Merge branch 'master' into scoreoutline

This commit is contained in:
M&M 2021-02-28 19:45:56 -08:00 committed by GitHub
commit bdce46d067
492 changed files with 1589 additions and 741 deletions

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@ -4,29 +4,18 @@ about: Report a bug or critical performance issue
title: 'Bug Report: '
labels: bug
---
#### Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
### If you are playing the game in a browser, what site are you playing it from?
[Newgrounds](https://www.newgrounds.com/portal/view/770371) or [Itch.io](https://ninja-muffin24.itch.io/funkin)? Specify below.
# Please check for duplicates or similar issues, as well performing simple troubleshooting steps (such as clearing cookies, clearing AppData, trying another browser) before submitting an issue.
### If you are playing the game in a browser, what browser are you using?
Chrome (or a Chromium based browser, i.e. Edge, Opera, etc.), Firefox, or Safari? Specify blow.
## Where are you playing the game?
### Web
- [ ] [Newgrounds](https://www.newgrounds.com/portal/view/770371)
- [ ] [Itch.io](https://ninja-muffin24.itch.io/funkin)
#### If you are using a web build, what browser are you using?
- [ ] Chrome, or a Chromium based broswer (Edge, Opera, etc.)
- [ ] Firefox, or a Gecko based broswer
- [ ] Safari
- [ ] Other, please specify:
### Local
- [ ] Windows x86
- [ ] Windows x86_64
- [ ] Linux
- [ ] macOS
### If you are playing a downloaded version of the game, what operating system are you using?
Windows (`x86`), Windows (`x86_64`), Linux, or macOS? Specify below.
## What version of the game are you using? Look in the bottom left corner of the main menu.
## Have you identified any steps to reproduce the bug? If so, please describe them below. Use images if possible.
## Please describe your issue. Provide extensive detail and images if possibe.
## Please describe your issue. Provide extensive detail and images if possible.

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@ -4,7 +4,5 @@ about: Suggest a new feature
title: 'Enhancement: '
labels: enhancement
---
# Please check for duplicates or similar issues before creating this issue.
#### Please check for duplicates or similar issues before creating this issue.
## What is your suggestion, and why should it be implemented?

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@ -4,7 +4,5 @@ about: Ask a general question
title: 'Question: '
labels: question
---
# Please check for duplicates or similar issues before asking your question.
#### Please check for duplicates or similar issues before asking your question.
## What is your question?

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@ -4,9 +4,7 @@ about: Fix a bug or critical performance issue
title: 'Bug Fix: '
labels: bug
---
# Please check for duplicates or similar PRs before creating this issue.
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.
## Breifly describe the issue(s) fixed.
## Briefly describe the issue(s) fixed.

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@ -4,9 +4,7 @@ about: Add a new feature
title: 'Enhancement: '
labels: enhancement
---
# Please check for duplicates or similar PRs before creating this issue.
#### Please check for duplicates or similar PRs before creating this issue.
## Does this PR close any issue(s)? If so, link them below.
## What do your change(s) add, and why should they be implemented?

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@ -4,6 +4,30 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]
### Changed
- ASSET LOADING OVERHAUL, WAY FASTER LOAD TIMES ON WEB!!! (THANKS TO GEOKURELI WOKE KING)
### Fixed
- That one random note on Bopeebo
## [0.2.7.1] - 2021-02-14
### Added
- Easter eggs
- readme's in desktop versions of the game
### Changed
- New icons, old one was placeholder since October woops!
- Made the transitions between the story mode levels more seamless.
- Offset of the Newgrounds logo on boot screen.
- Made the changelog txt so it can be opened easier by normal people who don't have a markdown reader (most normal people);
### Fixed
- Fixed crashes on Week 6 story mode dialogue if spam too fast ([Thanks to Lotusotho for the Pull Request!](https://github.com/ninjamuffin99/Funkin/pull/357))
- Should show intro credits on desktop versions of the game more consistently
- Layering on Week 4 songs with GF and the LIMO LOL HOW TF I MISS THIS
- Chart's and chart editor now support changeBPM, GOD BLESS MTH FOR THIS ONE I BEEN STRUGGLIN WIT THAT SINCE OCTOBER LMAO ([GOD BLESS MTH](https://github.com/ninjamuffin99/Funkin/pull/382))
- Fixed sustain note trails ALSO THANKS TO MTH U A REAL ONE ([MTH VERY POWERFUL](https://github.com/ninjamuffin99/Funkin/pull/415))
- Antialiasing on the skyscraper lights
## [0.2.7] - 2021-02-02
### Added
- PIXEL DAY UPDATE LOL 1 WEEK LATER

