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Fix bug with building specifically for freeplay.
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@ -240,7 +240,7 @@ class InitState extends FlxState
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#elseif LEVEL // -DLEVEL=week1 -DDIFFICULTY=hard
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#elseif LEVEL // -DLEVEL=week1 -DDIFFICULTY=hard
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startLevel(defineLevel(), defineDifficulty());
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startLevel(defineLevel(), defineDifficulty());
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#elseif FREEPLAY // -DFREEPLAY
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#elseif FREEPLAY // -DFREEPLAY
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FlxG.switchState(new FreeplayState());
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FlxG.switchState(new funkin.ui.freeplay.FreeplayState());
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#elseif ANIMATE // -DANIMATE
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#elseif ANIMATE // -DANIMATE
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FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
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FlxG.switchState(new funkin.ui.debug.anim.FlxAnimateTest());
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#elseif WAVEFORM // -DWAVEFORM
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#elseif WAVEFORM // -DWAVEFORM
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