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Fixed a bug where the playbar buttons wouldn't work while the cursor was over the UI.
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@ -1846,14 +1846,21 @@ class ChartEditorState extends HaxeUIState
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**/
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**/
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function handleScrollKeybinds():Void
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function handleScrollKeybinds():Void
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{
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{
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// Don't scroll when the cursor is over the UI.
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// Don't scroll when the cursor is over the UI, unless a playbar button (the << >> ones) is pressed.
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if (isCursorOverHaxeUI) return;
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if (isCursorOverHaxeUI && playbarButtonPressed == null) return;
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var scrollAmount:Float = 0; // Amount to scroll the grid.
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var scrollAmount:Float = 0; // Amount to scroll the grid.
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var playheadAmount:Float = 0; // Amount to scroll the playhead relative to the grid.
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var playheadAmount:Float = 0; // Amount to scroll the playhead relative to the grid.
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var shouldPause:Bool = false; // Whether to pause the song when scrolling.
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var shouldPause:Bool = false; // Whether to pause the song when scrolling.
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var shouldEase:Bool = false; // Whether to ease the scroll.
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var shouldEase:Bool = false; // Whether to ease the scroll.
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// Mouse Wheel = Scroll
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if (FlxG.mouse.wheel != 0 && !FlxG.keys.pressed.CONTROL)
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{
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scrollAmount = -10 * FlxG.mouse.wheel;
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shouldPause = true;
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}
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// Up Arrow = Scroll Up
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// Up Arrow = Scroll Up
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if (upKeyHandler.activated && currentLiveInputStyle != LiveInputStyle.WASD)
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if (upKeyHandler.activated && currentLiveInputStyle != LiveInputStyle.WASD)
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{
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{
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@ -1909,13 +1916,6 @@ class ChartEditorState extends HaxeUIState
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shouldPause = true;
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shouldPause = true;
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}
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}
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// Mouse Wheel = Scroll
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if (FlxG.mouse.wheel != 0 && !FlxG.keys.pressed.CONTROL)
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{
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scrollAmount = -10 * FlxG.mouse.wheel;
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shouldPause = true;
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}
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// Middle Mouse + Drag = Scroll but move the playhead the same amount.
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// Middle Mouse + Drag = Scroll but move the playhead the same amount.
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if (FlxG.mouse.pressedMiddle)
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if (FlxG.mouse.pressedMiddle)
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{
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{
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