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@ -2,7 +2,7 @@
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7" company="ninjamuffin99" />
<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" package="com.ninjamuffin99.funkin" main="Main" version="0.2.7.1" company="ninjamuffin99" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
@ -18,7 +18,7 @@
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
@ -27,7 +27,7 @@
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" resizable="false"/>
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
@ -40,19 +40,61 @@
<classpath name="source" />
<assets path="assets/images" />
<assets path="assets/data" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
<!-- <define name="PRELOAD_ALL" /> -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="tutorial" preload="true" />
<library name="week1" preload="true" />
<library name="week2" preload="true" />
<library name="week3" preload="true" />
<library name="week4" preload="true" />
<library name="week5" preload="true" />
<library name="week6" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="tutorial" preload="false" />
<library name="week1" preload="false" />
<library name="week2" preload="false" />
<library name="week3" preload="false" />
<library name="week4" preload="false" />
<library name="week5" preload="false" />
<library name="week6" preload="false" />
</section>
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
<assets path="assets/tutorial" library="tutorial" exclude="*.ogg" if="web"/>
<assets path="assets/tutorial" library="tutorial" exclude="*.mp3" unless="web"/>
<assets path="assets/week1" library="week1" exclude="*.ogg" if="web"/>
<assets path="assets/week1" library="week1" exclude="*.mp3" unless="web"/>
<assets path="assets/week2" library="week2" exclude="*.ogg" if="web"/>
<assets path="assets/week2" library="week2" exclude="*.mp3" unless="web"/>
<assets path="assets/week3" library="week3" exclude="*.ogg" if="web"/>
<assets path="assets/week3" library="week3" exclude="*.mp3" unless="web"/>
<assets path="assets/week4" library="week4" exclude="*.ogg" if="web"/>
<assets path="assets/week4" library="week4" exclude="*.mp3" unless="web"/>
<assets path="assets/week5" library="week5" exclude="*.ogg" if="web"/>
<assets path="assets/week5" library="week5" exclude="*.mp3" unless="web"/>
<assets path="assets/week6" library="week6" exclude="*.ogg" if="web"/>
<assets path="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
<assets path='example_mods' rename='mods' embed='false'/>
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<!-- <template path='mods' /> -->
<!-- <library name="noPreload" preload='false'/> -->
<!-- <library name="noPreload"/> -->
<assets path="assets/music" include="*.mp3" if="web"/>
<assets path="assets/music" include="*.ogg" unless="web"/>
<assets path="assets/sounds" include="*.mp3" if="web" />
<assets path="assets/sounds" include="*.ogg" unless="web" />
<assets path="CHANGELOG.md"/>
<assets path="CHANGELOG.md" rename='changelog.txt'/>
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
@ -74,6 +116,7 @@
<haxelib name="newgrounds"/>
<haxelib name="faxe" if='switch'/>
<haxelib name="polymod"/>
<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
@ -93,9 +136,9 @@
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
@ -116,7 +159,11 @@
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png" />
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" />
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->

