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Few animation editor bugfixes
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2
hmm.json
2
hmm.json
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@ -30,7 +30,7 @@
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"name": "flixel-ui",
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"type": "git",
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"dir": null,
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"ref": "719b4f10d94186ed55f6fef1b6618d32abec8c15",
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"ref": "d0afed7293c71ffdb1184751317fc709b44c9056",
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"url": "https://github.com/HaxeFlixel/flixel-ui"
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},
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{
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@ -1,6 +1,7 @@
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package funkin.ui.debug.anim;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.display.FlxBackdrop;
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import flixel.addons.ui.FlxInputText;
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import flixel.addons.ui.FlxUIDropDownMenu;
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import flixel.FlxCamera;
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@ -55,7 +56,7 @@ class DebugBoundingState extends FlxState
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TODAY'S TO-DO
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- Cleaner UI
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*/
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var bg:FlxSprite;
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var bg:FlxBackdrop;
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var fileInfo:FlxText;
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var txtGrp:FlxGroup;
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@ -80,7 +81,7 @@ class DebugBoundingState extends FlxState
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{
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// get the screen position, according to the HUD camera, temp default to FlxG.camera juuust in case?
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var hudMousePos:FlxPoint = FlxG.mouse.getScreenPosition(hudCam ?? FlxG.camera);
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return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y);
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return Screen.instance.hasSolidComponentUnderPoint(hudMousePos.x, hudMousePos.y) || FlxG.mouse.overlaps(animDropDownMenu, hudCam);
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}
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override function create()
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@ -103,10 +104,7 @@ class DebugBoundingState extends FlxState
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hudCam = new FlxCamera();
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hudCam.bgColor.alpha = 0;
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bg = FlxGridOverlay.create(10, 10);
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// bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.GREEN);
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bg.scrollFactor.set();
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bg = new FlxBackdrop(FlxGridOverlay.createGrid(10, 10, FlxG.width, FlxG.height, true, 0xffe7e6e6, 0xffd9d5d5));
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add(bg);
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// we are setting this as the default draw camera only temporarily, to trick haxeui
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@ -289,16 +287,20 @@ class DebugBoundingState extends FlxState
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public var mouseOffset:FlxPoint = FlxPoint.get(0, 0);
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public var oldPos:FlxPoint = FlxPoint.get(0, 0);
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public var movingCharacter:Bool = false;
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function mouseOffsetMovement()
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{
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if (swagChar != null)
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{
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if (FlxG.mouse.justPressed)
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if (FlxG.mouse.justPressed && !haxeUIFocused)
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{
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movingCharacter = true;
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mouseOffset.set(FlxG.mouse.x - -swagChar.animOffsets[0], FlxG.mouse.y - -swagChar.animOffsets[1]);
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}
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if (!movingCharacter) return;
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if (FlxG.mouse.pressed)
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{
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swagChar.animOffsets = [(FlxG.mouse.x - mouseOffset.x) * -1, (FlxG.mouse.y - mouseOffset.y) * -1];
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@ -307,6 +309,11 @@ class DebugBoundingState extends FlxState
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txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
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}
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if (FlxG.mouse.justReleased)
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{
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movingCharacter = false;
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}
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}
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}
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@ -373,7 +380,7 @@ class DebugBoundingState extends FlxState
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offsetView.visible = true;
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offsetView.active = true;
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offsetControls();
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if (!haxeUIFocused) mouseOffsetMovement();
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mouseOffsetMovement();
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}
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if (FlxG.keys.justPressed.H) hudCam.visible = !hudCam.visible;
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