for old song conversion shit -->
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<!-- Assumes you use it on windows/desktop!!!! -->
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21
README.md
21
README.md
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@ -2,19 +2,26 @@
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This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
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Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
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Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
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Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
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Play free in your browser on Newgrounds: https://www.newgrounds.com/portal/view/770371
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Download the game for desktop on Itch.io: https://ninja-muffin24.itch.io/funkin
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# Credits
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- [ninjamuffin99](https://twitter.com/ninja_muffin99) - Programmer
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- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
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- [Kawaisprite](https://twitter.com/kawaisprite) - Musician
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This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
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IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMIPLED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL
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## Credits / shoutouts
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- [ninjamuffin99 (me!)](https://twitter.com/ninja_muffin99) - Programmer
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- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
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- [Kawaisprite](https://twitter.com/kawaisprite) - Musician
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This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
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## Build instructions
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2
example_mods/.gitignore
vendored
Normal file
2
example_mods/.gitignore
vendored
Normal file
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@ -0,0 +1,2 @@
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./tricky
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./enaSkin
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@ -1 +0,0 @@
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introMod
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@ -1,2 +0,0 @@
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THIS MOD FOLDER DOES NOT ENTIRELY WORK JUST YET!!!
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DONT EXPECT MUCH OUT OF IT RIGHT NOW!!!
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BIN
example_mods/testing123/_polymod_icon.png
Normal file
BIN
example_mods/testing123/_polymod_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 65 KiB |
8
example_mods/testing123/_polymod_meta.json
Normal file
8
example_mods/testing123/_polymod_meta.json
Normal file
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@ -0,0 +1,8 @@
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{
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"title": "Testing123",
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"description": "Newgrounds? More like OLDGROUNDS lol.",
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"author": "MasterEric",
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"api_version": "0.1.0",
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"mod_version": "1.0.0",
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"license": "Apache-2.0"
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}
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@ -1,5 +1,6 @@
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package;
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import modding.PolymodHandler;
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import flixel.FlxGame;
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import flixel.FlxState;
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import flixel.util.FlxColor;
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@ -41,30 +42,14 @@ class Main extends Sprite
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{
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super();
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#if polymod
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polymod.Polymod.init({
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modRoot: "mods",
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dirs: ['testing123'],
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frameworkParams: {
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assetLibraryPaths: [
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"songs" => "songs", "shared" => "shared", "tutorial" => "tutorial", "week1" => "week1", "week2" => "week2", "week3" => "week3",
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"week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "week8" => "week8"
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]
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},
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framework: OPENFL,
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errorCallback: function(error:polymod.Polymod.PolymodError)
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{
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trace("POLYMOD ERROR! code = "
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+ error.code
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+ " severity = "
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+ error.severity
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+ " origin = "
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+ error.origin
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+ " message = "
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+ error.message);
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}
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});
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#end
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// TODO: Ideally this should change to utilize a user interface.
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// 1. Call PolymodHandler.getAllMods(). This gives you an array of ModMetadata items,
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// each of which contains information about the mod including an icon.
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// 2. Provide an interface to enable, disable, and reorder enabled mods.
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// A design similar to that of Minecraft resource packs would be intuitive.
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// 3. The interface should save (to the save file) and output an ordered array of mod IDs.
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// 4. Replace the call to PolymodHandler.loadAllMods() with a call to PolymodHandler.loadModsById(ids:Array<String>).
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PolymodHandler.loadAllMods();
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if (stage != null)
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{
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@ -278,7 +278,7 @@ class TitleState extends MusicBeatState
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override function update(elapsed:Float)
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{
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trace(FlxG.renderBlit);
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// trace(FlxG.renderBlit);
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#if HAS_PITCH
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if (FlxG.keys.pressed.UP)
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13
source/modding/IHook.hx
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13
source/modding/IHook.hx
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package modding;
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import polymod.hscript.HScriptable;
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/**
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* Add this interface to a class to make it a scriptable object.
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* Functions annotated with @:hscript will call the relevant script.
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*/
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@:hscript({
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// ALL of these values are added to ALL scripts in the child classes.
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context: [FlxG, FlxSprite, Math, Paths, Std]
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})
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interface IHook extends HScriptable {}
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201
source/modding/PolymodHandler.hx
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201
source/modding/PolymodHandler.hx
Normal file
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package modding;
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#if cpp
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import polymod.Polymod;
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import polymod.backends.OpenFLBackend;
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import polymod.backends.PolymodAssets.PolymodAssetType;
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import polymod.format.ParseRules.LinesParseFormat;
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import polymod.format.ParseRules.TextFileFormat;
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#end
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class PolymodHandler
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{
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/**
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* The API version that mods should comply with.
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* Format this with Semantic Versioning; <MAJOR>.<MINOR>.<PATCH>.
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* Bug fixes increment the patch version, new features increment the minor version.
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* Changes that break old mods increment the major version.
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*/
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static final API_VERSION = "0.1.0";
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/**
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* Where relative to the executable that mods are located.
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*/
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static final MOD_FOLDER = "mods";
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/**
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* Loads the game with ALL mods enabled with Polymod.
