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Fix an issue where changing focus would pause some sounds but not others (#491)

Repro: Start a song then switch to another window. Instrumental and opponent pause but player doesn't.
This commit is contained in:
Cameron Taylor 2024-04-17 20:08:26 -04:00 committed by GitHub
commit bb7b863272

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@ -223,11 +223,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
// already paused before we lost focus.
if (_lostFocus && !_alreadyPaused)
{
trace('Resuming audio (${this._label}) on focus!');
resume();
}
else
{
trace('Not resuming audio on focus!');
trace('Not resuming audio (${this._label}) on focus!');
}
_lostFocus = false;
}
@ -402,6 +403,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
sound.group = FlxG.sound.defaultSoundGroup;
sound.persist = true;
// Make sure to add the sound to the list.
// If it's already in, it won't get re-added.
// If it's not in the list (it gets removed by FunkinSound.playMusic()),
// it will get re-added (then if this was called by playMusic(), removed again)
FlxG.sound.list.add(sound);
// Call onLoad() because the sound already loaded
if (onLoad != null && sound._sound != null) onLoad();