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https://github.com/ninjamuffin99/Funkin.git
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debug anim shit in progress
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a2360dde70
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@ -44,6 +44,24 @@ class CoolUtil
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return dumbArray;
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}
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static var oldCamPos:FlxPoint = new FlxPoint();
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static var oldMousePos:FlxPoint = new FlxPoint();
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public static function mouseCamDrag():Void
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{
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if (FlxG.mouse.justPressedMiddle)
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{
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oldCamPos.set(FlxG.camera.scroll.x, FlxG.camera.scroll.y);
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oldMousePos.set(FlxG.mouse.screenX, FlxG.mouse.screenY);
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}
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if (FlxG.mouse.pressedMiddle)
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{
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FlxG.camera.scroll.x = oldCamPos.x - (FlxG.mouse.screenX - oldMousePos.x);
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FlxG.camera.scroll.y = oldCamPos.y - (FlxG.mouse.screenY - oldMousePos.y);
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}
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}
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/**
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Lerps camera, but accountsfor framerate shit?
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Right now it's simply for use to change the followLerp variable of a camera during update
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@ -57,10 +75,10 @@ class CoolUtil
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}
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/*
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* frame dependant lerp kinda lol
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*/
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* frame dependant lerp kinda lol
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*/
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public static function coolLerp(base:Float, target:Float, ratio:Float):Float
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{
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return base + camLerpShit(ratio) * (target - base);
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}
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}
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}
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@ -3,6 +3,8 @@ package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.graphics.frames.FlxAtlasFrames;
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import openfl.Assets;
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import sys.io.File;
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@ -10,7 +12,16 @@ class DebugBoundingState extends FlxState
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{
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override function create()
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{
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var bf:FlxSprite = new FlxSprite().loadGraphic(Paths.image('characters/temp'));
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var bg:FlxSprite = FlxGridOverlay.create(10, 10);
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bg.scrollFactor.set();
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add(bg);
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var tex = Paths.getSparrowAtlas('characters/temp');
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// tex.frames[0].uv
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var bf:FlxSprite = new FlxSprite();
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bf.loadGraphic(tex.parent);
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add(bf);
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FlxG.stage.window.onDropFile.add(function(path:String)
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@ -32,4 +43,10 @@ class DebugBoundingState extends FlxState
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super.create();
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}
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override function update(elapsed:Float)
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{
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CoolUtil.mouseCamDrag();
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super.update(elapsed);
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}
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}
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@ -158,6 +158,8 @@ class TitleState extends MusicBeatState
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// netConnection.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown);
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#elseif STAGEBUILD
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FlxG.switchState(new StageBuilderState());
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#elseif ANIMDEBUG
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FlxG.switchState(new DebugBoundingState());
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#else
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new FlxTimer().start(1, function(tmr:FlxTimer)
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{
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@ -5,10 +5,8 @@ import flixel.FlxSprite;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxGroup;
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import flixel.math.FlxPoint;
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import flixel.system.FlxSound;
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import flixel.ui.FlxButton;
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import flixel.util.FlxTimer;
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import openfl.Assets;
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class StageBuilderState extends MusicBeatState
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{
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@ -16,13 +14,51 @@ class StageBuilderState extends MusicBeatState
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private var sprGrp:FlxGroup;
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// var snd:Sound;
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// var sndChannel:SoundChannel;
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override function create()
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{
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super.create();
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FlxG.mouse.visible = true;
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// var snd:Sound = new Sound();
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// var alsoSnd:FlxSound = new FlxSound();
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// snd = new Sound();
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// var swagBytes:ByteArray = new ByteArray(8192);
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// for (shit in 0...8192)
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// {
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// swagBytes.writeFloat(Math.sin((shit) / Math.PI) * 0.25);
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// swagBytes.writeFloat(Math.sin((shit) / Math.PI) * 0.25);
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// trace('wweseosme???');
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// }
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// snd.__buffer = AudioBuffer.fromBytes(swagBytes);
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// snd.dispatchEvent(new Event(Event.COMPLETE));
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// swagBytes.writeFloat(Math.sin((shit + event.position) / Math.PI) * 0.25);
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// swagBytes.writeFloat(Math.sin((shit + event.position) / Math.PI) * 0.25);
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// function sineShit(event:SampleDataEvent):Void
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// {
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// for (shit in 0...8192)
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// {
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// event.data.writeFloat(Math.sin((shit + event.position) / Math.PI) * 0.25);
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// event.data.writeFloat(Math.sin((shit + event.position) / Math.PI) * 0.25);
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// trace('wweseosme???');
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// }
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// }
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// snd.addEventListener(SampleDataEvent.SAMPLE_DATA, sineShit);
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// snd.__buffer.
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// snd = Assets.getSound(Paths.music('freakyMenu'));
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// for (thing in snd.load)
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// thing = Std.int(thing / 2);
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// snd.play();
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// trace(snd.__buffer.data.toBytes().getData().bytes);
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var bg:FlxSprite = FlxGridOverlay.create(10, 10);
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add(bg);
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@ -97,22 +133,12 @@ class StageBuilderState extends MusicBeatState
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// trace();
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}
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var oldCamPos:FlxPoint = new FlxPoint();
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var oldMousePos:FlxPoint = new FlxPoint();
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override function update(elapsed:Float)
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{
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if (FlxG.mouse.justPressedMiddle)
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{
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oldCamPos.set(FlxG.camera.scroll.x, FlxG.camera.scroll.y);
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oldMousePos.set(FlxG.mouse.screenX, FlxG.mouse.screenY);
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}
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// trace(sndChannel.position);
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// trace(snd
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if (FlxG.mouse.pressedMiddle)
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{
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FlxG.camera.scroll.x = oldCamPos.x - (FlxG.mouse.screenX - oldMousePos.x);
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FlxG.camera.scroll.y = oldCamPos.y - (FlxG.mouse.screenY - oldMousePos.y);
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}
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CoolUtil.mouseCamDrag();
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super.update(elapsed);
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}
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