mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-27 07:27:12 +00:00
Stage builder improvements, Weekend 1 stage
This commit is contained in:
parent
d84be39a5e
commit
baab8e101f
|
@ -200,8 +200,8 @@
|
|||
<haxeflag name="-dce no" />
|
||||
<haxeflag name="--macro" value="include('funkin')" />
|
||||
<!-- Ensure all UI components are available at runtime. -->
|
||||
<haxeflag name="--macro" value="include('haxe.ui.components')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.containers')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.components')" />
|
||||
<haxeflag name="--macro" value="include('haxe.ui.containers')" />
|
||||
|
||||
<!-- Necessary to provide stack traces for HScript. -->
|
||||
<haxedef name="hscriptPos" />
|
||||
|
|
|
@ -4,6 +4,7 @@ import flixel.FlxGame;
|
|||
import flixel.FlxState;
|
||||
import funkin.InitState;
|
||||
import funkin.MemoryCounter;
|
||||
import haxe.ui.Toolkit;
|
||||
import openfl.Lib;
|
||||
import openfl.display.FPS;
|
||||
import openfl.display.Sprite;
|
||||
|
@ -95,6 +96,8 @@ class Main extends Sprite
|
|||
initialState = TitleState;
|
||||
#end
|
||||
|
||||
initHaxeUI();
|
||||
|
||||
addChild(new FlxGame(gameWidth, gameHeight, initialState, framerate, framerate, skipSplash, startFullscreen));
|
||||
|
||||
#if debug
|
||||
|
@ -105,53 +108,14 @@ class Main extends Sprite
|
|||
addChild(memoryCounter);
|
||||
#end
|
||||
#end
|
||||
|
||||
/*
|
||||
video = new Video();
|
||||
addChild(video);
|
||||
|
||||
var netConnection = new NetConnection();
|
||||
netConnection.connect(null);
|
||||
|
||||
netStream = new NetStream(netConnection);
|
||||
netStream.client = {onMetaData: client_onMetaData};
|
||||
netStream.addEventListener(AsyncErrorEvent.ASYNC_ERROR, netStream_onAsyncError);
|
||||
|
||||
#if (js && html5)
|
||||
overlay = new Sprite();
|
||||
overlay.graphics.beginFill(0, 0.5);
|
||||
overlay.graphics.drawRect(0, 0, 560, 320);
|
||||
overlay.addEventListener(MouseEvent.MOUSE_DOWN, overlay_onMouseDown);
|
||||
overlay.buttonMode = true;
|
||||
addChild(overlay);
|
||||
|
||||
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnection_onNetStatus);
|
||||
#else
|
||||
netStream.play("assets/preload/music/dredd.mp4");
|
||||
#end
|
||||
*/
|
||||
}
|
||||
/*
|
||||
private function client_onMetaData(metaData:Dynamic)
|
||||
{
|
||||
video.attachNetStream(netStream);
|
||||
|
||||
video.width = video.videoWidth;
|
||||
video.height = video.videoHeight;
|
||||
}
|
||||
|
||||
private function netStream_onAsyncError(event:AsyncErrorEvent):Void
|
||||
{
|
||||
trace("Error loading video");
|
||||
}
|
||||
|
||||
private function netConnection_onNetStatus(event:NetStatusEvent):Void
|
||||
{
|
||||
}
|
||||
|
||||
private function overlay_onMouseDown(event:MouseEvent):Void
|
||||
{
|
||||
netStream.play("assets/preload/music/dredd.mp4");
|
||||
}
|
||||
*/
|
||||
function initHaxeUI()
|
||||
{
|
||||
// Calling this before any HaxeUI components get used is important:
|
||||
// - It initializes the theme styles.
|
||||
// - It scans the class path and registers any HaxeUI components.
|
||||
Toolkit.init();
|
||||
Toolkit.theme = "dark"; // don't be cringe
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,6 @@ import flixel.FlxSprite;
|
|||
import flixel.input.mouse.FlxMouseEvent;
|
||||
import flixel.math.FlxPoint;
|
||||
import funkin.play.PlayState;
|
||||
import funkin.play.character.BaseCharacter;
|
||||
import funkin.play.stage.StageData;
|
||||
import haxe.ui.RuntimeComponentBuilder;
|
||||
import haxe.ui.core.Component;
|
||||
|
@ -77,11 +76,18 @@ class StageOffsetSubstate extends MusicBeatSubstate
|
|||
char.y = sprOld.y - (mosPosOld.y - FlxG.mouse.y);
|
||||
}
|
||||
|
||||
FlxG.mouse.visible = true;
|
||||
|
||||
CoolUtil.mouseCamDrag();
|
||||
|
||||
if (FlxG.keys.pressed.CONTROL)
|
||||
CoolUtil.mouseWheelZoom();
|
||||
|
||||
if (FlxG.mouse.wheel != 0)
|
||||
{
|
||||
FlxG.camera.zoom += FlxG.mouse.wheel * 0.1;
|
||||
}
|
||||
|
||||
if (FlxG.keys.justPressed.Y)
|
||||
{
|
||||
for (thing in PlayState.instance.currentStage)
|
||||
|
|
Loading…
Reference in a new issue