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*/
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public static function loadAllMods()
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{
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#if cpp
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trace("Initializing Polymod (using all mods)...");
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loadModsById(getAllModIds());
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#else
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trace("Polymod not initialized; not supported on this platform.");
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#end
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}
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/**
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* Loads the game without any mods enabled with Polymod.
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*/
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public static function loadNoMods()
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{
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// We still need to configure the debug print calls etc.
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#if cpp
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trace("Initializing Polymod (using no mods)...");
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loadModsById([]);
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#else
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trace("Polymod not initialized; not supported on this platform.");
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#end
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}
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public static function loadModsById(ids:Array<String>)
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{
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#if cpp
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if (ids.length == 0)
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{
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trace('You attempted to load zero mods.');
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}
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else
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{
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trace('Attempting to load ${ids.length} mods...');
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}
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var loadedModList = polymod.Polymod.init({
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// Root directory for all mods.
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modRoot: MOD_FOLDER,
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// The directories for one or more mods to load.
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dirs: ids,
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// Framework being used to load assets.
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framework: OPENFL,
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// The current version of our API.
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apiVersion: API_VERSION,
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// Call this function any time an error occurs.
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errorCallback: onPolymodError,
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// Enforce semantic version patterns for each mod.
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// modVersions: null,
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// A map telling Polymod what the asset type is for unfamiliar file extensions.
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// extensionMap: [],
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frameworkParams: buildFrameworkParams(),
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// List of filenames to ignore in mods. Use the default list to ignore the metadata file, etc.
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ignoredFiles: Polymod.getDefaultIgnoreList(),
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// Parsing rules for various data formats.
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parseRules: buildParseRules(),
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});
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if (loadedModList == null)
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{
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trace('[POLYMOD] An error occurred! Failed when loading mods!');
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}
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else
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{
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if (loadedModList.length == 0)
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{
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trace('[POLYMOD] Mod loading complete. We loaded no mods / ${ids.length} mods.');
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}
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else
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{
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trace('[POLYMOD] Mod loading complete. We loaded ${loadedModList.length} / ${ids.length} mods.');
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}
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}
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for (mod in loadedModList)
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trace(' * ${mod.title} v${mod.modVersion} [${mod.id}]');
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#if debug
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var fileList = Polymod.listModFiles("IMAGE");
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trace('[POLYMOD] Installed mods have replaced ${fileList.length} images.');
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for (item in fileList)
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trace(' * $item');
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fileList = Polymod.listModFiles("TEXT");
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trace('[POLYMOD] Installed mods have replaced ${fileList.length} text files.');
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for (item in fileList)
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trace(' * $item');
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fileList = Polymod.listModFiles("MUSIC");
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trace('[POLYMOD] Installed mods have replaced ${fileList.length} music files.');
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for (item in fileList)
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trace(' * $item');
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fileList = Polymod.listModFiles("SOUND");
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trace('[POLYMOD] Installed mods have replaced ${fileList.length} sound files.');
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for (item in fileList)
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trace(' * $item');
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#end
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#else
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trace("[POLYMOD] Mods are not supported on this platform.");
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#end
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}
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#if cpp
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static function buildParseRules():polymod.format.ParseRules
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{
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var output = polymod.format.ParseRules.getDefault();
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// Ensure TXT files have merge support.
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output.addType("txt", TextFileFormat.LINES);
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// Ensure script files have merge support.
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output.addType("hscript", TextFileFormat.PLAINTEXT);
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// You can specify the format of a specific file, with file extension.
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// output.addFile("data/introText.txt", TextFileFormat.LINES)
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return output;
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}
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static inline function buildFrameworkParams():polymod.Polymod.FrameworkParams
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{
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return {
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assetLibraryPaths: [
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"songs" => "./songs", "shared" => "./", "tutorial" => "./tutorial", "scripts" => "./scripts", "week1" => "./week1", "week2" => "./week2",
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"week3" => "./week3", "week4" => "./week4", "week5" => "./week5", "week6" => "./week6", "week7" => "./week7", "week8" => "./week8",
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]
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}
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}
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static function onPolymodError(error:PolymodError):Void
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{
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// Perform an action based on the error code.
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switch (error.code)
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{
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case MOD_LOAD_PREPARE:
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trace('[POLYMOD] ${error.message}');
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case MOD_LOAD_DONE:
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trace('[POLYMOD] ${error.message}');
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case MISSING_ICON:
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trace('[POLYMOD] A mod is missing an icon. Please add one.');
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default:
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// Log the message based on its severity.
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switch (error.severity)
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{
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case NOTICE:
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trace('[POLYMOD] ${error.message}');
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case WARNING:
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trace('[POLYMOD] ${error.message}');
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case ERROR:
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trace('[POLYMOD] ${error.message}');
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}
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}
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}
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#end
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public static function getAllMods():Array<ModMetadata>
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{
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#if cpp
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trace('Scanning the mods folder...');
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var modMetadata = Polymod.scan(MOD_FOLDER);
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trace('Found ${modMetadata.length} mods when scanning.');
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return modMetadata;
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#else
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return [];
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#end
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}
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public static function getAllModIds():Array<String>
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{
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var modIds = [for (i in getAllMods()) i.id];
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return modIds;
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}
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}
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