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fix the camera not panning when opening then closing the debug menu during transition

This commit is contained in:
Cameron Taylor 2024-06-24 23:43:34 -04:00
parent 47b7aa702a
commit bdbc136497

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@ -153,6 +153,9 @@ class MainMenuState extends MusicBeatState
resetCamStuff();
// reset camera when debug menu is closed
subStateClosed.add(_ -> resetCamStuff(false));
subStateOpened.add(sub -> {
if (Type.getClass(sub) == FreeplayState)
{
@ -182,10 +185,11 @@ class MainMenuState extends MusicBeatState
});
}
function resetCamStuff():Void
function resetCamStuff(?snap:Bool = true):Void
{
FlxG.camera.follow(camFollow, null, 0.06);
FlxG.camera.snapToTarget();
if (snap) FlxG.camera.snapToTarget();
}
function createMenuItem(name:String, atlas:String, callback:Void->Void, fireInstantly:Bool = false):Void
@ -344,8 +348,6 @@ class MainMenuState extends MusicBeatState
persistentUpdate = false;
FlxG.state.openSubState(new DebugMenuSubState());
// reset camera when debug menu is closed
subStateClosed.addOnce(_ -> resetCamStuff());
}
#end