186
README.md
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@ -1,92 +1,94 @@
# Friday Night Funkin
This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
## Credits / shoutouts
- [ninjamuffin99 (me!)](https://twitter.com/ninja_muffin99) - Programmer
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Kawaisprite](https://twitter.com/kawaisprite) - Musician
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
## Build instructions
THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!
IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!
https://ninja-muffin24.itch.io/friday-night-funkin
IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!
### Installing shit
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
The link to that is on the [HaxeFlixel website](https://haxeflixel.com/documentation/getting-started/)
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root, but here are the one's I'm using as of writing.
```
hscript
flixel-ui
newgrounds
```
So for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
You'll also need to install polymod. Do this with
```
haxelib git polymod https://github.com/larsiusprime/polymod.git
```
### Ignored files
I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game
doesn't compile without it.
Just make a file in `/source` and call it `APIStuff.hx`, and copy paste this into it
```haxe
package;
class APIStuff
{
public static var API:String = "";
public static var EncKey:String = "";
}
```
and you should be good to go there.
### Compiling game
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
* MSVC v142 - VS 2019 C++ x64/x86 build tools
* Windows SDK (10.0.17763.0)
* C++ Profiling tools
* C++ CMake tools for windows
* C++ ATL for v142 build tools (x86 & x64)
* C++ MFC for v142 build tools (x86 & x64)
* C++/CLI support for v142 build tools (14.21)
* C++ Modules for v142 build tools (x64/x86)
* Clang Compiler for Windows
* Windows 10 SDK (10.0.17134.0)
* Windows 10 SDK (10.0.16299.0)
* MSVC v141 - VS 2017 C++ x64/x86 build tools
* MSVC v140 - VS 2015 C++ build tools (v14.00)
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
### Additional guides
- [Command line basics](https://ninjamuffin99.newgrounds.com/news/post/1090480)
# Friday Night Funkin
This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin
Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371
Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
## Credits / shoutouts
- [ninjamuffin99 (me!)](https://twitter.com/ninja_muffin99) - Programmer
- [PhantomArcade3K](https://twitter.com/phantomarcade3k) and [Evilsk8r](https://twitter.com/evilsk8r) - Art
- [Kawaisprite](https://twitter.com/kawaisprite) - Musician
This game was made with love to Newgrounds and it's community. Extra love to Tom Fulp.
## Build instructions
THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!
IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!
https://ninja-muffin24.itch.io/friday-night-funkin
IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!
### Installing the Required Programs
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
1. [Install Haxe 4.1.5](https://haxe.org/download/version/4.1.5/) (Download 4.1.5 instead of 4.2.0 because 4.2.0 is broken and is not working with gits properly...)
2. [Install HaxeFlixel](https://haxeflixel.com/documentation/install-haxeflixel/) after downloading Haxe
Other installations you'd need is the additional libraries, a fully updated list will be in `Project.xml` in the project root. Currently, these are all of the things you need to install:
```
flixel
flixel-addons
flixel-ui
hscript
newgrounds
```
So for each of those type `haxelib install [library]` so shit like `haxelib install newgrounds`
You'll also need to install polymod. To do this, you need to do a few things first.
1. Download [git-scm](https://git-scm.com/downloads). Works for Windows, Mac, and Linux, just select your build.
2. Follow instructions to install the application properly.
3. Run `haxelib git polymod https://github.com/larsiusprime/polymod.git` in terminal/command-prompt after your git program is installed.
You should have everything ready for compiling the game! Follow the guide below to continue!
### Ignored files
I gitignore the API keys for the game, so that no one can nab them and post fake highscores on the leaderboards. But because of that the game
doesn't compile without it.
Just make a file in `/source` and call it `APIStuff.hx`, and copy paste this into it
```haxe
package;
class APIStuff
{
public static var API:String = "";
public static var EncKey:String = "";
}
```
and you should be good to go there.
### Compiling game
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: [https://ninjamuffin99.newgrounds.com/news/post/1090480](https://ninjamuffin99.newgrounds.com/news/post/1090480))
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executible file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
* MSVC v142 - VS 2019 C++ x64/x86 build tools
* Windows SDK (10.0.17763.0)
* C++ Profiling tools
* C++ CMake tools for windows
* C++ ATL for v142 build tools (x86 & x64)
* C++ MFC for v142 build tools (x86 & x64)
* C++/CLI support for v142 build tools (14.21)
* C++ Modules for v142 build tools (x64/x86)
* Clang Compiler for Windows
* Windows 10 SDK (10.0.17134.0)
* Windows 10 SDK (10.0.16299.0)
* MSVC v141 - VS 2017 C++ x64/x86 build tools
* MSVC v140 - VS 2015 C++ build tools (v14.00)
This will install about 22GB of crap, but once that is done you can open up a command line in the project's directory and run `lime test windows -debug`. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
### Additional guides
- [Command line basics](https://ninjamuffin99.newgrounds.com/news/post/1090480)

