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Further conductor/bpm stuff
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@ -1,5 +1,6 @@
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package funkin;
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import flixel.util.FlxSignal;
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import funkin.SongLoad.SwagSong;
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import funkin.play.song.Song.SongDifficulty;
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import funkin.play.song.SongData.ConductorTimeChange;
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@ -18,12 +19,12 @@ class Conductor
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* The list of time changes in the song.
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* There should be at least one time change (at the beginning of the song) to define the BPM.
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*/
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private static var timeChanges:Array<ConductorTimeChange> = [];
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private static var timeChanges:Array<SongTimeChange> = [];
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/**
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* The current time change.
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*/
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private static var currentTimeChange:ConductorTimeChange;
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private static var currentTimeChange:SongTimeChange;
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/**
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* The current position in the song in milliseconds.
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@ -81,12 +82,15 @@ class Conductor
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return currentStep;
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}
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public static var beatHit(default, null):FlxSignal = new FlxSignal();
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public static var stepHit(default, null):FlxSignal = new FlxSignal();
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public static var lastSongPos:Float;
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public static var visualOffset:Float = 0;
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public static var audioOffset:Float = 0;
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public static var offset:Float = 0;
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public function new()
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private function new()
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{
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}
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@ -120,8 +124,30 @@ class Conductor
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*/
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public static function update(songPosition:Float)
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{
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Conductor.songPosition = songPosition;
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Conductor.bpm = Conductor.getLastBPMChange().bpm;
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var oldBeat = currentBeat;
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var oldStep = currentStep;
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songPosition = songPosition;
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bpm = Conductor.getLastBPMChange().bpm;
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for (i in 0...timeChanges.length)
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{
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if (songPosition >= timeChanges[i].songTime)
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currentTimeChange = timeChanges[i];
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if (songPosition < timeChanges[i].songTime)
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break;
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}
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currentStep = (currentTimeChange.beatTime * 4) + (songPosition - currentTimeChange.songTime) / stepCrochet;
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currentBeat = Math.floor(currentStep / 4);
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// FlxSignals are really cool.
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if (currentStep != oldStep)
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stepHit.dispatch();
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if (currentBeat != oldBeat)
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beatHit.dispatch();
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}
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public static function mapBPMChanges(song:SwagSong)
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@ -157,23 +183,24 @@ class Conductor
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timeChanges = [];
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for (songTimeChange in timeChanges)
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for (currentTimeChange in timeChanges)
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{
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var prevTimeChange:ConductorTimeChange = timeChanges.length == 0 ? null : timeChanges[timeChanges.length - 1];
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var currentTimeChange:ConductorTimeChange = cast songTimeChange;
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var prevTimeChange:SongTimeChange = timeChanges.length == 0 ? null : timeChanges[timeChanges.length - 1];
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if (prevTimeChange != null)
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{
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var deltaTime:Float = currentTimeChange.timeStamp - prevTimeChange.timeStamp;
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var deltaSteps:Int = Math.round(deltaTime / (60 / prevTimeChange.bpm) * 1000 / 4);
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/*
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if (prevTimeChange != null)
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{
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var deltaTime:Float = currentTimeChange.timeStamp - prevTimeChange.timeStamp;
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var deltaSteps:Int = Math.round(deltaTime / (60 / prevTimeChange.bpm) * 1000 / 4);
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currentTimeChange.stepTime = prevTimeChange.stepTime + deltaSteps;
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}
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else
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{
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// We know the time and steps of this time change is 0, since this is the first time change.
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currentTimeChange.stepTime = 0;
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}
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currentTimeChange.stepTime = prevTimeChange.stepTime + deltaSteps;
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}
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else
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{
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// We know the time and steps of this time change is 0, since this is the first time change.
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currentTimeChange.stepTime = 0;
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}
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*/
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timeChanges.push(currentTimeChange);
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}
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@ -115,37 +115,16 @@ class MusicBeatState extends FlxUIState
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FlxG.resetState();
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}
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private function updateBeat():Void
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{
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curBeat = Math.floor(curStep / 4);
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}
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private function updateCurStep():Void
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{
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var lastChange:BPMChangeEvent = {
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stepTime: 0,
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songTime: 0,
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bpm: 0
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}
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for (i in 0...Conductor.bpmChangeMap.length)
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{
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if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
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lastChange = Conductor.bpmChangeMap[i];
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}
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curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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}
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public function stepHit():Bool
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{
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var event = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, curBeat, curStep);
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var event = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, Conductor.currentBeat, Conductor.currentStep);
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dispatchEvent(event);
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if (event.eventCanceled)
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return false;
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if (curStep % 4 == 0)
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if (Conductor.currentStep % 4 == 0)
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beatHit();
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return true;
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@ -153,7 +132,7 @@ class MusicBeatState extends FlxUIState
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public function beatHit():Bool
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{
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var event = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, curBeat, curStep);
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var event = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, Conductor.currentBeat, Conductor.currentStep);
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dispatchEvent(event);
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@ -709,113 +709,6 @@ abstract SongTimeChange(RawSongTimeChange)
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}
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}
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abstract ConductorTimeChange(RawConductorTimeChange)
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{
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public function new(timeStamp:Float, beatTime:Int, bpm:Float, timeSignatureNum:Int = 4, timeSignatureDen:Int = 4, beatTuplets:Array<Int>)
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{
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this = {
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t: timeStamp,
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b: beatTime,
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bpm: bpm,
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n: timeSignatureNum,
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d: timeSignatureDen,
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bt: beatTuplets,
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st: 0.0
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}
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}
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public var timeStamp(get, set):Float;
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public function get_timeStamp():Float
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{
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return this.t;
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}
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public function set_timeStamp(value:Float):Float
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{
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return this.t = value;
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}
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public var beatTime(get, set):Int;
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public function get_beatTime():Int
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{
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return this.b;
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}
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public function set_beatTime(value:Int):Int
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{
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return this.b = value;
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}
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public var bpm(get, set):Float;
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public function get_bpm():Float
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{
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return this.bpm;
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}
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public function set_bpm(value:Float):Float
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{
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return this.bpm = value;
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}
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public var timeSignatureNum(get, set):Int;
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public function get_timeSignatureNum():Int
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{
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return this.n;
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}
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public function set_timeSignatureNum(value:Int):Int
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{
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return this.n = value;
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}
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public var timeSignatureDen(get, set):Int;
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public function get_timeSignatureDen():Int
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{
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return this.d;
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}
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public function set_timeSignatureDen(value:Int):Int
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{
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return this.d = value;
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}
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public var beatTuplets(get, set):Array<Int>;
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public function get_beatTuplets():Array<Int>
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{
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if (Std.isOfType(this.bt, Int))
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{
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return [this.bt];
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}
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else
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{
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return this.bt;
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}
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}
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public function set_beatTuplets(value:Array<Int>):Array<Int>
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{
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return this.bt = value;
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}
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public var stepTime(get, set):Float;
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public function get_stepTime():Float
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{
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return this.st;
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}
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public function set_stepTime(value:Float):Float
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{
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return this.st = value;
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}
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}
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enum abstract SongTimeFormat(String) from String to String
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{
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var TICKS = "ticks";
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