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@ -0,0 +1,92 @@
__ /
/ _ _ |_ |_ . _
\__) (- |_ |_ | | )
__
|_ _ _ _ |
| | (- (_| |( \/
/
_ _ _
(_) | ) (_|
__
|_ _ . _| _ _ . _ |_ |_ _ _ |_
| | | (_| (_| \/ | ) | (_) | ) |_ \/ (- (_| | )
/ _/ /
HEY
Thanks for downloadin Friday Night FUNKIN'
If you downloaded this from any other place than ninja-muffin24.itch.io/FUNKIN
You might be in DANGER!!!
The Itch.io release is the only official source for the desktop (PC, Mac, Linux) versions of the game!
As of right now, the game is FREE! If you paid for it, you got SCAMMED!
Now that that's out of the way....
THANKS FOR DOWNLOADIN.
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
PERMISSIONS XDDDD
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
Little info, you have FULL PERMISSION to stream, letsplay, meme, shitpost, do WHATEVER you want with the game.
Use the music in videos you do, use art, ANYTHING. GO CRAZY BRO.
If you do make any sort of video, it would be a bro move if you linked the game and spread the word
Play On Newgrounds - https://www.newgrounds.com/portal/view/770371
Support on Itch.io - https://ninja-muffin24.itch.io/funkin
If not no biggie we don't fully hate you only kinda no biggie.
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
INFO AND LINKS
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
If you wanna dig around, the game is fully open source on Github
https://github.com/ninjamuffin99/Funkin
It's made in Haxe / HaxeFlixel
MUSIC IS ON SPOTIFY AND BANDCAMP AND EVERYWHERE ELSE PROB TOO
https://kawaisprite.bandcamp.com/album/friday-night-funkin-ost-vol-1
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
FINAL WORDS / CREDITS
#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-
Friday Night Funkin' is made by ninjamuffin99 (programmer), PhantomArcade (animator), kawaisprite (musician), and evilsk8r (artist)
https://twitter.com/ninja_muffin99
https://twitter.com/phantomarcade3k
https://twitter.com/kawaisprite
https://twitter.com/evilsk8r
Pico is created by Tom Fulp
Skid and Pump are created by SrPelo
BassetFilms did music for lemon monster songs
Final important thing, this is made with the support and love to and from Newgrounds.com.
Go to newgrounds, we love newgrounds. newgrounds good. How many times do I gotta damn say it. Newgrounds newgrounds newgrounds newgrounds
I love Tom Fulp.
- Cameron ♪(´▽`)
##################################################################################
_ _ _____ _ _ ____ ____ ___ _ _ _ _ ____ ____
| \ | | | ____| | | | | / ___| | _ \ / _ \ | | | | | \ | | | _ \ / ___|
| \| | | _| | | /\ | | | | _ | |_) | | | | | | | | | | \| | | | | | \___ \
| |\ | | |___ \ V V / | |_| | | _ < | |_| | | |_| | | |\ | | |_| | ___) |
|_| \_| |_____| \_/\_/ \____| |_| \_\ \___/ \___/ |_| \_| |____/ |____/
_ _ _ ___ ___ __ _ _ _ _ _
|_ | | |_ |_) \_/ | |_| | |\ | /__ |_ |_ | | |_ |_) \_/ / \ |\ | |_
|_ \/ |_ | \ | | | | _|_ | \| \_| o |_)\/ |_ \/ |_ | \ | \_/ | \| |_ o
/ /
##################################################################################
i stole this from stamper.

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@ -13,4 +13,5 @@ gf-christmas
monster
bf-pixel
senpai
senpai-angry
spirit

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@ -36,4 +36,6 @@ dababy--biggest inspiration
fashionably late--but here it is
yooooooooooo--yooooooooo
pico funny--pico funny
updates each friday--on time every time
updates each friday--on time every time
shoutouts to mason--for da homies
bonk--get in the discord call

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